CardLife cover
CardLife screenshot
Genre: Role-playing (RPG), Adventure, Indie

CardLife

Server Maintenance 22/05/2023

The official CardLife game servers will be briefly taken offline at 14:00 UTC for maintenance. This is expected to last up to 1 hour.

Update on Server Issues

UPDATE: Login issues should now be resolved and existing official servers are running again.

Cardlife is currently experiencing some server issues which are preventing login. We're working to resolve these issues as quickly as we can and will keep you updated as more information becomes available.

CardLife 50% Off During Steam Survival Fest

Week-long Sale: 50% Off Cardlife

Cardlife will be 50% off between the 21st September and 28th September.

Week-long Slae: 50% off Cardlife

Cardlife will be 50% off between 27th July and 2nd Aug.

Cardlife 50% Off in the Steam Summer Sale

Week Long Sale



Starting today (9th March 2020 5:00pm GMT) until 15th March 2020 5:00pm GMT, we’re running a discount across Freejam Products.

Gamecraft will be at a 25% discount, along-side one of our biggest updates. We have a series of Dev Blogs which each mention a different feature of this update and you can read the latest one here: https://steamcommunity.com/gid/103582791464559041/announcements/detail/1694981324150246172

Cardlife will be half price, a big 50% discount. Hand-draw your own character, tools and building pieces in this innovative science-fantasy creative survival game.

Robocraft - Premium for Life will also have a 50% discount. Get extra colors for your robot, and give your account a personal flair by uploading your own Avatar, as well as doubling the amount of experience you receive from matches and quests.

CardLife Update - Enchantment Table Fix.

Hello Everyone,

We have just released an update which addresses an issue that players have experienced with the Enchantment table. Players reported that certain Age 2 and 3 weapons could not be enchanted despite having all necessary crafting materials. What had happened is one of the UI icons was not working correctly until the player had enchanted an Age 1 item first in that play session.

This issue should now be fixed! We thank you all for your patience and reporting this issue to us.

All the best,
ReelBigKris

CardLife 1.0 - Raiding & Voxelised Water Live!



Hello CardLifers!

Today we’re launching a hefty update which will provide new features, optimisation improvements and new items!

Raiding!


As revealed several weeks ago, we teased a new raiding feature which will be available only on PVP servers. Player buildings and chests are no longer truly safe as the PVP servers will see more competitive play in a fight to secure resources. We anticipate some really interesting new methods of play

PVE Servers


If you are not interested in engaging in epic fights with other players and seeing your house being destroyed by a group of cardboard scoundrels, then you’re going to want to play on a PVE Server! There have been some truly awesome builds in CardLife making use of the hand drawn crafting system. We can’t wait to see what you all create together!

Voxel Water


Water is no longer a layered filter, it is a collectable resource which can be placed anywhere in the world! You can create entire temples out of water or create a moat for your fancy castle! However, due to increased buoyancy of your cardboard character, they will no longer be able to explore the depths of the ocean.



Bringing People Closer


We noticed that the exclusion zones for building were causing a lot of players some issues when building nearby other players. So we reduced the exclusion zone from 15 meters to 5 meters. This will be active on PVE and PVP servers, however if playing on PVP and you need more space, you can simply destroy another players building to expand your own!



Improved Third Person camera


Some very naughty players were using the third person camera to peek through the environment in search of resources. The new improved camera will no longer allow this sort of exploitive behaviour! But one of the greatest additions to this camera has been a feature that players have been asking for since launch!



Yes! You’ll be able to spin the camera around so that you can see the character from the front. You have all made some incredible custom created characters and we’re looking forward to seeing your selfies with this new camera mode. (which is activated by hitting F8)

Creature Rebalance and Monster Spawn Point changes


As we have been preparing for the game to be played from beginning to end, we needed to adjust the balancing of all creatures to create a good progressive game flow. Players will begin in the bottom left corner of the island and will be greeted with low tier enemies. But as they venture further into the island, collect more materials and ultimately defeat elite enemies to obtains souls, they will be able to face much stronger enemies.

New items


A selection of higher tiered weapons and clothing will be added in todays update! A brand new set of bows, crossbows, armor, accessories and construction pieces will be at your disposal (providing you can get the resources to craft them!)

Here is a look at the new materials included in this update:



And here are a list of new weapons and items which can be crafted!

Titanium Items



  • Ion Sabre
  • Bow
  • Arrow
  • Bolt
  • Commando heavy armor set
  • Building pieces (doors, walls etc)
  • Emblem
  • Ring
  • Amulet
  • Eye


Thorium items



  • Ion Sabre
  • Bow
  • Arrow
  • Bolt
  • Commando heavy armor set
  • Building pieces (doors, walls etc)
  • Emblem
  • Ring
  • Amulet
  • Eye


Meteorite items



  • Ion Sabre
  • Bow
  • Arrow
  • Bolt
  • Commando heavy armor set
  • Building pieces (doors, walls etc)
  • Emblem
  • Ring
  • Amulet
  • Eye


Gold items



  • Bow
  • Arrow
  • Bolt


Tungsten Items



  • Bow
  • Arrow
  • Bolt


Cobalt items



  • Bow
  • Arrow
  • Bolt



The dangers of the night


It will be dangerous to explore the cardboard vistas of CardLife at night. As an example, let’s take an area where the Pemu is the strongest creature during the day.

At night time, in the same area, you may come across a wolf!

In addition, there are no longer any creatures which will spawn only at night, they are now linked to an area. The map below can be accessed in game and provides a silhouette of creatures reportedly seen in that area so you can hunt for them.



Optimisation


We have done a massive round of Optimisation passes to make the game run better across more platforms. As a result we have adjusted our minimum system requirements. Let us know if the game runs much smoother for you!

Full Patch Notes:



  • Water is now voxelized and can be placed anywhere!
  • Raiding added to PVP servers.
  • Exclusion zones for building decreased from 15 meters to 5 meters.
  • Performance improvements.
  • New third person camera.
  • Adjusted the spawn points for monsters.
  • New Items.
  • Two new quests.
  • Official servers have been rehosted.
  • Resolutions higher than 1920 x 1080 are now supported.
  • Improvements to shadow quality.
  • Stronger creatures will now spawn at night.
  • All players will spawn on the beach in the south.
  • If a player dies without creating a bed, they will spawn in the starting area.
  • More ore deposits - And an increased size.
  • Founder and Vanguard recipes are no longer available to new accounts. But accounts created before this update will still have access to these recipes.
  • Creature souls rebalanced to match the new creature and item progression.
  • Undiscovered portions of the map will reveal locations of creatures.
  • Quests rewards improved.



1.0


This update marks the next stage of CardLife as it transitions from Early Access to 1.0. It has been an incredible journey and we have seen some truly ingenious creations from players using our hand drawn crafting system. We are firm believers of user generated content and thank everyone who has joined us up to this date to construct epic buildings, recreate their favorite character and play with others online!

Raiding



Hi all, in this major CardLife update, the changes we have made are intended to not only give current players new goals to reach for, but will also offer a clear progression path for all new players joining CardLife. This will also allow us to accomplish an important goal of ours, which is coming out of Early Access and moving CardLife to full release.

List of features:

Voxelizing Water: Water has been updated, allowing players to collect it and place it just like all other terrain in game.This means water will act differently to how it has done up until now.

Any buildings that were made under water will now need to be mined down to.

Raiding: On PVP servers, we have implemented Raiding. The implementation is simple but effective.

On PVP Servers, player structures can be destroyed allowing enemy players to enter your buildings and therefore open your chests, taking all the resources within them. If players decide to destroy the chests instead of looting them, the items contained within the chest will be destroyed.

All items that are categorised as “static” can be destroyed, eg chests, walls, statues, beds, crafting benches etc, destroying any of these “static” structures will not give players rewards, they will simply allow entry in to player houses.

PVE Servers: A few changes will be coming to PVE servers only, the first change is that all players will be visible on the map, and will be represented as “pink” dots.

On PVE servers all doors can be opened by any player. The major difference between a creators door and a normal door is that the creators door adds a symbol to the world map.

Exclusion Zones: Reduced from 15 meters to 5 meters in all directions around a structure, this will free up more space for players to dig.

This change will also make it clearer for new players, as many find it difficult to know where to build currently, as there can be a large gap between other player structures and where players can finally build.

Performance Increases: We have recently upgraded to the latest version of Unity, this update brings with it some bug fixes and more importantly, some major performance optimisations.

Improved 3rd Person Camera: We have improved our 3rd person camera (F8 to switch to 3rd person), which means its functionality has changed slightly.

The Camera will no longer go underground when looking directly up. This also means players can no longer use 3rd person to look through walls.This also means that when players are standing still, they will be able to swivel the camera to look at their character from the front (which is currently not possible).

Monster Spawn Point Adjustments: Spawn points have been adjusted for all creatures, moving them to areas of the world based on the Age difficulty of that creature, this is due to changes made to the ages of a variety of creatures.

This means that all Age 1 creatures will spawn on the southern side of the island, all Age 2 creatures will spawn on the Eastern side of the island and all Age 3 creatures will spawn in the top western side of the island.There will be some crossover near the boundaries of these areas, but the crossover will not spread far.

Creature Re-balance: We have buffed a significant amount of creatures. This will provide more of a challenge as players progress through the ages.



New Items up to end of Tier 3: We will be adding in a variety of new items to give players progression all the way to the end of Age 3, this will include a full set of Bows and Crossbows, Armor, Accessories and Construction pieces.

Each new item will be roughly 1.5x more powerful than the level before, allowing players to defeat the next level of creature difficulty.



Quests until End of the Game: With the Re-balancing of progress that is going live in this build, we are also adding in a new set of quests. These new quests will allow players to go from the start of the game all the way to the “end” of the game, which will be defeating the highest level creature in Cardlife.

Official Server Re-Hosted: Before the update we will be switching server providers for our official servers, from AWS to OVH. This means that the Current Asian and Australian servers will be moved to North America and will be re-named to reflect this change. This will not effect the contents of the servers, all structures and player progress will remain the same.

Players wishing to host their own servers will not be affected by this change, this will be especially useful for Asian and Australian players affected by the OVH move. As the service that players use for self hosted servers is Photon, this means that ping will remain the same on self hosted servers after we make the move to OVH.

Minor Changes: New image added to Equipment screen, removal of “resistance” stat from armor and creatures,

Bugs: Bedrock Void removed, Terrain Generation is no longer slowing down.

Look out for this build coming at the end of February,

All the best

LuisJammer