This update adds mostly gameplay tweaks, two new translations and some minor bug fixes here and there. Details of changes in this update:
Added Italian translation
Added Slovenian translation
Changed needed resources from several components like "Cruise Control with Lane Centering", "Landing Parachute Advanced", and "Dual-clutch Transmission" to be a bit more realistic.
Marked simulation for special cases like electric tanks (yes, they are also possible) and cargo ships without stabilizers adjusted a bit.
The combobox for changing the zoom on the bottom left in the game didn't open on some systems, this has been fixed now.
The zoom and scroll speed is now adjusted to the frames per second value, meaning that on slower PCs, scrolling is now also smooth
Thanks for all the feedback so far, further feedback is welcome as always!
This update adds mostly bug fixes and a few minor improvements here and there. Details of changes in this update:
Fixed a bug which made it possible under circumstances to set a very high price for a product, and customers then would still buy it in large quantities. For example you could produce a very cheap SUV and sell it for 1 million $ instead of a more normal 25.000 $. This made it possible to become rich very quick, and was quite unrealistic. This was a glitch which has now been removed.
Fixed a problem in the "Smartphone" business type causing tablets to have very low sales per day
Fixed a bug causing very large money values like 20 billion to be shown as a negative value on the top of the game window. This was only a display error, you actually still had a positive account value.
Improved chinese and german translation a bit
Adjusted a few minor values in the simulation to make the model work in some edge cases more realistically.
There have been made a lot of new and interesting proposals for new features on the steam community forum, thank you for that! Some of these are probably going to be implemented for one of the next upcoming updates.
This update adds some new features, two new supported languages (French and Russian), and a handful bugfixes. It also includes the most wanted "recurring supply orders" feature. Details of changes in this update:
Automatic re-ordering supplies
There is now an option to auto-reorder supplies, so you don't have to order for example metal every few minutes manually.
Once you are able to produce a model automatically, this feature is enabled.
There is now a new checkbox next to the "order" button which makes this possible. You can cancel automatic ordering again in the 'deliveries' tab.
Fluctuation re-balanced
If you are paying your employees well, they won't quit that often anymore. Also, they now quit in different patterns now, which are more realistic.
Maximum production amount increased
You can now produce more than previously 200 items at the same time. Once you have produced more than 100 items, you can instruct any production facility to produce any item 500 times, and later even 1000 times.
Added french translation
Added russian translation
Fixed a problem occurring when ordering materials via automatic production: the money would sometimes not be removed from your account, this is fixed now.
Fixed a bug causing the store overview dialog not to display anything sometimes when you had a lot of end products which you had stopped producing
Thanks for all the feedback so far! Hope you'll like this update.
This update adds some new minor features and a handful bugfixes. There are bigger features planned for the next update, like "recurring supply orders". Details of changes in this update:
You can now manually enter the exact amount of supplies to order, using the keyboard, instead of just using the slider. Additionally, there are also up/down arrows for quickly adjusting the value.
You can now hire more than 30 employees at the same time if you have a big company. Depending on the size, you can now hire 40 or even 50 employees at the same time.
When running a "Computer" business, the first researchable graphics card component now has a much better performance than the base integrated graphics card "basic".
The 'fluctuation' value has been adjusted a bit, causing very big companies not to lose employees that much anymore.
Fixed a bug which would sometimes show the wrong finished research topics in your mail reader when you have more than one company
Fixed problem which caused the game to start up with a black screen when you are running it on Windows with the language set to 'Chinese'
Fixed a problem causing the game to run slowly when you have finished researching something and you run the game on Windows with the language set to 'Chinese'
Fixed a bug which caused the simulation to stop running sometimes if you delete a product or model while it is being produced automatically
Fixed a few typos in the english version
Fixed a bug which caused the current amount of workers to show up as '0' all the time in the production overview dialog
Thanks for all the feedback so far! Hope you'll like this update.
The most wanted new feature seems to be "recurring supply orders", which will be added with the next update, if everything goes right.