For those who do not know, Camaquem was a group a while ago but we ended up splitting the group and it turned into 2 different publishers, Camaquem and SC Jogos.
Now, after some negotiations, SC Jogos bought back the games Call Of The Mighty Warriors and Cube Land Arena and I will continue to develop those games for now on.
So, stay tuned because soon we will have some new stuff for the games. Any ideas and/or suggestions are always welcome!
V 0.1.0 (Changelog)
Finally, the first big version of Call of the Mighty Warriors is complete.
It is already on steam, you can download it just by installing it on the common way.
Changelog:
• Rewritten the entire code base of the game in order to organize and recognize better the primary functions of each object, this will allow a higher frequency of updates and enhancements to the game on the future.
• Created a core of algorithms which speeds up the development of the game and helps also speeding up the frequency of updates.
• Removed almost the entire art (which belong to other people that did not take part of the development of the game) from the game.
• In order to remove the entire art of the game, a new style of art was created, trying to represent the pixel art, the maps with old styles prior to the first version are not available anymore. (Thanks for everyone comprehension).
• New abilities were implemented on the towers.
• A new kind of troop were created for the archers tower.
• Both skills, ally and enemy troops had their base code redone therefore, have undergone many changes, now the troops have elemental weakness as well as the abilities cause elemental damage.
• A more intuitive interface system was implemented where when you click on a tower you have the description and translation on your language of what each option does in a more declared way.
• By causing and receiving damage, the troops (enemies and allies) shows a little number which goes up and disappear, this is the new indicator of real time damage.
• The artificial Intelligence of the troops (ally and enemy) were totally rewritten, the AI of the ally troops did not changed too much, but the AI of the enemy troops were shaped in a way that they does not enter in collision with each other.
• An obligatory tutorial was created.
• Game now supports all kinds of screen dimensions and sizes.
New enemies
Dear Warriors, we have released today a small update which includes a range of new enemies (knights). Since the game does not have too much different enemies we are launching this update today, we hope you enjoy it. Stay tuned to further releases.