Unfortunately it looks like we'll have to retire Capria for the time being. One of two developers and a co-creator had to leave the team due to a number of personal issues that prevents him from working on Capria any longer.
For those of you that purchased the game, thank you so much for supporting us during the early stages of development. If there are any of you that actually still play, please shoot us a message and I will do my best to fix any glaring bugs or issues with your version and get you an update. I will also keep your account info to send you free download codes for any future games that we develop.
The project is dead for now, but hopefully we can get a full version completed in the future. Thanks, guys.
Big Update!
We are very excited to release this update. It's been a little while since our last one and we've been tirelessly working to improve the game and include all your suggestions and comments. If it's been awhile since you've played, please get the new version and check it out. We think you'll be very pleased. This update includes:
A more powerful wand that casts projectile spells, levitates rocks and teleports you.
Improved combat mechanics.
More enemy types, including stronger and faster Grawlers that now attack the player and goats.
New sound design.
Overall visual overhaul (say that three times fast), including new textures, animation, and level design.
Many improvements to game performance.
As always, we will continue to deliver updates and improve the game. We've got a lot more exciting stuff planned. Grab the update and let us know what you think!
Teleport Update 5/6/16
We've reworked the teleport mechanic for more freedom of movement:
Press and hold 'up' on the thumbpad to begin casting the teleport spell.
A cone will appear that marks where you will teleport to.
Tilt the wand up or down to move the marker farther or closer.
Release the thumpad to initiate the teleport.
If the cone is red you will not be able to teleport there.
Please update and let us know what you think of it! We will be polishing it and adding effects in the coming days.
Teleport Update 5/6/16
We've reworked the teleport mechanic for more freedom of movement:
Press and hold 'up' on the thumbpad to begin casting the teleport spell.
A cone will appear that marks where you will teleport to.
Tilt the wand up or down to move the marker farther or closer.
Release the thumpad to initiate the teleport.
If the cone is red you will not be able to teleport there.
Please update and let us know what you think of it! We will be polishing it and adding effects in the coming days.
Update 4/30/16
Small update for you guys to kick off the weekend in style:
Smoother level transitions
Refinend day/night sphere
We're saving the big, fancy update for May. Really exciting stuff coming up that will open up the world of Capria like never before. New skills, new combat mechanics, brand new experiences and much more! Stay tuned!
Update 4/30/16
Small update for you guys to kick off the weekend in style:
Smoother level transitions
Refinend day/night sphere
We're saving the big, fancy update for May. Really exciting stuff coming up that will open up the world of Capria like never before. New skills, new combat mechanics, brand new experiences and much more! Stay tuned!
Update 4/22/16
And the updates just keep rollin' in. Here's what we've got for ya this time:
Added the ability to visit multiple levels
Added new 'Quarry' level
Added 'Lumina Forest' level
New map system. Point your wand at locations on the world map of Capria to move to different areas.
After charging a rock with elemental powers you can now pass the charge to another rock for double the power.
Added a shelf in your home for collecting and viewing your Steam Achievement trophies in-game.
Updated to Unreal Engine 4.11.2
Improvements to UI, lighting, and performace
Tip o' the day: Try 'bowling' rocks at goblins instead of throwing them for a change of pace.
Note: There is currently a bug that takes you to the grey SteamVR default room when loading levels. We are aware of this and are working to remedy it for the next update. This doesn't mean the game has crashed! Give it a few seconds and it will load the next level. Thanks!
Fresh and Delicious New Update! 4/18/16
Hey Caprians!
We've got a nice, fresh, goatalicious update for you. Here's what we've been up to:
Upgraded to Unreal Engine 4.11.1
Integrated stereo instancing
Increased performance
Improved goats with new textures and animation
Redesigned the tutorial target range and the victory scene from the ground up
Revamped lighting and shadows in all scenes
Reduced 'floaty' feeling when rocks are thrown
Improved goblin pathfinding
Improved rock spawning following a teleport (Thanks zenfullmind!)
Added new effects for elementally charged rocks
Be sure to grab the newest version and send us your comments!
New Update! 4/5/16 (Bug fixes)
Howdy!
We've just updated Capria with a couple bug fixes/game enhancements that you should grab.
A big, big thank you to everyone who has purchased Capria! Please let us know what you think and how we can continue to improve the experience by joining the conversation in our discussion group. Happy goblin smashing!