Based on the great input from players at game expo the game was polished, these parts were updated:
helper to show which ordered point is supposed to be next
better "not all required points passed" message timing
fix of editor reload pointing to scan page
level name shown while playing level
info text in level with shadow to be better readable
I hope this will make the gameplay more pleasant!
Level pack 2
This time I've chosen the additive color theme so you can explore this mechanic more in the new 8 levels found in Extra Levels tab, enjoy! I hope they are challenging and fun at the same time.
Happy puzzle solving and have a nice Easter!
Car puzzler live at Game Expo Bratislava
Last weekend the game was playable at the largest game/pop culture oriented show for masses in Slovakia. People had a great time! Some of them were even returning to "solve that one more puzzle" 😀. I'm really humbled by their positive reactions!
Tablet felt a little dirty after a whole day of gaming ;).
Free update: Level pack 1
Today the game was expanded with 10 new levels. You can find them at the end of Extra levels tab! Levels are showing how just a slight change of rules can create interesting variations to the solution and change the overall difficulty.
More updates like this are planned for the future. Happy puzzle solving and I hope you like it!
Level creation contest!
Announcing Level creation contest!
Grab the free version (or any other) at: https://play.google.com/store/apps/details?id=com.Borisss.CarPuzzlerLite
Build and share your levels at twitter/fb/steam and based on likes I'll hand out free promo keys (platform of your choice) to 10 best levels!
Level creation process was covered in one of the older announcements in detail.
Feedback wanted!
Are you playing the game?
Let me know what you think! If you like the experience, please write a review to help with the visibility, thank you!
If you have any suggestions, comments, contact me, I don't bite ;)
Screenshot from the more complex level at the end of the campaign:
Week 1 and Level creation step by step
Week 1
First of all, the launch sale is almost over so if you like puzzle games try it while the promotion lasts! This week was really short :).
Level creation from idea to working level
Let me show you in few quick steps how to create a mirror game level. Golden rule applies: LMB - place tile/goal, RMB - delete tile/goal
Basically it all starts with an idea for level scribbled on paper
Open the Level Editor and you can draw the basic level outline with Helper line mode
Continue with putting down Road tiles
In case we want to have required points to be passed, set that in Game settings section
For each path choose color and place Start point. Switch to Required goals, place those. Uncheck required goals and place Finish point
Place filler universal goals
Setup Mirror rules: Choose rule type (in this case Mirror XZ -> mirroring in both axes), end select points of two paths that you want connected with this rule
Choose a name for the level and save it! Now it is time to test it. You can find your created levels in User Levels tab. Open new level and finish it to validate.
When the level is finished and thus validated you can share its QR code to others! That's it, want to give it a try and overwhelm others with your creative genius :)?
Update 1.02: visual tweak and keyboard support
Patch notes
Keyboard control support added
Visual tweak to easier distinguish between start/finish points
Today I've prepared promised update.
Visual update
First of all the visual difference between start and finish is bigger now so they should be easy to distinguish from afar. Finish is now full circle, manhole cover placed below the color visual. Start is a loop as before.
Keyboard support
For those uncomfortable with dragging the cars around with your mouse keyboard support was added.
Select the car you want to use with Tab (multiple clicks cycle through available vehicles). Selected car is visualized with big color star on ground
Move the car using WSAD or arrows (click or hold)
Dragging any car with mouse deselects keyboard controls, can be reenabled with Tab
I hope you'll find this update helpful and can enjoy the puzzle solving more!
Update 1.01, news and future plans
Update notes
Today I've released a small fix for the game addressing few minor issues with achievements (e.g. Grand master was not being granted).
News
I've also glad to announce that we have first player that beat the campaign on the hard difficulty (timer and night mode)! According to Steam, the play time was around 6 hours so I'm proud to say that singleplayer campaign is as long as in Call of Duty games lately ;).
Future plans
I'm listening to the feedback from people and please do continue to contact me with your opinions as I'd like to make this game better and more enjoyable for you!
In the next week I'd like to address these things that can be improved or added:
More visually differentiated start/finish and required points
Enhanced readability of UI text in levels
Workshop integration as an alternative for level sharing
Keyboard/Controller support for car movement
What do you think?
And we are live!
Dear players,
the game is now officially available. Have a great puzzle solving and don't forget to share you experience, screenshots, compete in leaderboards, unlock achievements, try the different gameplay options or create your own levels!
And last but not least, here you go with a free level to scan into the game (click to see the full size image). Scanned levels can be found in User Levels tab (along with levels you create in editor).
Thank you for all your support and happy gaming!
Boris
Looking for collectors!
Are you a collector? Being eager to compare your skills with friends?
Great, plenty of achievements to grab for you. Take your pick!
Player:
Challenge fan:
Builder,QR enthusiast:
And some more!
If this is not enough you can always compare your prowess in leaderboards.
And don't forget, stay tuned for the release tomorrow!