Thanks for the help of Steam, we finally got back our Early Access feature. Due to some incidence, this feature was disabled for us at launch. The 30% off was the purpose of Early Access even when it was missing.
Thanks for your priceless supports for us so far. We appreciate your efforts in helping us improve our game.
Trading Cards, Profile Backgrounds, Badges, and Emoticons on the way
It means coming soon :)
Update 3 NOW LIVE (Controller Support added)
_Partially controller support added (Main menu still needs mouse. We are still working on it. Gameplay menu and gameplay are supported now). We've gotta admit that playing this game with a controller is a whole different experience. It just feels great.
_You can now shoot and walk back in the same time (simply hold space bar or A on the controller while using move keys and shoot key)
_Added more useful tips.
_Reduced CEP (combat effective points) for some weapons so they can be purchased earlier
_removed Connection Status: Disconnected
_Game now pauses after hitting ESC or Start (controller)
_Balanced some gameplays
We will submit trading cards, badges, backgrounds, emoticons this weekend. Hopefully they will be available early next week.
Please continue to help us by providing helpful feedbacks in Bug Reports forum. We have always appreciated your valuable supports :)
Local wifi only
After some reports from other players, Online network is not working for most the time or not at all. So we are sad to announce that this game is currently for local wifi only.
We cannot afford to rent servers that can function as Master servers.
We will add local coop in future updates.
Please continue to report bugs to help improve our games
We appreciate your constructive feedbacks
Update 2 live (controller support delayed)
Make tanks deadlier
Fix some random spawn bugs
Boss fights' balancing
Fix some graphical errors
Add graphic setting options
Adding tips
Some general bugs
Note: due to the fact we just got to test with a controller today, it was more complicated than we thought. So we have to delay it to the 3rd update. We are also working on trading cards, badges, and other goodies.
Stay tuned :)
Update 2 in a day or so (adding controller support)
Thanks for your interests in the game.
Looks like the first few hour sales can finally afford us a controller unless people decide to return the game :)
Anyways, we will be adding controller support in a day or so and providing some more tweaks to it.
Day 1 update coming
We will have an update coming real soon
Fixes:
Some graphical problems
Some sound problems
Tanks damage changed
Bosses' fixes
Dialog got mixed up in the story line
other bugs
Due to the lack of experiences and proper testings for network, we may run into some connection problem in the release. Please share your experiences with us in the bug reports and we will continue to work on it.
This is the first major game for us with complex mechanics. Probably small for many developers but it is big for our current team.
Any constructive feedbacks are greatly appreciated
Regarding the Nature of the Game
Hi guys. Many people have asked how our game would stand apart from others. The answer is complicated. We love the old coop arcade games, Metal Slug and Castle Crashers of the recent year. They have always inspired us to make games similar to them. We are not trying to do anything revolutionary and 100% original here but something different enough in term of story and gameplay.
Every RPG needs a start and we need to gain more experiences before we can make bigger indies that attract the eyes of every gamer. Burgers gives us that start. We cannot make a big project and starve along the way before we could even release it.
The main goals of this game are fast, fun, entertaining, affordable and simple. However, we tried to make the Arena interesting and challenging enough for hardcore gamers too
If the community shows a great support to help us grow. We will be adding free future contents to the game. It will also help us in improving our next titles.