Genre: Real Time Strategy (RTS), Strategy, Adventure, Indie
Cannon Brawl
New Build - Beta (0.9.925) - Tune up
Just a quick update to fix some bugs and incorporate a lot of new tuning. The rest of the tuning feedback will come in another update.
Improvements:
Added an (*) to the lobby overlay and chat tab that indicates when new chat has arrived but hasn’t yet been read.
Profanity filter is a bit less aggressive. Also added an option in the settings menu to disable it.
Tuning:
Bank bribe amounts changed to 20/25/30
Bank bribe range per level reduced
Bomb bots no longer do reduced damage vs. Fortified Mines
Bomb bots now cost 60 instead of 55 and cooldown set back to 17/18/19
Increased level 2 Cannon Tower cost to 60 from 55
Increased mountain maker cooldown to 19/21/23 from 18/19/20
Decreased Prince heal rate to 6hp/10s from 7hp/10s
Increased King shield ring cooldown to 35s from 30s
Increased Taskmaster cooldown to 50s
Fixes:
Attempt fix the crash where no error dialog appears - let me know if you have any crashes where it says "Cannon Brawl has stopped working" this after updating!
Fixed some crashes in nightmare mode
Fixed some crashes in lobby chat and scrolling through users
Fixed crash if you played for a long time and made too many mountains
Fixed issue where chat window couldn’t be closed if opened after opponent left the game
Fixed issue where the initial building spot count was different for red and blue on the Forest map
New Build - Beta - 0.9.921
Welcome to the next update in our beta phase. Thanks everyone for all the feedback, we’ve got a new batch of fixes and tweaks, as well as a first step toward a global multiplayer lobby. We also did some tweaking to the banks, with the objective of making them more useful during the mid game, and encouraging bribing attack buildings mid-game. They may end up being way too powerful, or way too weak. Be sure to weigh in with a comment and we’ll be hotpatching in new balance changes there.
Features:
First pass on the activity lobby. Press J to join it from the main menu, from here you can see who is online, chat to them, and start the quickmatch search. While the quickmatch search is running you can hide the lobby and do other stuff like play the campaign until a match is found! This is still using placeholder art a lot about it could be changed in future updates. There are probably some lingering bugs with this feature, so let me know if you find any.
Tuning:
Level 1 drill costs 65 instead of 60
Flamethrower no longers destroys extra ground when it dies
Shields block mountain maker shots
Level 1 sheilds now cost 50 from of 45
Reduced demolisher cooldown to 16/17/18 from 17/18/19
Reduced demolisher level 1 cost to 55 from 60
Banks now generate gold even when on cooldown
Increased bank buyout progress to 20/30/40 per shot from 10/15/20
Banks now have a range that is upgradeable per level
Reduced hitbox sizes for lightning rod and accelerator and changed their life to 7 to help reduce ‘clock-blocking’
Fixes:
Attempt fix drill bug where drills could stay on the screen sometimes with a high latency connection
Fixed bug where you could build inside a diamond mine on Southern Coast without having dug it out first
Fixed some rare crashes
Fix a bug where the HQ could be damaged on the final boss without killing the hands first
Fixed some network bugs
Cannon Brawl blast into Beta - New Build 0.9.9!
We’re excited to announce with this update, Cannon Brawl is now in Beta! Beta marks one of the last remaining steps until final release. The game has come a long way since our launch last year and we’ve added a ton: nightmare mode, puzzle levels, new buildings and pilots, and new multiplayer maps.
Thanks everyone for all the feedback. Cannon Brawl is the best game we’ve ever worked on, and it wouldn’t have been possible with your help!
And now for the notes for this particular build:
Features/Improvements:
Added the Knight pilot. Every 45s the knight can heal a building for 5 life and increase it’s maximum life by 5. His buildings will be hard to beat if you stack them with floating platforms and repair centers! He’s waiting in the armory to be unlocked.
Added the Lightning Rod building. This is a territory balloon replacement that bestows flames, shots, and lasers a damage bonus if they pass through the lighting rod’s area of effect. The bonus also stacks, so you can set up a path of lightning rods for lots of extra damage. These combo with the missile towers for devastating effect. We’ll likely need a lot of tuning feedback on this one! The Lightning rod is also in the armory.
Added Monthly Ranking leaderboard. This leaderboard tracks players ranking activity for the current month. This uses a monthly elo, which separate from your all time ranking. Each month this will reset and the monthly leaderboard will be cleared so you can start anew at staking your claim as the top brawler.
Lots of visual tweaks
Added a few new sound effects
A new quest is now generated immediately after a current quest is completed
Added a new quest: Flank the Shields - Destroy shield towers while their shields are active
Added a new quest: Three by Three - Win a multiplayer game or Battle vs. AI (insane) with at least three fully upgraded towers remaining. (Thanks to QQTastic for this one).
Fixes:
Changed the way sounds settings are saved. This will cause everyone’s volume levels to reset once when they get the new build, but they should save normally afterwards.
Finally, because we've added so much to the game since launch, we're pricing the game at $14.99 for the 1pk and $19.99 for the 2pk. But, we're running a 40% off week long sale at the same time in case you want to get in close to the original price.
We're ready to officially announce Mac support for Cannon Brawl!
Cannon Brawl is a unique take on artillery games with a real-time twist. Drop war machines from airships along destructible terrain and defend territory. Claim floating islands, advance armies, and punish opponents while taking skill shots in a fun 2D world. Cannon Brawl is approachable, with twenty ramping campaign levels, while multiplayer modes let players test their skill and battle for glory.
Cannon Brawl is the next evolution of the artillery genre and now you can play it on Mac as well as Windows!
Give Cannon Brawl a shot and post your feedback on the forums!
New Build (0.9.87) - Super Title Menu Edition Turbo Ex
Quick update today, but a major change to the beginning of the game:
Features/Improvements:
Big overhaul on the mainmenu, awesome all new art and animated intro sequence to the title screen. This give some added atmosphere before you even get into the game.
New terrain art half of the puzzle levels
Fixes:
Gamepads should now work on mac (attempt #2)
Fixed bug where you could build in the ground on the forest map
New Build - Alpha 0.9.86 - Battening Down the Hatches
This build update is focused on fixing bugs and improving performance.
It is a significant update because of two reasons:
1) I changed a good chunk of network code to help fix the shield vs grenade launcher bug and fix some rare and outlying de-sync issues. In my testing worked well...but it's a large code change so it's possible (though hopefully unlikely) there are new bugs. Let me know if anything gets fishy during networked games.
2) Lots of mac bugs are fixed (thanks all for reporting them) including the hang on mission complete and the gamepads should now work. If you tried it on mac, give it another go!
Anyway, here's the full notes:
Features/Improvements
You can now scroll individually through the leaderboard and press A or Spacebar to open up to that users steam profile page.
Various performance improvements
Fixes:
Fixed bug on mac where game could hang after campaign missions
Fixed bug on mac where game could hang after first quest screen
Upgraded to MonoGame version 3.2 for the mac build, which fixes other various issues.
Gamepads should now work on mac
Reworked shot network multiplayer code to help fix divengent behavior when shots impact shields right as it goes up. This ended up changing a lot of code, there could be more issues still, let me know if you find any.
Fix bug where players online was always 0, even if more people were online. This is actually due to a steam sdk call failing (it’s very rare there are ever 0 people online). Valve fixed their issue so it should now work again.
Fixed possible crash on warship level
Fixed bug where options buttons were showing on top of leaderboard UI
Fixed bug where gamepad would control the game when the steam overlay was up
In our next update we'll be back to adding new stuff!
New Build - 0.9.85 - Puzzle Levels
Features/Improvements
Added 10 optional puzzle levels into the campaign. Removed the ‘challenge levels’ menu option, since they are now integrated on the campaign map to help improve pacing. Instead of 20 intense battles in a row you’ll get some puzzle levels sprinkled in between (you’ll notice the puzzle levels as new purple dots on the map). Beat them to unlock XP to spend in the armory. Let us know what you think!
New UI pass on player status and ready states during army selection
Tuning:
Increased driller cooldown to 75 seconds
Decreased driller blast radius
Decreased grenade launcher range
Increased grenade launcher cooldown to 16 from 14
Increased building platform health to 7 from 5
Decreased frost dmg down by one per level
Lowered frost tower range slightly
Decrease king shield regen time to 30s from 35
Increased cooldown bonus reach range on accelerator
Reduce’s uncle damage back to 7, lower cooldown to 35s
Fixes:
Fixed shift not working on mac
Error messages on crashes will now show up on mac
Fixed a crash in nightmare mode
Thanks for all the tuning feedback and bug reports!
New Build - 0.9.8 - Driller, Banker, and Fortified Mine
Features/Improvements
Added a new pilot, the Driller, who can destroy a chunk of ground around their airship every 60s as an active ability. Use this pilot to drop enemy buildings that are sitting on precarious edges, or use them to make edges more precarious! This pilot is unlocked in the campaign, if you’ve already beat the campaign you’ll automatically have access.
Added a new pilot, the Banker, who gains 1g per 5 seconds per economy building out on the map. Stack them with gold mines and banks for maximum gold output. The Banker can be unlocked from the Armory.
Added a new building, the Fortified Mine, it costs more than a regular mine, but has additional health and heals buildings around it over time. The fortified mine can be unlocked from the armory. This one could be tough to balance, so let me know what you guys think after you’ve tried it in battle.
AI will now try to use Prince, King, Task Master, and Minionette powers actively
Improved AI target selection (it now prefers not to attack targets that require lots of digging to get to)
Improved AI higher level decision making regarding building vs upgrading
Tuning:
Pilot active abilities can not be used within a small radius of the enemy HQ.
Adjusted gold mines on The Lava Desert multiplayer map such you can no longer zone out the enemy diamonds by building on the exact center build spot.
Reduced building platform health to 5 from 10
Increased range on all levels of the mountain maker
Increased Uncle’s damage to 10, and his ability recharges in all territory, increased cooldown from 35 to 40
Increased Prince’s heal rate from 5hp/10s to 7hp/10s
Reduced cannon costs to 45/55/90 from 45/60/95
Minion now does 50% more terrain damage (up from 35%) and takes 75% less fall damage (up from 50%)
Fixes:
Fixed bug where if you upgraded a laser while firing it would not do the correct amount of shield pulses
Fixed bug where shot whistle continued while shots went off screen
Fixed bug where quest UI would stay on the screen if it was visible while accepting a friend invite
Fixed bug where in rare cases a building built on top of a just destroyed building platform could also be destroyed
Fixed issue where AI would stall out trying to dig to a diamond mine with a cannon that couldn’t reach it
New Build - 0.9.75 - Smuggler
Time to try out a new pilot and some new tuning on the demolisher. As always lots of fixing and tuning, thanks everyone for the feedback. More updates to come soon!
New Features:
New Pilot, the Smuggler. Ever wish you could have just one more building? Now you can! The smuggler can bring one extra building type into battle and starts out with 50 extra gold. Head over to the armory to unlock him, try him out, then let us know what you think balance-wise.
More UI polish, this time the character select screen the level map ui get a nice facelift.
In game sound effects now have stereo placement
Final boss gets a new art pass and is looking really awesome
Fixes:
Building on a damaged floating platform gives the new building a health bonus scaled by the the about of health left on the floating platform (instead of the floating platform’s maximum health).
AI will no longer target walking demolishers with their warheads
Quest display is hidden after returning to the main menu
Mountain maker terrain blobs better match the biome they are a part of
Fixed bug where one side occasionally started slightly early in networked multiplayer
Fixed a bug where the grenades would occasionally move strangely after bouncing
Warheads no longer keep the health bonus from floating platforms after being launched
Tuning:
Increased quest rewards on harder quests to 150xp.
You now must be playing ranked or unranked quickmatch to complete most multiplayer quests
Demolisher now do half damage to mines
Tuned nightmare speed medal times
Increased grenade damage AOE to 85 from 45
Increased floating platform cost to 30 from 25
Development Livestream #11
Check out our development livestream: http://www.twitch.tv/cannonbrawlgame
At 11am PST (which is to say, right now) I'll be writing some code for Cannon Brawl. Please come hang out for a glimpse into the day to day of game programming, or to ask questions about the game.