Fixed a ton of stuff from before and after the update
-On ship spawn menu has been fixed and once again made usable.
-Made the ships bigger, now they are 1km long (ish) relative to you on the bridge.
-Now leaving the ship will not result in you teleporting inside the ship sometimes.
-control menus on the bridge no longer flicker.
-menu is a tad smaller.
-deleted effect i think may not work with vr in explosions.
22nd October evening update
I should really start numbering these
Patch notes:
-Got someone to make a nicer logo.
-Streamlined view controls (now you switch between drag and horizontal movement modes by pressing the menu button, while the grip button jumps you in and makes you leave the ship)
-The menu has been cut down significantly while keeping the functionality.
-The time scale settings can now be found on your wrist.
-The title can be skipped with the grip button.
-The pointer for the main menu is automatically brought up now.
-When ships are targeting an enemy ship the movement line is red.
-You can now use the menu with ships selected and not have it order the ships to your position.
I tested this one a bit more so hopefully there will be less bugs, either way shout me if you find one.
Huge Update
Changed and fixed huge amounts of things over the last few days, a load of theM broke each other so i have had to compress everything into this update:
- levels have nebula (it looks cool but a bit strangly 2d, i may remove it if people dont like it)
- You can now drag the world around you
- text has been re-made so it doesnt jitter when moving
- The onship UI has been changed to a menu brought up by pressing the menu button on your right hand controller.
- Trackpad movement is now faster
- rotation is no longer done by rotating the controllers relative to each other.
- Since vertical movement is now un-nessacary, you can now rotate by switching left controller modes.
- Re-wrote tutorial to account for the control changes
- Added limits to scaling so you cant go so big or so small it crashes the game.
The update is already in the full game, i will be adding it to the demo in about half an hour.
If something doesnt work when you load up, put a thread about it in forums, i usually fix reproducable bugs within hours, im still working on controllers dissapearing and levels reseting. Thats next on schedule
enjoy :D.
Small Update + Demo
Patch notes:
- Changed Demo Mission to the second one, i think that one represents the game better.
- Brought Demo up to speed with the main game.
- the missileship is no longer invisible if viewed from a longer range.
- Ship labels now permanently face you.
- You can now move horizontally while timespeed is 0.
In future expect the number of updates to be about one big update a day hopefully.
Another Update- even better performance and a number of bugs fixed
-You can now issue orders while the time speed is 0
-The AI has been balanced a bit.
-Probably fixed controllers disappearing bug.
-Fixed the flickering issues.
-Switched up some meshes to test portals and details and generally dont worry about it.
-You now cannot leave the bridge by horizontal movement while on the bridge.
-Most importantly i set up an LOD system, it probably needs some fine-tuning but performance should be massively increasd.
-Increased unit cap, Will see how it affects people and continue to alter it in future.
Massive Performance update
This update fixed a number of issues:
- Ship types are now displayed above the ships when selected
- Ship health is now displayed when selected
- Changed how selected ships are highlighted
http://imgur.com/FyFNd7B the old way looked better, but this way doesnt grind
your rig to a halt with enough ships or if you looked at it the wrong way.
-Turned on Single pass stereo, its amazing how easy it is to miss these things.
To Conclude everything should now run 2 or more times better and i should be able to raise the unit cap.
Update: Added ability to move vertically
You can now move vertically or horrizontally, by switching modes with the menu button.
Emergency update:
Fixed the performance dropping to 0 if your ship got targeted
Full Release!
The full game is now avaiable for you to buy, it includes 3 skirmish missions and 3 scripted "Campaign" missions,.
In addition to the full release of the game, the targeting bug has been patched out of the demo.
Demo Released
Its available to download, the full game will be out in a few hours :D.