New Update adds further fixes and improvements to Cardaclysm!
Greetings card warriors!
I've released a new update for Cardaclysm, that is mainly focussing on some fixes and improvements. Nothing major, but several small things that improve your overall experience. ːsteamhappyː
This is the complete changelog:
Vastly improved the look of many visual effects in the game
An icon and text are now displayed whenever the game is saving progress
Darkened the console selection frame in the poison realm for better visibility
Fixed an exploit where you could exit the Book of Magic with less than 14 cards in your deck
Fixed a bug where the potion master's UI couldn't be navigated with a gamepad
Fixed a bug where forest realms couldn't be cleared with a gamepad in tier 5, the last reward could not be collected
Various localization fixes
Thank you all very much for your ongoing feedback and support! ❤️ Your Steam Community posts and Discord comments helped a great deal on iomproving Cardaslysm!
Stay safe and see you all in the Realms of Cardaclysm! Ede
Verified for Steam Deck: Play your cards with Cardaclysm wherever you want!
Dear fellow card warriors,
Some good news for all you beloved Cardaclysm players out there (in case you are one of the lucky fellas that own a Steam Deck of course): Cardaclysm was recently reviewed and got verified for the Steam Deck! ːsteamhappyː
What does that mean? It's simple, you can enjoy Cardaclysm and its card battles in all its glory on the Steam Deck wherever you are: at home on the couch, on top of the highest mountain, in the bathroom (if it takes a little longer again...) - just about anywhere!
Stay safe and see you all in the Realms of Cardaclysm! Ede
Mark Hamill To Host ‘Thunderful World’ Digital Showcase on November 10th
Hey friends,
we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː
Find out more in the following press release:
Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.
Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.
Alongside Mark’s headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjánn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners.
Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.
Stay tuned and tune in on Nov 10th - see you all in the event! Your Thunderful Games-Team
Massive new Cardaclysm Update released & 50% Discount for the next 7 days!
Dear fellow card warriors,
Long time no talk - I hope you are all doing well! As promised in the last update from March 8th I haven't stopped working on Cardaclysm. Quite the opposite: A new update is live now, that changes some systems in the game completely, some even were rebuilt from scratch!
To celebrate, Cardaclysm is also 50% off for the next 7 days! ːsteamhappyː
Long story short - here is the complete changelog:
NEW STUFF:
New cards: Desert Imp, Blademaiden, Desert Lizard
Added full controller support
Completely redesigned the Book of Magic UI, it now has deck slots, filters and a search option
The tutorial has been completely redesigned, you now get more gold & a full deck during that map
CHANGES:
Redesigned the attack creature window
Redesigned the traveling traders and goblin's trade windows
Redesigned the mulligan screen
Redesigned the in-game menu
Redesigned the token trader window
You no longer need to unlock the second page in the artifact window, it is available by default
Traveling traders will now offer better deals than before
The Goblin will now be immensely more useful than before, calculating trades that are much better
Improved the health change indicator in battle, it is more accurate and reflects all health changes
The chest has been removed as you can now carry an infinite amount of cards, no limitations
Cards that you had in your chest prior to the new version are automatically moved to your book of magic
Fixed a bug where random generation in the Forest realm would generate unwalkable terrain
Fixed a bug where if you started moving before the camera settled, the camera got misplaced
Fixed a bug where the end reward for tier 1 would always be the exact same three cards
Fixed a bug where Mini Menace wouldn't get the Inspire effect when summoned next to a creature with [Inspire]
Fixed a bug where the Ice Wolf's attack effect could be heard even if sound volume was reduced to 0
Fixed a bug where the [Cure] ability wouldn't work on paralyzed creatures
Fixed a bug where the wrong equipment was displayed on the main character
Fixed a bug where the Venomous Staff also buffed enemies in the Poisonous Gardens realm
Mulligan card draws will no longer buff enemy Angels
Balance: Potion of Poison now costs 8 instead of 12
Balance: Antidote now has the [Cure] keyword
Balance: Concoction only paralyzes now. It costs 10 instead of 14
Balance: Sylvan Plates now give 2 gold every turn in battle, instead of every 2 turns
Elixir of Choice has been removed from the game. Elixirs you've already had were converted back to Concoctions.
Balance: Boom Bug costs 12 gold and 1 orb instead of 17 / 2
Balance: Crawling Bug costs 9 gold instead of 10
Balance: Thief, Assassin and Master Assassin now steal 6-12-20 instead of 4-6-8
Balance: Potion of Vigor and Potion of Energy now give 6 and 14 gold instead of 4 and 10
Balance: Ancient Warrior and Ancient Vanguard have been reverted to Ultimate 2 from 3
Balance: War's damage limit has been reduced to 6 from 8
Added a new design to the 'give up' button in battle
Thank you all very much for your ongoing feedback and support! ❤️ Your Steam Community posts and Discord comments helped a great deal on iomproving Cardaslysm!
Stay safe and see you all in the Realms of Cardaclysm! Ede
3rd post-launch update live - let's talk about the more significant changes!
Dear fellow card warriors,
Since the launch of Cardaclysm last month, I’ve been working a lot to vastly improve the game. Your forum posts and Discord comments helped a great deal in doing that! Today’s update marks the 3rd post-launch update for Cardaclysm and I’d like to talk about the more significant changes that were introduced in these updates.
ADAPTIVE DIFFICULTY Forget being stuck once and for all: from now on, the game monitors your progress and adapts its difficulty to make sure that you always face enemies that match your power.
REALM REWARD After today’s update, once you successfully defeat all six opponents and complete a realm, the game offers you three cards and you can choose one to keep. The three offered cards are always from the current tier. Together with the adaptive difficulty, this means you’ll never get stuck and you’ll always get relevant cards that can help you build that Perfect Deck™ ːsteamhappyː
TOKEN PRICES Prices at the Token Trader, chest pages and artifact inventory have been significantly reduced (cards can now be acquired for 25-45-65 instead of 50-75-100 for example!!). Also, the only source of income for Tokens was discarding your hard-earned cards – well, that is no longer the case! You can now collect tokens on the world map as well.
BALANCE Numerous balance issues and inconsistencies have been resolved since launch, including the way paralyze behaved against Rage creatures (enemy creatures with Rage do not get either of their attacks now if they are paralyzed) and creatures with Thorns abilities have been weakened as well. All changes have been implemented to hopefully solve the problem of sudden difficulty spikes and provide a smoother experience.
...and I do not plan to stop here either! The world of Cardaclysm is important to me and I want to keep working on it to make it as fantastic an experience to play as possible! Thank you for all your feedback, you have truly helped shape the game into what it has become!
Stay safe in these troubling times! Until next time, Ede