What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…
In this scenario, all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?
Settings for the Doomsday event:
50 player North America map
1x speed
Starts immediately
Random country selection
Max. game duration 4 weeks
Advanced starting units (incl. nuclear rockets and bombers) and research are available from start
Completely developed urban provinces and partly developed rural provinces
Players flagged as inactive after 2 real-life days
fixed runtime of 28 real-life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period, new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
We wish you good luck and much fun!
Your Bytro team
Operation Supremacy
Operation: Supremacy invites you to a high-speed contest for control points! Your mission: capture and hold 13 of 25 strategic locations across the world map for 4 days. With no coalitions allowed and the game running at 2x speed, competition will be fierce. Only one player can secure victory and claim the massive 50,000 Gold reward!
[table] [tr] [td][/td] [td]Minimum Rank: Technician Fifth Grade[/td] [/tr] [tr] [td][/td] [td]Country Selection: Free Selection[/td] [/tr] [tr] [td][/td] [td]Team Settings: No Coalitions[/td] [/tr] [tr] [td][/td] [td]Peace period days: None[/td] [/tr] [tr] [td][/td] [td]Number of players: 97[/td] [/tr] [tr] [td][/td] [td]Start of game: Starts right away[/td] [/tr] [tr] [td][/td] [td]Gamespeed: 2x[/td] [/tr] [/table] Outwit your rivals, conquer and then hold your ground to win the grand gold prize in Operation: Supremacy. Ready for the challenge? Hit the “Find Games” button below and claim your victory!
Resources Reforged
We will be making important changes to the resource system in an upcoming update. Two resources - Goods and Rare Materials - will be removed from the game. These resources, previously acquired by conquering provinces, will no longer be part of your war economy.
With fewer resources available, competition over the remaining three - Fuel, Food, and Steel - will become more intense, leading to heightened conflict and more meaningful economic choices. By making resources scarcer and more valuable, we give you a deeper, more rewarding strategic experience.
As this shakes up the very fundamentals of Call of War, we want to give our loyal Frontline Pioneers plenty of time to test this update. This is why we have already made the changes available in newly created beta games. So start up a new beta map, and send us your feedback in our Discord. This is your opportunity to influence how we iterate on the change before it hits the live servers for all players to enjoy!
With the removal of Goods and Rare Materials, we’ve given all maps a shake-up by redistributing the remaining resources. Discover exciting new opportunities to expand your economic might. We’ve introduced two new setups for urban production: a 2-2-2 layout, where one resource is more plentiful than the others, and a balanced 4-1-1 layout, where all resources are equally available!
To maintain overall cost balance, we also had another look at production costs. We used this opportunity to change the resource needs for different unit types. Before, similar units all used the same resources, but now there’s a lot more variety!
For example, now Interceptors mainly need Food, Tactical Bombers rely on Oil, and Strategic Bombers use a mix of everything.This adds a fun twist to your build orders and trading with allies - planning ahead just got a whole lot more rewarding for the discerning strategist!
We’re excited to see how you tackle these changes, and would love to hear your thoughts - make sure to share them with us on our Discord.
Your Call of War Team!
Free For All
Generals!
In this event you will not know friends nor family: In a 100p map with the ‘anonymous round’ feature enabled and no coalitions you will be pitted against 99 other players in a struggle for survival.
The event maps will start immediately after their creation with random country selection enabled and will run at normal speed. Players are flagged as inactive after 2 days. There is also an AI & human player peace period of 1 real-life day. Additional option this time: 6 week time-box. The game will end after 6 weeks, the player with the highest victory points wins and receives a large gold prize.
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.
Your Bytro team
Capital Rush
Attention, Generals!
To kill a beast, you aim for its head. The key to victory lies in crushing the morale of the enemy! Why waste resources to occupy an entire country, when you can demoralize and defeat the opponent by conquering its center of power - the capital?
Join our brand-new Capital Rush event this weekend and fight for world domination with 99 other players! To win this event you will need to seize control over enough enemy capitals before any of your rivals do. Strike now and conquer the world!
Event Details:
Player count: 100 2x speed Starts immediately Free country selection Free for all (No teams) Point of Interest (POI) feature activated 30 POIs to win the map No AI peace period
If you want to participate in this event, simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games.
Your Bytro team
All Countries: All In! - 4x Speed
Attention, generals!
Did you ever want to take the reigns of the smaller nations that participated in World War 2? Now is the time, because according to the motto ‘all countries, all-in’ you can choose any historical nation that existed in 1939 in this Event.
Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole world in this historical battle scenario!
Event Details:
Historical world map with borders of 1939
73 players: Every nation of 1939 playable
No AI countries
Free country selection
Starts immediately
Starting conditions are balanced historically
4x speed
Fixed runtime of 14 real-life days after the game started (if not won earlier)
During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!
Your Bytro team
Release Notes
Continuing on in our efforts to finetune War Bonds, we are making more impactful changes rto Call of War’s latest resource. On all newly created maps, players will now start with 5,000 War Bonds instead of the previous 10,000. This limits the amount of havoc that War Bonds can cause in the very beginning of the game, letting players settle in better when joining a map. Additionally, users with Premium Account will now enjoy a 20% increase to the production rate of their War Bonds. This means that the hourly production rate will go from 1,250 to 1,500, giving Premium users one additional special action per gameday.
We also fixed a bug that caused units stationed in allied territory to automatically attack instead of defending when engaged by enemies. Now, these units will correctly use their defensive combat stats.
Finally, we are in the process of implementing a moderation tool that automatically checks the newspaper for prohibited content. Please refer to our FAQ section on Helpshift if you have any questions about this change.
For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.
Your Call of War Team
Arms Race
Attention, Generals!
The race to victory is about to begin as our “Arms Race” event returns!
Your nation is mobilized, your economy is set up for war, infantry units are deployed to protect the countryside and the finest of your troops are gathered in urban centers across the country!
It is time for you to make the first move and face the enemy!
Player count: 50
2x speed
Starts immediately
Random country selection
Players flagged as inactive after 48 real-life hours
Fixed runtime of 28 real life days after the game started (if not won earlier)
During the sign-up period you can find the event maps at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!
Your Call of War Team
Rush for Europe
Attention, Generals!
Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.
Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map that runs at a breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen before!
Player count: 22
6x speed
Starts immediately
Free country selection
Advanced starting units (incl. armored cars, artilleries, anti-tank, light tanks, infantries, and anti-air) are available from start
fixed runtime of 14 real-life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.
We hope you enjoy the event and wish you the best of luck on the battlefield!
Your Bytro Team
Balancing changes
Most of us have started their journey in Call of War on the European Map, and many great battles have been fought on this all time classic. So what more reason could we need to make some key changes to this timeless battlefield, making sure it can be enjoyed well into the future!
The most striking change you’ll notice is the addition of major Rivers to the map. These create natural chokepoints all over the map, reshuffling the dynamics of troop movements and ideal placement of defensive positions. And even better, the new St Lawrence and Volga Rivers can be sailed by ships, allowing players to penetrate deep into the vast land masses at the edges of the map. The other major change is the addition of Belarus as an NPC nation. This creates more neutral territory in central Europe. This gives the neighboring countries some much needed breathing room during the start of the map. Further we changed the territory of the United Kingdom to be less spread out all over the map. For this reason we turned the territories of Bermuda and Melilla into new NPC nations.
We also made some important changes to the balancing of War Bonds. We received a lot of feedback about healing being overtuned, making it too easy to save units on the retreat from ranged attacks. Therefore we’ve increased the cost of healing these units that benefit the most from this tactic:
Motorized Infantry
Armored Cars
Strategic Bombers
Tactical Bombers
Further we also increased the cost of the Instant Spy Actions “Reveal Local Army” and “Country Information” by 50% to make these actions less efficient. Finally we also reduced the amount of War Bonds available per gameday on the World at War and Free For All maps. This is a first test to see how a slower accumulation rate impacts gameplay. As always, the changes only apply to maps created after the update.
For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.