CanopySim: Skydive Landing Simulation cover
CanopySim: Skydive Landing Simulation screenshot
Genre: Simulator, Sport, Adventure

CanopySim: Skydive Landing Simulation

Jet Packs!

Added Jet Packs! You now have the ability to fly around using Jet Packs. This feature allows you to go into Jet Pack mode after landing or during free fall. You can take off with Jet Packs after landing and practice landings and accuracy without restarting the level.
For instruction video on how to use Jet Packs and other tutorials please visit our website: SkydiveSim.com/videos

Multiplayer vibration for Hi Fives and Ride Along feature!

Added controller vibration for virtual "Hi Fives" in Multiplayer!
Added Ride Along. With Ride Along anyone can enjoy the SkydiveSim experience without a learning curve. Think of it as a Virtual Tandem Skydive!
Tutorial graphics update to improve intuitive controls

Added coins to catch under canopy!

Added coins to pick up under the canopy. (Can be disabled in the options menu)
AAD is now on by default and can be turned off under the options menu

Added option for Metric units and more!

Added Metric units to preferences (set in the options menu)
Added ability to put Altimeter on top of the wrist instead of the bottom (set in the options menu)
Added malfunction animation if the user pulls hackie while in sit fly (Beta)
New Options menu graphics and UI
Added more sounds for realism

Predictive Landing Assist & more!

***Added landing assist. You can now activate landing assist to get real-time information on where you will land under the canopy based on current heading and inputs. (in beta)
***Added ability to turn on/off landing assist.
***Added more feedback for hand position in the tutorial while guiding the canopy through the rings
***Visual enhancements and optimizations
***Cutaway and Reserve functionality for non-VR (Steam only)

Swooping functionality Added!

* Swooping feature is now in beta! Gain points as you swoop across the ground or while flying in close proximity to mountains and other objects. (You can only use toggles at this time)
Optimization for Quest 3 and new UI controller map to reflect the new Quest 3 Headset.
* Better overall performance and smooth playability in all scenes.
* You can now change the Quality settings even in Quest standalone for clearer images. (Too high of settings may impact frame rates in some scenes)
* Bug fixes and other enhancements.

Canopy Physics enhancments

* We are excited to announce the introduction of cutaway and reserve in this 2.0 version of SkydiveSim! In future updates, we will be adding canopy malfunctions which has been a very popular request.
* You can now turn off the front hackie and use the advanced hackie which is set up where the hackie is in real life.
* Fine-tuned Expert and Advanced canopies
* Longer and more natural canopy opening animation
* BASE jump canopies now open faster
* Enhancements to the menus UI

This update enhances canopy physics and controls.

Cutaway and Reserve handles are now active!

We have revamped the physics engine from the ground up and updated it to the main store on 11/25/23. This is the most realistic physics for skydiving and we encourage everyone to try this new physics engine.
Soar to new heights and embrace the serene beauty of controlled descents with SkydiveSim's latest update! Our premier skydiving simulator has undergone a groundbreaking transformation, focusing on the realism and artistry of canopy flight. Glide gracefully through the virtual skies, mastering the intricacies of parachute control with our meticulously redesigned physics engine.

* Added ability to track
* We are excited to announce the introduction of cutaway and reserve in this 2.0 version of SkydiveSim! In future updates, we will be adding canopy malfunctions which has been a very popular request.
* You can now turn off the front hackie and use the advanced hackie which is set up where the hackie is in real life.
* Fine-tuned Expert and Advanced canopies
* Longer and more natural canopy opening animation
* BASE jump canopies now open faster
* Enhancements to the menus UI

Performance and Visual enhancements

Added ability to track. Tracking is used to separate skydivers before they open their canopy to avoid mid-air collision. This new feature in SkydiveSim can help instructors even further with their students by practicing and visualizing all aspects of a jump before trying it in real life.
Tracking is also an amazingly fun type of skydive as you get to fly across the Dropzone.

Added ability to pitch and bank to the left and right during free fall. This new feature adds even more realism as the player can now shift to the left and right quickly by using same style body and hand positioning as they would in real life. This feature also comes in handy when you are using the new tracking feature and need to make quick adjustments to your heading.

Audio mixer can now be accessed from the pause menu. Also added volume control for Voice to the mixer for multiplayer sessions.
As SkydiveSim gets more popular, more and more users are trying the multiplayer feature. Having the Audio mixer readily available in the pause menu, players can now easily adjust audio levels of Music, SFX, and Multiplayer Voice so they can hear each other with ease.

Leaderboards now show more users for more engagement. Competitive scores are now even more engaging in SkydiveSim.

Enhancements to Physics and UI

Added ability to track. Tracking is used to separate skydivers before they open their canopy to avoid mid-air collision. This new feature in SkydiveSim can help instructors even further with their students by practicing and visualizing all aspects of a jump before trying it in real life.
Tracking is also an amazingly fun type of skydive as you get to fly across the Dropzone.

Added ability to pitch and bank to the left and right during free fall. This new feature adds even more realism as the player can now shift to the left and right quickly by using same style body and hand positioning as they would in real life. This feature also comes in handy when you are using the new tracking feature and need to make quick adjustments to your heading.

Audio mixer can now be accessed from the pause menu. Also added volume control for Voice to the mixer for multiplayer sessions.
As SkydiveSim gets more popular, more and more users are trying the multiplayer feature. Having the Audio mixer readily available in the pause menu, players can now easily adjust audio levels of Music, SFX, and Multiplayer Voice so they can hear each other with ease.

Leaderboards now show more users for more engagement. Competitive scores are now even more engaging in SkydiveSim.

Moved in-game VR menus so they don't move with the head. This feature makes it easier to see the in-game Wind speed and direction so the player can be less distracted