Business Heroes: Street Grub cover
Business Heroes: Street Grub screenshot
Genre: Simulator, Strategy, Indie

Business Heroes: Street Grub

Weekly Short Update #17 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ


User Interface


1. Added music playlist UI ๐ŸŽถ๐ŸŽš๏ธ
2. Implemented shuffle ๐Ÿ”€ and loop ๐Ÿ”‚ functions to the player
3. Implemented current song name display and remaining playtime
4. Added a trigger for playlist change when:

  • Player buys a new stand
  • There is a new event ๐Ÿ“ฐ
  • Overall business becomes profitable for the day ๐Ÿ’ฐ




General fixes and modifications ๐Ÿ› ๏ธ



  • Increased employee resolution ๐Ÿง‘โ€๐Ÿณ in all Locations
  • Tested all animations and fixed the sync issue affecting the Start Day animations
  • Fixed song transitions between shuffle and loop mode

Weekly Short Update #16 ๐Ÿ“ฐ

Hello Heroes! ๐Ÿค—

Welcome to the first update of the year! ๐ŸŽ‰ We hope you had a fantastic holiday season ๐ŸŽ„ and are ready to tackle all the exciting challenges and opportunities of 2023.

Some of us went into Hibernation on the 23rd of December, but we resumed fully on the 3rd of January and have been working hard to get things off to a great start. ๐Ÿ’ช



We've spent the past few days reviewing and refining our plan ๐Ÿ“ˆ for the first half of the year.

Main highlights of the plan?


  • Open Alpha in March ๐Ÿ“…
  • Beta release in June ๐Ÿ—“๏ธ


We'd be firing on all cylinders to make this a reality.

We can't wait for you to try out all the new updates and improvements we've been working on (and to see if we remembered to fix all the bugs ๐Ÿ˜†).

Stay tuned for more updates ๐Ÿ˜‰

Happy New Year! ๐Ÿฅณ


Weekly Short Update #15 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

Welcome to our last Short Weekly Update for 2022! Itโ€™s been a fantastic year, and we hope you've enjoyed staying updated on our development progress.

New Implementations ๐ŸŽ



User Interface


1. The game now runs a check for profits ๐Ÿค‘ on the client side in multiplayer.
2. New sound ๐Ÿ”Š effects for all alert animations.

Environment



  • 1. Implemented an animation area in the environment.
  • 2. Added animation for:
  • Unhappy customers ๐Ÿ˜ 
  • Out of stock events ๐Ÿ“ฆ๏ธโŒ
  • Out of cash events ๐Ÿ’ฐโŒ
  • New stock delivery ๐Ÿ“ฆโœ…
  • Start of a new day ๐ŸŒ…
  • Daily food preparation ๐Ÿณ
  • Absent employee alert ๐Ÿง‘โ€๐Ÿณ


General fixes and modifications ๐Ÿ› ๏ธ



  • Marketing alert โš ๏ธ checks are skipped when investment in marketing is zero.
  • Business tip ๐Ÿ’กanimation now loops ๐Ÿ” until player clicks away.
  • Stopped showing alerts โš ๏ธ for over-investment ๐Ÿ’ธ in marketing during the day.
  • Fixed animation transitions between business tips ๐Ÿ’ก and game alerts โš ๏ธ.


As the end of the year approaches, we'd love to wish you and yours an extra special happy holiday celebration!



We still have fun stuff planned for the community on discord, so feel free to join us. ๐Ÿ˜‰


From Rainy Days to Sunny Skies: Simulating Real City Weather Conditions ๐ŸŒจ๏ธโ›ˆ๏ธ

Food truck owners expect to face a variety of challenges daily. But perhaps one of the biggest challenges they face is terrible weather. Keeping the truck open and customers satisfied can be extra demanding when it's freezing or pouring outside.

This episode is about how we designed the game's weather system to simulate city-specific weather conditions.

The Challenge


As you know, there are several major cities in the game. To improve the player experience and game difficulty, we had to ensure that each city's in-game weather mirrors the historical weather conditions of their real-life counterpart.

Getting this right was quite the challenge. ๐Ÿ˜…



Solution


We first tried to implement a replica of historical weather conditions in each city. But we quickly realized this would pose a problem with replayability as players would eventually find our data source ๐Ÿ˜จ and have an unfair advantage on the leaderboards.

So we decided to discard this method. ๐Ÿšฎ

Our second and final approach was to use the normal distribution and the average temperature and precipitation values in a city to generate the weather condition. For example, let's take Washington, DC, as a case study.

Below is the actual data for Washington, DC:



By taking the average temperature as a mean and using a standard deviation of one, we randomly generated the temperature to fit within the high and low ranges. The Boxโ€“Muller transform was particularly useful here.

This method helped us account for the rare occurrence of a very high ๐Ÿฅต or very low ๐Ÿฅถ temperature, which happens in reality. Similarly, for the precipitation, we used the average as a mean and a standard deviation of two to generate the amount of rain ๐ŸŒง๏ธ, which directs the cloud volume. โ˜๏ธ







Result


You can observe a clear jump โฌ†๏ธ in averages as we move from month to month, which shouldnโ€™t be so. To resolve this, we employed weekly peak averages instead of monthly, which made it work as intended.

Below is a yearly temperature simulation for Washington DC for the morning ๐ŸŒ…, afternoon ๐Ÿ•‘, and evening ๐ŸŒ†.



The simulation for the rain/cloud below is for the mornings alone in Washington, DC. As you can see, most mornings, there is a light shower or an overcast, followed by sunny conditions and light rain.



We think this method strikes the right balance between fun ๐Ÿ•บ๐Ÿ’ƒ and computing requirements. ๐Ÿ’ป

In-game impact


The presence of rain โ˜” and snow ๐ŸŒจ๏ธ reduces the outdoor population in the game, thus reducing the number of sales possible during the period, just like in real life. You can always invest in upgrades to reduce the impact of weather on your business.



However, it might not be a profitable investment if your chosen customer segment is not big enough. It will take strategic thinking ๐Ÿค” and astute decision-making to discern the best time for such an investment.

That's it for this episode!

Don't forget to join our community to get these behind-the-scenes specials delivered directly to your inbox. Plus, we've got other exclusive perks waiting for you.

Live Long and Prosper ๐Ÿ‘‹,
Team Visionaries

Weekly Short Update #14 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface


1. Added a discount tag ๐Ÿท๏ธ with punch animation to stock icons to show players when they are buying ingredients ๐Ÿ…๐Ÿฅ’ at a discount.
2. Added an alert โš ๏ธ to display insufficient stock if ingredients are not enough for a new recipe during the day.
3. Implemented automatic ๐Ÿค– enabling/disabling of auto-stock ๐Ÿ” function based on different parameters.

Environment


1. Added tips VFX to the left side โฌ…๏ธ of the main view when the report and bank-related tips are called.
2. Tips now automatically navigate to the relevant section of the game when they are displayed.

General fixes and modifications ๐Ÿ› ๏ธ




  • Fixed bug preventing customer monologue ๐Ÿ’ฌ from appearing.
  • Modified alerts โš ๏ธ to close automatically when its information is no longer relevant.
  • Modified perfect recipe SFX activation in multiplayer to prevent other players from hearing or seeing ownerโ€™s perfect recipe.
  • Enabled the scrollbar in the Business Tips ๐Ÿ’ก browser.





Weekly Short Update #13 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface


1. Added new sound effects for Breaking News ๐Ÿ—ž๏ธ, Inventory management, and Employee Training ๐Ÿง‘โ€๐Ÿซ.
2. Implemented function to allow SFX volume control the sound volume ๐Ÿ”Š.
3. Added a button ๐Ÿ”ฒ to launch the business tips ๐Ÿ’กbrowser.

Environment


1. Tied in-game browser resolution to the playerโ€™s current game resolution settings.

General fixes and modifications ๐Ÿ› ๏ธ



  • Fixed the sound level for crowd footsteps ๐Ÿ‘ฃ each locality.
  • Fixed a bug that stopped the sound of customer slippers ๐Ÿฉดbefore the day ended.
  • Limited the Perfect Recipe sound effect to each locality ๐Ÿ™๏ธ
  • Stopped city sound effects from playing when in dashboard and bank ๐Ÿฆ views.
  • Fixed bug affecting employee training ๐Ÿง‘โ€๐Ÿซ and bonus payments ๐Ÿ’ฐ in multiplayer.
  • Modified business tips ๐Ÿ’ก to only show up at night ๐ŸŒƒ and when thereโ€™s no news event.





Stand quality: The secret to excellent food truck ratings โญ

Successful food truck owners all know one thing. Poor food and service quality will kill a food truck business faster than you can say, "Rest in peace"๐Ÿ˜ต. This news update is about preventing your food truck company from death by poor service.

After every sale, customers give feedback about your Stand's quality of service. This feedback increases โฌ†๏ธ or decreases โฌ‡๏ธ the Stand's total quality ๐ŸŒŸ depending on if it is good ๐Ÿ‘ or bad ๐Ÿ‘Ž. Negative feedback shows you areas of the Stand that need improvement.

A business that consistently ignores negative quality feedback from its customers cannot expect to survive for long. This is because the Stand's overall quality forms part of its Reputation. An excellent reputation allows a Stand to attract more customers farther away from it. You can read more about this here.

A higher Stand quality has a positive effect on Stand Reputation. So, what makes up Stand quality? A Stand's overall quality is based on its Service Quality and Food Quality.

Service Quality


Service quality measures how a business's service delivery compares to customer expectations. Quality service leaves a strong impression in the customer's mind. ๐Ÿคฉ

For a food truck, this means delivering speedy service in a friendly and helpful manner ๐Ÿ˜Š. Thatโ€™s why we divided Service Quality into service speed and customer service.

Service Speed ๐Ÿƒ๐Ÿ’จ


This measures how long it takes a Stand's employee to serve customers. New Stand employees start with an average service speed.

You can improve their speed through training ๐Ÿง‘โ€๐Ÿซ, increased employee happiness ๐Ÿ˜, and Stand upgrades ๐Ÿฆพ.



Bad customer feedback ๐Ÿ‘Ž and employee unhappiness ๐Ÿ˜ž will worsen your employee service speed. So it's best to address them immediately.

When a Stand has two employees, the Stand's service speed is the sum of both employees.

Service speed is inversely proportional to the time โŒš employees take to serve customers. As service speed increases, the time (measured in milliseconds) to serve customers reduces.

We are using milliseconds because we compressed time in the simulation.

The formula for this relationship is:



Hereโ€™s a graph showing the result of the formula:



You can see that the time to serve a customer reduces at higher employee service speeds.

Customer Service ๐Ÿ…


This shows the employee's ability to charm customers. Excellent customer service guarantees positive feedback ๐Ÿ‘ from customers.

Like service speed, new employees start with an average customer service rating. You can improve their rating through training and increased employee happiness.

Bad feedback ๐Ÿ‘Ž and employee unhappiness ๐Ÿ˜ž will also worsen customer service if left unattended. Unlike service speed, there are no Stand upgrades to improve customer service.



The customer service quality for Stands with two employees is the average of both.

Improving Service Quality


One of the best ways to improve your food truck service quality is to train ๐Ÿง‘โ€๐Ÿซ your employees. Training helps improve service speed and customer interaction.

Impact of Training on Service Speed


Employees start at training Level 0 and can be trained up to Level 6. Each new training level increases the employeeโ€™s service speed by a certain amount.



In the table below, you can see how different training levels impact service speed and the equivalent time it takes to serve a customer:



A new employee with zero training and no Stand upgrades has a service speed of 40. At this speed, it will take them 4256 milliseconds to serve one customer.

But at training level 4, it will take the employee only 3511 milliseconds ๐Ÿคฏ to serve a customer. As training and speed increase, service time reduces.

Impact of Training on Customer Service


Like service speed, each new training level increases the employeeโ€™s customer service by a certain amount (as illustrated in the earlier image). The table below shows the progression:



Happy employees, happy company. ๐Ÿ˜


Employee happiness measures how enthusiastic and dedicated a worker feels toward their job. Happy employees are present, and they perform better. We kept things simple by tying the employeeโ€™s happiness to their salary and bonuses.

Employees begin with a certain happiness level. This level increases or decreases based on their salary, bonuses, and random events.



Whatโ€™s the market rate got to do with it? ๐Ÿค”


As in real life, there is an average salary expectation or market rate for the position of a food stand employee. This amount differs from city to city.

An employeeโ€™s happiness depends on the difference between their salary and the market rate. Paying your employees higher than the market rate will make them happier and vice versa.



What happens when employee happiness drops? ๐Ÿ˜“


When your employeeโ€™s happiness is average and above, they feel engaged and motivated. Their probability of not showing up for work is 0. As their happiness drops below average, they begin to lose motivation. So, their likelihood of not showing up for work increases.

The screenshot below shows Sophie being absent due to employee unhappiness.



Here's the formula for calculating the effect on employee happiness due to the difference between their salary and the market rate:



And the result of the formula in a graph:



You can see that at 5% above the market rate, there is no effect on the employeeโ€™s happiness. Their happiness improves or worsens as the difference increases or decreases.

Happiness affects speed ๐Ÿƒ๐Ÿ’จ and customer service ๐Ÿ‘


The table below shows how employee happiness affects service speed and customer service.



Happier employees gain one extra point in speed and service quality across all training levels. They are faster and treat the customers better than their colleagues in the same training level.

Food Truck Upgrades ๐Ÿ› ๏ธ


Upgrades are extra facilities that help to improve a Standโ€™s performance, offering, or value. Various upgrades are available. From cash registers, sound systems, and Umbrellas โ›ฑ๏ธ to cooling fans, nitro boosters, and organic veggies ๐Ÿซ‘๐Ÿ….

Some upgrades improve employee efficiency, the Standโ€™s appeal, or food quality, while others comfort or entertain customers.



Some Stands have certain upgrades built in (like in the above image), while they need to be bought for others. Such purchases are based on compatibility, as not all upgrades are compatible with each Stand. All upgrades with a padlock in the above image are not compatible with Isabellaโ€™s Stand.

Food Quality


Food quality is based on the taste and freshness of the Standโ€™s burgers. Every Stand starts with average food quality. As you change your burger recipe for your target customer segment, your food quality will increase or decrease depending on their feedback. Random events can also affect food quality positively or negatively.

The most satisfactory feedback customers can give is called the Perfect Recipe. Customers give this feedback when the ingredients in a burger recipe match their taste in size and composition. However, because customers have different tastes, the Perfect Recipe for each segment will differ.

Customer Experience and Feedback



Service Speed Feedback


Customers measure a Stand's service speed by the amount of time โŒš they are willing to wait to buy a burger ๐Ÿ”. This time is called Customer Patience, and itโ€™s different for each segment.

For instance, Students ๐Ÿง‘โ€๐ŸŽ“, with limited cash and time to burn, can wait for 15000 milliseconds (about 90 minutes in real life) to be served. But Managers ๐Ÿง‘โ€๐Ÿ’ผ will only wait for 6667 milliseconds (40 minutes in real life) before leaving.

Service speed ๐Ÿƒ๐Ÿ’จ is one factor that determines how fast your burger queue moves. If the time to reach the front of the queue exceeds a customer's patience, they will say that the wait is too long ๐Ÿ˜ก and leave. The image below shows a manager stomping off because the wait is too long for him.



But if the customer is first in line, they will buy the burger and say that the service is too slow ๐ŸŒ.

Customers become more patient when the Stand has certain upgrades. Things like sound systems, TV screens, and cooling fans all help to improve patience.

Customer Service Feedback


It works the same way for customer service. Each customer segment has a minimum customer service need. Service below this threshold will attract bad customer service feedback ๐Ÿ‘Ž.

The customer service threshold for Parents is 25, and 50 for Tourists. If your employeeโ€™s customer service is below 50, Tourists will keep complaining about it. But as long as it is not below 25, Parents will be okay with it.

The gif below shows a Tourist leaving bad customer service feedback while buying a burger. Judging by the previous customer's reaction, the burger is terrible, and they will complain about that too. ๐Ÿคฃ



Food Quality Feedback


Recall that the Perfect Recipe for each customer segment is unique. The perfect recipe for one customer might be a burger with too many or too few ingredients for another. Customers judge your recipe by the quality and amount of ingredients in it.

When one or more ingredients are too much or too little for a customer, they will give an 'excessive ingredient' or 'insufficient ingredient' feedback. Both of which reduce your Standโ€™s quality.


(excessive ingredient feedback)


(insufficient ingredient feedback)

For quality-conscious customers, their perfect recipe requires special ingredients like the softest buns. You will need a fresh bun maker installed on your Stand to produce these buns.

Conclusion


Delivering excellent quality in your food Stand begins with paying genuine attention to your recipe, employees, and customers ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ. When you prepare tasty recipes, train your employees, keep them happy, and make your customers comfortable, there will be no end to the positive feedback and recommendations your company receives from customers.

Don't forget to join our community to get these behind-the-scenes specials delivered directly to your inbox. Plus, we've got other exclusive perks waiting for you.

Live Long and Prosper ๐Ÿ‘‹,
Team Visionaries

Stand quality: The secret to excellent food truck ratings

Successful food truck owners all know one thing. Poor food and service quality will kill a food truck business faster than you can say, "Rest in peace"๐Ÿ˜ต. This news update is about preventing your food truck company from death by poor service.

After every sale, customers give feedback about your Stand's quality of service. This feedback increases โฌ†๏ธ or decreases โฌ‡๏ธ the Stand's total quality ๐ŸŒŸ depending on if it is good ๐Ÿ‘ or bad ๐Ÿ‘Ž. Negative feedback shows you areas of the Stand that need improvement.

A business that consistently ignores negative quality feedback from its customers cannot expect to survive for long. This is because the Stand's overall quality forms part of its Reputation. An excellent reputation allows a Stand to attract more customers farther away from it. You can read more about this here.

A higher Stand quality has a positive effect on Stand Reputation. So, what makes up Stand quality? A Stand's overall quality is based on its Service Quality and Food Quality.

Service Quality


Service quality measures how a business's service delivery compares to customer expectations. Quality service leaves a strong impression in the customer's mind. ๐Ÿคฉ

For a food truck, this means delivering speedy service in a friendly and helpful manner ๐Ÿ˜Š. Thatโ€™s why we divided Service Quality into service speed and customer service.

Service Speed ๐Ÿƒ๐Ÿ’จ


This measures how long it takes a Stand's employee to serve customers. New Stand employees start with an average service speed.

You can improve their speed through training ๐Ÿง‘โ€๐Ÿซ, increased employee happiness ๐Ÿ˜, and Stand upgrades ๐Ÿฆพ.



Bad customer feedback ๐Ÿ‘Ž and employee unhappiness ๐Ÿ˜ž will worsen your employee service speed. So it's best to address them immediately.

When a Stand has two employees, the Stand's service speed is the sum of both employees.

Service speed is inversely proportional to the time โŒš employees take to serve customers. As service speed increases, the time (measured in milliseconds) to serve customers reduces.

We are using milliseconds because we compressed time in the simulation.

The formula for this relationship is:



Hereโ€™s a graph showing the result of the formula:



You can see that the time to serve a customer reduces at higher employee service speeds.

Customer Service ๐Ÿ…


This shows the employee's ability to charm customers. Excellent customer service guarantees positive feedback ๐Ÿ‘ from customers.

Like service speed, new employees start with an average customer service rating. You can improve their rating through training and increased employee happiness.

Bad feedback ๐Ÿ‘Ž and employee unhappiness ๐Ÿ˜ž will also worsen customer service if left unattended. Unlike service speed, there are no Stand upgrades to improve customer service.



The customer service quality for Stands with two employees is the average of both.

Improving Service Quality


One of the best ways to improve your food truck service quality is to train ๐Ÿง‘โ€๐Ÿซ your employees. Training helps improve service speed and customer interaction.

Impact of Training on Service Speed


Employees start at training Level 0 and can be trained up to Level 6. Each new training level increases the employeeโ€™s service speed by a certain amount.



In the table below, you can see how different training levels impact service speed and the equivalent time it takes to serve a customer:



A new employee with zero training and no Stand upgrades has a service speed of 40. At this speed, it will take them 4256 milliseconds to serve one customer.

But at training level 4, it will take the employee only 3511 milliseconds ๐Ÿคฏ to serve a customer. As training and speed increase, service time reduces.

Impact of Training on Customer Service


Like service speed, each new training level increases the employeeโ€™s customer service by a certain amount (as illustrated in the earlier image). The table below shows the progression:



Happy employees, happy company. ๐Ÿ˜


Employee happiness measures how enthusiastic and dedicated a worker feels toward their job. Happy employees are present, and they perform better. We kept things simple by tying the employeeโ€™s happiness to their salary and bonuses.

Employees begin with a certain happiness level. This level increases or decreases based on their salary, bonuses, and random events.



Whatโ€™s the market rate got to do with it? ๐Ÿค”


As in real life, there is an average salary expectation or market rate for the position of a food stand employee. This amount differs from city to city.

An employeeโ€™s happiness depends on the difference between their salary and the market rate. Paying your employees higher than the market rate will make them happier and vice versa.



What happens when employee happiness drops? ๐Ÿ˜“


When your employeeโ€™s happiness is average and above, they feel engaged and motivated. Their probability of not showing up for work is 0. As their happiness drops below average, they begin to lose motivation. So, their likelihood of not showing up for work increases.

The screenshot below shows Sophie being absent due to employee unhappiness.



Here's the formula for calculating the effect on employee happiness due to the difference between their salary and the market rate:



And the result of the formula in a graph:



You can see that at 5% above the market rate, there is no effect on the employeeโ€™s happiness. Their happiness improves or worsens as the difference increases or decreases.

Happiness affects speed ๐Ÿƒ๐Ÿ’จ and customer service ๐Ÿ‘


The table below shows how employee happiness affects service speed and customer service.



Happier employees gain one extra point in speed and service quality across all training levels. They are faster and treat the customers better than their colleagues in the same training level.

Food Truck Upgrades ๐Ÿ› ๏ธ


Upgrades are extra facilities that help to improve a Standโ€™s performance, offering, or value. Various upgrades are available. From cash registers, sound systems, and Umbrellas โ›ฑ๏ธ to cooling fans, nitro boosters, and organic veggies ๐Ÿซ‘๐Ÿ….

Some upgrades improve employee efficiency, the Standโ€™s appeal, or food quality, while others comfort or entertain customers.



Some Stands have certain upgrades built in (like in the above image), while they need to be bought for others. Such purchases are based on compatibility, as not all upgrades are compatible with each Stand. All upgrades with a padlock in the above image are not compatible with Isabellaโ€™s Stand.

Food Quality


Food quality is based on the taste and freshness of the Standโ€™s burgers. Every Stand starts with average food quality. As you change your burger recipe for your target customer segment, your food quality will increase or decrease depending on their feedback. Random events can also affect food quality positively or negatively.

The most satisfactory feedback customers can give is called the Perfect Recipe. Customers give this feedback when the ingredients in a burger recipe match their taste in size and composition. However, because customers have different tastes, the Perfect Recipe for each segment will differ.

Customer Experience and Feedback



Service Speed Feedback


Customers measure a Stand's service speed by the amount of time โŒš they are willing to wait to buy a burger ๐Ÿ”. This time is called Customer Patience, and itโ€™s different for each segment.

For instance, Students ๐Ÿง‘โ€๐ŸŽ“, with limited cash and time to burn, can wait for 15000 milliseconds (about 90 minutes in real life) to be served. But Managers ๐Ÿง‘โ€๐Ÿ’ผ will only wait for 6667 milliseconds (40 minutes in real life) before leaving.

Service speed ๐Ÿƒ๐Ÿ’จ is one factor that determines how fast your burger queue moves. If the time to reach the front of the queue exceeds a customer's patience, they will say that the wait is too long ๐Ÿ˜ก and leave. The image below shows a manager stomping off because the wait is too long for him.



But if the customer is first in line, they will buy the burger and say that the service is too slow ๐ŸŒ.

Customers become more patient when the Stand has certain upgrades. Things like sound systems, TV screens, and cooling fans all help to improve patience.

Customer Service Feedback


It works the same way for customer service. Each customer segment has a minimum customer service need. Service below this threshold will attract bad customer service feedback ๐Ÿ‘Ž.

The customer service threshold for Parents is 25, and 50 for Tourists. If your employeeโ€™s customer service is below 50, Tourists will keep complaining about it. But as long as it is not below 25, Parents will be okay with it.

The gif below shows a Tourist leaving bad customer service feedback while buying a burger. Judging by the previous customer's reaction, the burger is terrible, and they will complain about that too. ๐Ÿคฃ



Food Quality Feedback


Recall that the Perfect Recipe for each customer segment is unique. The perfect recipe for one customer might be a burger with too many or too few ingredients for another. Customers judge your recipe by the quality and amount of ingredients in it.

When one or more ingredients are too much or too little for a customer, they will give an 'excessive ingredient' or 'insufficient ingredient' feedback. Both of which reduce your Standโ€™s quality.


(excessive ingredient feedback)


(insufficient ingredient feedback)

For quality-conscious customers, their perfect recipe requires special ingredients like the softest buns. You will need a fresh bun maker installed on your Stand to produce these buns.

Conclusion


Delivering excellent quality in your food Stand begins with paying genuine attention to your recipe, employees, and customers ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ. When you prepare tasty recipes, train your employees, keep them happy, and make your customers comfortable, there will be no end to the positive feedback and recommendations your company receives from customers.

Don't forget to join our community to get these behind-the-scenes specials delivered directly to your inbox. Plus, we've got other exclusive perks waiting for you.

Live Long and Prosper ๐Ÿ‘‹,
Team Visionaries

Weekly Short Update #12 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface


1. Implemented Master Leeโ€™s business tips ๐Ÿ’กin demo version.
2. Added loading animation ๐Ÿ”ƒ for when business tips webpage is loading.

General fixes and modifications ๐Ÿ› ๏ธ



  • Improved game ๐ŸŽฎ performance by optimizing various computing ๐Ÿ’ป processes.
  • Fixed format errors and missing variables in event descriptions.๐Ÿ“
  • Stopped displaying tooltips ๐Ÿ’ฌ when business tips ๐Ÿ’ก are shown.
  • Updated the โฌ…๏ธ Previous/Next โžก๏ธ button states to become active when there is more than one business tip.




Weekly Short Update #11 ๐Ÿ“ฐ

Hello heroes, ๐Ÿค—

New Implementations ๐ŸŽ



User Interface


1. Implemented in-game browser for Master Leeโ€™s business tips ๐Ÿ’ก.

Environment


1. Added unique player badges/colours ๐Ÿ“› in multiplayer
2. Added special effects for:
- Employee bonus payments ๐Ÿ’ฐ
- Competitorโ€™s stand purchase and movement
- Master Lee on goal completion and mission pass โœ…or fail โŒ.
- Displaying and minimizing business tips ๐Ÿ’ก browser.

General fixes and modifications ๐Ÿ› ๏ธ



  • Synchronised the employee portraits ๐Ÿ–ผ๏ธ in locality view to multiplayer clients.
  • Stopped displaying feedback bubbles ๐Ÿ’ญ and playing bubble special effects when the relevant locality is not in view.
  • Fixed the icon positions for all customer filter buttons in the notifications section.
  • Fixed bug breaking the auto repeat ๐Ÿ” order function for burgers ๐Ÿ” and drinks ๐Ÿน in multiplayer.