Probably the most anticipated update for players.
A localization system was developed and implemented and the Russian language was immediately added. Many bugs were fixed and the moment with the collection of all cassettes was greatly simplified. Now the cassettes are in certain rooms in the same places all the time, and do not appear randomly depending on the position of the player. A critical bug has also been fixed, in which the monster could simply disappear to the very end and not appear even once in the whole game.
In fact, this update pays more attention to the planned work on the game, and especially work on the global update, which will significantly diversify and transform the gameplay.
One of these innovations is the addition of a new world and the continuation of history in it.
The new world differs from the old one with an open and large forest with Russian nature, and the peculiarity of this world will be that it will have physical interactions with vegetation, such as trampling paths on the grass and the physical interaction of grass with solid objects.
It also has its own advanced wind system, which does not require directX 11 support.
With it, you can implement absolutely any and unique map of wind flows in the entire game world, which allows you to convey the whole atmosphere of the forest and open glades.
More information about this world can be found in the next updates.
What is planned in the near future?
Add at least five new languages:
Ukrainian
Polish
French
Deutsch
Belorussian
Recycling all animations and bringing them to a different level
Adding an introductory note that tells the beginning of a player’s story
Adding three scenes: one for the ending, two others for the continuation of the game story, which will tell what happened and will happen next.
Perhaps new characters will be added to the corridor, like the experimental of this doctor, with their small history and their mission in this reality, which greatly diversifies the horror part of the game in the corridor.
That's all, follow us
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UPDATE 1.03 (06.08.2019)
This was one of the important updates, especially for the players.
All prompts were moved to the main room
The monster is now more predictable.
Red flask for 1-2 minutes
Using a blue bulb protects the player from the monster much better
Added a button "Start again" after the death of a player.
Added a localization system with the ability to support any language - 50%
Added Russian language - 50%
UPDATE 1.02 (05.08.2019)
In this update we did:
5 leaflets were added with a hint on the passage of the game
Added task menu
Minor bugs have also been fixed
UPDATE 1.01
Due to the fact that the game began to play, many different flaws and errors began to appear. Some of them are critical, some are not very. Therefore, we will release interim updates in which we are fixing and finalizing something.
Some changes have been made to this update:
A leaflet was added with brief instructions on how to complete the game
Labels on unopened cabinets were disabled
A critical error with mouse sensitivity relative to the aspect ratio of the screen has been fixed. Now the mouse moves vertically and horizontally at the same speed.
EARLY ACCESS
Today our game appeared in the "News" section and went into early access.
In this regard, in our VK group, there are many contests and distribution of keys to this and our other games https://vk.com/adecon_c15 .
Why did we release the game in early access in this state? - We released the game in such a state, so that with the support of players and Steam, we could create all the conditions for improving the game and an early release.
What will happen next and how will everything change? - In fact, we have been developing the game for about two months. During this time, we were able to implement in the game enough of everything to take a break from development for a month. This means that the first update will be about a month after the game appears in early access.
Since the update has already been planned, it’s worth talking about what should be expected from it. The update will look something like this:
Adding Steam cards - 50%
Adding Steam achievements - 90%
Improvement of the opening scene at the beginning of the game - 100%
Improving the sound part
Correction of minor bugs
Improvement of the visual component of the corridor itself
Speaking of Steam cards and achievements, introducing these two things into the game is one of the difficult tasks and therefore they have different chances that they will appear in this update. But if the cards are not added in this An update will be added in the next, as these two components are very important for our players.
UPDATE 1.0
After the appearance of the page on Steam, we are working on the first update of the game. The first version of the game will be released 03.08.2019
During the work on updating during the test more than twenty five bugs and defects were revealed.
It remains to correct and modify less than six points in the game and game will be completely ready to enter early access.
A couple of screenshots from the test. At the moment, finished work on the tapes and proceed to another.