To celebrate the Lantern Festival, from February 5th to February 11th, we will participate in the Lantern Festival Sale event organized by the publisher Heartbeat Games (HBG), bringing you a discount of 75%.
At the same time, the Lantern Festival sale will also bring many excellent games from our friends. We hope you will like the games and the discounts.
We wish everyone a happy Lantern Festival!
-Greedy Wolf Studio
Cardnarok: Raid with Gods Retail Version 1.1.0.a
Card Drop Adjustments
-Elite enemies will now drop some of the "rarer" cards after the battle. Developer Notes: Players still need to buy the cards in the Shop to unlock them first before they start dropping after battles.
Monster adjustment
-Chomper has been enlarged in battle. It's an elite monster, after all. Develop Notes: No, its damage and health remain the same. Don't worry about it.
Bug Fixes
-Some players have trouble starting new expeditions after the previous update. The issue should be resolved. -The Sealed effects were not working correctly in harder difficulties. This is now fixed.
Cardnarok: Raid with Gods Retail Version 1.1.0
New Monsters Added!
We have added seven new monsters to the game. -Evil Eye -Mimic -Chomper -Ghost -Orc Soldier -Orc Shaman -Orc General Developer Notes: We agreed that the monster variations could use some upgrade and made it our priority.
Additional Monster Traits added
-8 new monster traits have been added to the game. Developer Notes: These new monsters are extremely dangerous. Please be mentally prepared.
Trait Icons Optimized
The following icons have been updated to make on-death traits more recognizable. -Trait: Discard on Death -Trait: Explode on Death
Healer Changes
-Healers will now gain Special Treatment much earlier, at level 17. Special Treatment: There is a 50% chance that a Special card will return to your hand after it's played. Developer Notes: We want to ensure that it is still viable to use Healers in battle after adding many healing cards in the earlier patches.
Difficulty Adjustments
-Monsters in Normal and Veteran difficulties now have one trait each. -Hard, Nightmare, and Hell monsters have their traits increased by 1, respectively. Developer Notes: We want to make sure that the Normal and Veteran difficulties still require some thinking.
Card Changes
-Endure Pain now reduces the damage taken to 15% of the max HP, up from 10%. -Shield Wall now reduces damage taken by 50%, down from 90%. Developer Notes: We designed these two cards to be lifesavers, not exploitable cards that enable unlimited switching.
More Card Changes
-Life Drain will now drain 20% of the damage dealt, down from 30% -Playing a Recycled Crusading Strike will now draw an available Attack Card instead of restoring health. -Playing a Recycled Offensive Maneuvers will now restore 3 Divine Points instead of restoring all Divine Points. Developer Notes: We have found out that life-draining cards have been used to replace healers, which is unintended.
New Achievements
-Steam Achievements for defeating Chomper (elite) and Orc General (Boss) have been added.
Bug Fix
--Damage Reduction cards did not work on Trait: Explode on Death if a movement skill kills the monster. It has been fixed.
Cardnarok: Raid with Gods Retail Version 1.0.2.a
Game Optimizations The following optimizations are based on community feedback. -Animation Speed for treasure chests has been increased. -Players can now view deity abilities in the Compendium even if they have not unlocked them yet.
Bug Fix -Some players cannot add cards to their decks. This has been fixed.