"CD 2: Trap Master" Lanches on November 12 as Early Access!
Dear Candy Guards,
Candy Disaster 2: Trap Master Will Launch on November 12th 5PM PST as Early Access! If you like Candy Disaster, don't miss the sequel!
Why Early Access
We're truly excited about the prospect of co-creating our game alongside our players. The feedback we can gather from our player community will be priceless in shaping the game we envision!
Don't forget to add the game to your wishlist - See you on November 12!
- 3 fully playable map chapters (forest, desert, snowland) - 100+ deadly traps and skills to craft your deck, unlock new cards while you level up - 10 difficulties to challenge - Upgrades & Inscriptions to beef up your cards - Over 100 cleverly-designed bases to defend - 45 enemies with unique abilities to challenge and destroy - A treasure system to boost your power - Library to view the darkest secrets of the monsters - Procedural generated system for extensive replayability - Events and encounters for an immersive adventure
Thanks everyone! See you on November 12, Klaus
"CD 2: Trap Master: Prologue" Now Live on Steam! 🎉
Dear Trap Masters,
The moment you've all been waiting for is here! "Trap Master: Prologue" is now ready on Steam. Dive into our distinctive deck-building game and set sail on a captivating journey like no other.
Start playing right now and let us know what you think by leaving a review on the Steam page!
Big thanks for all your support! We've crafted a realm where you can meticulously assemble your "Trap + Skill" deck, confront a diverse array of formidable foes, safeguard your bastions, and ultimately challenge towering Bosses!
What's New in the Prologue:
Optimized the tutorial lexicon and added many term explanations.
Old friends join in (Gold-stealing Thief, Heavy Domain) meaning new traps have been added .
Added 3 new difficulty levels (unlocked after completion).
Save inheritance - Custom demon cards from the demo can be used in the prologue.
Added an in-game mini-encyclopedia.
Our gratitude for your enthusiasm and support knows no bounds. We earnestly aspire for "Trap Master" to be a source of unending joy and riveting challenges for you.
Happy playing, Klaus
Sequel "Trap Master" Demo LIVE!
Hey candy defenders,
Klaus here! I'm the designer of Candy Disaster.
We're thrilled to invite you to try the demo of Candy Disaster's sequel Trap Master!
About the Demo
The Trap Master demo will include the first TWO chapters of the game.
Plenty of cards to build your deck with, a variety of bases to defend!
Newly developed features: Inscribe your cards to add special buffs!
Your Feedback Matters
At the end of the demo, there will be a Survey to collect your opinions. Please leave your feedback - it would help us a lot to improve the game experience.
"Candy Disaster" version 3.0.0 update will be available on July 27th
"Candy Disaster" version 3.0.0 update will be available on July 27th
1. Arcade Trap Pack
The Arcade Traps Pack includes 3 traps: Gravity Magnet: (ground trap) Release the force field to attract all enemies within a grid, gather the enemies and slow them down for a period of time. Suicide Attack: (replace trap) If a unit (non-explosive soldier) dies within the range of the Suicide Attack, a self-destruct soldier will be recruited. The self-explosive soldiers will automatically find enemies within a certain range to launch a self-explosive Attack. Penalty Blade: (Wall Trap) When one of your units dies on the field, fire a flying blade that deals damage equal to half the Health of the dead unit. (Our units such as: Cold Swordsman and Sharp Shooter, Self-Destructive Soldiers) The three traps complete and assist each other. The Gravity Magnet will ensure that the enemies will be concentrated around the Suicide Attack battalion to be killed, and the self-explosive soldiers generated by the Suicide Attack battalion will trigger the Penalty Blade to launch flying blade. Of course, their existing traps also have many linkages. For example, flying blade can also be affected by other traps to bring attributes, and the self-destruction of self-destruct soldiers can also trigger an explosion of poison gas.
2. Daily challenge mode
The new Daily Challenge mode has been updated, and the Arcade Trap can be unlocked when player clearing the daily challenge for the first time. In the daily challenge mode, players all over the world will play the game on the map, and upload their final score on the daily ranking list. Daily challenges will also have different strings and buffs, as well as banned traps. With the blessing of the buff, the enemies on the grass may also be unable to be killed by the water just like the enemies on the snow land. Of course, buffs are not all about difficulty increases. Players will also have random enhancements. The buffs and maps of the daily challenge will change daily, guaranteeing new challenges for players every day, and at the same time giving players around the world the opportunity to compete with each other and see who is the real trap master!
35% OFF For Summer Sale - Major update coming next month!
Dear Candy Guards,
💦It's that time of the year again! Grab the game at 35% off - don't miss the deepest discount so far!
🚀We are preparing for a major update next month, which will include a new Daily Challenge mode, which will spice up your games with extra difficulty options - but the bigger the challenge, the better the rewards!
👋🏻Stay tuned, and enjoy crashing candy thieves! Klaus
Candy Disaster Version 2.1.6 Update
Fix the bug game sometime freeze when start Fix some known bug
Looking for Alpha Testers for Candy Disaster's Sequel :)
Dear Candy Guardians,
Remember when we said we've been working on our second game Trap Master (sequel to Candy Disaster)?
The first demo will be ready soon, and we are looking for alpha testers!
We want to deliver a sequel that takes the best of Candy Disaster and adds fresh gameplay for both new and returning players. Your support and feedback will be tremendously helpful!
Selected testers will receive Steam keys via email by 09:00 April 14 (GMT+00:00)
Launch your Steam client and activate the game with the key!
The test will lasts for 3 days: 09:00 April 14 - 09:00 April 17 (GMT+00:00)
Please do not share any in-game content on any public platform
Content of the Demo
In this demo, you will be able to learn the basics of the game in a roguelike map, where you can get familiar with the main mechanics of the game: build a deck, play the cards to lay down traps and launch attacks to win tower-defense combats, and make the most of mysterious encounters on the way.
Your Feedback Means A LOT!
This is the first demo so bugs or other issues are possible. We call for your understanding and patience. We're hoping to gather feedback primarily on gameplay, and many of the in-game art assets are only temporary.
Tell us what you think via the in-game survey, or join our Discord server to get in touch with the team!
Thank you! ACE
Announcing Our New Game TrapMaster - Wishlist Now!
As the sequel to Candy Disaster, it will feature your favorite tower defense designs, but with the addition of roguelike elements to keep you on your toes, and a twist of deckbuilding mechanism for smooth-flowing gameplay.
In TrapMaster, you'll go through a procedurally generated map filled with mysteries and dangers. You start with a few trap cards, and pick up new cards/upgrades/items on your climb to form a deck that will keep you going until you meet the final boss.
During the turn-based battles, play your hand to set up traps or launch attacks on the enemies to guard your tower!
We're also experimenting with a different art direction, using a gray and muddy style to bring out a darker mood and atmosphere (well a space adventure is not all rainbows and unicorns).
We can't wait to show it to you guys! We're planning to finish our first demo soon to launch a playtest! We look forward to hearing your feedback and perfecting the game!
Wishlist Candy Disaster: TrapMaster and stay tuned for more updates and playtest news!
Historical Low - Snatch Candy Disaster at 30% off!
Are you making the most out of the Spring Sales? ːsteamhappyː
Don't miss the chance to get Candy Disaster at the historical low price of 30% off! There's an additional 10% off if you get the [Game + OST] bundle too!
We've added a new upgrade system, redesigned 8 Forest levels, and introduced trading cards in the latest update! Check out more details here.
Get Ready for the New "Pirate's Loot" System!
Candy Defenders:
It’s been a while! We have been adding lots of new content to Candy Disaster – our latest update includes a Pirate’s Loot system that drops random upgrades, 8 redesigned levels, and a collection of trading cards and community items.
During the Steam Sales (March 16th - 23rd), Candy Disaster will be 30% off - Don't miss the all-time low price!
New Pirate’s Loot System Live!
After you finish Level 2-1, the Pirate’s Loot system will be unlocked: For every four waves of enemies you kill, you will get a pirate’s chest, which presents you with 3 random upgrade choices to choose 1 from. If you’ve already cleared Level 2-1, keep your eyes peeled for the chests in your next game!
8 Forest Levels Redesigned!
We have re-designed Levels 1-1 to 1-8 in the Forest chapter – Each of these levels now has new maps, adjusted difficulty, and rearranged trap-unlock rewards. We hope you enjoy the new challenges! The old levels were moved to Level 1-10 to 1-17, expanding the Forest chapter to 17 levels in total.
Trading cards Available Now!
We've also released Steam Trading Cards! Collect cards to craft your “Candy Defender” badge, and unlock hilarious emoticons and space-themed profile backgrounds!
Get the [Game + OST] Bundle for Extra 10% Off!
Jiggle-Wiggle with Jick! - Did you like the music from the first 2 chapters of the game? Or do you just want to support the developer? We’ve prepared a [Game + OST] Bundle with an additional 10% discount! If you already own the game, you will just buy the soundtracks.
We hope you enjoy the new content. If you have any feedback or suggestions, get in touch!