A few super simple examples, as seen in debug mode.
Hey, so I know that these days all of roguelikes have "amazing procgen" listed on their feature list as if they brought something new to the table. And I know how annoying it is to find out, that all that they did, was just taking the Isaac way.
Good procgen takes a lot of time and effort to develop. Sadly, there is no magic alg, that just makes cool unique dungeons for you all the time, but that didn't stop me.
I hope you will enjoy dungeons in this game as much as I do, I can literally spend hours just exploring cool dungeons in debug view.
Take care!
Even the floors (I bet you did not notice) are randomly generated, and combined with wall layout this creates stunning effects! Here is a single floor alg, that generates chess-like floor!
Ok, here, have a cool shopkeeper, that loves soap:
Plant a seed - save the run
S҉e҉e҉d҉
Workshop tools
Check out those new tools, that I made for speeding up the development! The best part about them is that they will be available as a part of workshop :)
Here is a locale editor, that allows translating the game to other languages really easy (as well as a prototype of level editor):
And this is dialog editor, for those, who like me, prefer working with UI and not json :)