I've updated the game with a number of bug fixes and level tweaks. Most are small things, the key details are:
- Fullscreen has been enabled. There were an number of bugs that I couldn't quite get fixed in time for the first release which are now fixed. Some of these were blocking issues that meant the game couldn't be played. It's all good now.
- A new AI spawner has been added. This takes the form of a drilling machine that erupts from the wall and spews enemies at you. It hasn't been implimented across all levels yet, this will be done for the next update.
- The Welder Pod now has a laser beam to cut you open with.
- Later enemies now have an additional shield to protect them You will need to depelete this shield before you can damage the Pod..
Coming in the next update: Enemie radar positions that summon the AI to ther position when they spot you. Take them out quick before they can get the alert out.
Update #1: Mission 1 Hot Fix
Hi Peeps,
So, there were a couple of issues with the first mission that I've fixed. Their was a problem wiht the difficulty. As I'm the only person working on the game and I know how all the levels work it makes balancing the difficulty quite hard. The first mission has become a bit too difficult, so I've slown down you oppenent to give you a chance. There was also a problem with the camera. Normally it move in teh direction your turret is facing to give you the best field of view for firing. On the first mission you don't have a turret yet, this can often result in your ship being at the edge of teh screen where you can't see anything coming and you crash.
Coming up next.
I'm adding a new spawner in the form of a drilling machine that erupts from the walls and spews enemy pods out at you. It's functionality is done, I just need to finish the graphics and add it to the levels.