Cantata cover
Cantata screenshot
Genre: Simulator, Strategy, Indie

Cantata

🌷 75% OFF SPRING SALE 🌷



Choose a Commanding Officer from one of three factions. Explore, expand, and endure across campaigns set on a mysterious planet steeped in mystical sci-fi lore! Fight tactical, turn-based battles across large maps. Mod the game and make it your own!

https://store.steampowered.com/app/690370/Cantata/

You can stay a part of the action and future announcements below.

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❄️ 20% OFF Winter sale ❄️


Choose a Commanding Officer from one of three factions. Explore, expand, and endure across campaigns set on a mysterious planet steeped in mystical sci-fi lore! Fight tactical, turn-based battles across large maps. Mod the game and make it your own!

https://store.steampowered.com/app/690370/Cantata/

You can stay a part of the action and future announcements below.

πŸ€– Follow Cantata on Twitter
πŸ€– Join the community on Discord
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πŸ€– Buy here: Add to Library

STEAM AWARDS - OUTSTANDING ART STYLE

Welcome to Cantata,

Choose a Commanding Officer from one of three factions. Explore, expand, and endure across campaigns set on a mysterious planet steeped in mystical sci-fi lore! Fight tactical, turn-based battles across large maps. Mod the game and make it your own!

Kyle Kukshtel, lead developer of the game shares some words on the game:

"Really early on I knew I wanted Cantata to look different so it could stand out from the traditional brown/green palette of most strategy games. At the time I was also really into isometric pixel art (this is long before Into the Breach really popularized the style for the current gen of gamers), so I started to look at older games like Age of Wonders 1 and Alpha Centauri that started down this path and really got swept up into doing 3D. I felt like there was still a lot to pull out of the style and loved that it really could stand the test of time if done well.

On the character art front, honestly it was just a matter of trying to find an artist’s whose work had a really distinctive look and feel so we could stand out and make characters that were the stars of the show. We definitely found that in Artyom Trakhanov, and with his background in comic work he was really able to pose these otherwise static characters in dynamic positions and angles that make for really evocative portraits that you can pour over the details of and keep finding new things."


We hope you enjoy looking at the game as much as you enjoy playing it and hope to get your vote!



β€œThe subtle world-building achieved by conversations that are somehow both terse and characterful creates a singular concoction that I confess I am utterly enamoured with.” – PC Gamer

β€œCantata is bringing strategy to the stars, layering gorgeous, suitably otherworldly art over crunchy, immensely satisfying tactical gameplay.” – WePC 4/5
https://store.steampowered.com/app/690370/Cantata/

You can stay a part of the action and future announcements below.

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πŸ€– Buy here: Add to Library



πŸ‚ 20% OFF Autumn sale πŸ‚

We are offering you 20% OFF Cantata to make your journey into a pragmatic and spiritual war for survival.


About Cantata



Choose a Commanding Officer from one of three factions. Explore, expand, and endure across campaigns set on a mysterious planet steeped in mystical sci-fi lore! Fight tactical, turn-based battles across large maps. Mod the game and make it your own!

https://store.steampowered.com/app/690370/Cantata/

You can stay a part of the action and future announcements below.

πŸ€– Follow Cantata on Twitter
πŸ€– Join the community on Discord
πŸ€– Subcribe to our newsletter
πŸ€– Buy here: Add to Library

Hotfix 1.02 | Patchnotes




Commanders,

Thank you for your continuous support and feedback. We're listening! We're excited to roll out Hotfix 1.02. This update addresses several bugs and gameplay issues to improve your experience on the planet Shoal. We've also made some balance adjustments. If you continue to encounter issues, please reach out on our Steam forums or Discord. Here's what's new:



Bug Fixes



  • Fixed an issue with flashing tooltips when hovering over UI elements.
  • Fixed an issue where the AI wasn't properly accounting for some tile visibility costs when attacking (you can now hide in shrubs!).
  • Potentially fixed a rare UI lockup bug related to moving units. If you still experience issues, please let us know on Steam or Discord and send us your player.log file.
  • Fixed an issue where the mining rate was improperly displayed on units that don't have a mining rate.
  • Fixed an issue with the 10 Crowns heal pattern not allowing the targeting of units.
  • Fixed an issue where the enemy fog indicator wasn't properly displaying after a move that would hide an enemy in the fog.
  • Fixed an issue around unit self-destruct not clearing the selected unit's UI and potentially bugging the unit.


Balance



  • Removed default storage (Scimitars) from Melee Anusiya.
  • Introduced a self-destruct project for The Eye.


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Hotfix 1.01 | Patchnotes



Commanders,

From the heart of our development journey in Early Access to our official launch two days ago, your continued support and feedback have been instrumental in shaping Cantata. As we enter this new chapter, we remain committed to enhancing your experience. This hotfix addresses several concerns you've highlighted since launch, ensuring Cantata continues to evolve and improve. We're grateful for your patience, dedication, and insights. Below, you'll find a detailed list of the latest updates. Thank you for being an integral part of our journey.



Bug Fixes



  • Fixed an issue where loading ammo or resources directly from one unit into the Bombard, Encampment, or Gunship would crash the game.
    Note: Undertaking this action previously could corrupt your game saves (including any subsequent autosaves). While this patch prevents the bug from occurring in the future, it won't rectify those already corrupted saves. If you have a save you absolutely don't want to lose or roll back to a previous save, please @ericd or @its.emma on the Cantata Discord with your save file, and we'll do our best to assist.
  • Fixed an issue where deselecting a unit and moving the mouse after ordering it to move resulted in undefined behaviour.
  • Fixed an issue where graphical glitches would appear around certain units when hovered for outlines.
  • Fixed an issue where units would experience isometric sorting problems when moving behind another unit.
  • Fixed an issue where loaded scrap and remains would disappear when attempting to load into region storage.
  • Fixed an issue where interacting with default unit storage would crash the game.
  • Fixed an issue where tall tooltips would clip the screen's top edge when hovered.
  • Fixed an issue where the Engineering heal pattern was misaligned, making it difficult to target the desired interactable effectively.
  • Fixed an issue where the healing amount wasn't accurately displayed in tooltips.
  • Fixed an issue where health bars would extend beyond the tooltips.
  • Fixed an issue where, under certain window settings, the initial portrait of a dialog speaker would misalign from the screen's bottom.


Features



  • Unified tooltips for units/buildings to maintain consistent styling for unit/building information.
  • Introduced a feature to view unit storage contents via tooltips.
  • Enhanced attack preview in tooltips to display a skull icon when an attack would be fatal (replacing the previous -x display).
  • Introduced tooltips for requirement details.
  • Added tooltips for region storage while viewing unit UI.
  • Ghost units no longer need whispers for attacks.
  • Implemented the ability to load/unload in the Grand Bombard, Encampment, Builder Drone, and Gunship.


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Cantata Top Tips: Start Your Adventure



To Our New Commanders,

To prepare your journey to the front line, we have prepared a basic guide with some top tips to familiarize yourself with the world of Cantata so that you'll have an edge when leading the charge on the planet of Shoal.

This serves as a top-level intro to the human faction and a very brief look at the surface level of Cantata but there’s so much for you to dive in and discover for yourselves. If you have any tips of your own to share or have other questions, please join our Discord community or leave a comment on this post.

Best of luck on the battlefield!

-Captain Kat


Top Tips for Cantata



#1 - Moving the Camera



To fly around the map like an imperial gunship, you can use the WASD keys or left click and drag to move around the screen. On top of that you have the scroll wheel to zoom in and out.

#2 - Levelling Up



In the Cantata campaign, as you play through each chapter you will gain player levels through exploring, attacking units, and building out your regions. As you level up you gain more Action Points (AP), which allow you to do more with each turn!

#3 - Population Limits


Population Limit is the sum total of all your units’ population cost. This sum dictates how many units you can have at once and can be increased by taking over a region. You can find a specific unit's pop cost by hovering over the unit and seeing the number associated with it.

#4 - Controls


Speaking of turns, get used to the keyboard hot keys you can use, such as [Space] to end turn, which will help you become a Cantata pro in no time. Some of our most-used ones include [Tab] to cycle through units with untaken actions and [R] which will toggle region badges to help give you more detail when managing your regions and less relevant info when you’re focused on attacking.

#5 - Tooltips


If you have any doubts while playing the game, make the most of embedded tooltips to learn more about the systems in the game. In the settings you can choose how you want the tooltips to work with options to have them lock with a timer or [Middle Mouse Click].

#6 - Regions


You’ll notice the map is broken up into Regions and these regions are allocated according to who controls the territory. Green borders mean it belongs to you, the player. The white bordered regions represent neutral territory, and later on, you’ll encounter red bordered regions belonging to the enemy. Region ownership is based on pressure exerted by buildings, and units, see tip 12 for a bit more information on how that works!

#7 - Region Storage


By clicking the Region we can see our total storage and supply income to expect next turn. Buildings you construct will produce and consume resources. These resources are shared across regions you control.

#8 - Infrastructure


Regions are also restricted by having an infrastructure limit, so in order to expand your power and army, you must also expand your territory. Click anywhere in a region to see the UI panel which shows how many free building slots we can use. When a building has already been built in a region, a tick will be present to represent this. At the start of early Chapter 1 for example, the Headquarters will be taking up one of your slots.

#9 - Building UI


When you click any building, you are shown the health, available actions, and supply income available to that building. The health is shown as a green bar and once the health of a building reaches zero it is destroyed. Each building has its own unique set of actions which are shown in the centre panel - from the HQ for example, you can build new Conscript units or, if you have the available resources, generate an additional Action Point.

#10 - Unit UI


Lastly, let’s look at how units work! When you hover over or select a unit, the blue area indicates the movement range and the red area indicates the attack range. Similar to buildings, clicking on a unit will show the health, available actions, and the individual unit's storage capacity. Just like buildings, a unit's health is shown as a green bar and once the health of a unit reaches zero it is destroyed. Every unit has different ranges and abilities leading to different niches on the battlefield.

#11 - Ammo & Attacking


In order to attack, units need ammo. Ammo is a resource that is made by your supply network and can be picked up by a unit when in your region. Outside of regions controlled by yourself, units can transfer ammo between each other. Different units may use and need different ammo. You can check this information by looking at the individual Unit UI panel.

#12 - Conscripts


Conscripts are a cheap starter infantry unit for the humans and are also useful in taking over territory. For the humans, this is done by placing down a Royal Banner. However, as you notice, we need Alloys to do this. To gain access to our supply network outside of our own regions, we must place a storage shed first. After placing this we have access to our supply network as you can see to the right of our Unit Panel. This now allows us to build the Royal Banner and exert pressure on the region. If a region's pressure enters the positives, you will eventually gain control of that region.




Get involved with Cantata and keep up to date here:

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πŸ€– Subscribe to our newsletter
πŸ€– Buy here: Add to wishlist

Launch Patchnotes | Patch 1.0


Commanders,

Launch day has finally arrived! Cantata has been a collective journey and we want to give a huge thanks to the EA players for their patience and feedback as we turn this dream into a reality. This drop brings three new chapters of gameplay, a fresh tutorial, updated UI, bug fixes and much much more.

A few words from Lead Developer Kyle Kukshtell...


"With our official 1.0 release, Cantata has truly moved into the best version of itself. With the extensive feedback from all the EA players, we've done a lot to really "listen" to what the game is and try, at every step, to get out of the way and help the game blossom into itself.

With this release we think we've gotten there. The Campaign is now fully in focus, offering nine compelling maps across the strange planet Shoal that sees you alternating points of view from Commanding Officers from three very different factions. We estimate it's about a 30 hour game when played at a normal pace, and as such are excited to hear everyone's tales about what they see and feel as they explore the world we've created for you all. Explore the map, find Shoal's secrets, and see what it is that 10 Crowns feels here...

This patch sees *massive* performance gains in the game and most all lag has gone by the way side. It required a substantial overhaul of core parts of the game, but the game is so much better for it and plays more smoothly than ever before. We're also excited to talk soon about what the post-1.0 life on Cantata looks like, but for now, take a nice long sip of your favourite beverage, and jump into Cantata 1.0 to see what all we've got waiting for you!"


If you have any feedback, feel free to reach out on our Discord server!

See you in the field!

Afterschool Studios & Modern Wolf



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1.0 Patch Notes


Major Features



  • Adds in final Campaign Chapters 7, 8, and 9
  • Adds in a new comprehensive tutorial for the game
  • Adds in new UI look for The 111th Reign of Harmony and Prosper
  • Adds in a new UI look for The Unified Spirit
  • Adds in a new UI look for The People of Sun and Shadow
  • Adds in a a "Neutral" UI look
  • Adds in much cleaner tooltips for units and buildings
  • Adds in more nested tooltip items for various tooltips
  • Adds in final sounds and music for all campaign chapters and units
  • Audio is now spatializes for most on-map entities in game
  • Massive performance increases around all elements of the game
  • Massive performance improvements around AI processing times + game no longer lags during AI turns
  • Makes AI smarter and more proactive
  • Large performance improves when multi-select moving units
  • Adds in loading screens that contain hints and lore about the game
  • Adds in nice transitions to starts of matches
  • Adds tooltips for Region UI elements
  • Adds in "Neutral" player that can be used as a special team for purposes of resource gathering (Scrap + Remains)
  • Projects can use health costs for execution
  • Projects can build to region inventory
  • Adds in images for all remaining unit projects
  • Adds in images for all perks
  • Adds in images for all radiant and granted passives
  • Adds in sounds for later chapter events
  • Adds indication in tooltip if pop is preventing unit build
  • Adds note in notification if damage was from surge
  • Gets rid of weight as a consideration for map tile occupation - weight now only matters for loading
  • Region nameplates simplified to show only the information you care about
  • Heavily improves time to load save menu
  • Juices up attacking with sound and visual cues (for some real 1.0 UMPH)
  • Improves game start-up time
  • Adds in indication in tooltip if a unit would be killed with an attack action

Bugfixes



  • Fix issue where you could load enemies into your storage
  • Fix issue where dead units would cause audio fetch issues
  • Fix issue where non-visible AI units wouldn't path to their target locations
  • Fix issue where multi-selected units couldn't move into tiles occupied by units of the same multi-select
  • Fix issue where outposts built in owned regions wouldn't radiate supply into tiles of non-owned regions
  • Fix tile outline for double height units
  • Immobile mining units are blocked from being built on non-resource tiles
  • Fix issue where projects could execute out of range
  • Fix issue where units in persistent visible tiles only were "warping" between destinations
  • Fix issue with projects not implicitly checking their execution range
  • Fixes bug where you could build units in tiles you didn't have vision of
  • Fixes issue where we were hearing duplicate button sounds when selecting a menu option that had a file browser in it
  • Fix issue where region UI close sounds were playing on dialog advance
  • Fixes issue where you heard region capture sounds at the start of loading new maps
  • Fix issue where all players would see resource depleted notifications even if they weren't on the depleted resource
  • Fix dialog text showing tag annotations
  • Fix issue with tooltips clipping when trying to be repositioned on the screen
  • Fix tooltip text for passives
  • Fix lots of UI overlap and overrun errors when encountering large numbers
  • Fix issue where units that killed themselves would error in tooltips
  • Fix issues around counter attacking and opportunity attacked units erroring the game
  • Adds in a default elimination victory for scenarios
  • Fix issue where storage UI wasn't updating
  • Fix issue where region nameplates weren't centred on regions
  • Fix issues with player de-sync in multiplayer
  • Fix issues where game would sometime leave lingering preview lines on the map
  • Fix issues where some instances of previewed infrastructure placement would error the game
  • Fix issue where outline colours weren't updated for units if their team was changed
  • Fix issue where spawn triggers weren't properly accounting for spawned tiles
  • Fix issue where you could see threat lines for non-visible units

Scenario Editor



  • Adds ability to move selected units in editor
  • Adds in ability to animate units to locations as a Trigger Action
  • Adds in ability to hook into match failure with a custom trigger
  • Triggers updated to no longer need "Target Player" β€” everything can be set in the scope of the conditions of a Trigger itself
  • Objectives migrated to now have "Target Player" but this only matters for the purposes of what players see the Objective in their UI
  • Maps can be set to have a target VP condition, a turn limit, both, or neither.
  • Triggers have new timing options to better reflect the lack of player attachment
  • Any trigger assigned to GameStart will play properly before the match starts, allowing you time to do match setup
  • Adds in ability to test scenario editor maps without needing to go back to the main menu
  • Adds in ability to press Enter in long text entry fields and not have the text box defocus
  • Adds in grouping ability for objectives
  • Various new trigger conditions and actions
  • Adds in ability to flag existing units as impassable and adds triggers to set the option on specific units or location units
  • Adds in ability to declare a starting camera position for a map (the camera is moved here before the map is faded in)
  • Adds in ability for objectives to have "hint" locations that are displayed on mouseover and not necessarily attached to a condition

DISCOVER THE PEOPLE OF SUN AND SHADOW



Welcome to Shoal! Please beware of the planet's flora and weather, it can be highly deadly. The planet has become the battleground of humans vs machine as a rebellion has broken out against the 111th Reign of Harmony and Prosper. Unknown to the outsiders, this land is home to the People of Sun and Shadow and they will do whatever it takes to protect their home.

The People of Sun and Shadow


Once upon a time, many orbits ago, the ship Archura landed on the planet Shoal, its passengers had been stranded with no communication array or oxygen after a meteorite collided with the ship on its way to the planet's surface. With no functioning equipment and oxygen supplies running out, the passengers left the ship in a desperate attempt to survive. They were shocked to find the air breathable and by some miracle it drastically improved their physical health and capabilities. Shortly after their arrival a "disease" spread through the camp, men, women and children waking up with glowing eyes and rows of needle-like teeth. There was nothing that could be done as the colony turned into the People of Sun and Shadow.

This of course is all myth passed from elder to child for generations. Now the People of Sun and Shadow lead a simple life, hunting and weaving in rhythm with the voice of the God below, the life force of Shoal. Now imperial warships have landed on the planet, draining resources from the planet's core and destroying the God Below. There have been sightings of tribes preparing to march to war for the first time ever.

The Tribal Warriors



Learn more about the fierce warriors that will protect their homeland no matter the cost, their guerrilla-like warfare is sure to surprise intruders and leave them wishing they never stepped foot on Shoal.


Artefacts & Structures


The People of Sun and Shadow's connection to the planet and the holy power surrounding it, intertwines with their buildings, leading to unforeseen powers held by these structures.


---

More intel into Shoal and Cantata will be released soon! See you on the battlefield. [SALUTE]
-- Captain Kat

Afterschool & Modern Wolf


Get involved with Cantata and keep up to date here:

πŸ€– Follow Cantata on Twitter
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πŸ€– Subscribe to our newsletter
πŸ€– Buy here: Add to wishlist

CANTATA: DREAMWALKER EDITION



Hi Commanders,

We are thrilled to announce the Cantata: Dreamwalker Edition. Launching on August 15th, this deluxe version of Cantata will come bundled with an exclusive soundtrack, a wallpaper pack, and of course, the full version of Cantata itself. We've poured our hearts into this game. Here's a quote from the Lead Developer Kyle -

"I'm as excited as I am scared. My biggest hope is that we've delivered the best version of what Cantata wants to be. The game has changed a lot in Early Access (thanks EA players!), and I think the Cantata of today is the best the game has ever been, and am excited to now fully usher that into the world."

We look forward to seeing you on the battlefield.

- Captain Kat
Modern Wolf & Afterschool Studios


Canata's OST


Lose yourself in the songs of Shoal, listen as they echo across the battlefield and speak of ancient stories of war and discovery. The complete track list contains 42 songs to keep you company throughout your adventures.


Wallpaper Bundle


Get six exclusive wallpapers showcasing the world of Cantata in both HD and 4k.



You can stay a part of the action and future announcements below.

πŸ€– Follow Cantata on Twitter
πŸ€– Join the community on Discord
πŸ€– Subscribe to our newsletter
πŸ€– Buy here: Add to Library



https://store.steampowered.com/app/690370/Cantata/