Cardbob cover
Cardbob screenshot
Genre: Adventure, Indie

Cardbob

Developer plays Cardbob: Revival

Cardbob: Revival is participating in this year's Czech & Slovak Games Week!
You can check out the event page HERE!

Live gameplay with the developer will be happening on the 16th of November at 17:00 CET (08:00 PST) here on Steam! You will be able to watch it on Cardbob's store page or on the page of the event! Feel free to ask me questions in the chat! :)



We're still looking for testers who are able to record their gameplay and send it over to us (or even type it through the in-game feedback form). Join our Discord, and shoot us a message in the #šŸƒcardbob-revival channel or #šŸ’¬general - and of course, don't forget to post your favorite meme in #šŸ†memes.

Cheers!

CZ & SK Games Week & new demo update!

Hello hello hello! The third annual event celebrating the Czech and Slovak games is here! This time on the occasion of the national holiday of November 17th, which is celebrated nationwide in the Czech and Slovak Republic to commemorate the events of 1939 and 1989.

We were really looking forward to Czech & Slovak Games Week, especially because we are a Slovak studio. At the same time, it's been a month since the last demo update, so we decided to combine this nice event with a new, better, and prettier demo for Cardbob (you can call it version 3) - but enough talk, let's go through the list of new stuff.

There will also be a Direct Showcase live stream today (14.11 at 7 PM CET), which will also feature Cardbob! See you there!



What was added or changed?



  • Haggling chat has gone through about two iterations in the meantime and is now clearer, better to use, and prettier with new animations
  • Yes, the numbers no longer go brrr when you select them with the left stick on the controller, so you don't have to switch to the d-pad anymore if you don't want to
  • A redesigned level-up system, now you don't choose upgrades the moment you get a level-up, but you earn points that can be exchanged for upgrades in the corridors, no more interrupting the game
  • The sword comes back instantly instead of first going through an on-ground cooldown
  • New Dash visual
  • Shop permanent upgrade screen as the game has changed direction and Cardbob is no longer a shopkeeper therefore, not in possession of a shop... talk about inflation...


Fixed stuff



  • Boxes no longer float mid-air after their lower neighbor had been destroyed
  • Event mod Chain sword: correctly finds the closest enemy
  • The health screen overlay is now correctly scaled to any resolution
  • Trying to send items with an empty inventory no longer deducts chips
  • Trying to activate something that costs more chips that the player has no longer turns off the UI

What? Removed stuff?



  • We decided to delete some mods because the game style was changed and they were no longer needed.
  • Event mod: "Enemy brrr"
  • Mod: "Herme's bro"
  • Mod: "Safe zone"


Demo hotfixes

Whoops... Bug happens...

We've noticed from your feedback (either from the in-game F1 key or from our Discord) that there are some small "things" that need to be fixed ASAP - so we fixed them, yaay!

What's fixed?



  • Typing the "m" key in the feedback form no longer opens the map
  • The feedback form got a little visual revamp, to be more readable

  • Your sword no longer deals damage to the enemies when on the ground
  • Stats no longer show up above the settings pop up


And that's it! If you manage to stumble upon a bug or you have juicy feedback for us, don't forget to submit it through the F1 button, or join us on our Discord. Cheers!

Dreamhack Beyond and a big demo update!

Hello everyone! Martin from Mad Cookies here. About a month ago we brought you the Cardbob's demo, and in that time we've received countless amounts of feedback from you (seriously, that in-game feedback form has paid off)

Some of the suggestions were so amazing that we decided to redo some of the core mechanics (but more on that in the future, as they are only in the early stages of development and have not made it into this update yet)



What's new?


The news list is quite big, so I'll divide it into categories:

Added stuff



  • You now get a "EEE" sound if you have insufficient chips to buy something
  • Item sending machine has a limit to how many items it can send

  • Player level has the word ā€œlevelā€ before the number for clarity
  • And the level bar is now filling up smoothly
  • Slam worm enemy now has a ranged attack, triggered when you're out of its range

  • You're now auto-collecting chips when you open one of the gates
  • Brand new dungeon entrance manner
  • Customers have hats now (because why not?)

  • You can now reroll event mods
  • New player statistics in the pause menu

  • You can (and oh boy, you definitely should) now subscribe to our free monthly newsletter from the main menu, you even get a free gift (Cardbob's wallpaper collection)


Changed stuff



  • ā€œvampiric shopkeeperā€ event mod heals for 5 and grows stronger in the probability of it happening
  • ā€œenemy brrrrā€ event mod now deals set damage (was percentage)
  • Teleporter between the basement and the shop looks... fancier
  • Rerolling level-up mods costs chips
  • XP bar has visual segments for extra clarity
  • Customers are now 100% sexier (and yes, we know, they remind you of some fruit-flavored watch)
  • The teleporter lock icon is brighter and aligns with the camera
  • Starting a new game or loading a slot no longer requires the pressing of a button, just click on the slot and...that's it
  • Tweaks to the lighting of the game
  • New event mod selection UI
  • Level and event mods description UI now also shows a percentual increase
  • Home area TV shows directions (shop - dungeon)
  • Items have lower values now and less range in their differences (sorry, you know... inflation and stuff)
  • Permanent upgrades’ values were tweaked to reflect item value changes
  • Damage values across the board were lowered

Removed stuff



  • what?! no.

Bugfixes




  • Spending currency is now checked on every purchase attempt (you naughty naughty)
  • Bosses no longer spawn extra enemies on death (or many copies of themselves lol)
  • Multiple level-ups at once are not breaking the game anymore
  • Weapons no longer remain purchased after starting a new game in place of an existing game
  • No more stuttering at the start of the game!
  • The ā€œhide tutorialā€ toggle now works (hmm)
  • Any many more micro fixes that are too nerdy to be written here
  • We probably added some new bugs for you to find, happy early Easter

We're so glad you're giving us feedback, it's helping us tremendously in our development and please continue to do so, either by using the F1 button (which you can use to report a bug but also give us feedback) or via our Discord.

In the end, there's nothing left to do but wish you the best of luck as you fight your way through the new and better cardboard dungeon - if you like Cardbob: Revival, let us know by adding the game to your wishlist.

Cheers, Martin, and the Mad Cookies team

Demo Announcement & Updates

Two days ago we released a demo for Cardbob! It's a big milestone for us and we're extremely happy that you like it and are playing it.



WE LISTEN TO YOUR FEEDBACK



In the two days since the release of the demo we have collected a lot of valuable feedback from you, some of which we even managed to implement in the game already, so if you have already downloaded the demo, don't forget to update it. But what is actually new and what has changed?


  • You can now see a highlighted area in the shop marking the haggling area
  • The armchair now contains a "how to play" section which helps you to understand the game's loop
  • Your fancy big television now shows you the way to the dungeon and shop
  • The shop has become smarter and lets you know when you're trying to open a shop without putting any items up for sale
  • We've adjusted the balance of the economy, now you need chips to start healing, handle your money wisely!



And of course, besides the news, we also fixed some bugs that we managed to miss (and maybe even created some new ones, whoops)

Come chat with us on our Discord, we're still interested in your opinion!