Capitals cover
Capitals screenshot
Genre: Strategy, Indie

Capitals

8/13/22 Updates - AI balanced, units destroy buildings, and more

- AI build times extended even farther for fairer gameplay
- AI places units less frequently on "normal" and "easy" difficulty
- AI places defensive tiles less often
- Units now destroy any non-defensive (and non-bridge) buildings they travel over, so you can now cut up players' territory
- Damage range for towers and ballistas have a graphic for radius
- Most UI text have outlines so they appear clearer
- All HUD values have tags that can be seen when building

Feel free to communicate any other wants or needs to be added to the game!

Post-Release Updates

Added tooltips below the cursor that communicate some game logic, and help players out if they don't know how to get their first match started. If there is confusion of any kind, I'll be keeping an eye on the reviews so feel free to communicate!

The default map size is now set to 25x25 instead of 100x100. This will be a much less daunting match to play than the largest setting right off the bat.

Increased time between enemy building turns, forcing enemy capitals to take longer to spread. Now the "easy" setting will actually be easy, and hopefully the "hard" setting is beatable.

Resource icons appear behind the wealth, food, population, industry, culture, and fame amounts, so they aren't just numbers with colors.

Thanks to the users that leave feedback, again I'll be watching the game reviews for problems and recommendations!