Moreover, to bring more diversity to the game we decided to give free accounts access to two more ships: Seeker and Ram.
Also:
- Server-side errors associated with exiting an ongoing game and entering new one are fixed.
- Some of the causes for the FPS leak are eliminated.
Known bugs we're working on right now:
- "ghost" ships time to time stay on map after a ship was shot down
In order to speed up the auto-update start please re-login to Steam client.
Build 1896: patchlog
Here are the most important changes:
FPS leak is mostly fixed.
Mouse pointer does not lock anymore when the client window is out of focus.
The culprit in the case of the FPS falling and the issue of connection stability have been located, but these issues require some more time to fix. Please understand and wait for a while.
Quickfix ver. 1893 changes — How we patch things up and WHY we do it
Dear first players and supporters of Cannons Lasers Rockets!
We went to Early Access — and it was not about money, it was not about selling copies. It was about reaching out, getting as much reactions about our game in as little time as possible. We create a game for gamers — and we do care what those gamers think of us. What's hot, what's not, what needs changing. Going to Early Access is about learning all these things from you.
Now some may ask — why not do a closed testing phase instead? Well, we did have a closed testing. It's just not enough. CLR was too much for closed testing, felt too confined in it. We want as much feedback as possible and we want it NOW. So we go wider.
And we believe in crowdfunding as well as crowdsourcing. We believe in community of players supporting the game they like, the game they want to see grow bigger and better, with their buck. And judging by the buck — there are kind and generous people out there, people who believe in our idea and want to see CLR blossom. This is great. This is the best kind of knowing — knowing that what you do brings fun to those who play it.
We think of Elite accounts as of a way to show your support, not as a means of leeching money. This actually works — you support, you play, you write us about the game. And we know we did not get everything right the first time out of the gate. We made a bunch of mistakes — but you tell us how we can make the game better. You did not just give up on us as soon as you saw what's wrong — instead you went and told us about it. This means you want the game to be better — you're interested in the theme, you "got" the gameplay. This means we have something to strive for.
We actually listen to your advice and complaints — and we react fast.
That's what has already been fixed:
now the mission properly ends in case all the combatants from one side leave it
Doomseeker now has Repair Drones and Shield Restorer technologies available
you will no longer lose control of the ship when you Alt-Tab back and forth
teleport gates now have labels telling you which way they lead
size of the teleporter tooltip is increased
In order to speed up the auto-update start please re-login to Steam client.