We are happy to present you today the latest update for Bus Simulator 16. Next to bug fixes and further game improvements the update also offers new features like the support for custom screen resolutions as well as five new missions for ambitious bus drivers. We hope you will enjoy the ride!
Patch notes:
Bug Fixes:
On a roundtrip drive, the destination display on the bus is now properly updated once the first half of the drive is done.
Fixed deadzone and settings issues for Logitech Driving Force GT (were introduced with Update 4).
Made the indicator lights a bit darker.
Fixed bad performance on Windows when Force Feedback was enabled but no FFB controller could be found.
New Features
Added support for custom screen resolutions.
A warning is displayed if the selected screen aspect ratio exceeds 21 : 9.
Added five new missions including VO.
Note: There might be clipping issues in the first person mode if the aspect ratio of a custom resolution exceeds 21:9. This issue can be reduced by decreasing the FOV but might not completely disappear.
Bus Simulator 16: Update 4 available now!
Dear community,
our fourth major update for Bus Simulator 16 is now available for download here on Steam. In addition to the new "ROUNDTRIP" feature which allows to drive a route back and forth, so you will be able to drive a route back after you've completed it, the update also offers a general Force Feedback support for the most common steering wheels as well as further bug fixes and game improvements. Here is an overview of the changes:
Patchnotes:
Features:
"öäüß" are now allowed as characters in input-fields
Implemented general ForceFeedback (for non-Logitech(R) steering wheels) based on DirectInput
Logitech G25 and G29, and Thrustmaster T150 and T300RS are now properly recognized by the game
Most wheels will now have a proper default key binding
Implemented roundtrip feature
Bug Fixes:
Fixed bus-stats display in owned busses and shop menu
Fixed label on police and ambulance cars not fitting in some languages
All options now fit again in the game settings tab in main menu
Fixed issue that bus name was displayed incorrectly when too long
With mouse steering enabled, the steering input does no longer change while the menu is open
When starting the game for the first time, it changes to windowed mode if not running at native resolution (to avoid the bug that the mouse position is offset)
Improved kneeling bonus detection: it is now checked for the first passenger who boards or unboards the bus at a given stop
Fixed wrong advertisement texture on big busstops
Improved GPS path calculations, covering several more edge cases where paths were not ideal
Added threshold to the "Wrong One-Way Direction" penalty (to avoid certain false-positives)
Bus Simulator 16: Update 3 available now!
All aboard: Our latest major update for Bus Simulator 16 is available now! Next to numerous game improvements and bug fixes the update also offers a bunch of new features wished by the community. In addition you will get a new client called Tim Wachowski who is offering five brand new missions incl. some lucrative rewards for you and your bus company.
Here is a detailed overview of the changes:
New content: 5 brand new missions and decals
Mouse-steering as alternative input-scheme (this module also includes the mouse-invert checkbox for the control-settings)
Increase angle limits of camera-in-cockpit
Sitting position adjustable in-game and saved for every single bus type
Camera center action (can then be bound to a button)
GPS auto-rotation (arrow will always point up)
Sensitivity setting for keyboard steering
For laptops with Nvidia dedicated graphic cards, the game will automatically install a profile for the respective driver to force the computer to use the dedicated instead of the integrated card.
Rename bus routes (route number and name)
Indicator adjustments (automatic deactivation after the steering turned back again)
Curve look (the camera automatically "looks" into the curve while turning. Can be enabled/disabled in the options menu.)
Option to disable cashier
Bus Simulator 16: "MAN Lion's City A 47 M" DLC available now!
Good news: Our "MAN Lion's City A 47 M" DLC for Bus Simulator 16 is now available here on Steam! In addition to the official licensed MAN bus the first official expansion for the game also includes three brand new decals, three new ads as well as well as three additional radio tracks for your bus radio.
Here is the link to the DLC:
http://store.steampowered.com//app/443430
Bus Simulator 16: Steam Trading Cards available now!
Attention bus friends: Trading Cards for Bus Simulator 16 are now available on Steam. We hope you'll enjoy collecting and swapping them!
Bus Simulator 16: Performance update to version 0.0.768:7023 available now!
Good news: We have just released the latest update to version 0.0.768:7023 of Bus Simulator 16. Next to numerous game improvements the update should also offer a performance boost on many systems. We hope you'll enjoy it!
Patchnotes:
Performance optimizations:
Improved runtime performance / FPS (Effects may vary depending on the users system components)
New graphics settings which enable users to perform additional performance optimizations:
Controller for the adjustment of the number of AI pedestrians on the sidewalks (This setting doesn't affect the number of passengers)
Controller for the adjustment of the number of AI vehicles on the streets
Option to turn off all decorative objects within the city (such as trash cans, benches, etc.)
Bug fixes:
Indicators and taillights of NPC cars can now also be seen in cockpit and first person view (previously only visible in 3rd person perspective)
Minor clipping errors in and on buses resolved
Speedometer now displays the correct speed
Turn signal levers are now located on the correct side in all buses
New features:
VSync graphics option implemented
Improvements:
AI cars are generally driving a bit faster and braking less abrupt now.
In the bus shop you can now see all the buses included in the game, even those who aren't available yet. Currently still locked buses are grayed out in the shop.
Texture Modding: Imported textures now behave the same as the original ones (e.g. the anisotropic filtering of road textures is now also enabled for modded textures)
Fun mission Bus Race: Timeout increased (15 min.)
Bus Simulator 16: Patch to version 0.0.754: 6956 available now!
Dear Community,
please find the patch notes of our first patch to version 0.0.754: 6956
Performance issues We optimized the game's performance by these measures:
Loading issue with definition of parking cars has been fixed (decrease of loading times)
Issues with colors of parking cars has been solved (decrease of loading times, better long time performance)
Diverse small quality improvement (decrease of loading times, better run times)
Loading times should be remarkable shorter
Fixed a modding issue on Mac OSX
Mac users are now able to activate downloaded mods in the game
Entering and exiting the modding buses now works.
Import of modding textures now works properbly.
Steering wheel support
We removed the default dead zones so that you can handle this completely for yourselfes in the options of the game or of your steering wheel driver
Miscellaneous If it is raining during quick start the windscreen wipers will be activated.
With this patch the loading times should be immense better and the performance should be slightly improved. But of course we will continue working on a better performance and provide other patches as soon as possible.
Please test this patch and tell us your feedback in this thread. Thank you!
All aboard: Bus Simulator 16 is ready to depart!
The long-awaited Bus Simulator 16 has officially left the depot today and is ready to depart! Players will not only be able to drive busses themselves but will also get the chance to start and manage their very own bus company in cooperation with their friends.
Bus Simulator 16: Release date postponed to March 02, 2016
Dear Bus community,
Bus Simulator 16 approaches its completion with giant strides. However, during our final test run last weekend, we have discovered some unexpected minor technical complications that occur sporadically on some system configurations. In order to ensure the best possible gaming experience for you, we have therefore decided to examine the problem in some more detail and to unfortunately postpone the release of the game to March 02, 2016. We apologize for any inconvenience and hope that you are looking forward to the final game as much as we do!