Cardnarok: Raid with Gods cover
Cardnarok: Raid with Gods screenshot
Genre: Strategy, Indie

Cardnarok: Raid with Gods

Lantern Festival Sales!

Hello everyone:

To celebrate the Lantern Festival, from February 5th to February 11th, we will participate in the Lantern Festival Sale event organized by the publisher Heartbeat Games (HBG), bringing you a discount of 75%.

At the same time, the Lantern Festival sale will also bring many excellent games from our friends. We hope you will like the games and the discounts.

We wish everyone a happy Lantern Festival!

-Greedy Wolf Studio

Cardnarok: Raid with Gods Retail Version 1.1.0.a

Card Drop Adjustments


-Elite enemies will now drop some of the "rarer" cards after the battle.
Developer Notes:
Players still need to buy the cards in the Shop to unlock them first before they start dropping after battles.

Monster adjustment


-Chomper has been enlarged in battle. It's an elite monster, after all.
Develop Notes:
No, its damage and health remain the same. Don't worry about it.

Bug Fixes


-Some players have trouble starting new expeditions after the previous update. The issue should be resolved.
-The Sealed effects were not working correctly in harder difficulties. This is now fixed.

Cardnarok: Raid with Gods Retail Version 1.1.0

New Monsters Added!


We have added seven new monsters to the game.
-Evil Eye
-Mimic
-Chomper
-Ghost
-Orc Soldier
-Orc Shaman
-Orc General
Developer Notes:
We agreed that the monster variations could use some upgrade and made it our priority.

Additional Monster Traits added


-8 new monster traits have been added to the game.
Developer Notes:
These new monsters are extremely dangerous. Please be mentally prepared.

Trait Icons Optimized


The following icons have been updated to make on-death traits more recognizable.
-Trait: Discard on Death
-Trait: Explode on Death

Healer Changes


-Healers will now gain Special Treatment much earlier, at level 17. Special Treatment: There is a 50% chance that a Special card will return to your hand after it's played.
Developer Notes:
We want to ensure that it is still viable to use Healers in battle after adding many healing cards in the earlier patches.

Difficulty Adjustments


-Monsters in Normal and Veteran difficulties now have one trait each.
-Hard, Nightmare, and Hell monsters have their traits increased by 1, respectively.
Developer Notes:
We want to make sure that the Normal and Veteran difficulties still require some thinking.

Card Changes


-Endure Pain now reduces the damage taken to 15% of the max HP, up from 10%.
-Shield Wall now reduces damage taken by 50%, down from 90%.
Developer Notes:
We designed these two cards to be lifesavers, not exploitable cards that enable unlimited switching.

More Card Changes


-Life Drain will now drain 20% of the damage dealt, down from 30%
-Playing a Recycled Crusading Strike will now draw an available Attack Card instead of restoring health.
-Playing a Recycled Offensive Maneuvers will now restore 3 Divine Points instead of restoring all Divine Points.
Developer Notes:
We have found out that life-draining cards have been used to replace healers, which is unintended.

New Achievements


-Steam Achievements for defeating Chomper (elite) and Orc General (Boss) have been added.

Bug Fix


--Damage Reduction cards did not work on Trait: Explode on Death if a movement skill kills the monster. It has been fixed.

Cardnarok: Raid with Gods Retail Version 1.0.2.a

Game Optimizations
The following optimizations are based on community feedback.
-Animation Speed for treasure chests has been increased.
-Players can now view deity abilities in the Compendium even if they have not unlocked them yet.

Bug Fix
-Some players cannot add cards to their decks. This has been fixed.