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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Card & Board Game

Card Hunter

Patch Notes 3.288.1

General changes and improvements:

- Crafting tutorial improvements: changed Gary's prompt position during moving items, added window scrolling to prevent UI elements from clipping
- Changed minimal window size from 1300x900px to 1250x820px
- Increased renown level cap for multiplayer matches to 23
- Caverns of Chaos no longer awards character XP
- Remove treasure items from "New Recipes"
- Items that are not lootable are removed from "New Recipes"
- Added chat tabs locking feature, which can be enabled in-game settings
- Replaced adventure quit confirmation with a newer design
- Added reverse sort feature to inventory
- All words in sorting dropdown in inventory are capitalized
- Changed default sorting in inventory to power, instead of the item value

Bug fixes:

- Fixed a bug where the usability filter was not appropriately refreshed after closing crafting
- Removed wrong symbol encoding in the opening dialogue of Pools of Slime
- Fixed a bug where the player was stuck during the crafting tutorial after receiving a co-op invitation
- Fixed Daily Deal Shop scrollbar
- Fixed a bug where recruiting multiple characters at the same time was possible by skipping confirmation
- Fixed a bug where the chest icon in the "Multiplayer" was wrongly displayed after completing 20 matches
- If a player encounters an infinite loading screen to the adventure, the adventure will automatically recover after a moment

Server Maintenance July 5 2022 08:00 am UTC 0

Greetings Hunters!



The server maintenance will take place on Tuesday, July 5, starting at 08:00 am UTC 0. The game will be unavailable for 3 hours.

Local times:

  • [CEST]: 10:00 am - 01:00 pm
  • [EDT]: 04:00 am - 07:00 am
  • [PDT]: 01:00 am - 04:00 am

Patch Notes 3.287.4

Celestial Forge is waiting for adventurers looking for a challenge. In addition, you can now use Crafting - more about Crafting in our latest Crafting Dev Diary. Below you will find all the changes made in Card Hunter.

Celestial Forge Content



  • 30 new player cards (Cards Preview)
  • 115 new player equipment items
  • 1 new treasure item
  • 3 new costumes (available for purchase at Cuthbert's)
  • 2 new high-level treasure hunts
  • 10+ new monsters
  • Celestial Forge chest shop



Campaign Changes



  • Cardstock II Secret Preview now unlocks The Hidden Celestial Path
  • Ascent at Celestial Forge now unlocks Return to Caverns of Chaos, even if you haven't beaten Caverns of Chaos
  • Return to Caverns of Chaos level increased to 25
  • Loot Fairy can now visit The Hidden Celestial Path. They cannot visit Ascent at Celestial Forge.



Balance Changes



  • Vengeance now only triggers if 3 or more damage is dealt
  • Martyr Blessing now only triggers if 2 or more damage is dealt
  • Elven Maneuvers now only triggers if 2 or more damage is dealt. Duration increased to 3, filter depth increased to 4.
  • Shifting Block now draws a card (after applying the form)
  • Acid Leak now only places acid under enemies
  • Bless now targets up to 3 contiguous tiles (like Wall of Fire)
  • All Out Attack now adds Easy to Block 3
  • Perplexing Ray is now Arcane
  • Lycanthropic Form’s armor no longer protects against fire damage
  • Vampiric Form has a new effect: “Add Penetrating to any Unholy Melee attack you play.”
  • Ethereal Form: effect changed to Armor 2 against Melee
  • Monstrous Hide no longer protects against fire damage
  • Howl no longer heals
  • Boo!: can now target from the front. Discards target’s oldest Attack instead of attaching Fright. Creates Panic in target's hand if used from behind. Range reduced to 3.
  • Crusher: damage buff increased from 2->3.
  • Ready to Strike: now deals 5 damage with no die roll.
  • Panic: now limited to a range of 6.
  • Ethereality: effect changed to 4+, cushion Melee damage to 1.
  • Vampiric Form card pool altered: Impaler, Lunging Drain, Spear Of Darkness, Enervating Touch, Sneaky Bloodsuck, Consuming Touch, Swarm Of Barts, Create Of The night, Prowl, Vampire's Kiss
  • Ethereal Form card pool altered: Dastardly Curse, Arcane Curse, Unholy Curse, Teleport Self, Acid Jet, Hover, Beam Of Hate, Repulsive Cone, Boo!, Creature Of The Night
  • Lycanthropic Form card pool altered: Frenzy Aura, Bite, Lunging Bite, Vicious Thrust, Mighty Charge, Mad Dog, Monstrous Hide, Creature Of The Night, Prowl
  • Ancient Grudge: damage increased from 0->3. Instead of dealing additional damage based on the number of cards in the user’s discard pile, it now attaches Curses to the target based on the number of cards in the user’s discard pile. For 7+ discarded cards, it attaches a random Handicap Curse. For 14+, it also attaches Unholy Curse. For 21+, it also attaches Dastardly Curse. Attachments occur before the card’s damage, so the Unholy and Dastardly Curses apply to and trigger from Ancient Grudge’s damage.
  • Winds of War is now Crushing and has Hard To Block 1
  • Gusts of War is now Crushing and has Hard To Block 1
  • Inspiration is now Psychic


Bug Fixes



  • Talented Healer can no longer trigger in hand
  • Healing Spirit can no longer trigger for non-Assists
  • Ready to Strike/Blade Bouquet no longer trigger if no movement occurs
  • Fixed a typo in Force Field log text
  • Fixed an issue where large monsters would sometimes not spawn correctly on the 5th board of Caverns of Chaos
  • Fixed an issue with players stuck in the friend's list by opening the “Friends“ window multiple times
  • Fixed an issue where the presented reward item could be equipped before completing the adventure.
  • Bottom lines of items in the shops no longer disappear after scrolling
  • Information “Can’t block” is now displayed properly
  • Fixed an issue where the item box could disappear after canceling an item split
  • Fast clicking on some elements no longer causes UI to disappear
  • The treasure icon no longer overlaps the text when entering Caverns of Chaos for the first time
  • Fixed an issue where some UI elements were working in the background
  • Weekly Shop no longer resets before the actual reset time
  • General performance improvements

Server Maintenance June 7 2022 07:00 am UTC 0

Greetings Card Hunters!



The server maintenance will take place on Tuesday, June 7, starting at 07:00 am UTC 0. The game will be unavailable for 6 hours.

Local times:

  • [CEST]: 09:00 am - 03:00 pm
  • [EDT]: 03:00 am - 09:00 am
  • [PDT]: 00:00 am - 06:00 am

This is the Celestial Forge update. Due to its size, the maintenance will take longer than usual. Thank you for your patience and understanding!

Crafting

Earlier this year, when we announced the upcoming Celestial Forge expansion, we teased that there would be a secret new feature released alongside it. Now that Celestial Forge is just around the corner—it's releasing on June 7, in just a few days!—it's time to reveal what's possibly the most exciting things The Knights of Unity have brought to the game so far.

Crafting



Inevitably in a loot collection game like Card Hunter, you end up wanting things you don't have, like powerful epic gear or bizarre legendary items that open up entirely new build avenues. And there are always limited options for acquiring these things. You can grind in the hopes of finding them. You can open chests. You can wait for the items you want to show up in the shops.

To an extent, these methods have always served their purpose, but as Card Hunter has matured and more and more content has been added, it has become harder to find specific items, and harder still to complete a collection. This impedes the experience for completionists, for competitive players, and for folks who just want to try out the cool items they've heard about. With Celestial Forge, we will add be adding a new collection mechanic that we hope players will enjoy: crafting.

How It Works



From your Keep, there is now an option to view not only the items you have, but also the items you don't own yet that you can craft. (You can craft items of a level up to your renown; more recipes become unlocked as you advance through the campaign or win multiplayer matches.)




Every non-Treasure item now has a little hammer button that opens the crafting panel. Here, you'll be able to select items you exist with cards that appear on the desired item, and sacrifice them—along with a little gold—to make that item.



Say you want to make Vibrant Pain, which has six Nimble Strikes. For each card, you need to sacrifice an item with that card—so in this case, you need to sacrifice six items with Nimble Strike. This is good opportunity to turn all those extra Mark 2 Broadswords, Excellent Rapiers, and Ascendant Dervishes into a truly special legendary!



The gold cost to craft an item depends on the item's rarity, as well as the rarities of the sacrificed items. Every sacrificed item contributes its sell value to the crafting cost, so you don't have to choose between sacrificing an item for its cards or selling it for gold. The remaining cost is half the buy cost of the item in question, minus the sacrificed items. In the case of a Vibrant Pain crafted from six rare items, the end cost is 1220—half the cost of buying a Vibrant Pain (2500/2=1250), minus the sell value of six rares (5*6=30).



This new feature will also hopefully make lower rarity drops more interesting and useful. Before crafting, you might scoff at your 10th Excellent Rapier, but now you have fodder for a Vibrant Pain! We're excited to see what you will make from the extra items in your inventory, and how this change affects your collection strategies. Will you grind different adventures for lower-rarity ingredients, rather than chasing your dream legendary directly? What builds are you excited to make now that specific items you fancy are finally within your grasp?

All this and more, June 7!



In addition to crafting, we have over a hundred new items coming with new cards for players to collect and use in battle. There will also be two new treasure hunts with guaranteed epic loot, new adventurer costumes, plenty of wicked new Celestial monsters, and a variety of bug fixes and improvements coming your way.

Let us know your thoughts on this exciting new development in Cardhuntria, and we can't wait to share it with you come June 7th!

Server Maintenance June 1 2022 08:00 am UTC 0

Greetings Card Hunters!



The server maintenance will take place on Wednesday, June 1, starting at 08:00 am UTC 0. The game will be unavailable for 2 hours.

Local times:

  • [CEST]: 10:00 am - 12:00 pm
  • [EDT]: 04:00 am - 06:00 am
  • [PDT]: 01:00 am - 03:00 am

Hammer blows ring out from Celestial Forge!

Is this a harbinger of a new adventure?


A new danger lurks somewhere high in the distant mountains of the Celestial Empire. From there, the sound of the mighty anvil and bellows echo throughout Cardhuntria. A flood of cursed weapons follows these sounds, engulfing the land in chaos. Was the mythical Celestial Forge reactivated? But who would be crazy enough to kindle a flame in this godforsaken place? One thing is for sure - it doesn't bode well …

Many adventurers have braved the slopes in the hopes of ending the river of curses that flow from the Celestial peaks, but the Tengu smith Kajiya has surrounded himself with a coterie of potent evil spirits, and no heroes have yet to return. Can you stop Kajiya and claim Celestial Forge for the forces of good?
…or will you take up his cursed weapons and learn to live with the consequences?

What would a new adventure be without cards to hunt?


A truly magical challenge awaits Cardhuntrians, full of enchanted weapons and curses this time. Get ready for 116 new items with 30 brand-new player cards. There will also be mighty opponents - more than 10 new Celestial beasts will decide if you are worthy of reaching Celestial Forge.

There are also 3 new Celestial costumes waiting for Cardhunters, as well as an increased level cap in the PvE campaign and a new power token type. It's all within the thrilling megadungeon to explore!

There is more to come!


Celestial Forge will be a pair of new paid Treasure Hunts for Card Hunter, which will debut on June 7. There will also be a surprise in the game, but we will tell you about it next week. Let’s just say that it starts with "cra" and ends with "fting". Good luck guessing!

Server Maintenance April 5 2022 10:00 AM UTC 0

Greetings Card Hunters!

The server restart will take place on Tuesday, April 5, at 10:00 am UTC 0. The game will be unavailable for 1 hour.

Local times:

  • [CEST]: 11:00 am - 12:00 pm
  • [EST]: 05:00 am - 06:00 am
  • [PST]: 02:00 am - 03:00 am


Thank you for your patience and understanding!

Celestial Forge Playtest

Cardhuntrians, we need your help!

The test server with the new Celestial Forge cards and rebalance changes is up and running. Join it, fill out the questionnaire and earn tasty pizza!

More detailed information can be found on our Discord server: discord.gg/cardhunter
or on our forums.

Celestial Forge New Cards

Hi ho Card Hunters!
In our last post (Celestial Forge Rebalance Info), we announced that we have a new expansion coming in the first half of 2022: Celestial Forge! That other post was focused on the accompanying balance changes we're playtesting. This one will focus on actual new stuff!

Some General Expansion Info


Celestial Forge will include campaign content, new figures, and new monsters, but, maybe most excitingly for some of you, it will include new cards and items for the first time since 2016's Castle Mitternacht update. Celestial Forge is steeped in the aesthetics of our Celestial figures and "zen" tileset board rotation. We are also hoping to release an exciting new feature alongside the update that we cannot reveal quite yet.

I am not revealing story details today--the new singleplayer content will be revealed at a later date--but we are going to be playtesting the new items in a PvP context alongside the aforementioned balance changes. To that end, this post will just serve as a complete 'visual spoiler' of the new cards in Celestial Forge, as a reference during testing.

Please note the following:
- new card names, art, and effects subject to change.
- these new cards do not have flavor text yet. This is not an omission; it will be added before release.

New Celestial Forge Cards


Awful Flames (staves)


Brain Freeze (arcane items)


Curse Attraction (human skills)


Curse-Hardened (martial skills)


Curse of Amnesia (all)


Curse of Exhaustion (all)


Curse of Hunger (all)


Dark Pulse (divine weapons)


Drown (arcane items)


Empty Body (divine armors, heavy armors)


Empty Fist (divine weapons, weapons)


Empty Mind (divine weapons, divine items, divine armors)


Empty Palm (shields, divine weapons)


Empty Tracks (boots)


Frozen Core (staves, arcane items)


Grinding Aura (robes)


Honorable Attack (weapons, divine weapons)


Honorable Block (dwarf skills)


Hot Spring (divine items)


Hungry Plate (heavy armors, divine armors)


Iai Strike (weapons)


Icy Apparition (staves)


Lunging Drain (divine weapons, divine items)


Mempo (helms)


Restless Seal (shields)


Restless Talisman (all)


Stoic's Blade (weapons)


Subtle Arts (elf skills)


Vow of Poverty (divine skills)


Winter's Embrace (arcane skills)