The main thing people said when playing the demo is "How do I know when the enemies are going to attack?". The initial idea was just to observe the enemies and gauge all their Wait speeds and roughly work out how far though Casting they were, but that led to some frustration.
So what did I do? I counted down the enemy Cast Time! You'll still need to gauge their Wait speed but if you and them are casting at the same time, you'll know exactly the time to beat. I was a bit skeptical of this at first, thinking it'd make the game too easy but playing with it, it's been good. Hopefully it has the secondary fix of "How do I know the enemy's Cast Time?" and "What's that number in front of the enemy?"
It gives you two styles of playing; the observational one, where you are having to gauge an enemy's Wait time to land a Break, and the Cast Time race where it's about making the best of the cards you have, to win the race.
Outside of the feedback I've laid all the groundwork for all 3 characters. Each of them has their ability and around 30 unique cards, though Dina is the only one to have pictures on them. Speaking of, she has 9 new cards to find. Some of them focusing around Sleep which stops an enemy moving on the Time Bar, it's basically a Super Slow! Landing Sleep on a Casting enemy will give you all the time in the world to Break them.
All the other Status Effects are implemented too. It all feels very organised this time around compared to Fuzz Force: Spook Squad. I've certainly learned from my mistakes. Now it just comes down to making new areas, enemies and card art. It's just a lotta content to do now.
Cardterrupters is a deckbuilder with real time battles. It pauses indefinitely when it's time to choose your cards, so take as long as you need. The cards need seconds to use instead of energy, so it's not just about making the most of the 3 cards you can play, but also how long it'll take to use them all.
Anyone waiting to cast their cards is in a vulnerable state and is open to Breaks. Being hit whilst casting Breaks the next action, removing it completely from their turn. If a combatant has all their actions broken, they're interrupted and have to wait to take their turn all over again.
It's a deckbuilder where offense is definitely the best defense!
Meet Dina and Marshall, two of the Cardterrupters that'll be playable. Dina is all about inflicting burns and having good management over her cards. Every 10 cards she plays sets her Airborne, giving her access to special cards and she takes less damage.
Marshall is an obsessive kleptomaniac. He can't help but steal enemy buffs off them, inflict them with status effects or make himself wily and tough to hit. Every 5 turns all of his cards will come out near instantly!
Why not check out Cardterrupters and drop a wishlist?