I've just uploaded a minor update. Ed-dee, Bumpy, TAI-CHO, ITRO-bex and boo enemies got some minimal animations. I think this little change made the game more living.
Bibz and the badboys got some improvments!
Hey there!
After some chill and rest, I'm back and continue the work on Carebotz. I got some very useful feedback and i tried to polish the game by those. Here is a shortlist of improvements and fixes.
BIBZ Improvements
default speed increased
flying physics improved
collisions with enemies removed
flying won't stop the energy reload anymore
engine upgrades effects increased and balanced
the enemy disrupting upgrades effects increased
Common Improvements
explosions physics improved
minigun bullets of the enemies will no more stop instantly Bibz movements
ine detonation problem fixed
Story
a beginning console event added to the game start
some story text updated and fixed
Cheers!
PATCH 1.1
Hello everyone! I'm releasing the first big patch of Carebotz. I updated and fixed many features of the game by player feedbacks and reports.
BIBZ
slightly increase the model size to get it more visible
add facing indicator
balance weapons
slightly increase moving speed
fix "retalent" - now you can unbuild your upgrades and get back all of your spent resources
Balance
O-XO - slightly increased damage
Bumbpy - drop more mines
ED-DEE - faster rotation
Xumm-O-TRON - increased hull
ITRO-BEX - moe effective repair
Resources
increase the juice crystals count on the map
decrease some upgrades prices
Camera
fix some camera shake problem
move closer to the main caracter
fix some postprocessing glitch effects
Map
last opened gate now pulsing on the map
detailed map graphics - now you can see the map borders