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Genre: Platform, Adventure, Indie

Caffeine

Caffeine - Episode One - Update v116 for Windows

Hey there Caffeine fans!
Everything is in a bit of a mess as I just got back from a week at GCAP / PAX Australia.
But I do have a small patch for you today which mainly focuses on background performance.

Notes



<*>Massively reduced draw calls in the first level to prepare for full VR compatibility.
<*>Tweaked menu fonts.
<*>Added the beginnings of controller menu support.

Caffeine - Episode One - Update v115 for Windows

Patch Notes



<*>Fixed doors accidentally closing on the player.
<*>Fixed a door that someone forgot to lock and let players skydive for eternity in the vacuum of space.
<*>Added fullscreen option in options menu in-game.
<*>Added visual tweaks to in-game menu to improve usability.
<*>Added nicer bounce lighting to the kitchen and quarters areas.

Caffeine - Episode One - Update v113 for Windows

Patch v113 for Windows platforms is mainly to prepare for full VR support (Oculus, OSVR and Vive)

Notes



<*>Optimized number of reflection captures.
<*>Post processing tweaks.
<*>Tweaked materials and object placement.

Caffeine - Episode One - Update v112 for Mac

The v112 update for Caffeine - Episode One has been released today for the Mac platform.

This patch brings the Mac version in line with Windows and Linux versions.

Thanks to everyone who has been working with me by sending in bug reports and suggestions, your help has been invaluable.

Update v112 For Mac



Notes
If you experience low performance give disabled shadows a try, with this patch it still looks great but will give up to a 50% fps increase.
If you are still getting any crashes please email support@incandescentimaging.net

Fixed



<*>Major issue where the player could not move at all on launch.
<*>Optimized shadow casting lights
<*>Fixed sun light leaking when shadows were disabled (Game now looks great even without shadows!)
<*>Updated to 4.9.2 engine base
<*>Fixed some objects being culled before they were off screen
<*>Fixed all known physics bugs
<*>Fixed the player being thrown out of the elevator into space
<*>Fixed shadow settings being reset when getting a checkpoint
<*>Default settings on first run are now much better optimized with a 50% performance increase compared to the original defaults.
<*>Optimized the number of shadow casting lights for a slight performance increase.
<*>Added / Tweaked subtle bounce lighting to all toggle lights in the game.
<*>Various performance tweaks.

Added

<*>Opened up two rooms on level seven
<*>Airlock on level five
<*>Torch that does not break after 15 seconds

Caffeine - Episode One - Update v112 for Windows

Last night a small Windows only patch was pushed out that provides a few performance related tweaks.

Patch Notes



<*>Optimized the number of shadow casting lights for a slight performance increase.
<*>Added / Tweaked subtle bounce lighting to all toggle lights in the game.
<*>Various performance tweaks.

Caffeine - Episode One - Update v110

The v110 update for Caffeine - Episode One has been released today for Windows and Linux platforms.

A patch for the Mac platform will be released later this week due to an ongoing platform specific issue with newer versions of OSX.

Thanks to everyone who has been working with me by sending in bug reports and suggestions, your help has been invaluable.

Update v110



Notes


<*>If you experience low performance give disabled shadows a try, with this patch it still looks great but will give a 50% fps increase.
<*>On Windows 10 launching the DirectX 12 version of the game now performs smoother with the newest AMD & Nvidia beta drivers
<*>If you are still getting any crashes please email support@incandescentimaging.net

Fixed



<*>Optimized shadow casting lights
<*>Fixed sun light leaking when shadows were disabled (Game now looks great even without shadows!)
<*>Updated to 4.9.2 engine base
<*>Fixed some objects being culled before they were off screen
<*>Fixed all known physics bugs
<*>Fixed the player being thrown out of the elevator into space
<*>Fixed shadow settings being reset when getting a checkpoint
<*>Default settings on first run are now much better optimized with a 50% performance increase compared to the original defaults.

Added



<*>Opened up two rooms on level seven
<*>Airlock on level five
<*>Torch that does not break after 15 seconds

Caffeine Bug Fix Patch Coming Sunday

Hello all, I just wanted to give you all a heads up on when the next patch is dropping, originally I was going to post one tonight but i have decided to hold off till Sunday to get some more fixes and optimizations into it.

Stay tuned,
Cheers
Dylan

Caffeine - Episode One - v105 Patch

Performance Fix #1



Good evening all,
I just pushed a small patch which added the ability to turn off the in game sun in the settings menu, as well as disabling the sun when shadows are turned off so that the game still looks great with shadows disabled.

Disabling shadows usually provides up to a 50% performance increase at the moment so having the game still look good with them disabled is very important.

Stay tuned for a larger update tomorrow evening.
Thanks for being patient and enjoy your night!
Cheers
Dylan

Caffeine - Episode One - v104 Patch

Today a patch has been released to address most of the launch bugs / day one issues.

This is just the start of many updates to come to improve both the game experience and to fix current issues players are having with the game.

Added



- Small tutorial system in the first area, familiarizes player with gameplay concepts.

-Renamed the Steam store package to Caffeine - Season One to avoid confusion as to what you are buying.

Fixed



- Texture streaming (All notes and terminals are now readable on any graphical setting)

- Various collision glitches (No more loosing the first keycard inside the monitor)

- Game now remembers graphics options and applies them at startup.

- The two checkpoint saves in the game are now working.

- Physics (Objects are now much less likely to break the space time continuum)

- Small performance increase from complete obliteration of static lighting.

- BSOD after 10 mins of playing.

Linux Release & Bug Fixes

Hello everyone!

So we had a bit of a rocky release, I believe I can still turn it around.

Most Issues Now Fixed



First off the bat I would like to note that I have been trying to keep up with all the bug reports and will be sending out a patch today to mainly address the note textures not rendering properly in some situations.

That being said I have patched out pretty much all of the bugs described in the first two negative reviews on Steam, so they should all be fixed as that patch went up on day one.

All of you please know that I have been reading almost everything that is being posed here and I am vowing to get everything fixed and make Episode One better, before moving over completely to Episode Two development.

Linux Support Is Here



I am glad to announce that the Linux version of Caffeine is now up and running on Steam!