Call of Duty®: Black Ops 6 continues the mind-bending narrative events of the Black Ops universe with a new Campaign set in the early 1990s. In this spy action thriller, players will encounter a cast of new and returning characters in blockbuster set pieces and action-packed moments, high-stakes heists, and cloak-and-dagger spy activity.
[[Insert Story So Far Trailer]]
To prepare for the October 25 launch of Black Ops 6, we’re taking a deeper look at the major characters and story beats in the Black Ops series. In this first of a two-part blog, we start from the beginning with a recap of the original Call of Duty: Black Ops plus important narrative from Call of Duty: Black Ops Cold War and Call of Duty: Black Ops II. Part 2 sets the stage for the Black Ops 6 Campaign and provides info on Campaign challenges, as well as the rewards that can be used in Multiplayer and Zombies.
For now, let’s turn the clock back more than 60 years, to the clandestine events of the early 1960s…
The Story So Far — Majors Events in the Black Ops Timeline
Call of Duty: Black Ops
Operation 40
The covert world of Black Ops began in 1961 with the opening of Call of Duty: Black Ops. Sgt. Frank Woods, Alex Mason, and Joseph Bowman are conducting “Operation 40” during the Bay of Pigs Invasion, whereby the United States supported Cuban exiles in an attempt to overthrow Fidel Castro and his communist regime. Operation 40 is off the books, its goal being the assassination of Castro in his home during the confusion of the invasion’s opening salvos.
The mission is successful – or so they think – until it’s discovered that their target was a body double. While attempting to escape, Alex Mason is captured and delivered into the hands of the Russians (specifically, Soviet General Nikita Dragovich and Colonel Lev Kravchenko) by the real Castro. Mason is imprisoned in Vorkuta, a Russian gulag, where he meets Viktor Reznov, a Russian captain who players first met in Call of Duty: World at War.
The Numbers Program (AKA Project Ascension)
During Mason’s enforced captivity in Vorkuta, German scientist Friedrich Steiner, under orders from Dragovich, begins to brainwash Mason via the Numbers Program. The intent is to turn Mason into a sleeper agent who, upon receiving a number code, will “awaken” and complete the mission he’s been brainwashed to perform: assassinate President John F. Kennedy.
Reznov, however, has his own vendetta against Dragovich, Kravchenko, and Steiner, who betrayed him following the Battle of Berlin. To get revenge against these three men, Reznov also brainwashes Mason during their imprisonment with orders to hunt down and eliminate the trio.
Prison Break
Reznov and Mason instigate a prison break to get out of Vorkuta, rallying the prisoners to overwhelm the gulag’s defenses. On their way out, Reznov and Mason are separated.
Upon Mason’s return, Kennedy authorizes a mission to kill Dragovich, who has conspired with Kravchenko and Friedrich Steiner to weaponize a chemical agent known as Nova 6 for use against the United States. In this critical scene, Mason resists violent urges against the president, brought on by his brainwashed mind.
Deployment to Vietnam
Following Kennedy’s orders, Mason, Woods, and Bowman pursue Dragovich and Kravchenko in Vietnam. The three are captured and taken to a POW camp; Bowman is KIA. During this scene, Woods is forced to play Russian roulette with a revolver, delivering one of his most iconic lines: “You can’t kill me!”
Mason and Woods break free and hunt down Kravchenko, who corners Mason before Woods stabs him and jumps out a window with him just as Kravchenko pulls the pin on a grenade. Woods survives and is captured and eventually moved to a POW camp in the Vietnamese coastal city of Da Nang.
As the narrative progresses, Mason hallucinates and believes he sees and interacts with Reznov, including during a mission on Rebirth Island where Mason kills Steiner, believing Reznov is the culprit when in fact he alone carries out the assassination. This event leads to CIA handler Jason Hudson interrogating Mason about the Numbers Program.
End Transmission, Eliminating Dragovich
With Kravchenko presumed dead, Mason deploys to the final mission of the game — “Redemption” — set on the Rusalka, a Russian ship, in the Gulf of Mexico. He must stop a broadcast of the Numbers Program that will activate other sleeper agents embedded inside the United States. At the end of the mission, after shutting down the broadcast in an underwater facility, Mason encounters and drowns Dragovich.
Call of Duty: Black Ops Cold War
Call of Duty: Black Ops Cold War tells the story of a conspiracy decades in the making, culminating in the early 1980s in the heat of the Cold War. The narrative picks up about 13 years after the events of the original Black Ops, featuring Alex Mason, Frank Woods, and Jason Hudson joining forces with a new cast of operatives to unravel a global terrorist plot, including the new playable character codenamed “Bell,” who served with one Russell Adler during the Vietnam War.
Uncovering Perseus
In 1981, CIA Clandestine Special Officer Russell Adler is sent on a mission with Mason and Woods to target the leader of an Iranian terrorist organization who assisted in the Iranian Hostage Crisis of 1979. This target is the first to mention Perseus, a Soviet spy and leader of a rogue organization that’s been around since the end of World War II with intentions of dismantling the influence of the Western Powers.
Upon discovering the existence of Perseus, President Ronald Reagan greenlights a mission to hunt down and kill the leader by any means necessary. With this order, Adler assembles a team made up of Helen Park, Lawrence Sims, and Lazar Azoulay.
Detonation
The team discovers that Perseus has found out about the CIA program Operation Greenlight, in which neutron bombs were placed in major European cities with the intent to self-destruct if the Soviets were to invade and take control. Perseus has acquired one of the bombs and orders a team of scientists to hack its detonation code in order to activate the remaining bombs.
Adler and Bell infiltrate KGB headquarters to try and discover the identities of Russian sleeper agents. On new information, they head to Cuba to raid the Perseus hideout, although Perseus escapes with the detonation codes with the intent to devastate Europe and blame the U.S. for the attack.
Russell, Bell, and False Memories
To help locate Perseus, Adler begins administering psychedelic drugs to Bell at the safehouse in an attempt to kickstart Bell’s memories of their time in Vietnam together. During the interrogation, it’s revealed that Bell never served with Adler in Vietnam at all. Those memories were in fact implanted to trick Bell into trusting Adler. It’s revealed that Bell was actually the lone survivor of the first mission with connections to Perseus. Now that they need to find Perseus ASAP, Adler attempts to draw out Bell’s true memories to help track down the terrorist leader.
Raiding Perseus HQ
With these original memories resurfaced, Bell leads the team to Perseus headquarters and destroys the detonation code transmitter, thus saving Europe and preventing a major catastrophe. Perseus, however, evades capture.
The Post-Launch Story Continues – Perseus, Man or Mantle?
In the post-launch Black Ops Cold War narrative, new Perseus splinter cells emerge led by Vikhor ‘Stitch’ Kuzmin — who Adler previously captured and tortured by removing his left eye during the CIA’s assault on Rebirth Island in 1968. Stitch has taken up the mantle of Perseus, showing that Perseus is more an idea than a specific person, part of what has given the shadow organization such longevity.
Stitch worked with Steiner to develop Nova 6 on Rebirth Island, and he still knows how to produce the chemical agent and how to brainwash people. Stitch captures and brainwashes Adler in an attempt to flip him to the enemy side, but Hudson and Mason are able to successfully deprogram him after Hudson grows suspicious of Adler’s actions.
Call of Duty: Black Ops II
Saving Woods
The year is 1986. Hudson tells Mason — who has retired from service to raise his son, David — that Woods has been captured during an investigation into a smuggling ring in central Africa. Though reluctant, Alex must save his friend and so leaves David behind to join the rescue operation. This ends up being the last time David sees his father alive.
Mason discovers that Woods has been left for dead in a shipping container on the Cubango River in Angola, Central Africa. Mason finds and saves Woods — the only one of his group to survive — and discovers that Woods had been captured by Raul Menendez, leader of the Menendez Cartel.
After recovering, Woods wants revenge on Menendez and deploys to Afghanistan to help the military in a fight against the Soviets in exchange for intel on the cartel leader’s whereabouts. They also find Black Ops series villain Lev Kravchenko here. Woods kills Kravchenko after learning that Menendez has moles inside the CIA.
The Death of Josefina
The CIA greenlights a mission to capture Menendez in his home in Nicaragua. During the chaos, Woods becomes enraged with Menendez and throws a grenade, accidentally killing Menendez’s sister Josefina in the blast. Menendez and Josefina are declared dead by the CIA, but Woods and Mason harbor some doubts about this.
Nexus One — Menendez Gets Revenge
Fast forward to 1989, and Woods and Mason are in Panama during the American invasion, seeking a target known as Nexus One. Woods ends up seeing Nexus One through a sniper scope, a bag over his head to hide his identity. Over comms, Hudson — who has been captured and forced to relay this false information by Menendez — tells Woods that Nexus One is Raul Menendez and directs Woods to execute him. Woods takes the bait and shoots Nexus One, only to discover that he has been tricked and has executed his friend Alex Mason.
Raul Menendez appears and shoots Woods in the knees, establishing his need for a wheelchair in the 1991 Black Ops 6 timeline. Afterward, Hudson sacrifices himself so that Woods may live. Now, Woods will suffer as Menendez has suffered from the loss of his sister. David, Alex’s son, is also present for his father’s death, joining Woods in the immense suffering the event causes.
Black Ops II also takes place in the future of 2025, though these events occur after the 1991 timeline of Black Ops 6.
Bios — Frank Woods, Russell Adler, Helen Park
Get more insight on three of the major characters returning in the Black Ops 6 Campaign narrative:
Frank Woods
Frank Woods ran away from home as a young kid, never to return. He relied on his innate street smarts and survival instincts until enlisting in the Marines. Woods saw action in the Korean War and afterwards became a sergeant in the MACV-SOG during the Vietnam War, then going on to join the CIA’s Special Activities Division. In 1981, he was invited by Russell Adler to join his team on a mission to stop an impending attack by the Soviet agent Perseus.
During a mission gone wrong in Panama, his knees were blown out by Raul Menendez after being tricked into executing his friend, Alex Mason. Grappling with his new life as the world enters a new post-Cold War era, Woods perseveres by overseeing his own black ops team and leveraging his skills, experience, and expertise to train a new generation of warriors.
Russell Adler
Russell Adler is a cold, calculating CIA operative called in for the most difficult assignments. His history before joining the CIA in 1966 is known only to a few within Langley. In 1967, he was assigned to the MACV-SOG unit in Vietnam to investigate covert Soviet activity. Adler participated in the clandestine CIA program MK-Ultra, which engaged in illegal experiments involving psychological manipulation.
His deep knowledge of covert tactics, fluency in Russian and German, and mastery of espionage made him a key CIA operative. Framed as a mole after the disaster in Panama where Frank Woods was maimed, Adler fled without a trace. He is now considered a person of interest by the CIA, with a capture or kill order in effect.
Helen Park
Helen Park entered Oxford at age 16. While earning a doctorate in international relations, her older brother was severely injured in an IRA car bomb attack in London, leading her to drop out of the program. She redirected her focus to study the origins and motivations of international para-military organizations, leading her to join the ranks of MI6. At MI6, she collaborated with Adler on a CIA sponsored project, afterwards joining him on an ad hoc black operations team. The interests of MI6 and the Crown always come first for Park.
Though Park and Adler respect each other, their partnership isn’t always pretty. She’s methodical by nature, and at times believes Adler is making snap decisions. The two of them played important roles in running the safehouse and planning operations in Black Ops Cold War.
The Next Chapter of Black Ops
Every sacrifice, every secret, every conspiracy led to the year 1991. In a time when the enemy has eyes everywhere, how do you know who to trust?
Check back soon for Part 2 of The Story So Far, where we’ll take a closer look at the Black Ops 6 narrative along with some new faces joining the cast. Part 2 will also share the Campaign rewards you’ll earn for progressing in the story, upgrading your Black Ops Safehouse, and completing Calling Card Challenges.
Stay Tuned to the Call of Duty Blog
Misinformation is everywhere: Stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog regularly as we approach launch. These are comms you don’t want to miss.
Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.
For more information, please visit www.callofduty.com and www.youtube.com/callofduty , and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).
Call of Duty: Black Ops 6 - Global Launch Gameplay Trailer
Call of Duty: Black Ops 6 Multiplayer – The Road to Launch
Thank you to our amazing community who made the Black Ops 6 Multiplayer Beta the biggest ever in Call of Duty! We’re extremely grateful to all of you who spent time with us in the game and to those of you who shared your feedback.
From your experiences and our in-game data, we want to highlight some key areas of feedback that we’re committed to updating ahead of launch.
MAPS
While our selection of 8 total maps in the Beta trended smaller in size and included some of our Strike maps (playable 2v2 up to 6v6), we recently shared that the majority of our 12 Core 6v6 maps at launch are medium-sized.
We're excited about the map variety we've got this year, and we always take competitive play into consideration for Multiplayer. We’re looking forward to unveiling our map selections for CDL and Ranked Play (arriving Season 1) in Black Ops 6 in the coming months. Map size and game flow are critically important to us, and we look forward to seeing you all jump into all 16 maps at launch, with many more to follow in our live seasons.
We’re also evaluating some changes to cover placement across multiple maps, including some of our Beta maps, which we’ll be able to share more details on closer to launch.
SPAWNS As a key companion to maps, we want to update you on the spawn system. One of the most important reasons we have a public Beta is gathering spawn data from our players. Now that we have two weeks’ worth of player data, we’ve already made big strides in dialing in our spawn logic and identifying and resolving issues within the spawn system across the game for launch.
Players may have noticed improvements to spawn logic throughout Weekend 2 of the Beta, and as new content comes into the game and we generate even more spawn data, we’re always assessing our spawn system and will continue to make necessary updates to it through launch and beyond.
PERFORMANCE
Our Beta was immensely helpful in identifying and resolving some performance related issues. Over the course of the Beta, we identified several areas that were impacting in-game performance. Some areas where we've made progress on performance include resolving general script errors, addressing issues related to our in-game user interface as well as overall improvements and fixes to our asset streaming.
A smooth game performance is paramount to the player experience, and we’ve been able to chase down sources of in-game “hitching” and deploy major fixes since the close of the Beta. We will continue working with experts across all disciplines to improve overall performance for launch and into the live seasons.
WEAPONS Headshot Damage
We were so excited to see our new weapons in the hands of players throughout the Beta and are grateful to have plenty of data and feedback to process as we look to balance updates for launch.
A common piece of feedback we saw was that low headshot damage reduced the impact of skillful play and made it difficult to challenge certain power positions. We agree with these points and are working on adjustments to many weapons to reward players who land multiple headshots during an engagement. That said, we do not want hit location multipliers to significantly affect the consistency of time to kill in Black Ops 6, so we will continue to monitor the effectiveness of headshots during launch and beyond.
Bullet Penetration
Bullet Penetration is another system that we will be improving for launch. In general players should notice fewer extreme cases of bullets doing far too much damage through certain surfaces (AKA Wall Bang), while also not penetrating as expected through others (e.g., those pesky snipers behind the radar dish on Scud).
More to Come
And of course, we continue to review data and feedback regarding general weapon feel and tuning, and we’re always keeping tabs on overall weapon class balance in the context of our entire map pool. Some specific changes coming at launch include:
Improvements to fluidity of sniper ADS
Improved fluidity when swapping weapons during sprint and tactical sprint. We’re excited about this one!
Reduction of weapon motion during crouch transitions
Small lift to shotguns and targeted adjustments across all weapons to keep SMGs from over-performing relative to other classes
Weapon balance is an ongoing process and something we’re working towards at every point in our live seasons. We’ll be sharing specific details about balancing in our launch Patch Notes.
MOVEMENT We were blown away by all your Beta gameplay clips and Omnimovement highlights, including the awesome action hero moments you were all able to pull off! We are currently working to dial-in some additional updates to improve fluidity and allow players to tune their sprint behavior to their individual playstyle.
Movement Updates
Continued improvements to animation fluidity and fidelity throughout
We identified several areas for improvement to our 3rd Person animation fidelity across slide, dive, jump and supine prone. Our goal is that what you see in 1st Person is representative of what others see in 3rd Person in order to maintain immersion and predictability.
Adjustments to slide for improved predictability and fluidity
During Weekend 2 of the Beta, we increased the time before you could enter supine during a slide. After further assessment based on your feedback, we’ve reduced that time to find a nice middle ground between where we were in Beta Weekend 1 and Weekend 2.
Reduced the minimum time to slide after sprinting to prevent accidentally crouching when intending to slide, also known as a “dead slide”
Slight reduction to maximum slide duration.
Intelligent Movement updates
As a reminder, you can find our suite of Intelligent Movement settings in the Movement tab under the Controller or Keyboard & Mouse settings. These settings are broken down by Sprint Assist, Mantle Assist and Crouch Assist with the intention of letting you fine-tune your experience with the result of requiring drastically fewer inputs with basic movement and Omnimovement in Black Ops 6.
We identified an issue in Beta with the additional settings for Mantle Assist that allows for further tuning of directional mantles. These have been resolved and should now behave as expected.
AND A FEW MORE… While we’ll be sharing a more comprehensive list in our launch Patch Notes, we wanted to give you a quick taste of a few changes coming at launch based on community feedback:
Winner’s Circle
Shortened overall duration of Winner’s Circle
Mitigated emote spam
Improved usability of emote wheel
Improvements to fidelity and lighting
Kill Counter
By popular demand, we’ve added a Kill Counter on your HUD that will track your progress toward Killstreak Medals, including those who are chasing the coveted Nuclear Medal and Nuke Scorestreak.
Camera Motion
We’re reducing overall camera motion on sprint, tac sprint, and slide
Kill Order
Increased 'Kills as HVT' team score to 3
Reduced 'HVT Survival’ score to 20
Increased Score Limit to 150
HVT will no longer drop their pistol when they are eliminated
Improved notifications when player is selected as HVT
Sleeper Agent
Removed the time added when earning Eliminations while Sleeper Agent is active
Equipment
Stim Shot has been changed from Inventory Based to Cooldown Based by default.
Quartermaster (Strategist) will decrease the cooldown time.
Resolved an issue where the Combat Axe would not deal lethal damage at round start. It wouldn’t be a Black Ops game if you can’t hit those cross-maps at match start!
Perks
After assessing Perk data from our time with the Beta, we’ve made a few updates to ensure compelling decisions are being made:
Assassin (Enforcer) and Bruiser (Enforcer) moved from Perk 1 to Perk 2
Dexterity (Enforcer) and (Gung Ho) moved from Perk 2 to Perk 1
RC-XD Controls
Updated to classic BO view-based control by default, with an option to switch to gas/brake; on controller, detonate swapped from R2 to R1 so accidental mistakes aren’t made.
LOOKING TO LAUNCH The studio and our partners are hard at work making sure that the launch of Black Ops 6 reflects these changes and many more. We’ll be sharing more information in the coming weeks and look out for more intel on the Call of Duty Blog.
Make sure to bookmark our Trello board and follow @CODUpdates for live issue tracking on all things Black Ops 6. Look out for more details in upcoming Patch Notes sometime during launch week.
We’ll see you October 25!
Season 6 BlackCell, Battle Pass, and Bundles
The Haunting Possesses the Season 6 Battle Pass!
Face your fears by becoming fear itself. Prepare for the horrors ahead with frightening new content coming to the Season 6 Battle Pass, BlackCell, and Store content in Call of Duty®: Modern Warfare® III and Call of Duty: Warzone™.
The Season 6 Battle Pass introduces over 100 rewards, including new Operator Skins, Weapon Blueprints, base weapons, and more. Purchase the premium Battle Pass to earn up to 1,400 Call of Duty Points as you progress through the Sectors, or purchase BlackCell for the ultimate seasonal experience including a variety of black-and-white Operator Skins, Weapon Blueprints, CP, and other rewards.
Read on, if you dare, to uncover all the ghastly content arriving in Season 6, starting with BlackCell’s premium offering.
BlackCell Season 6
Haunt your foes as the three-headed, mutated Alone Operator headlining Season 6’s BlackCell offering alongside a variety of animated BlackCell Operator Skins, Weapon Blueprints, and more found throughout the Battle Pass.
Upgrade Your Battle Pass Experience: Purchase BlackCell for full access to the Season 6 Battle Pass along with 1,100 CP, 20 Battle Token Tier Skips, and earnable BlackCell-alternate content including 6 Tracer Weapon Blueprints and 10 animated Operator Skins.
BlackCell Sector: Overview
Purchase BlackCell to enter the Battle Pass map via an exclusive BlackCell Sector. This Sector immediately rewards 1,100 COD Points, the “Alone” Operator, and the following:
Melt your enemies with the “Ghost Charmer” Assault Rifle Weapon Blueprint, featuring a ghostly animated skin that pulses over the weapon’s stock black and white design. Or opt for the animated “Maximum Aspect” SMG weapon blueprint with an extended magazine. Both weapons feature “Chromatographic” Tracers and the “Cenotaph Slam” Death Effect.
Instantly access the “Throat Rip” Finishing Move to silence your targets with a devastating attack to the jugular. Other BlackCell items are unlockable throughout the Season 6 Battle Pass, including 10 alternate BlackCell animated Operator Skins and 6 animated Weapon Blueprints with tracers and death effects.
Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.
BlackCell’s Alone Keeps His Own Company
The ghastly Alone fuses three bodies into one in a horrific mutant Operator Skin that animates with dripping blood and a static pulse. Alone joins KorTac as a zombified mutant, its disdain for small talk realized through the “Throat Rip” Finishing Move.
Alone is joined by a cast of BlackCell Operators whose very colors have seeped out of them, leaving behind a black and grayscale appearance that looks fresh out of the silver screen.
Purchase the Battle Pass: Instantly Unlock Farah, Michael Myers
Whether you purchase the BlackCell offering or the premium Battle Pass for 1,100 COD Points, the Instant Reward Sector becomes available, including a new Skin for Farah plus the legendary slasher icon Michael Myers.
Mountaineer (SpecGru, Battle Pass Instant Reward)
Farah is preparing for the long haul with backpacking gear that will help her survive in harsh terrain as she travels to her next target. Muted all-weather apparel provides the means to move through the mountains without giving up her position, accompanied by surveillance and camping equipment for intel gathering and overnight excursions.
BlackCell Owners: Get the “Mountaineer BlackCell” alternate Skin depicting Farah in a black and grayscale, film screen appearance.
Michael Myers (KorTac, Battle Pass Instant Reward)
The legendary slasher himself, Michael Myers, has arrived in Call of Duty and he’s ready to decimate anyone who gets in his way. The iconic monster among men and terrorizer of Haddonfield stalks the AO with a horrifying and callous pursuit of blood. Lock your doors. Hide in the bushes. Michael is coming.
BlackCell Owners: Swap out the original green coveralls worn in the base Operator Skin for a darker blue.
The Instant Reward Sector also grants a 10% Battle Pass boost, the “Silent Stalker” Weapon Blueprint for the Holger 556 Assault Rifle featuring Michael Myers’ face on the model, and the “Haddonfield Takedown” Operator Finishing Move.
Additional Battle Pass Skins
Complete the Battle Pass Sectors to unlock a variety of new Operator Skins.
BlackCell Alternate Skin: Each of the following Operator Skins comes paired with a BlackCell alternate Skin. The colors have drained from these Skins, leaving behind a black and grayscale look that would fit perfectly into a classic horror film.
Battle Pass Skin: Makarov is up to something as he gears up in this full body tactical uniform complete with a face mask to deflect headshots and identification. He can’t resist leaving a calling card, however, in the form of the Combat Viper patches attached to his gear and jacket sleeve.
“Camp is Hell” Skins (Banshee Operator Skin, Sector 4)
Battle Pass Skin: Never let anyone tell you it’s easy to be a camp counselor. Splattered in blood and dirt with cracked eyeglasses, this Operator Skin keeps on trucking through even the most disturbing interruptions. With a whistle and megaphone on hand, she’ll get your attention before dispatching you, too.
Battle Pass Skin: Against even the most gruesome slashers and killers, there’s always one last survivor. This time, it’s the cheerleader, putting all that practice into a fighting form as Valeria dons red pom poms and an unsettling Burger Town High backpack made special for The Haunting.
Battle Pass Skin: New to the Operator lineup in Season 6, Slamfire carries the tokens of his football playing days, packing in his ball and trophy alongside more practical slaying elements like a metal sledgehammer. He wears his #33 with pride, his jacket and cap still fitting as they did in his playing days.
“The Last Straw” Skins (Dokkaebi Operator Skin, Sector 12)
Battle Pass Skin: Don’t expect this deadly scarecrow to stay still. This carefully sewn and stuffed Operator Skin will scare away more than just the birds, the stitching over its face lending a menacing look. Wood limbs protruding from the bunched hay gives evidence of a supernatural force at work.
“Bubby’s Night Out” Skins (Riptide Operator Skin, Sector 15)
Battle Pass Skin: Bubby’s taking the night off his usual shift at the Drive Thru to reign terror on his foes in the field. If the sharp teeth and bloody mouth don’t get your hairs on end, note the plastic arms indicating that this isn’t just some Operator wearing a helmet, but a deadly mascot come to life.
“This is Fine” Skins (Jabber Operator Skin, Sector 19)
Battle Pass Skin: Why not have a little fun while slaying! In this twisted Operator Skin, a crazed clown appears to be holding Jabber hostage. Is it a simple trick of the eye at work, or is there a more sinister synthesis between soldier and trickster?
New Functional Weapons
Gear up with two new functional weapons available to earn as rewards in the standard and premium Battle Pass at launch:
DTIR 30-06 (Sector 6, HVT)
Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.
Featuring high damage and a steady fire rate, this Battle Rifle is the perfect weapon for downing enemies at range. Use Gunsmith to further enhance its capabilities from far out or configure it for improved handling in the mid-range. Whatever your preference, its strong base stats lend a solid foundation for a hard-hitting playstyle.
Kastov LSW (Sector 9, HVT)
With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.
Combining a high fire rate with a fast reload speed, the Kastov LSW is ideal for aggressive play and is more than capable in closer ranges with its exceptional Tac Stance accuracy. With 100 rounds in the default model, you won’t have to worry about running dry during a critical fight, either. Get in there and slaughter ‘em.
New Weapon Blueprints
Earn up to 21 Weapon Blueprints in the premium Season 6 Battle Pass alongside new Calling Cards, Emblems, Weapon Stickers, Decals, Finishing Moves, XP Tokens, COD Points, and Zombies Acquisitions (including Aether Tools plus a Ray Gun Weapon Case, Cryo Freeze Ammo Mod, and Flawless Aetherium Crystal).
Weapon Blueprints
The Season 6 Battle Pass Weapon Blueprints can generally be grouped into four main themes:
Classic Horror
Instant Sector: “Prismtrap” FJX Horus SMG
Sector 1: “Butcher Knife” Combat Knife Melee
Completion Sector: “Split Ends” Superi 46 SMG
Blueprints in this category feature basic weapon models cobbled together and altered by their encounters with horrifying enemies.
Orange and Purple
Sector 1: “Blasted Agony” Lockwood MK2 Shotgun
Sector 8: “Hell’s Point” Spear
Sector 13: “Forged Scream” Sniper Rifle
Sector 14: “Death Drop” Kastov LSW LMG (New Weapon)*
Sector 16: “Mortal Demise” BP50 Assault Rifle*
Sector 18: “Creeping Death” WSP-9 SMG*
Equip animated Weapon Blueprints featuring orange and purple ooze that drips and rotates over the body.
Scrolling Demon
Sector 2: “Demon Raiser” Longbow Sniper Rifle*
Sector 7: “Demon’s Reign” Sledgehammer Melee
Sector 15: “Hell’s Portal” RAM-9 SMG
The face of evil scrolls across these animated Weapon Blueprints. Try not to grow fearful of your weapon when the glowing eyes of demons pass by.
Ghostly Attrition
Sector 3: “Roaming Horrors” Torque 35 Launcher
Sector 3: “Death’s Hands” SVA 545 Assault Rifle*
Sector 4: “Ghost in the Smoke” HRM-9 SMG
Sector 12: “Bladed Whisper” Soulrender Melee
Sector 17: “Illusive Phantom” Marksman Rifle
Sector 20: “Dead Haunting” DTIR 30-06 Battle Rifle (New Weapon)*
Some say power corrupts, though these hard-hitting animated Weapon Blueprints argue that power haunts, displaying phantoms, ghouls, and ghosts across their surface.
Scrolling Jack-o'-Lantern
Sector 10: “Party Favor” BAL-27 Assault Rifle
Sector 11: “Mischief’s Grin” RAAL MG LMG
Sector 19: “Jack’s Lantern” Renetti Handgun
Celebrate Halloween with the classic jack-o’-lantern, its glowing features grinning over the bodies of these animated Weapon Blueprints.
[* Denotes a Weapon Blueprint with a BlackCell variant, detailed below]
Weapons with Additional BlackCell Blueprints
Six of Season 6’s Battle Pass Blueprints are paired with a BlackCell variant in the same tier. These variants feature a static animation and a black and white design showcasing your reign as the king of death.
BlackCell variant comes with Chromatographic Tracers and “Cenotaph Slam” Death Effect.
Down distant targets with this Weapon Blueprint outfitted with a long barrel for an extended damage range along with improved rechambering speed and aim down sights (ADS) speed to help you acquire targets fast with quick follow up shots to ensure they go down for the count.
BlackCell variant comes with Chromatographic Tracers and “Cenotaph Slam” Death Effect.
Equipped with a precision sight and enhanced gun kick control and vertical recoil control, this is the ideal weapon for aggressive Assault Rifle players who want to get into the fray and battle enemies with accurate firepower and fast movement speed.
Death Drop — Kastov LSW LMG (Sector 14, BlackCell Alternate Option)
BlackCell variant comes with Chromatographic Tracers and “Cenotaph Slam” Death Effect.
This Weapon Blueprint based on the new Season 6 LMG uses a suppressor to keep your shots off the enemy radar combined with improved recoil control and ADS speed for snappy, accurate play out to the mid-range.
BlackCell variant comes with Chromatographic Tracers and “Cenotaph Slam” Death Effect.
With enhanced bullet velocity and range paired with improved ammo reserves, this Weapon Blueprint is in it for the long haul. Its strong recoil control helps you stay on target and a slight boost to your movement speed keeps you light on your feet in combat.
Creeping Death — WSP-9 SMG (Sector 18, BlackCell Alternate Option)
BlackCell variant comes with Chromatographic Tracers and “Cenotaph Slam” Death Effect.
Equipped with the JAK Glassless Optic Aftermarket Part, this SMG Weapon Blueprint is built for ADS combat, boasting enhanced ADS speed, a suppressor to keep off the enemy radar, and a 32-round magazine to help you get those final, vital shots on target.
Dead Haunting — Static-HV SMG (Sector 20, BlackCell Alternate Option)
BlackCell variant comes with Chromatographic Tracers and “Cenotaph Slam” Death Effect.
This Weapon Blueprint based on the new Season 6 Battle Rifle caters to the gun’s performance against distant enemies, using a long barrel to extend bullet velocity and range, a suppressor to keep your shots of the enemy radar, improved recoil control, and a 40-round magazine for sustained combat.
Complete the Battle Pass for Completion Sector Tier 100 Rewards
Complete 100% of the map by conquering all Sectors to access the final Completion Sector, including 300 COD Points plus the “Split Ends” Superi 46 SMG Weapon Blueprint and the following Operator Skin:
“Urzikstan’s Ghost” Skin for Farah
Your opponents will be checking their corners twice when going up against the horrifying ghost of Urzikstan. Be thankful that this phantom prefers to wear her hair long, as what can be seen of her face is truly disturbing. If the dripping blood doesn’t warn them off, her creepy grin certainly will.
BlackCell Additional Skin: The color may have drained from this ghost, but the terror is still on full display in this BlackCell alternate skin that will paralyze your foes with fear.
Store Highlights: The Walking Dead, Terrifier, Trick ‘r Treat, and More
Hunt down your enemies as some of horror’s most iconic characters and villains, including Daryl Dixon from AMC’s The Walking Dead, Art the Clown from Terrifier, and a litany of other monsters straight out of your nightmares. Here are some of the highlights coming in Season 6:
Tracer Pack: The Walking Dead – Daryl Dixon Operator Bundle
Become the ultimate hunter with the “Daryl Dixon” Operator Skin or take on special ops in the character’s “Commonwealth Operative” Operator Skin. However Daryl deploys on the field, he’s backed up by three Weapon Blueprints featuring Survivor’s Streak Tracers and “Dixon’s Vengeance” Death Effect: the “Hope is not Lost” Holger 556 Assault Rifle, “Lil’ Ass-Kicker” Strike SMG, and the signature “Daryl’s Crossbow.”
Seek vengeance with the “Dixon’s Retribution” Finishing Move, “Daryl’s Wings” Weapon Sticker, and “Daryl Dixon” Loading Screen.
Tracer Pack: Terrifier Operator Bundle
Fear is only the beginning with this Bundle featuring the “Art the Clown” Operator Skin paired with two blood-soaked Weapon Blueprints: the “Terrifier” RAM-7 Assault Rifle and the “Miles County Killer” WSP-9 SMG.
Convince your victims to drop their guard with the “Sunny Disposition” Emblem, “Clown Café” Large Decal, “Little Pale Girl” Weapon Sticker, and “Sienna’s Wings” Weapon Charm. Keep the frights rolling from match to match by equipping the “Terrifier” Loading Screen, so that you’re never far from your favorite killer clown.
Tracer Pack: Trick ‘r Treat – Sam Operator Bundle
Keep the jack-o-lantern burning and take your pick of two Operator Skins: “Sam” and “Sam Unmasked.” To satiate your need for sweets, equip the “Sweet Tooth” Superi 46 SMG or the “Season’s Greetings” RAAL MG LMG, both featuring Trick ‘r Treat Tracers and the “Gourd Guts” Death Effect. Feel like sharing? Slam your enemies with the “Sam’s Lollipop” Melee Weapon Blueprint, also featuring the “Gourd Guts” Death Effect.
Eliminate enemies from behind using the “Lollipopped” Finishing Move and become the keeper of Halloween by equipping the “High Night. His Rules.” Emblem, “Boo!” Weapon Charm, and “Trick ‘r Treat” Loading Screen.
Tracer Pack: Trick ‘r Treat – Halloween Mask Pack
Take your pick of four different Trick ‘r Treat-themed Operator Skins: the “Paper Bagger”, “Happy Bunny,” “Devil,” or “Vlad,” each donning a different costume and mask. However you dress up, win your battles with the “Candy Coated” MTZ-556 Assault Rifle and the “Bloodsucker” Haymaker Shotgun, both featuring Trick ‘r Treat Tracers and “Gourd Guts” Death Effect.
Announce your presence with the “Knock Knock” Weapon Sticker and the “Trick ‘r Treat – Halloween Mask” Loading Screen.
Tracer Pack: Smile 2
Once they see you, it’s too late. Inspired by the movie Smile 2, spread fear as “Possessed Makarov” or “Possessed Valeria,” and their huge grins unnerving enemies once they realize the trouble they’re in. Take the “Sinister Smirk” SOA Subverter Battle Rifle and the “Eerie Affliction” Static-HV SMG Weapon Blueprints into battle, both featuring Sadistic Smile Tracers and “Fatal Blow” Death Effect.
Share the smile far and wide with the “It Will Never Let Go” Large Decal, “Smile 2” Weapon Sticker, and the “Smile 2” Loading Screen. Smile 2 is only in cinemas October 2024.
Tracer Pack: Nuptial Nightmare Ultra Skin Pro Pack
Toss your vows and get revenge as the “I Don’t” Ultra Operator Skin, a spurned bride returning to haunt those closest to her. Pick up the fight with two Weapon Blueprints, “The Vow” Assault Rifle and “Veiled Threat” LMG. Show them you mean business with the “Bloody Bride” Emblem, “Bridal Flowers” Weapon Sticker, “First Dance” Large Decal, and “Happily Ever After” Loading Screen.
The Bundle also includes a massive 2,400 COD Points for use toward your next Battle Pass or Store purchase!
Tracer Pack: Mictlantecuhtli Ultra Skin
The lord of the underworld arrives in the form of the “Dios de Los Muertos” Operator Skin for Alejandro. Send the souls of your opponents on their eternal journey with three Weapon Blueprints featuring Underworld Treasure Tracers and “Shimmering Sacrifice” Death Effect: the “Ofrenda a la Victoria” Static-HV SMG, the “Defensor Del Inframundo” BAL-27 Assault Rifle, and the “Lanza Del Mictlān” Spear.
Present your immortal status with the “Eternal Guardian” Calling Card, “Skeletal Lord of the Underworld” Large Decal, and the “Journey to Eternity” Loading Screen.
Tracer Pack: The Entity Ultra Skin / Mastercraft
Become one with the Aether as “The Entity” herself, the galaxy in full display over the surface of the Skin. Wield the power of the universe with two animated Weapon Blueprints featuring Astral Tracers and “Rift Ripper” Death Effect. The “Death Dimension” BAL-27 Assault Rifle includes a 60-round magazine for major suppressive fire and the “Endless Abyss” TAQ Eradicator LMG snaps onto targets fast with improved ADS speed and sprint to fire speed.
Lift the veil and spread your influence with the “Ava’s Entity” Large Decal, “Entity’s Power” Weapon Sticker, “Lil’ Entity” Weapon Charm, and “Entity’s Space” Loading Screen. And for your next deployment into the Exclusion Zone, the Ray Gun Case will ensure a powerful start.
Tracer Pack: Oktoberfest 2024(New Weapon)
It’s not all gore and horror this season! Get ready to party with the well-stocked “Oktoberfest” Operator Skin for BBQ, including three weapons with Spilt Tracers: the “Glass Cannon” M4 Assault Rifle, “The Guzzler” Reclaimer 18 Shotgun, and the “Last Round” DTIR 30-06 Battle Rifle, based on a new Season 6 weapon.
Keep the good times going with the “Volksfest” Emblem, “Beer and Bullets” Weapon Sticker, and “Bottom’s Up” Weapon Charm, and celebrate with the gang by equipping the “Cheers!” Loading Screen.
Pre-Order Black Ops 6 Digitally and Get the Reflect 115 Camo Pack, Vault Edition Benefits
Pre-order Black Ops 6 today, and you’ll receive a variety of pre-order benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare III and Call of Duty: Warzone*!
Pre-order the Cross-Gen Edition on the Standard Edition on PC to receive the following:
Reflect 115 Camo Pack (New!)*
Woods Operator Pack*
Pre-order the Vault Edition on PC and receive the previous rewards as well as the following:
Hunters Vs. Hunted Operator Pack
BlackCell Season 1
Mastercraft Collection
GobbleGum Pack
Game Pass Subscribers are set to receive all Cross-Gen Edition benefits, and those who upgrade for $30 (or local equivalent) to the Vault Edition will receive all Vault Edition benefits.
Those players who have already preordered Black Ops 6 will receive the Reflect 115 Camo Pack automatically.
The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III and Call of Duty: Warzone. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.
*Call of Duty: Modern Warfare III or Call of Duty: Warzone on the pre-order platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold/downloaded separately. Must be redeemed by October 25, 2025.
Stay frosty.
(C) 2024 Compass International Pictures, Inc. All Rights Reserved.
For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).
Season 6: The Haunting Revealed for Call of Duty: MWIII and WZ, part 1
THE HAUNTING RETURNS: MODERN WARFARE III SEASON 6 ARRIVES
SEASON 6 OVERVIEW
There’s a chill in the air, and evil looms over everything. The Haunting returns in Season 6 of Call of Duty® and is back for revenge. Appease your late-night horror binge by swinging through the new Drive Thru Multiplayer map and wading through the horrors of the Mad Cow map variant. Explore macabre backdrops as Call of Duty: Warzone™ introduces the Hellspawn along with the return of Vondel Night and take on the horde in Zombies with free Rift Runs and double Schematic recovery throughout Season 6.
Satisfy your sweet tooth and take your enemy’s candy in the Trick ‘r Treat: Candy Hunt Event available across all modes. And make sure to cash in your sweets for access to some killer rewards. This season sets the scene for some truly gruesome action, featuring cameos from horror film icon Michael Myers as a playable Operator, plus a slew of formidable store offerings, including zombie slayer Daryl Dixon of AMC’s The Walking Dead, Trick ‘r Treat’s Sam, a Smile 2 cursed Valeria and Makarov, an eerie Art the Clown from The Terrifier, and more.
[[MWIII-S6-ANNOUNCEMENT-TRAILER]]
Face these horrors and more with a huge selection of free content as well as Events, Challenges, and new rewards to unlock. Season 6 for Call of Duty: Modern Warfare® III and Call of Duty: Warzone goes live on Wednesday, September 18 beginning at 9 AM PT.
Check the Patch Notes prior to the release of Season 6 on September 18, with separate notes for Modern Warfare III (led by Sledgehammer Games) and Call of Duty: Warzone (led by Raven Software).
MODERN WARFARE III OVERVIEW (MWIII)
Content Summary
Blood-soaked Maps and More: Get a bite to eat in the new killer clown-themed Drive Thru Multiplayer map and steak your claim as the king of the meats in the Mad Cow variant along with five other new map variants.
Terrifying Modes: Play a scary twist on Infected and fight back the undead with the return of Hordepoint. Power up your Operator with super weapons in Arcade and embrace the change in Mutation.
Multiplayer Maps: A New Core 6v6 Map, Plus Six New Variants
Expect more screaming than laughing as you navigate the decaying forecourt of Funny’s Fried Fun restaurant, then wade through a real house of horrors as the Meat variant Mad Cow map offers foul flooded waters and a real sense of dread amongst the beef. Then prepare for more Shipment than ever before!
Drive Thru (Launch)
Brand-New, Core, 6v6, Small-Sized
Order up some mayhem at Funny's Fried Fun! This killer clown-themed restaurant features its own moving carousel circling views of the dining area and parking lot. Defending the central building won’t be easy, with entry points on all sides.
Get behind the kitchen counter — whatever you do, don’t look at the food — or slip back outside to fight along the perimeter. Don’t linger too long, or you might join the missing persons list posted on the wall out front. Did we mention to please not eat the meat?
Mad Cow (Launch)
Variant, Core, 6v6, Small-Sized
You’re next on the chopping block in this slaughterhouse from hell featuring the grisliest meat in the Bay Area. The whole map has flooded, forcing Operators to battle through the muck inside and out.
Dive down into the thickest parts of to hide from passing enemies and keep your cool when battling near the murals depicting mad bulls. Make one wrong move and risk joining the body bag lying in the kill room.
Season 6: The Haunting Revealed for Call of Duty: MWIII and WZ, part 2
CONNECTED CONTENT OVERVIEW (MWIII, MWZ, WZ)
Content Summary
Two Free Weapons: Unlock two new weapons for free in the Season 6 Battle Pass, a powerful Battle Rifle and an LMG specialized for close combat.
A Trio of AMPs: Earn three new Aftermarket Parts arriving throughout Season 6, including the JAK Salvo, JAK Voltstorm, and JAK Lance.
BlackCell: Petrify your enemies as the horrifying three-headed Alone, Season 6’s leading BlackCell Operator featuring a melding of human skin across a ghastly mutant body. Use the accompanying BlackCell Finishing Move to silence the opposition.
Operators: Farah headlines alongside Michael Myers and the new Slamfire Operator. Unlock these and other rewards in the Season 6 Battle Pass including additional Operator Skins, Weapon Blueprints, COD Points, and more.
Store Offerings: Haunt your enemies with terror-inducing Operators including characters from your favorite horror franchises.
Events and More: Face your fears and unlock new content in Weekly Events. Climb those Prestige Ranks all the way to Level 1,250 to reach new rewards for the most dedicated grinders.
Weapons Detail
Keep the terror at bay with new armaments including a Battle Rifle that inflicts heavy damage and an LMG that excels in Tactical Stance.
Eliminate long-range threats with this slow-firing and hard-hitting battle rifle chambered in .30-06.
Steady and powerful, this Battle Rifle works wonders in the hands of a skilled Operator. Its slow fire rate helps you conserve ammo and stay on target, inflicting heavy damage with each shot. Its strong base model gives you plenty of control when building the weapon out in Gunsmith. Throw on a scope to keep enemies at a distance, bulk up its ammo reserves with a larger magazine, and improve its handling speeds with an assortment of ergonomic designs.
With its best-in-class fire rate and Tac Stance accuracy, this LMG was crafted to tear enemies through at short to medium range.
Shirking the traditional role of an LMG, the Kastov LSW encourages closing the distance to your targets by pairing a high fire rate with incredible accuracy in Tactical Stance. The weapon also sports a fast reload speed so you can get right back into the action after exhausting its hefty 100 round default magazine. Use Gunsmith to further enhance the LMG, from improving Tac Stance accuracy even more to building it out for longer ranged play with attachments extending its damage range and bullet velocity.
Three New Aftermarket Parts (Launch, MWIII, MWZ, WZ)
Complete Weekly Challenges to earn the three Season 6 Aftermarket Parts including an explosive modification for the KATT-AMR Sniper Rifle and more.
JAK Salvo
Compatibility: KATT-AMR Sniper Rifle [MWIII]
A sniper modification that fires anti-materiel explosive rockets that deal significant explosive damage.
JAK Voltstorm
Compatibility: Stormender Launcher [MWIII]
High-voltage electricity is cycled through copper coils and discharged in a lethal bolt capable of hitting multiple targets.
JAK Lance
Compatibility: MX Guardian Shotgun [MWII]
A pressurized magazine that fires three ballistic rivets, one per magazine rotation. Pressure builds while the weapon is idle until the maximum output is reached. At critical pressure, velocity, and precision are vastly improved.
BlackCell and Battle Pass
A three-headed, zombified mutation stalks the Season 6 BlackCell offering with the introduction of Alone, featuring an animated Operator Skin over a static surface. Alone is accompanied by other BlackCell Operators Skins within the Battle Pass, featuring a classic grayscale look that would fit perfectly in a black and white horror film.
BlackCell owners can enter the Season 6 Battle Map through the exclusive BlackCell Sector, instantly unlocking 20 Battle Token Tier Skips and the following items:
1,100 COD Points
New “Alone” Operator
“Ghost Charmer BlackCell” Blueprint for the STG44 Assault Rifle with “Chromatographic” Tracers and “Cenotaph Slam” Death Effect.
“Maximum Aspect BlackCell” Blueprint for the Rival-9 SMG with “Chromatographic” Tracers and “Cenotaph Slam” Death Effect.
“Throat Rip” Finishing Move.
BlackCell owners will also encounter additional exclusive rewards within the Season 6 Battle Pass, including:
6 Weapon Blueprints with Chromatographic Tracers and Cenotaph Slam Dismemberment Death Effects
Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.
The Season 6 Battle Pass Headline Operators: Farah, Michael Myers, Slamfire
Farah and the legendary slasher Michael Myers lead a lineup of monsters and survivors straight out of your worst nightmares. Purchase the Battle Pass to immediately unlock the “Mountaineer” Farah Operator Skin and “Michael Myers” Operator at Tier 0.
The Season 6 Battle Pass is packed with fearful content, including:
110 pieces of unlockable content (excluding BlackCell)
Two free Base Weapons (New Battle Rifle in Sector 6 and LMG in Sector 9)
Two New Operators (Michael Myers in Instant Reward Sector and Slamfire in Sector 11)
New Skins for Farah (x2), Michael Myers (x1), Makarov (x1), Banshee (x1), Valeria (x1), Slamfire (x1), Dokkaebi (x1), Riptide (x1), Jabber (x1)
Farah Karim (SpecGru, Launch)
Mountaineer Skin: Instant Reward Sector
No incline is too steep for Farah, no journey too long. Equipped with a full load of mountaineering and backpacking gear, the fearless Operator is prepared to traverse the most inhospitable terrain in pursuit of her objective. Whether she’s using her surveillance gear to gather intel or scaling cliffsides to ambush enemy targets, she’s ready for whatever lies ahead.
Michael Myers (KorTac, Launch)
The legendary slasher himself, Michael Myers, has arrived in Call of Duty and he’s ready to decimate anyone who gets in his way. The iconic monster among men and terrorizer of Haddonfield stalks the AO with a horrifying and callous pursuit of blood. Lock your doors. Hide in the bushes. Michael is coming.
Slamfire (SpecGru, Launch)
Operator and Skin: Sector 11
You’ll wish you were friends with jocks like Slamfire when the monsters come calling. Equipped with sporting goods and a mean-looking sledgehammer at his back, #33 is as comfortable on the field as he is battling the horrors ahead. Reliving the glory days, he’s also brought his second-place football trophy, a reminder to keep pushing forward no matter what the enemy may throw at him.
Alone (BlackCell Only, KorTac, Launch)
Petrify your enemies with this zombified mutation of a classic Call of Duty character. All biographical information for this Operator has been {{REDACTED}}.
New Store Offerings (MWIII, MWZ, WZ)
All details are incoming with the BlackCell, Battle Pass, and Bundles blog, set to arrive on September 17. In the meantime, haunted highlights from the Store are below, with Bundles showcasing fearsome new Operators, Tracer Packs, Weapon Camouflages, and much more.
Tracer Pack: The Walking Dead – Daryl Dixon Operator Bundle
Who better to take enemies on headfirst than lone wolf and fearsome hunter, Daryl Dixon? It’s time to wipe out any walker that crosses your path with the “Tracer Pack: The Walking Dead – Daryl Dixon” Operator Bundle.
The bundle comes with two Operator Skins and a trusty “Daryl’s Crossbow” Weapon Blueprint (plus two more Weapon Blueprints: “Hope is Not Lost” and “Lil’ Ass-Kicker"), as well as “Dixon’s Retribution” Finishing Move, a Weapon Sticker, and a Loading Screen.
Tracer Pack: Terrifier Operator Bundle
It's time to join the dark carnival as the sinister Art the Clown. Run away and join the circus with the “Tracer Pack: Terrifier” Operator Bundle!
This comes with the “Art the Clown” Operator Skin, two Weapon Blueprints (“Terrifier” and “Miles County Killer”), a Weapon Charm, a Weapon Sticker, a Large Decal, an Emblem, and a Loading Screen.
Tracer Pack: Trick ‘r Treat – Halloween Mask Pack
You've got your pick of Halloween costumes with the “Tracer Pack: Trick ‘r Treat – Halloween Mask Pack” Bundle, featuring four Operator Skins to get into the season of tricks and treats:
“Happy Bunny,” “Devil,” “Paper Bagger,” and “Vlad.” The bundle also comes with two Weapon Blueprints (“Candy Coated Carnage” and “Bloodsucker”), as well as the “Knock Knock” Weapon Sticker and “Trick ‘r Treat – Halloween Mask” Loading Screen.
Tracer Pack: Trick ‘rTreat – Sam Operator Bundle
All Sam wants is for everyone to have a very happy Halloween... or else. Get into the spirit with the “Tracer Pack: Trick ‘r Treat – Sam” Operator Bundle.
This comes with two Operator Skins, three Weapon Blueprints (“Sam’s Lollipop”, “Sweet Tooth”, and “Seasons Greetings”), the “Lollipopped” Finishing Move, plus the “Boo!” Weapon Charm, “His Night. His Rules” Emblem, and a Loading Screen.
Tracer Pack: Smile 2
There’s something amiss with Valeria and Makarov... but if you see teeth, it’s too late. Inspired by the movie Smile 2, Pass on the curse with the “Tracer Pack: Smile 2,” featuring two Operator Skins “Possessed Valeria” and “Possessed Makarov” that will send chills down your spine.
Plus, the bundle comes with two Weapon Blueprints (“Eerie Affliction” and “Sinister Smirk”), the “It Will Never Let Go” Large Decal, “Smile 2” Weapon Sticker, and “Smile 2” Loading Screen. Smile 2 is only in cinemas October 2024.
Other Incoming Bundles
There’s plenty more to explore from the Season 6 Store offerings, including the “Tracer Pack: Nuptial Nightmare Ultra Skin Pro Pack,” “Tracer Pack: Mictlantecuhtli Ultra Skin,” “Tracer Pack: The Entity Ultra Skin Mastercraft,” “Horseman: Madness Ultra Skin – Tracer Pack” and more. Keep one eye open for a showcase of more with the Season 6 BlackCell, Battle Pass, and Store Bundle blog coming soon.
New Weekly Challenges, Seasonal Prestige, Events
Weekly Challenges (MWIII, WZ)
Season 6 brings a new set of Weekly Challenges across Multiplayer, Zombies, and Call of Duty: Warzone. Complete five or more challenges on each of the weeks to secure XP payouts and extra in-game content.
Earn the Weekly Challenge unlock across all four weeks to unlock the “Drawn and Quartered” Animated Mastery Weapon Camo, where dozens of monstrous faces blink out from the inky blackness!
Season 6 Prestige and Weapon Challenges (MWIII, WZ)
Progress through 200 more levels and four more Prestige Ranks at the start of Season 6, increasing the level cap from 1,050 to 1,250. Complete Tiered Calling Card Challenges at each new Prestige Rank to earn additional rewards. The new Prestige Ranks include:
Prestige 22: Unlocked at Rank 1,100
Emblem Reward
Four Tiered Calling Card Challenges, one Prestige 22 Mastery Calling Card Challenge.
Prestige 23: Unlocked at Rank 1,150
Emblem Reward
Four Tiered Calling Card Challenges, one Prestige 23 Mastery Calling Card Challenge.
Prestige 24: Unlocked at Rank 1,200
Emblem Reward
Four Tiered Calling Card Challenges, one Prestige 24 Mastery Calling Card Challenge.
Prestige 25: Unlocked at Rank 1,250
Emblem Reward
Four Tiered Calling Card Challenges, one Prestige 25 Mastery Calling Card Challenge.
Blueprint Reward: “Wicked Night” Weapon Blueprint for the MCW Assault Rifle. Banish enemies with this bat-emblazoned black and white weapon that’s undetectable by radar with improved damage range and aim walking speed.
Season 6: Weapon Prestige Camo (Launch)
The ultimate Modern Warfare III weapon grind concludes with the introduction of “Constellation’s End”, the Season 6 Weapon Prestige camo. Here’s how to get it:
Level your chosen weapon up to maximum (this can be any MWII or MWIII weapon you have in your Gunsmith collection).
Next, earn the One Trick Weapon Prestige camo for that weapon (earn 150,000 XP).
Next, earn the Molten Obsidian Weapon Prestige camo for that weapon (earn an additional 200,000 XP after unlocking One Trick).
Next, earn the Mercury Weapon Prestige camo for that weapon (earn an additional 250,000 XP after unlocking both One Trick and Molten Obsidian for that weapon).
Next, earn the Constellation’s End Prestige camo for that weapon [earn an additional 300,000 XP after unlocking One Trick, Molten Obsidian, and Mercury for that weapon).[/*]
Season 6’s Weapon Prestige camo (shown above) is bursting with power, its rippling animated skin cycling through the birth and death of a star system; the zenith of the Modern Warfare III Weapon Camo grind!
Season 6 Events (MWIII, WZ)
Expect a continuous variety of Events, mostly themed around the strange and disturbing activities occurring across the Season. Here’s what to expect:
The Haunting
Activation Dates: September 18 – October 16
If there’s an unshakable chill in the air and the feeling that someone is watching you, it might just be time for The Haunting. Beginning September 18, Season 6 is full of tricks with spooky and sinister events. It wouldn’t be right if the tricks didn’t come with treats though, so rest in peace that there will be plenty of rewards to claim too.
The Walking Dead: Road to Terminus
Activation Dates: September 25 – October 2
Fear the Living! Earn XP to unlock The Walking Dead rewards. Equip the Daryl Dixon Operator for a boost.
Trick ‘r Treat: Candy Hunt
Activation Dates: October 2 – October 16
Collect candy to unlock rewards. Some will be tricks, some will be treats. Equip the Sam or Sam Unmasked Operator to earn even more candy per match. Fill up the King Size bar for the ultimate treat!
Purgatory Island
Activation Dates: September 25 – October 16 (Call of Duty: Warzone)
Explore the twisted island of Purgatory and complete event challenges for rewards.
MWIII Rewind
Activation Dates: October 9 – October 16
That’s a wrap, folks! Take a walk down memory lane and complete challenges to earn rewards.
Pre-Order Black Ops 6 Digitally and Get the Reflect 115 Camo Pack, Vault Edition Benefits
Pre-order Black Ops 6 today, and you’ll receive a variety of pre-order benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare III and Call of Duty: Warzone!
Pre-order the Digital Edition on PC to receive the following:
Reflect 115 Camo Pack (New!)
Woods Operator Pack*
Pre-order the Vault Edition on PC and receive the previous rewards as well as the following:
Hunters Vs. Hunted Operator Pack
BlackCell Season 1
Mastercraft Weapon Collection
GobbleGum Pack
Game Pass Subscribers are set to receive all Digital Edition benefits, and those who upgrade for $30 (or local equivalent) to the Vault Edition will receive all Vault Edition benefits.
Those players who have already preordered Black Ops 6 will receive the Reflect 115 Camo Pack automatically.
The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III and Call of Duty: Warzone. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.
Stay Ghostly.
*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-ordered platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.
*** Call of Duty: Black Ops 6 required to redeem. Sold separately.
For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).
BLACK OPS 6 OPEN BETA - NOW LIVE
Get into Call of Duty: Black Ops 6 action before launch 💥 Play the Open Beta Sept 6-Sept 9.
Call of Duty®: Black Ops 6 Open Beta Early Access is Live!
Pre-purchase any edition of Call of Duty®: Black Ops 6 and get Early Access to the Open Beta. Jump into the action and start earning Beta Rewards. Play now!
Call of Duty®: Black Ops 6 Open Beta Early Access is Live!
Pre-purchase any edition of Call of Duty®: Black Ops 6 and get Early Access to the Open Beta. Jump into the action and start earning Beta Rewards. Play now!
Black Ops 6 Multiplayer Beta — Getting Started, part 1
CALL OF DUTY: NEXT COMMS AND THE BLACK OPS 6 BETA
The following Blog is one of five Deep Dives into the announcements at the 2024 Call of Duty®: NEXT showcase, as well as bringing you a wealth of free, official guides to every aspect of the Black Ops 6 Multiplayer Beta that starts on August 30*. Be sure to read all the following content to ensure you’re up to date with breaking news and Beta content:
Blog 1: Black Ops 6: Global Gameplay Systems. Detailing content – like Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, and Mastery Camos – applicable to all the different games and modes, mainly focused on innovations across Multiplayer Zombies, and Call of Duty: Warzone™.
Blog 3: Black Ops 6: Zombies Intel. All of the new details regarding Round-Based Zombies in Black Ops 6, including information on Liberty Falls, Wonder Weapons, and more, straight from Call of Duty: NEXT.
Blog 4: Black Ops 6: Warzone Integrations. Important information regarding the brand-new Area 99 Resurgence Map, as well as new gameplay innovations, Mastery Camos, and more.
Blog 5: Black Ops 6 Beta: Everything You Need to Know. Ready to drop into the Multiplayer Beta? Prepare yourself with this game-winning overview and guide to levelling up to ensure you unlock all the Beta Rewards, including the two exclusive Operator skins! You’re reading this now!
Blog 5: Welcome to the Call of Duty®: Black Ops 6 Beta!
It’s finally time to jump into the Call of Duty®: Black Ops 6 Multiplayer Beta! Whether you’ve played in the Black Ops universe before or this is your first time with the spy action thriller series, this guide will take you through everything related to the Beta, including an itemized list of what you’ll unlock along with links to our guides for the various maps, modes, and more!
The Black Ops 6 Beta takes place over two weekends, with more maps and modes being introduced throughout the play period. Keep this page bookmarked for more info on additional maps, modes, and progression releasing with Weekend Two.
Stay up to date on all the latest information – updated by Treyarch – during the Black Ops 6 Beta Weekends and beyond by visiting the Call of Duty Patch Notes page. Be sure to follow CODUpdates and Treyarch on X for additional, timely intel.
Training Course
Learn the ins and outs of the new Omnimovement system and other Black Ops 6 combat innovations in the Training Course led by Frank Woods. Found alongside the other Beta modes, the training course takes place on the windswept island base known as Protocol, and the skills learned should get you in top fighting form for the battles ahead. It’s recommended to start your Multiplayer journey here whether you’re a new or returning player. Get down the fundamentals and wreck the enemy.
COD 101
Before you do anything, be sure that you equip your favorite Vault Edition Operator: Adler or Park from the Rogue Black Ops Faction, and Brutus or Klaus from the Crimson One Faction, all accessed via the Operators menu. Then when you hit Level 4, you’ll unlock Custom Loadout Classes, allowing you toequip your Vault Edition weapons, as well as any other unlocked weapon available in the Beta.
Now that you’ve run through the Training Course, you know what it’s like to move like an elite agent. But what about getting into the game? Or adjusting your settings? What about everything that’s in the Loadout menu when you get to Level 4? We’ve got all of that covered.
Movement : If you’d like to learn even more about everything movement, including the new Omnimovement features, please refer to the Movement Guide.
Controls and Settings : The customization is incredible, from adjusting the different controller and mouse + keyboard layouts, to how the game looks on your gaming setup, to even the layout of your UI. All of this is covered in the Controls and Settings guide.
Multiplayer: Keep reading to find out more about everything that makes up the Call of Duty: Black Ops 6 Multiplayer Beta. But, to learn more about how to really get started in playing Multiplayer or if you’re just looking for a few tips, visit the Multiplayer: How to Play guide.
Weapons and Loadouts: What’s in the Multiplayer Beta is only a taste of what’s to come for the Black Ops 6 Worldwide Launch on October 25. Read about all of what’s included in the Weapons and Loadouts guide.
Maps and Modes: There are eight different maps and eight different modes you’ll be able to play during the Beta, each with their own guide to teach you the basics, ins and outs, and tips and tricks. Keep reading here to see the descriptions and links to each of these features.
Weekend One: August 30 – September 4
Weekend One is available to all players who have pre-purchased the game on PC beginning on Friday, August 30 at 10AM PT and ending on Wednesday, September 4 at 10AM PT*.
Players can download the Beta from Steam. Players who pre-purchase digitally don’t need a Beta code to participate in the first weekend; they’re automatically registered to participate in the Early Access period.
Intel Card — Your First Match
Find a Match: Getting into your first Multiplayer match is as easy as selecting “Find A Match” in the Multiplayer lobby accessible from the main menu. From there, select Core Moshpit or the Training Course, with Face Off arriving later in Weekend One.
Check Daily Challenges: Check the list of Daily Challenges in the Multiplayer lobby while waiting to get into a match. Complete them for XP bonuses that will help you level up faster during the Beta.
Level Up: Once you’re in the match, follow the objective and start slaying and earning score for your team. Earn XP and level up to access new Loadout content!
Weekend One: Maps and Modes
Weekend One begins with three maps and four modes, with an additional three maps and modes being added throughout the weekend.
Get Ahead With Our Weekend One Guides!
Visit our Guides section for a full rundown on all of the Weekend One maps and modes, including:
Core Maps
Derelict
Scud
Skyline
Rewind
Strike Maps
Pit
Gala
Game Modes
Team Deathmatch
Domination
Hardpoint
Kill Order
Face Off Team Deathmatch
Face Off Kill Confirmed
Core Maps
Derelict
Deep in the Appalachian Mountains, a train graveyard lies shrouded by a lush forest. Abandoned and forgotten, this derelict depot along the NOR Appalachian Railroad has become a prime ambush point for Rogue Black Ops and Crimson One to face off in a deadly skirmish.
Rewind
Visit the Liberty Shopping Plaza right on the edge of Liberty Falls, West Virginia and wreak havoc through the strip mall. In this unique layout, two outer lanes are connected by multiple routes through and around the shops, a video store in the middle housing several major objectives.
Scud
Deploy to a desert military outpost following a devastating attack. The damaged radar dish and nearby buildings have taken several hits, the air thick with smoke from the surrounding fires. Bunker down in the depot or HQ or flank enemies in the trenches. Watch for snipers near the radar dish; its base provides a near 360-degree view.
Skyline
Take in breathtaking views of the surrounding countryside from the rooftop of a luxury resort featuring an exquisite penthouse with access to a lounge, kitchen, gym, and pool. Descend into the panic room to cross under the map or fight in the open around the victims of a recent hit job.
Strike Maps
Gala
Explore the aftermath of an annual fundraising event in Washington, D.C. Get up on stage or kick back in the lounge. Along the sides, move through a makeshift bar, coatroom, and campaign stand. Every move counts on this tiny map, so get out there and punch the winning ticket.
Pit
Burrow into a small subsection of an underground mining tunnel and collide in the central cave. A ventilation shaft casts some natural light over the cave, the mine tracks within circling back to the narrow tunnels. Climb up the ladders to reach an overhead vantage point or weave between the mine carts for ground floor cover.
Game Modes
Team Deathmatch: Eliminate enemy players to earn score for your team.
Domination: Capture, hold, and defend objectives to earn score for your team.
Hardpoint: Capture and hold the rotating Hardpoint zone to earn score for your team.
Kill Order: Eliminate the enemy High Value Target (HVT) while keeping your HVT alive. HVT eliminations earn bonus score for your team.
Face Off: Face Off follows the rules of a standard game mode with Scorestreaks disabled. During Weekend One, eliminate enemy players in Face Off Team Deathmatch and collect dog tags to score in Face Off Kill Confirmed.
Weekend One: Progression
During Weekend One, players can level up to a maximum of 20. As you earn additional Player Levels, you will unlock more Loadout gear after reaching the Player Level 4 milestone when Custom Loadouts become available. You will also earn in-game rewards for reaching certain levels. Unlock the following content on the way to Level 20.
Before you jump into your first game and before you progress through any Levels, there is a handful of weapons, Perks, Scorestreaks, and Equipment already unlocked and ready to use. They are already put together for you via Default Loadouts.
Level 0: Immediate Unlocks
XM4 (Primary Weapon, Assault Rifle)
Availability: Immediate
Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.
C9 (Primary Weapon, Submachine Gun)
Availability: Immediate
Full-auto SMG. The C9 is a well-balanced weapon that performs reliability in all close to mid-range situations.
Marine SP (Primary Weapon, Shotgun)
Availability: Immediate
Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with 1-shot kill potential in close quarters.
XMG (Primary Weapon, Light Machine Gun)
Availability: Immediate
Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.
SWAT 5.56 (Primary Weapon, Marksman Rifle)
Availability: Immediate
Three-round burst DMR. The SWAT 5.56 pairs strong stopping power a fast burst cooldown for excellence at medium ranges.
SVD (Primary Weapon, Sniper Rifle)
Availability: Immediate
Semi-auto sniper rifle. Gas-operated sniper with modest vertical kick. Capable of landing precise follow-up and 1-shot kills to the head. Focus while ADS to steady.
GS45 (Secondary, Pistol)
Availability: Immediate
Semi-auto pistol. The GS45’s auto round makes the sidearm unmatched in close-range stopping power.
CIGMA 2B (Secondary, Launcher)
Lock-on capable launcher. Lock-on capability Scorestreaks. Fires a high-explosive 110mm warhead for massive damage.
Knife (Melee)
Availability: Immediate
One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.
Concussion (Tactical Equipment)
Availability: Immediate
Grenade that slows victim’s movement and aiming.
Drill Charge (Lethal Equipment)
Availability: Immediate
Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.
Frag (Lethal Equipment)
Availability: Immediate
Cookable fragmentation grenade.
Assault Pack (Field Upgrade)
Availability: Immediate
Deploy a box of extra ammo and equipment to resupply your team.
Assassin (Red, Perk 1)
Availability: Immediate
Enemies on a killstreak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.
Combat Specialty: Enforcer.
Engineer (Blue, Perk 2)
Availability: Immediate
See enemy equipment and Scorestreaks through wall and enemy Scorestreak icons on the minimap
Combat Specialty: Recon.
Quartermaster (Green, Perk 3)
Availability: Immediate
Recharge equipment over time.
Combat Specialty: Strategist.
Tactical Expert (Wildcard)
Availability: Immediate
Spawn with two extra Tacticals.
Scout Pulse (Scorestreak)
Availability: Immediate
Score: 400
Radar ping that reveals nearby enemies on the user’s minimap.
Watchdog Helo (Scorestreak)
Availability: Immediate
Score: 1,100
A Watchdog Helo that engages enemies and pings enemy locations for your team.
Hellstorm (Scorestreak)
Availability: Immediate
Score: 1,200
Control a long-range missile with brake and boost capabilities and secondary missiles.
Rogue Black Ops (Operators)
Availability: Immediate
Adler (Vault Edition)
Park (Vault Edition)
Westpoint
Nazir
Bayan
Marshall
Crimson One (Operators)
Availability: Immediate
Brutus (Vault Edition)
Klaus (Vault Edition)
Caine
Toro
Bailey
Stone
Level 1: Progression Unlocks
(Private I)
Default Loadout: Enforcer
Availability: Military Rank Private I (Level 1)
A versatile Loadout that’s ideal for multiple ranges which activates the Enforcer Combat Specialty: Eliminating enemies grants a temporary buff to movement speed and health regen rate.
Default Loadout: Recon
Availability: Military Rank Private I (Level 1)
A tactical Loadout for precision engagements whichactivates the Recon Combat Specialty: Enemies can be seen through walls for a short time after respawning; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.
Default Loadout: Strategist
Availability: Military Rank Private I (Level 1)
Heavy support Loadout for sustained fire whichactivates the Strategist Combat Specialty: Earn a score bonus for objectives and destroying enemy content; see enemy content through walls a short distance; deploy equipment and Field Upgrades faster.
Level 2: Progression Unlocks
(Private II)
Beta Reward**
Availability: Military Rank Private II (Level 2)
“Beta Tester” Animated Emblem
Default Loadout: Commando
Availability: Military Rank Private II (Level 2)
A fast-paced Loadout with a focus on close range lethality.
Level 3: Progression Unlocks
(Private III)
Default Loadout Overwatch
Availability: Military Rank Private III (Level 3)
Sniper Rifle Loadout with a Shotgun backup.
Level 4: Progression Unlocks
(Lance Corporal I)
Custom Loadouts
Availability: Military Rank Lance Corporal I (Level 4)
Player customizable Loadouts that allow you to select Weapons, Equipment, and Perks.
Level 5: Progression Unlocks
(Lance Corporal II)
Sticky Grenade (Lethal Equipment)
Availability: Military Rank Lance Corporal II (Level 5)
Reliable sticky grenade with a timed fuse.
Gung-Ho (Perk)
Availability: Military Rank Lance Corporal II (Level 5)
Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting. Combat Specialty: Enforcer.
RC-XD (Scorestreak)
Availability: Military Rank Lance Corporal II (Level 5)
Deploy a small remote controlled, remote detonated explosive vehicle.
Level 6: Progression Unlocks
(Lance Corporal III)
Beta Reward**
Availability: Lance Corporal III (Level 6)
“Beta Tag” Spray
Flashbang (Tactical Equipment)
Availability: Military Rank Lance Corporal III (Level 6)
Grenade that blinds targets for a duration.
Vigilance (Perk)
Availability: Military Rank Lance Corporal III (Level 6)
Display a HUD icon whenever you appear on enemy minimaps. Immune to CUAV and Scrambler. Immune to Sleeper Agent. Combat Specialty: Recon.
Level 7: Progression Unlocks
(Corporal I)
AK-74 (Primary Weapon)
Availability: Military Rank Corporal I (Level 7)
Full-auto Assault Rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.
Level 8: Progression Unlocks
(Corporal II)
Trophy System (Field Upgrade)
Availability: Military Rank Corporal II (Level 8)
Deployable defense system that destroys enemy projectiles in the air.
Flak Jacket
Availability: Military Rank Corporal II (Level 8)
Reduces incoming explosive and fire damage. Combat Specialty: Strategist.
Level 9: Progression Unlocks
(Corporal III)
Thermo Grenade (Lethal Equipment)
Availability: Military Rank Corporal III (Level 9)
Creates a large fuel-air cloud that explodes after a duration.
Dispatcher (Perk)
Availability: Military Rank Corporal III (Level 9)
Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll. Combat Specialty: Strategist.
UAV (Scorestreak)
Availability: Military Rank Corporal III (Level 9)
Aerial recon drone that reveals enemy locations on the minimap for your team.
Level 10: Progression Unlocks
(Sergeant I)
Jackal PDW (Primary Weapon)
Availability: Military Rank Sergeant I (Level 10)
Full-auto SMG. Great mobility and handling make this an easy choice for Operators who aggressively seek close-quarters engagements.
Level 11: Progression Unlocks
(Sergeant II)
Beta Reward**
Availability: Military Rank Sergeant II (Level 11)
“No Bugs” Weapon Charm
Double Time (Perk)
Availability: Military Rank Sergeant II (Level 11)
Greatly increased duration of Tactical Sprint. Combat specialty: Enforcer.
Overkill (Wildcard)
Availability: Military Rank Sergeant II (Level 11)
Equip any non-melee weapon in Primary and Secondary slots.
Level 12: Progression Unlocks
(Sergeant III)
Stim Shot (Tactical Equipment)
Availability: Military Rank Sergeant III (Level 12)
Combat stim that heals wounds and refreshes Tactical Sprint.
Ghost (Perk)
Availability: Military Rank Sergeant III (Level 12)
Undetectable by enemy Radar Ping and UAV when moving, planting, or controlling Scorestreaks. Undetectable by Prox Alarm. Combat Specialty: Recon.
Level 13: Progression Unlocks
(Staff Sergeant I)
9mm PM (Secondary Weapon)
Availability: Military Rank Staff Sergeant I (Level 13)
Semi-auto pistol. With a decent rate of fire and standard handling, the 9MM PM is a masterclass in reliability and the easy choice for all close-quarter engagements.
Level 14: Progression Unlocks
(Staff Sergeant II)
Neurogas (Field Upgrade)
Availability: Military Rank Staff Sergeant II (Level 14)
Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations and disorienting and damaging victims.
Dexterity (Perk)
Availability: Military Rank Staff Sergeant II (Level 14)
Reduced weapon motion while jumping, sliding, and diving. Take less fall damage. Combat Specialty: Enforcer.
Level 15: Progression Unlocks
(Staff Sergeant III)
Beta Reward**
Availability: Military Rank Staff Sergeant III (Level 15)
“Quick Draw” Emote
Counter UAV (Scorestreak)
Availability: Military Rank Staff Sergeant III (Level 15)
Launch a drone that scrambles enemy minimaps.
Bankroll (Perk)
Availability: Military Rank Staff Sergeant III (Level 15)
Start each life with +150 score towards Scorestreaks. Combat Specialty: Enforcer.
Level 16: Progression Unlocks
(Gunnery Sergeant I)
LR 7.62 (Primary Weapon)
Availability: Military Rank Gunnery Sergeant I (Level 16)
Bolt-action Sniper Rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot elimination to the head, chest, and arms. Focus while ADS to steady.
Level 17: Progression Unlocks
(Gunnery Sergeant II)
Prox Alarm (Tactical Equipment)
Availability: Military Rank Gunnery Sergeant II (Level 17)
Set of two sticky alarms that ring and flash when an enemy is near. Tripped alarms show on allied minimaps.
Bruiser (Perk)
Availability: Military Rank Gunnery Sergeant II (Level 17)
Melee eliminations and Finishing Moves replenish health and earn extra score. Combat Specialty: Enforcer.
Level 18: Progression Unlocks
(Gunnery Sergeant III)
Acoustic Amp (Field Upgrade)
Availability: Military Rank Gunnery Sergeant III (Level 18)
Personal audio amplifier that makes enemy footsteps louder for a duration.
Tracker (Perk)
Availability: Military Rank Gunnery Sergeant III (Level 18)
See enemy footsteps. Aiming down sights auto-pings enemies. Long cooldown. Combat Specialty: Recon.
Level 19: Progression Unlocks
(Master Sergeant I)
Perk Greed (Wildcard)
Availability: Military Rank Master Sergeant I (Level 19)
Equip an extra Perk.
Guardian (Perk)
Availability: Military Rank Master Sergeant I (Level 19)
Faster healing while capturing and holding objectives. Revive downed teammates faster. Combat Specialty: Strategist.
Level 20: Progression Unlocks
(Master Sergeant II)
Squash Beta Reward**
Availability: Military Rank Master Sergeant II (Level 20)
“Squash” Operator Skin for Westpoint.
Squish Beta Reward**
Availability: Military Rank Master Sergeant II (Level 20)
“Squish” Operator Skin for Westpoint. This skin is a Weekend One-exclusive, and only available if you reach Player Level 20 during Weekend One.
AMES 85 (Primary Weapon)
Availability: Military Rank Master Sergeant II (Level 20)
Full-auto Assault Rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid- to long-range engagements.
*Actual launch date(s) and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.
**Call of Duty: Black Ops 6 required to redeem. Sold separately.