There was a crashing issue in campaign mode where getting any new item would crash the game and would then crash again when trying to reload the file. Thank you to those who reported it!
The issues should now be fixed, if you are still experiencing any issues, please let me know in the forums or on the Discord!
Thank you, Cole
New music!
Hey all,
Just published the latest build of the game, and it now has all the final implementations of the music from my composer Aleix!
Here are the changes as noted by Aleix:
In general, there are improvements in all tracks in almost every instrument; everything has more detail and is more cohesive.
Recorded all guitars, electric and acoustic, in all tracks (guitars were digitally made in the earlier versions!). This gives much more depth and details to the music. It makes a huge difference especially in W1 Boss and W3 Boss.
You'll also see there's a new credits track for the credits roll. This is a mix of multiple level tracks from all three worlds with an over-the-top guitar solo at the end to end the game on a high note 🤘
It's all professionally mixed and mastered, now it's a pro-sounding soundtrack!
I listened to all of it and it seriously has a lot more depth. Go and give it a listen!
Cole
Endless mode Crash Fix
With the last build, it introduced a crash when unlocking a new item in endless mode, this patches it.
This patch comes in the middle of optimizing enemy sprites for better performance, so the enemies will look a little odd without an outline at this time, but will be fixed in the future.
Cole
0.4.6 - Small Update
--- Big things - updated cursor art - greatly increased speed of melee weapons - added the option to play the tutorial again in campaign/endless mode - fixed a crash when changing equipment
--- Other - Adjusted difficulty settings -- made lower difficulties easier - performance optimizations - fixed some bugs - added settings to enemy indicator - adjusted foreground elements in levels for visibility - item descriptions always show for rewards/shops
Leaderboards for Endless Mode! (help needed!)
Hey everyone!
I've spent the last week or so implementing leaderboards for Endless mode!
Your scores will now be automatically uploaded to Steam and you can see all the scores everyone else has gotten. There are separate leaderboards for all top scores and by soda hero; you can also filter to show just your friends.
There's a couple loose ends I want to tie up with it, such as viewing all leaderboards in the main menu, so I'll be spending some more time on it. However I wanted to push this out to you guys so you can start competing for those top scores! Let's see you try and beat my score!
Another reason I'm pushing this out is that I need some help! I need testers to try and submit any scores they can, so I can ensure that it is working properly. Please send in some scores, it would help a whole lot! If you encounter any issues, please let me know. Also let me know where else in the game would you like to see leaderboards? What are your ideas?
In the future, I may do a contest for the highest score on each leaderboard ;) so get submitting!
Cole
Big update - v0.4.0 - Endless mode!
Hello to all my playtesters, I have not abandoned you~
I've been working away on a new game mode and today it is presentable. There's a couple more things I want to do with it so it's not completely finished, but it's in a good state to start getting your feedback on it and see if there's any bugs. The full patch notes are below.
Please check it out and let me know what you think! Have fun!
--------- Patch Notes
--- New feature: Endless mode - Clear endless randomly generated levels in an arcade rogue-like game mode! - Levels reuse existing campaign mode levels but with entirely generated waves - Choose a soda hero to play for the run - Swap weapons by picking up new weapons in the level - Acquire character upgrades for the run by leveling up through collecting money - Don't like an upgrade? reroll it! - Get score bonuses for taking no damage or beating the level quickly - Endless mode uses separate save files from campaign mode - A few more planned features for the mode in the future: High scores, soda unlock challenges, more UI/Feedback tweaks, progression system for unlocking items/weapons, achievements
--- Big changes: - Increased prices of all shops in campaign mode to make money more valuable - new soda regen character upgrade, stacks with the accessory (slightly lowered the effect of the accessory, but power of regen will be more with both equipped) - New/more item descriptions for everything!
--- Small changes: - Feedback for fully cleared levels - Lots of new death messages - Rebalanced bubble gun a little bit - Tanky enemies have had their HP reduce by a lot, and can now be knocked back - new start screen menu - adjusted layout of control settings in the controls menu - a couple new settings
Lots of misc bug fixes
If you have ideas or feedback for endless mode please share them here or on the Discord!
φ(゜▽゜*)♪
Cole
Update 0.3.9 - Feedback changes
Hey everyone!
Thanks to all the feedback and reviews I've gotten, I'm now pushing out an update with all of the changes, bug fixes and additions I've made since the last update. If you have yet to send your review/feedback, please do so! I'm still making a few changes here and there. After this I plan to move on to some other things which you may see in the next couple months!
Overview:
Blue Fairy has had the soda restrictions removed for high scores, challenges, and pursuits. A fraction of the cost of short range weapons will now contribute towards your soda consumption, but they will still be free to use.
Enemy Indicators now appear near the player when enemies are close to looping from the other side of the screen
A couple levels have received some small adjustments
Homing projectiles are a new behaviour added to weapons for aim assist, which should make aiming on controller easier
Aiming with controllers should now be slightly easier, and high deadzones will not eliminate diagonal aiming
Enemies now collect coins they touch, and will turn gold if they collect enough
Enemies that turn gold will drop slightly more money than what they collected
Dragonfruit Smoothie's damage bonus is decreased
Matcha Bubble Tea's doppelgangers have been adjusted, with much more time inbetween spawns, while dealing more damage from projectiles spawned
Fixed numerous bugs
Cole
Bug Fix April 11
Just a quick patch: - The visual issue with multiple "layers" or mismatched lighting on screens smaller than 1920x1080 should now be fixed
If the issue is not fixed and you still see the lighting not working properly, please let me know in the discussion or on the Discord.
Small Update - Health pickups, Soda pickups, Empty critical attacks
Hey everyone,
quick update, I've added a couple new features!
Health pickups -- Occasionally, enemies may drop health pickups when you are low on HP!
Small soda pickups -- Added a new ability that can be purchased where enemies may drop a small soda pickup on death
Empty critical attacks -- Added a new ability that can be purchased which makes your attacks critical if it's your last attack in your tank
That's all for now! I will be conducting a playtest soon -- stay tuned!
Cole
Huge update! v0.3.4 - Soda effects, achievements, new start screen
Hello to my playtesters,
It's been a while since the last update but I have been working hard on new features and polish! This update adds game-changing mechanics to sodas! Each soda now has a unique effect that will be fun to play around with, and can help you to clear levels and get more caps, or give you more challenge. Please check each one out and let me know what you think of them! I hope you enjoy it.
On top of that, I've added steam achievements. I'm not too sure whether you will see them in the test version or not, so let me know if they work or not!
There's a new start screen too, so it's worth opening the game again just to see it ;)
Some bug fixes, polish and improvements have been made as well, if you encounter any problems let me know.
Please check out the game and let me know your thoughts!