-- Patch 1.3.2 (r7) changes: Switched online servers. Cards can now link (and activate) before "is played" effects happen, but still not before "on placement" effects.
--- Card changes: Jealous Chest now has lower resolve time. Cyber Jenny now has more arrows and increased resolve time. Metonym now has more arrows. Ancient War X has decreased resolve time. Puzzle now delays twice Star Splitter now delays twice Mapman now ticks twice on resolve. Paranoid Fish is now untargetable and has more arrows. Feral Gate is now a rare spy card with some more arrows and reduces resolve time. Volcano now silences on resolve instead and has a lower resolve time. Deathblow is now rare Evil Easel is now legendary. Fasen now adds two Potatis cards to the deck. Potatis is a copy of Potato but without the discard effect. Heart now has a higher resolve time. Ur now peeks at the opponents hand on placement and deals one damage on resolve. Sam now deals 2 damage for a mana token instead of 1. Neon is no longer non-conductive. Neo-Dea now heals 3 instead of 2. Business Casual Man X now has a lower resolve time. Bunboy is now rare and Potato is now legendary. Every campaign opponent with two potatos in their deck has had one replaced with a Bunboy. Bunboy now deals 1 piercing damage instead of 2 normal damage. Frog Fan now also discards a card on placement. Roll now pops own shield when it resolves. Casual Jenny Berry now redraws hand on resolve instead of placement.
--- Fixes: Displays the star booster icon correctly when inspecting cards in the deck editor.
Card City Nights 2 patch 1.3.1 r6
[1.3.1 r6]
Tweaked cards: Hype Snake, That Guy With Hands and The Lichious Turnip.
Ancient War (and Ancient War X) now has more possible transformations it can cause.
Fixed the drafting matches to only give commons when playing the Commons Only Challenge Mode.
Fixed so that "when your opponent plays" effects won't trigger when you play a card that instantly gets its color changed.
Fixed so that "when active & you play" won't trigger on the same turn they we're activated.
Fixed a bug where you could become invincible in multi-round matches.
Fixed so that the in-game version number shows the correct number.
Updated OST with one new song.
Card City Nights 2 Patch 1.3.0 r5
[1.3.0 r5] (displayed wrongly as 1.2.3 (r5) in-game)
The latest patch includes :
- New character and draft battle! (post-main quest content)
- A new type of card packs!
- 28 new cards!
- Bug fixes!
1.2.3 Hotfix Patch Notes
Changes:
- game tries to quietly reconnect when getting an connection error in online match
- fixed a bug in tutorial
1.2.2 Patch Notes
This patch syncs the Steam version with the Mobile version releasing tomorrow (thursday) on iOS and Android. Crossplay is available as long as both devices run the same version of the game.
- Fixes a targeting bug with the restore effect. (edited)
[Note: We (the devs) will be online and play some matches at 18:00 CET on friday so come play us!]
Soundtrack DLC available now
We just released the 42-track strong OST for Card City Nights 2 as a DLC here on Steam. It'll show up in your Steam Music library automatically after download!
Get it here: http://store.steampowered.com/app/719710/Card_City_Nights_2__Soundtrack/
1.2.1 Patch Notes
- The new sleeves are now selectable in the deck editor.
- Fixed a bug where the AI would sometimes freeze when there was an Alpha Strike on the board.
- Fixed a bug where the "your opponent has conceded" message wouldn't show after a multiplayer match.
- Fixed a bug where the deck cards would flip their order after an effect would add cards to it.
- Fixed a bug where the game would lock up if you had to discard cards from hand without any cards in hand.
Online Drafting, Friday Night Event
Hey guys,
As announced on Twitter and elsewhere, we're all going to be live playing CCN2 with you tonight, starting in just a few minutes. To celebrate this we also added ONLINE DRAFTING and a few other changes to the game!
Patch 1.2.0 Changelog:
- Online Draft mode has been added
- Fixed a bug with match code
- A new NPC with three challenging battles, which award new card sleeves
- Added Sofia card
- Changed Devasom, Role Reversal and Rainbow Ring cards
Before going online, make sure CCN2 is updated. You can do this either by restarting steam, or by veifying your game files (rightclick on CCN2, go into properties, local files, verify integrity of game files)
Patch 1.1.1 - Hotfix
Fixed a bug where the last boss froze the game.
Patch 1.1.0
-Added achievements (loading an existing savefile to unlock them will work)
-Added six replayable post-game rematches with brand new decks
-Added three new cards
-Added a help menu with detailed rules and information
-Hacking now costs 2 credits
-Tweaked a card (The King now activates all cards)
-Tweaked the player's starting deck
-Tweaked some opponent decks
-A bunch of bug fixes
-Fixed spelling errors