we are glad to announce our new game... which is not really a game :)
See you yaaaah
1M2B
Improving globe physics
Hello everybody,
while you try the game in early access let us tell you about the next update that will affect the globe physics. Since we do not like very much that “elastic” client-side effect, due to poor physics synchronization, we are rewriting both the physics itself and the network code, to make the globe movement much more fluid and giving it a better response to the blows.
We can not yet give you an exact release date for the update, but we’re already working on it, therefore it should be complete soon enough.
Stay updated and have fun!
1Monkey2Brains.
Updates made before release
Hello there fellow players!
Here we are with a quick update, regarding the changes we are making before releasing the game.
We integrated the game with Steam, leaving PlayFab, on which we have relied since we started thinking about the game. Now all data and statistics are managed by the Steam platform.
We also added a nice number of Achievements (currently 32) that will reward the player during his progress, from the advancement in the various arenas, through the calculation of miles covered, destroyed buildings, shots fired, up to the counting of multiplayer games (let's say that there are for all tastes).
We look forward to releasing the title and be able to challenge you in the arenas!
Cannon Arena: Game status and the future.
Hello everyone, in this post, we talk about the current status of the game; the features already available in the current version and the ideas we intend to implement in the future.
The game stores a whole series of stats for each player, like the total number of games played, miles covered, percentage of shots scored, number of buildings knocked down/lost, number of games won.
The game is currently in version 1.0 stable, tested and "complete", two game modes are available: local single player campaign and online multiplayer challenges mode.
The games are organized in all-vs-all mode, at the end of each one the player who has destroyed more 'palaces opponents and suffered less damage will be declared as a winner.
The game requires precision, quick reflexes and the right strategy in setting up a good defense with a decisive attack.
Single player campaign:
Note that only tanks and arenas unlocked by the match creator will be available in multiplayer mode, however it's possible to join any online game available, even if the multiplayer arena is still locked in the local version.
Also, the single player campaign projects the player into a series of challenges in multiple arenas, which will gradually increase in number of opponents and difficulty. Winning the matches will unlock new tanks and arenas.
Multiplayer mode:
Up to 8 players can participate in multiplayer matches in arenas that are large enough. It's possible to decide the match duration and the type of globe with which to fight (currently two, with slightly different weight).
Cannon Arena only rewards the winner, in case of a draw the victory will not be awarded.
Future developments:
We would like to implement the possibility of creating teams for multiplayer challenges, where you can invite friends, or create teams with people online, for team Vs team battles.
We're also open to new ideas and criticisms that give the game the opportunity to evolve and improve, creating a cohesive community. If you think you have the right idea (such as new game modes), do not hesitate to contact us, it's also worth more a constructive critique than 1000 compliments.
When we will reach a fair number of users, we'll create new maps, globes and tanks.
What else to say, we are working on it, we propose an original game, now it's up to you to make it grow and improve it.