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Genre: Platform, Adventure, Indie

Caffeine

Caffeine Development Update - October 2014

Welcome to the October Development Update for Caffeine!

The State Of Caffeine

The core components of Caffeine are coming along quite nicely, below are a few tidbits of what I have been working on in the past month!

Optimizations

When the demo for Caffeine was released on Steam last month, it's performance was below average and was only hitting about 30fps on a R9 280 at 1080p. Because of this I have been working on getting this figure way up to not only provide a good experience on PC but also to prepare for the lower spec of certain consoles and the 75fps target of the Oculus Rift.

So far the results have been great, and I feel I am almost reaching where i want to be in terms of base performance to move ahead with more level design.

Some screenshots with relevant FPS captured on a R9 280 coupled with an AMD FX-8120.

View Screenshots

Please note: These screenshots were taken without SSR(Screen Space Reflections) as I was testing for potential Oculus performance, they cost me up to 10fps depending on the area.
Once I have the optimizations completed I will merge them back into the demo build for you all to check out!



Other News

Oculus Rift DK2

It looks like Caffeine's DK2 will be arriving whenever Oculus decide that Australia deserves another batch, so let's hope that's soon!

GCAP 2014 & Pax Australia

I managed to get selected to benefit from the GCAP Assist program which means that I will be at GCAP 14 in 10 days time (28th Oct) and I will also be staying in Melbourne for Pax Australia later that week!

Be sure to say hi of you attend and happen to spot me!



Have a safe weekend,

Dylan

Caffeine Demo Update - Performance & Fixes

Today's Update


Today a small update to the Caffeine Pre-Release Demo was pushed out to the magical Steam cloud.

This update included a few fixes and performance improvements that should give a small fps increase and less lag spikes for a smoother experience.

Upcoming Updates


I will be releasing a second update soon that will add a few more performance fixes and both a gamma slider and resolution options to the menu.

Caffeine Pre-Release Demo Now Available On Steam!

The pre-release demo of Caffeine is now available on Steam!

How Will The Demo Play?


This demo is an atmospheric demonstration of an early pre-release area to give potential players a taste of the experience, feeling and visual aesthetics of the final game. It has no ending as it is also an example of the non-linear nature of the full game.

Caffeine is on Steam! - Update 23rd Sept 2014

Welcome to Caffeine's Steam store page, after being greenlit Caffeine is moving forward at a fairly good pace now with a heap of the core gameplay elements coming together.

The Demo


I have spent the past week optimising and integrating steamworks in to the demo which will be available on steam within the next two weeks for download.

This is the same demo I released last month which will now be able to reach a whole new audience here on Steam, which is mighty exciting!

Stay tuned for more news in the next few weeks and if you like the look of Caffeine, be sure to add it to your wishlist!

Cheers
Dylan