Call of Pixel: Close Quarters cover
Call of Pixel: Close Quarters screenshot
Genre: Simulator, Strategy, Indie

Call of Pixel: Close Quarters

New Day and Night System

Hi everybody. I'm happy to announce that the development of the game is moving forward, I have just designed a new system of day and night to correct problems of night shadows. For the moment the new system is only available on the "Dock_Large" map in PVE or PVP. You can preview here. Thank you

1.8.6.c Update:

_New Day Night method (test on Dock_Large)
_Unity 2019.2
_Bug fix on Knife for Light_PVE and PVP

Short video clip of an online test

Hi everybody, you can see it by clicking here.

Hi everybody !

Thank you for playing and downloading the game, please take into consideration that the game is still in development, the PVP mode is the most forward, then the PVP-PVE but the PVE remains for the moment that a simple survival mode with a timer.

In the PVP mode you gain more experience and money than in the PVP-PVE mode but in the PVE mode you gain much less.

The game is only Free for All, not team for the moment.

In a few lines:

It's a little game, pretty and quite complete for the genre, the day / night cycle gives all the interest to the accessories, just as the layout of the maps give to the classes of character, at least enough to play a few moments in PVE or PVP to earn money and experience to unlock weapons and accessories or "cosmetics".

This is not the game of the century or even the year or even the week, but it may not be too bad for "coffee breaks".

The gameplay inspirations: Battlefield / Call of Duty, PlanetSide 2 and Kiling Floor.

Inspirations of the visual: Toy plastic / Lego, and Nintendo 64

Some info:

Free
Exclusive universe.
Unity DirectX11 (the best of the affordable)
No need to open its ports (easy to host a server)
First Person Shooter (FPS, Call of Duty like)
Lego / Plastic appearance, high quality shaders
Night day cycle, high quality light effects
Horde of Zombies
Players against players, and / or against artificial intelligence (zombie)
Destructible and interactive decors, armory and possibility of being crushed by certain objects (physical)
Accessories, "rank" / level, character classes and associated weapons ("tactical" / gameplay)

Update 1.8.6.b


_Unity Update
_Photon Update
_Part of Net Code Change
_Some Menu Change
_Bug Fix for Rank Upgrade UI
_Disable Sound for Headshot
_New Low Settings Option

Development on pause but not stop

Hi all, thank you for your support, I am very happy that this game arouses your interest, as you have probably noticed the development is paused, I work alone on it, my material starts dated and I had some difficulties in addition to having momentarily lost the use of my left hand due to a second-degree burn, however the development continues despite everything.

Update: 1.8.5a

-Reworking of some animations
-Update Photon Cloud

Now the game has its Launcher

I work with patchkit.net and their plan for independent developers.

New Game Mode (v1.8.4)

The PVE mode was to add, in this one killing zombies gives money but no XP, and killing players brings you nothing.

New rules (v1.7.4)

To favor the PVP and to balance the odds of everyone, from the one who joins a current match to those already present, now kill zombies does not earn XP or money and the number of "Kill" to reach was divided by 2. It is a better compromise than to wait for the first players in a waiting room. The "Quick" button was also added.

Update: v1.7.4

-Fluidification of the network code
-Finalization of "Dock_Small" & "Dock_Large" (80%)
-Improved security (DRM)
-Lighting work
-Work on shaders
-Work on colors
-Fix the upgrade Rank update bug
-Fix of some bugs