We know addressing toxicity requires a 24/7 sustained effort. Since our last Call of Duty® community update, our enforcement and anti-toxicity teams have continued to progress, including scrubbing our global player database to remove toxic users.
500,000 accounts banned to date
300,000 accounts renamed since launching our automated filtering systems
Added additional languages for in-game, text-based chat and name creation moderation bringing the total to 14 languages*
Call of Duty employs the use of new automated technology alongside human moderation to help filter text chat and account names from offensive language.
In part, due to these efforts, we have seen a more than 55% drop in the number of offensive username and clan tags reports from our players, year-over-year, in the month of August alone in Call of Duty®: Warzone™.
We recognize battling toxicity will be an ongoing effort. We will continue to monitor our titles, address player-submitted reports, and expand our technology to combat toxic behavior.
Call of Duty Values and Code of Conduct
Today, we are launching a new unified Code of Conduct for the Call of Duty franchise. This effort is supported by three core values to promote a positive gaming experience for all:
1: TREAT EVERYONE WITH RESPECT
We do not tolerate bullying or harassment, including derogatory comments based on race, gender identity or expression, sexual orientation, age, culture, faith, mental or physical abilities, or country of origin.
All members of our community should be treated with dignity and respect.
Communication with others, whether using text or voice chat, must be free of offensive or harmful language. Hate speech and discriminatory language is offensive and unacceptable, as is harassment and threatening another player.
2: COMPETE WITH INTEGRITY
Competitive integrity is core to the Call of Duty experience.
Progression is earned through good, clean gameplay. Cheating and griefing or other threats to fair play will not be tolerated.
You are responsible for how your account is used. The use of cheats, including third-party software, is unacceptable. Exploiting bugs or engaging in any activity that grants an unfair advantage is considered cheating.
Working together we can keep the game fair and fun for all.
To promote an enjoyable gameplay experience, utilize in-game tools to report any incidents or inappropriate behaviors you encounter.
Visit CallofDuty.com/Values to learn more about our new franchise-wide Code of Conduct.
As part of this initiative, players will be presented and asked to acknowledge the new Code of Conduct in-game beginning with the Call of Duty®: Modern Warfare® II Open Beta.
We know there is still a lot of work to do to combat toxicity and we look forward to making progress together as a community.
Thank you.
*Languages supported: English (EN), French (FR), Italian (IT), German (DE), Spanish (ES), Portuguese (PT), Russian (RU), Polish (PL), Japanese (JA), Korean (KO), Arabic (AR), Chinese - Traditional (ZH), Chinese - Simplified (ZH), Turkish (TR)
New Call of Duty®: Next Event Intel - Beta Rewards Detailed
Ready up for one of the biggest intel drops in Call of Duty history: The Franchise Showcase Event defining the next era of Call of Duty, is merely days away!
Presented by Infinity Ward, in-depth information on Call of Duty®: Modern Warfare® II Multiplayer, the next Call of Duty®: Warzone™, and Call of Duty® Warzone™: Mobile is now fully locked and loaded.
Call of Duty: Next is shaping up to be nothing short of spectacular. Here’s a taste of what to expect:
Key innovations across the franchise will be announced by developers and guest speakers from multiple Call of Duty studios.
More than 150 of your favorite streamers will be in attendance, ready to squad up, drop in, and play.
Key details about the Modern Warfare® II Open Beta will be shared, as well as [[REDACTED]] information and additional surprises.
The broadcast kicks off on Thursday, September 15 at 10 AM PT.
There are multiple ways to watch. You can:
Watch the Official Call of Duty Twitch® Channel or Call of Duty YouTube® Channel and receive analysis from a variety of expert hosts, as well as a central hub of live feeds from across all the streamers so you’re always kept at the core of the action.
Or, you can drop in on your favorite streamers and watch the event from their perspective.
Watching the event? Ready for the Open Beta? Then expect to receive an impressive collection of in-game rewards for participating in the Open Beta:
Call of Duty: Next: Modern Warfare II Rewards
No matter when or how you’re accessing the Open Beta1, get ready: You’re able to earn the biggest collection of free rewards ever in Call of Duty history! A total of ten different reward items — including two Weapon Blueprints and an Operator Skin — can be earned throughout one or both Beta Weekends. These items can be equipped in the Beta as soon as you unlock them, and they are only available to unlock during the Beta itself. Don’t miss out!
These special Beta rewards, available only if you earn them during the Open Beta, then become available at the launch of Modern Warfare II on October 28.
Beta rewards will also be available in the next Call of Duty: Warzone releasing later this year.
In addition, be sure to remember the following key dates, and refer to this blog for more details.
Here’s what to unlock:
Emblem: “Smashed It”: Unlocks at Operator Level 2
Charm: “Buckle Up”: Unlocks at Operator Level 4
Player Cards: “Passed the Test”: Unlocks at Operator Level 6
Sticker: “Operation First Blood”: Unlocks at Operator Level 10
Weapon Blueprint: “Side Impact”: Unlocks at Operator Level 15
Operator Skin: “Collision”: Unlocks at Operator Level 18
Vinyl: “No Competition”: Unlocks at Operator Level 19
Sticker: “Safety First”: Unlocks at Operator Level 21
Vehicle Skin: “Floor It”: Unlocks at Operator Level 26
Weapon Blueprint: “Frontal Impact”: Unlocks at Operator Level 30
The Countdown has Begun!
Ensure you have the latest official information about Modern Warfare II by checking the Call of Duty blog in the coming days as we unlock the following:
Confirmation of all Call of Duty: Next communications once the event concludes.
Guides, Tips, and Tactics on all aspects of the Modern Warfare II Open Beta.
For a full rundown of everything you’ll receive, including all the Vault Edition rewards available during the Beta, as well as content you can use right now in Call of Duty®: Vanguard and Call of Duty®: Warzone™, check out this blog.
Stay frosty.
(1) Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.
(2) Weapon Vault design limited to Weapon Vault contents at launch.
Twenty-four hours after the pulse-pounding reveal of Call of Duty: Modern Warfare II, the community got its first look at one of the game’s Campaign levels: Dark Water.
https://www.youtube.com/watch?v=ISc1orDBziY The Dark Water video is known as a “vertical slice” in game development: an internal “playable demo” that serves as a major pre-release milestone. It showcases a small game portion in its intended final state, highlighting core features, visuals, audio, and overall player experience for the studio, its publisher and – in this case – millions of fans to see what these developers want to make a reality everyone can enjoy.
In choosing this Campaign level to show off, Infinity Ward set the tone for what Modern Warfare II is: a visually stunning action-packed game that you’ll have fun with this October 28… or up to a week earlier if you digitally pre-order and take advantage of the Campaign Early Access.
Simply Put: “It’s Way More Complicated Than It Looks”
With the help of developers from lead studio Infinity Ward and partner studio Activision Shanghai, this is what went into making the Dark Water Campaign mission, and a glimpse into the creation of Modern Warfare II.
“Dark Water balances being completely realistic while being completely ludicrous,” said Rich Farrelly, Lead Level Designer who worked at Infinity Ward for nearly a decade. “You approach the [oil] rig, get up there, ascend, and that feels like Clean House in the last game [Modern Warfare® (2019)]: military guys doing military stuff. And then the second half of the level, you’re doing a ramp jump into the back of a moving ship – somehow we made it work together to make it pretty badass.”
From a game designer that brings up level ideas, to an artist that draws out a concept scene, to a producer keeping everyone on schedule and collaborating, to the QA tester who identifies critical issues, every member of a game studio is crucial to development.
“The intro of Dark Water is a collaboration across departments that everyone here should be proud of,” said Candice Harris, a Senior Producer at Infinity Ward. She started out as a QA Tester before the release of the original Call of Duty®: Modern Warfare® 2, and steps into her current role after being a Producer on Call of Duty®: Modern Warfare® in 2019.
“The animation team has to create the animations for the characters, boats, and faces. The lighting team has to go in there, light everything, and make sure you can see what’s going on. The VFX and Tech Art guys did the water and atmosphere… And even at the beginning, we created a concept paint-over that was our end goal of the look and feel of everything.”
That’s just what we see in the game – what about the audio? That too needs extreme precision and detail, according to Senior Lead Audio Designer Dave Rowe.
“Chris Egert, Sr. Sound Designer, prototyped some hydrophone microphone techniques on a lake and recorded a killer boat [sound] which is used in the intro and middle sections of the mission,” he explained. “We also needed rain, and a lot of it. Chris Staples, Sr. Sound Designer, recorded sounds of precipitation and implemented rain “emitters” throughout the mission. The results are exceptionally immersive as Chris explains: “As you are walking by things you hear and feel the rain around you in a realistic way. We recorded a lot of water movement and other sound design elements, and I got to use some of my own ocean wave recordings throughout the mission.”
If this was a traditional media piece – a film or TV show – the process would end there… But for a video game, it’s about making this realistic world playable, too.
As April Friesen, a Designer at Infinity Ward who helped create this mission, described, the creation of the oil rig was relatively straightforward. Using footage of smaller oil rigs for a layout and speaking to their military consultants on how their teams would clear it, the team had one half of the level down…
“The cargo ship was a whole different beast,” Friesen said. “Almost every department had to help out to make this playable. We had to get [moving] containers to push the player, get AI to react to moving containers and path around them realistically, etc. Not only that, but the gameplay we aimed for required us to rip apart the ship we had already built to make it at least four times bigger, along with redesigning all of the combat to reflect the new space.”
“It’s way more complicated than it looks,” Farrely said. “We’re talking about the physics of these [scenic objects] moving back and forth, making their speeds of them feel right, making it feel like they have proper friction on the deck. That's visual surface level of it. Now we throw AIs in there and we have a gunfight – do they take cover? How do they know where the containers are at any given time? How do we control this whole thing?”
Make no mistake: game development is not easy. But together, this collection of veterans and fresh talent – coming together with experience from past games, film and TV production, and elsewhere – collaborate to make this all possible.
“There is tons and tons of iteration on this level,” said Patrick Hagar, a 16-year Activision veteran and Expert VFX Artist at Infinity Ward. “That work ends up benefitting other levels. Some of the big [water] splashes we put in for Dark Water – elements of that – might show up as boat effects elsewhere.”
“It’s also a lot of sharing where you are at with the team,” said Daniel Stern, an Expert VFX Technical Artist with an extensive commercial, TV, and computer science background. “Everyone chimes in and has different ideas, and that works great for us.”
“One of the great things about this project is that there is not a lot of wasted work,” Farrelly added. “That’s built into the schedule; this time around we said that everything we make is what we’re going to ship. We built mini-milestones into the schedule, and we have enough of those to where we can slowly bring the quality up until the end so we don’t have this steep hill to climb” during the final months of game production.
Improvements You Can See – and Hear
This world-class collection of talent worked together to create Dark Water – and the rest of Modern Warfare II – using its game engine. As mentioned at the game’s reveal, the team is using one unified Call of Duty engine across the franchise, starting with Modern Warfare II and the next iteration of WarzoneTM, and builds upon the engine from Modern Warfare (2019) with the best tech from across the studios to deliver the most advanced engine ever in Call of Duty.
Dark Water shows off “the most advanced Call of Duty” yet; knowing the context behind that statement is as simple as taking a closer look – and listening – to realize how far the franchise has come.
Take Call of Duty®: Ghosts, another multi-generation game that numerous developers, including Farrelly, Harris, and Hagar, remember creating. Nearly a decade ago, Ghosts had its own water-based Campaign mission: “Into the Deep.”
Because of the technology available in 2013, it was well out of scope to create realistic water physics and graphics – along with, of course, that infamous Fish AI – while still having the technical resources and memory space to have the rest of the game run at the Call of Duty standard 60 frames per second.
“It was a cool experience, but it wasn't like real water,” Farrelly said. “So that was kind of a goal set by the team: to be able to create this new gameplay experience that we could spread across the different modes.”
Realistic water was a focus this year for Infinity Ward, and with the help of an updated engine, they were able to create something that would look authentic – as you were careening on an inflatable boat across it – across multiple platforms.
“The biggest thing that helped us with our lightning was the new shadow system,” Krzystof Wójck, Senior Lighting Artist, explained. “This project, the engine helped us introduce something called PCSS [Percentage-Closer Soft Shadows], which allows us to have soft shadows on high-end PCs but also next-gen Hardware too. There is also a lot of improvement in our volumetric rendering system to solve volumetric fog so it renders better with our ambient lights and stuff.”
“We have volumetric particles too,” Hagar added. “Instead of just having like these flat Sprites, which most of our effects have always been, we’re mixing actual volumetric particles to help fill it out. And that's important for us to make those big splashes on the ship.”
This new engine also opens itself up to better sound capture, as Rowe said the audio team can now approach missions and other elements of the game like someone in Hollywood would mix a film.
“The mission is comprised of a lot of water sounds, which typically present mix issues because they are so wide-band and noisy,” Rowe said. “In order to avoid frequency masking of important commands and moments, we can use engine features like real-time mixing and natural limiting to help control the mix and focus the player on the important task at hand. This helps push the narrative and draw the player through the mission.”
But, of course, we know it’s something you just must feel to know this engine is the most impressive yet.
“We push the quality here for every game – we try to just make it more real and perfect,” Wójck said. “People sometimes say, ‘Oh it’s just another Call of Duty game,’ but it’s not. There is so much work that people are not aware of for AI, the environment, scanning, making lighting more realistic.”
Working Across Time Zones with Activision Shanghai
Making a game like Call of Duty takes more than just one studio; for Modern Warfare II, lead developer Infinity Ward partnered with Activision Shanghai among others.
“We don’t just throw some stuff over and say, ‘Do this work,’” Farrelly said. “All teams are invested in it; they give us feedback on what they think would work better. It’s a two-way street.”
Among other features and processes, Activision Shanghai is an instrumental part of getting the game’s textures, built via photogrammetry, into Modern Warfare II.
“All newly made textures were created by using high resolution scanned photos,” said Tigger Liang, Lead Level Artist at Activision Shanghai. “We achieve high quality visual performance by combining them and adding subtle details, but some required materials do not have a one-to-one corresponding basic scan files. Some textures are combined with fine tuning to achieve a higher quality visual performance. But no tool can replace an artist.”
Within the Call of Duty development process, artists from both studios – and others – worked to make Modern Warfare II have high visual fidelity while maintaining 60 FPS. Having developers around the world allowed the team to tackle this task, as Ying Huang, a Producer at Activision Shanghai, points out.
“The time zone difference won’t stop us from actively collaborating; it’s actually not a disadvantage from our point of view,” Huang said. “We take turns so tasks will be finished more efficiently.”
It’s this way of looking at work, spread out across global studios and in home offices during the pandemic, that allows Modern Warfare II to become the finely polished game you’ll be able to experience in less than 80 days.
“I’ve been doing this for over 20 years, and this team is probably the best collection of developers I’ve worked with in all-in-one place,” Farrelly said. “With all of us scattered across the four winds working remote, with the energy of this team, we’ve pulled an incredible game together.”
Additional Intel to Come — Preorders Available Now
You can experience Modern Warfare II’s Campaign a week before the game’s official launch* by digitally pre-ordering or pre-purchasing it now on your platform of choice.
Pre-ordering or pre-purchasing also grants early access to the game’s Open Beta**, early access for PC is set to begin September 22, and is open to all players on September 24 regardless of preorder status.
For a full run-down of everything you’ll receive, including all the Vault Edition*** rewards available during the Beta as well as content you can use right now in Call of Duty®: Vanguard and Warzone™, check out this blog.
For more about the team behind Dark Water, check out https://www.activisionblizzard.com/newsroom tomorrow as they get into the skills, disciplines, and collaborative efforts needed to pull off one of the most challenging Call of Duty missions yet.
Stay frosty.
*One week based on estimated access; Actual play time subject to possible outages and applicable time zone differences.
**Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.
***Weapon Vault design limited to weapon vault contents at launch.
Digitally preorder Modern Warfare® II: Play the Campaign up to a week early!
Early Campaign Access(1): The Ultimate Way to Play
Task Force 141 is expecting you to report for duty up to a week before the official launch of Modern Warfare II. Are you up for the challenge?
https://www.youtube.com/watch?v=BkCdEvKUAKA This intel has been verified: Anyone who preorders a digital edition of Modern Warfare II will receive early Campaign access in addition to a host of other previously announced rewards. This grants you up to a week to complete the incredible multimission, single-player, globe-trotting operation before the full game launches on October 28. Preorder the game here.
Familiar heroes return and new allies are formed as Task Force 141 faces its greatest threat yet — a newly aligned menace with deep, yet unknown connections.
This Campaign features missions in Europe, Asia, and the Americas, and is set to be an incredible experience on numerous levels: offshore sieges with underwater combat, all-out explosive assaults from 30,000 feet above enemy strongholds, and high-stakes, low-profile stealth missions in both plain sight and under the cover of darkness. For more information on the game, click here.
Recap: Modern Warfare II Preorder Benefits
As well as gaining early access to the Modern Warfare II Campaign, there’s free content you can use right now in Call of Duty®: Vanguard and Call of Duty®: Warzone™. You also get Beta Early Access and content available in Modern Warfare II at launch, just for preordering the game. For a full rundown, check out this blog. Here’s a quick list of what you can claim:
Preorder Modern Warfare II to receive:
Up to one week early access to the full Modern Warfare II Campaign, starting October 20(1).
Access to the full game on October 28.
Open Beta Early Access(2).
Final Judgement Bundle(3): Immediate access to the Legendary “Deathknell” Operator Skin and the Legendary “Bloodthirsty” Weapon Blueprint for use in Vanguard and Warzone.
Preorder the Vault Edition of Modern Warfare II to receive:
All previously listed rewards.
Red Team 141: Four playable Multiplayer Operators — Ghost, Farah, Price, and Soap — each wearing a special masked outfit, which will be available during the Open Beta.
FJX Cinder Weapon Vault(4): At Call of Duty: Next, we plan to share more details on this and the new Gunsmith, which will also be available during the Open Beta.
Season One Battle Pass and 50 Tier Skips(5): If you purchase the Vault Edition after Season One, the free Battle Pass and Tier Skips apply to the current season.
Ghost Legacy Pack(6): 20+ free items celebrating the Task Force 141 icon, for Modern Warfare® (2019) and Warzone, unlocked upon pre-purchase.
Recap: Modern Warfare II Beta dates
Remember your preorder also entitles you to experience early access to the future of Call of Duty Multiplayer combat. The Modern Warfare II Open Beta will be free across all platforms and split into two playable Weekends. Early access is available for those with either digital or retail preorders:
Time to Play: All Platforms (Crossplay)(2)
Beta is coming! An upcoming beta weekend will be available on Steam, and is scheduled to run from Thursday, September 22 at 10 AM PT to Monday, September 26 at 10 AM PT. Crossplay will be active, allowing you to party with friends and the greater community, no matter what hardware they play on.
Recap: Call of Duty®: Next
Mark your calendars for September 15, 2022: Expect a massive intel drop regarding the immediate future of Call of Duty during the Call of Duty: Next franchise showcase event! Expect many more details regarding Modern Warfare II, information on the next Call of Duty: Warzone, and more on the mobile version of Call of Duty: Warzone (also known as Project Aurora). This multi-hour event also features a full Modern Warfare II Multiplayer reveal; a multitude of your favorite streamers at the event, playing the games in real time; and [[REDACTED]] information and surprises! Need more details? Click here.
Stay Frosty.
(1) One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.
(2) Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.
(3) Call of Duty: Modern Warfare II on preorder platform required to redeem Final Judgement Bundle. Sold/downloaded separately.
(4) Weapon Vault design limited to Weapon Vault contents at launch.
(5) Battle Pass and Tier Skips, or equivalent versions, will be accessible in Modern Warfare II once the Season 1 Battle Pass, or equivalent system, is made available in-game. Battle Pass redemption applies to one season of Modern Warfare II Battle Pass, or equivalent system, only.
(6) Call of Duty®: Modern Warfare® / Call of Duty®: Warzone™ required to redeem Ghost Legacy Pack. Sold/downloaded separately. Must be redeemed by October 28, 2023. All pre-purchase customers are eligible to receive Ghost Legacy Pack rewards at a later date. However, Modern Warfare® (2019) and Warzone are not available on Steam. For more details, please visit the Call of Duty® FAQ.
A mobile phone number must be linked to your Steam Account to play Modern Warfare® II.
Save the date and prepare yourself for the Open Beta. The Modern Warfare II Open Beta will be free across all platforms, with players who preordered digitally, at retail, or received Beta codes gaining early access.
The Beta is scheduled to run from Thursday, September 22 at 10AM PT to Monday, September 26. Crossplay will be active allowing you to party up with friends and the greater community, no matter what hardware they play on.
Opt-in to the notification on this post and you'll be told exactly when the beta goes live!
Announcing Call of Duty®: Next, the Franchise Showcase Event
After the incredible conclusion to the Call of Duty: League™ 2022 Season at Championship Sunday, an equally impressive information drop at Champs during the show announced the dates where you can learn more about Call of Duty’s future, as well as the dates for the Modern Warfare® II Open Beta.
Critical intel to follow:
Announcing Call of Duty: Next
The announcement at Champs revealed the forthcoming Call of Duty: Next. What’s Next? This is an era-defining franchise event showcasing the immediate future of Call of Duty, broadcast on September 15, 2022. Presented by Infinity Ward, and featuring robust information drops detailing innovations, live gameplay, and a whole lot more, expect to learn the following:
What the imminent future of Call of Duty will look like, including many more details regarding Modern Warfare II, information on the next Call of Duty®: Warzone™, and more on the mobile version of Call of Duty: Warzone (also known as Project Aurora).
A full Modern Warfare II Multiplayer reveal.
A multitude of your favorite streamers at the event, playing the games in real time.
[[REDACTED]] information and surprises!
Note: If you missed the opportunity to obtain a code during Champs, make sure to keep an eye open for more opportunities to receive Early Access Beta Code drops!
Detailed Modern Warfare II Beta Dates(1)
Ready to experience the future of Call of Duty Multiplayer combat before the launch of Modern Warfare II on October 28? Then prepare yourself for the Open Beta. The Modern Warfare II Open Beta will be free across all platforms, with players who preordered digitally, at retail, or received Beta codes gaining early access.
Note that Beta codes are tied to your Activision account, and are platform agnostic, meaning you can access the Beta on your hardware of choice.
The Modern Warfare II Beta is split into two playable Weekends with PC players having access on Weekend Two. Early access is available for those with either digital or retail preorders, as detailed below:
Time to Play: Weekend Two: All Platforms (Crossplay)
The second Beta weekend is available on PC, and is scheduled to run from Thursday, September 22 at 10 AM PT to Monday, September 26. Crossplay will be active allowing you to party up with friends and the greater community, no matter what hardware they play on.
PC Early Access: Those who pre-purchased for PC via Steam, can begin playing the Beta on Thursday, September 22 at 10 AM PT. PC players are required to have a Steam account.
PC Open Beta: The rest of the weekend, from Saturday, September 24 at 10 AM PT to Monday, September 26, is accessible to PC players regardless of preorder status. The entire community can now experience the impressive amount of Beta content available in Modern Warfare II, unlock rewards available in-game at launch, and play together.
Modern Warfare II Beta: What to Expect(1)
https://www.youtube.com/watch?v=iGIwZOC7hTU
The Modern Warfare II Beta is set to feature a robust multiplayer experience going beyond the Core 6v6 experience with a variety of meticulously designed maps of various sizes, and an equally impressive set of Modes, Progression experiences, and other aspects that will be more thoroughly revealed at Call of Duty: Next. In addition, at Champs we revealed a flythrough of Marina Bay Grand Prix, where combat occurs within the main infield of an urban race circuit, one of the 6v6 Multiplayer maps confirmed for the Beta. With a number of in-game rewards available for simply playing the Beta (that are available at the launch of MWII if you own the game), and a host of other innovations and surprises, expect an unparalleled intel drop at the Next event.
In addition to a variety of in-game rewards, players who preordered the Vault Edition of Modern Warfare II will be able to utilize the following rewards during the Beta:
All four of the Red Team 141 Operators – Ghost, Farah, Price, and Soap – each wearing a special masked outfit.
The FJX Cinder Weapon Vault.
Announcing Additional Intel Drops by Infinity Ward
Between now and the Next event, Modern Warfare II lead developers Infinity Ward is set to pull back the curtain on aspects of developing the game, giving you unprecedented behind-the-scenes access to the innovations coming to the game. These series of intel drops will appear on IW’s Studio Channels with the first episode dropping soon. Be sure to follow Infinity Ward on Twitter, and check the Call of Duty Blog and Infinity Ward blog for more information.
Modern Warfare II Preorder Incentives
As well as gaining early access to the Modern Warfare II Open Beta on your platform of choice, there’s free content you can use right now in Call of Duty®: Vanguard and Warzone™, as well as content available in Modern Warfare II at launch, just for preordering the game. For a full rundown, check out this blog. Here’s a quick list of what you can claim:
Preorder Modern Warfare II to receive:
Access to the full game and Open Beta Early Access.
Final Judgement Bundle(2): Immediate access to the Legendary “Deathknell” Operator Skin and the Legendary “Bloodthirsty” Weapon Blueprint for use in Call of Duty: Vanguard and Warzone.
Preorder the Vault Edition of Modern Warfare II to receive:
All previously listed rewards.
Red Team 141: Four playable Multiplayer Operators — Ghost, Farah, Price, and Soap — each wearing a special masked outfit, which will be available during the Open Beta
FJX Cinder Weapon Vault(3): We plan to share more details on this and the new Gunsmith at Call of Duty: Next, which will also be available during the Open Beta.
Season One Battle Pass and 50 Tier Skips(4): If you purchase the Vault Edition after Season One, the free Battle Pass and Tier Skips apply to the current season.
Ghost Legacy Pack(5): 20+ free items celebrating the Task Force 141 icon, for Modern Warfare® (2019) and Warzone, unlocked upon pre-purchase.
Stay Frosty.
(1) Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.
(2) Call of Duty: Modern Warfare II on preorder platform required to redeem Final Judgement Bundle. Sold/downloaded separately.
(3) Weapon Vault design limited to Weapon Vault contents at launch.
(4) Battle Pass and Tier Skips, or equivalent versions, will be accessible in Modern Warfare II once the Season 1 Battle Pass, or equivalent system, is made available in-game. Battle Pass redemption applies to one season of Modern Warfare II Battle Pass, or equivalent system, only.
(5) Call of Duty®: Modern Warfare® / Call of Duty®: Warzone™ required to redeem Ghost Legacy Pack. Sold/downloaded separately. Must be redeemed by October 28, 2023. All pre-purchase customers are eligible to receive Ghost Legacy Pack rewards at a later date. However, Modern Warfare® (2019) & Warzone™ are not available on Steam. For more details please visit the Call of Duty® FAQ.
A mobile phone number must be linked to your Steam Account to play Modern Warfare® II.
An oil rig in the Gulf of Mexico is carrying cargo that could spark a global conflict: a weapon poised to strike.
Task Force 141 found intel that shows missiles hidden on board an offshore platform. Shipped out to sea, a team of Soap, Ghost, and Mexican Special Forces Operator Alejandro, a new ally and seasoned veteran, battle heavy weather conditions long before they face their enemy.
Introducing Operation Dark Water, a Campaign mission in Call of Duty: Modern Warfare II developed by Infinity Ward.
https://www.youtube.com/watch?v=ISc1orDBziY
This first look is a quick dip into the deep sea, which is the game’s single-player experience. It was first revealed at the Summer Games Fest, hosted by Geoff Keighley, where Call of Duty® General Manager Johanna Faries and Infinity Ward’s Narrative Director Jeff Negus set the stage for the mission’s worldwide debut.
The Breakdown
Somewhere within the Gulf of Mexico, three fireteams are on speedboats en route to an oil rig.
At the back of one vessel, PMC Commander Graves of the Shadow Company relays information from headquarters over to Soap and Alejandro.
The mission? Task Force 141 and Shadow Company need to board the platform, clear out hostile forces, and disarm the missile…if their intel is good and if the missile even exists.
Following the orders to “get to work” from a trustworthy leader back at headquarters, the squadron rappel up the rig and start clearing out its bottom office and catwalks. Playing as Soap, we start walking behind Graves before cutting into an office and quickly clearing out its security.
As we ascend the stairwell in stacked position with Graves, Alejandro, and another Shadow Company operator, Ghost radios in that he’s in the ship with Shadow Company Fireteam 3. Moving into the drill shack, we get the confirmation: the missile is on the platform.
Chaos erupts from here: after breaching the shack, one Operator goes down and the entire platform is on high alert. A flare shoots into the sky as we pick up some tactical equipment and move down to the main deck, where we mount a container on the ship.
Eliminating everyone on board, Soap and Graves found the missile container on a helipad…except it is missing the controls.
Graves, radioing back to another high-level officer back at headquarters with intel that the controls are on a ship leaving the platform, gets a stern reply:
“You have your orders, son — stop that launch.”
Rappelling back down to the boat driver, we begin pursuit, which ends with a crash landing onto its main deck that leaves the whole squad bloodied but able to come to their senses. As we get to our feet, we realize this ship is taking on rough waters; anything that isn’t bolted down, or human is sliding around the ship.
This is just one example of how Campaign missions will be more dynamic and lifelike, something that the original Call of Duty®: Modern Warfare® began to innovate on compared to previous games. Not only will players have to contend with enemy forces, but they may also have to deal with the elements, such as going underwater to stealth around enemy territory.
We stay above sea level for this mission, but barely. Shifting across the boat while avoiding enemy fire and being crushed by several tons of metal, we reach the waterlogged cargo hold where a rush of water takes down a soldier before we deal the finishing shots.
As we get up to the bridge entrance, we prepare to breach the cabin with Graves…
And the rest is what you experience in October.
Additional Intel to Come — Preorders Available Now
Ensure you have the latest official information about Modern Warfare II by checking the Call of Duty Blog in the coming weeks leading up to launch.
Preorders at participating retailers are available now, or at CallofDuty.com. Get details on preorder editions, including Open Beta Access* and the Vault Edition, here.
*Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.
Call of Duty®: Modern Warfare® II - Coming to Summer Game Fest
Tune in tomorrow from 11am PT/2pm ET/6pm GMT to get your first look at Campaign gameplay during Summer Games Fest!
Stay tuned to the COD Blog following the event for a full recap of the event!
Call of Duty®: Modern Warfare® II Editions, Benefits Detailed
The new era for Call of Duty begins on October 28, 2022, with the launch of Call of Duty: Modern Warfare II.
This next game in the Call of Duty®: Modern Warfare® series can be prepurchased via Steam.
See what you can get for preordering each edition of the game, including the ultimate package for both the present and future of Call of Duty:
The Call of Duty: Modern Warfare II Vault Edition: Celebrate the Legacy, Welcome the New Era
Available directly on Steam, the Vault Edition is the highest-tier version of Modern Warfare II and has an MSRP of $99.99 or your regional equivalent.
In addition to the full game and Open Beta Early Access*, which all preorder versions will receive, the Vault Edition contains the following:
Red Team 141
When Task Force 141 gets the green light for deadly Operator-against-Operator missions, they gear up to become a formidable force:
Red Team 141.
On day one, Vault Edition owners will receive four playable Multiplayer Operators — Ghost, Farah, Price, and Soap — each wearing a special masked outfit.
All of them are themed around the legendary mercenary Ghost , custom-made to get the job done, whether it’s 30,000 feet above the ground or deep below the sea… and look absolutely menacing while doing it.
FJX Cinder Weapon Vault**
The ultimate weapon is team, and great teams need the right tools for the toughest missions.
We plan to share more details on the FJX Cinder Weapon Vault and the new Gunsmith closer to Modern Warfare II’s launch.
More After Launch: Battle Pass (good for one season) and 50 Tier Skips***
The Red Team 141 Operator Pack and FJX Cinder Weapon Vault are great foundations for a solid first strike. But as the battle continues, a reload of content doesn’t hurt.
Following the launch of Modern Warfare II, Vault Edition holders will receive the Season 1 Battle Pass and 50 Tier Skips (or its equivalent) for free. If the Vault Edition is purchased after Season One, that free Battle Pass and Tier Skips can apply to that current season.
Getting this benefit allows you to unlock the full offering of seasonal content like Weapon Blueprints, Operator Skins, and more — along with a serious head start in that Battle Pass through 50 Tier Skips.
Ghost Legacy Pack — A Dozen Skins for the Iconic Operator, 10 Tactical Weapon Blueprints****
Vault Edition owners will not just be well prepared for the new era: this special edition also has 20+ free items for Modern Warfare (2019) and Warzone via the Ghost Legacy Pack, immediately unlocked upon pre-purchase.
A special collection of previously released Modern Warfare Bundle content crafted to celebrate a Task Force 141 icon, the Ghost Legacy Pack includes the following Operator Skins for the Ghost Operator in Warzone and Modern Warfare:
Jawbone
Last Breath
Mandible
Ghosted
Reckoner
Dark Vision
Classic Ghost
Winter Theatre
Dreadwood
UDT Ghost
Apparition
Azrael
The Ghost Legacy Pack also includes these 10 Assault Rifle Weapon Blueprints, all of which are from the same weapon family:
Oscar Mike
K2
The Wages of Sin
Primis
Stem the Tide
White Noise
Kingly Splendor
Jumping Spider
Florin
The Breakup
This instant-unlock collection is great for those looking to dive into the sequel’s predecessor and play the current Warzone with one of Modern Warfare II’s greatest heroes.
For those die-hard Ghost fans who may already have this content or who may want some newer threads, know that this won’t be the only instant-unlock reward for the current Warzone. More details to come soon…
In-Game Store Bonus: 10 Hours Double XP Tokens, 10 Hours Double Weapon XP Tokens at Launch
Want to hit the ground running on Day One of Modern Warfare II and the new Warzone experience to follow?
Pick up the Vault Edition through the Warzone, Vanguard, Black Ops Cold War, or Modern Warfare In-Game Store, and receive 10 Hours of Double XP Tokens and 10 Hours of Double Weapon XP Tokens for use in Modern Warfare II.
Needless to say: 10 hours of Double-Double time is enough to fill up an entire “sick day” on October 28 and then some.
These tokens will be ready right at launch to help you race to Prestige or level up weapons — they also can be used in the new Warzone once it launches later this year.
Standard PC Edition Also Includes [[REDACTED]] Rewards, Ability to Upgrade
The Standard Edition of Call of Duty: Modern Warfare II can also be pre-purchased for an MSRP of $69.99 or your regional equivalent. Like the Vault Edition, the Standard Edition will include a few instant rewards in the coming months that we cannot yet reveal…
The PC Standard Digital Version also includes early access to the game’s Open Beta* and the ability to upgrade to the Vault Edition of the game at any time.
All Pre-Purchases Get Early Access to Open Beta*
Regardless of how you pre-purchase Modern Warfare II, every edition of the game will include early access to the game’s Beta.
This pre-release version of the game will give you an advanced look into the game’s Multiplayer, including maps, modes, weapons, and other features.
Specific dates and details will be revealed in the coming weeks.
Additional Intel to Come — Preorders Available Now
Ensure you have the latest official information about Call of Duty: Modern Warfare II by checking the Call of Duty Blog in the coming days, weeks, and months leading up to launch.
In addition, be sure to visit the Infinity Ward Blog for news and updates directly from the lead developer of Modern Warfare II and the new Warzone 2.0 experience.
Preorders at participating retailers are available now, or at CallofDuty.com.
*Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.
**Weapon Vault design limited to Weapon Vault contents at launch.
***Battle Pass and Tier Skips, or equivalent versions, will be accessible in Modern Warfare II once the Season 1 Battle Pass, or equivalent system, is made available in-game. Battle Pass redemption applies to one season of Modern Warfare II Battle Pass, or equivalent system, only.
****Call of Duty®: Modern Warfare® / Call of Duty®: Warzone™ required to redeem Ghost Legacy Pack. Sold/downloaded separately. Must be redeemed by October 28, 2023.
A mobile phone number must be linked to your Steam Account to play Modern Warfare® II.