Due to some strange shenanigans in the build process, the Windows 64-bit version of 3.1.0 did not start properly. Personally, I blame my archaic game engine because otherwise it would be my fault.
To rectify this, I have replaced the Win64 build with the perfectly functional Win32 version. In my own (brief) personal tests, this was enough to get the game running properly.
Hope that helps. Sorry to anyone who was impacted by this issue.
Ready your Wishlists! (Part 2)
Hey everyone! I hope you liked that trailer last month! Now, the store page for Carnage in Space: Crucible is finally up! I guess now this news header is making a little more sense.
Again, Crucible is scheduled for an Early Access release late this year (2022). If you liked Ignition, I know you're going to LOVE its sequel, so please be sure to hit that Wishlist button so you'll be notified when the game finally hits the store shelves!
Thanks for playing, and I hope to see you in the next one.
~ John (the author wearing the PR hat)
READY YOUR WISHLISTS!
When the remote colony of Dunest is in danger of eradication, three heroes answer the call...
There may be enemies behind every corner, and utmost peril at every turn, but together you can overcome any obstacle...
...As long as you can survive each other.
The wait is almost over! This game's sequel, Carnage in Space: Crucible is finally coming to Steam Early Access later this year!
Rejoin Nightmare as his ongoing mission to fight evil takes an unexpected turn, and he is joined by unexpected - and perhaps unwanted - allies! Like it or not, he's going to need all the help he can get as the frantic combat you've come to expect gets kicked up a few notches and death is always one mistake away.
There's no room to grow complacent - difficult choices lie ahead, and any one of the heroes could be the key to victory - or your doom.
P.S. This is not the sequel news I had promised last week. That is still coming.
Lessons Learned (v3.0.1)
Hello, players! Bet you weren't expecting another update after all this time. But you'd be wrong.
Today, I've backported some more of the things I've learned while developing the sequel, Carnage in Space: Crucible. Additionally, I've tweaked some of the level design in 3 levels that have given people grief in the past.
Enjoy!
- [GAMEPLAY] You can now move left and right while performing a jump attack - [GAMEPLAY]Reduced the sensitivity of the joystick - [GAMEPLAY] Money drops are worth slightly more - [LEVEL] Changed some areas in LVL1 to make it clearer where you need to go - [LEVEL] The submarines in LVL3 behave in a more consistent manner, making it more clear how to progress - [LEVEL] The bombs in LVL4 may now be defused in any order - [AUDIO] Replaced the royalty-free music track from Endless Space battle with the OST track from LVL8 - [STORY] Some story text has been rewritten - [MENU] Replaced button numbers with Xbox button icons in the Settings menu
Fitting In (v2.1.0)
Surprise! It is update time once again. This time, I'm backporting another better design decision from Carnage in Space: Crucible. Thank you, Crucible! The improved feature for today is the screen resolution.
Now, if you go into fullscreen (by pressing F11 or going into the Settings menu), the game should fill up your entire monitor without letterboxing, assuming it's neither an ancient CRT or an ultra-wide display.
I've also included the usual array of small bugfixes and other tweaks.
Enjoy!
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[SYSTEM] Reduced the screen height from 448 to 432 pixels, making the game run at 16:9 resolution. The game is no longer letterboxed and looks smoother when run fullscreen on a monitor with 16:9 resolution. [MENU] Removed the legacy logon feature [MENU] Pressing up on "Back" in the Extras menu would get the cursor stuck [ENEMIES] The truck turrets in LVL5 no longer fire at point blank range [ENEMIES] Slightly reduced the final boss's health, and slightly increased the health of its chaingun [ENEMIES] Moledozer will shoot its bomb farther when you're standing right next to it [GAMEPLAY] The regen accessory no longer works in the boss rush rest area [LEVEL] Changed one platform in LVL1 from fall-through to solid
CiS: Crucible First Look DEMO
That's right, fans, the wait is finally over (for now at least)! Carnage in Space: Crucible, the sequel to Ignition, finally has a demo!
The demo contains 2 finished levels, and 2 (out of 3) playable characters.
If you've been waiting for more Carnage in Space, then why not give it a try? The demo can be downloaded for free from GameJolt, no registration required.
Any feedback on the demo would be most welcome, and can be posted here as a comment or emailed to support@carnageinspace.com.
The problems with the Mac and Linux updates have now been resolved, and all three platforms are updated to remove/deprecate the online services. For more information, see the previous update.
Additionally, this update fixes one bug:
== Bugfix ==
[MENU] It was possible to select and click the file select options with the mouse while a confirmation dialog was open.
Pulling the Plug (v2.0.0)
As mentioned earlier, all of the game's online functionality is now gone or deprecated in favor of using Steam Cloud. But don't worry, your old save data hasn't gone anywhere!
Here's what that means for you:
* When you first load the game, your last-played save file (if any) will automatically be loaded into the first save slot (of 5).
* If you have other online save files, you can press "Import Online Save" to log in to download them to your computer.
* Your save data will be automatically synced via Steam Cloud.
* Your highscores will no longer be uploaded to carnageinspace.com (and the highscores option on the title screen has been removed).
The online service will continue to be available for the forseeable future, so your old online save data will not be lost.
NOTE: Due to technical issues with the build process, this update has only been released for Windows so far. Mac and Linux will be updated soon.
Full changelog:
== Major ==
[SYSTEM] Using local files and Steam Cloud instead of online save files
[WEBSITE] Online logins are deprecated
[WEBSITE] No longer submitting highscores
== Minor ==
[CUTSCENE] Changed some dialogue in the LVL9 outro cutscene
[LEVEL] Enemies will freeze while you're picking up a collectible item
[MENU] Added Steam achievements for getting a perfect score in each level
== Bugfix ==
[LEVEL] The easter egg in LVL6 would trigger its effect at the start of the level if you triggered it previously
Online functionality going away soon
Hey, players! Big changes to come!
As you may have noticed, Ignition has some online integration that allows you to (optionally) register on the game's website to store your save file online and access it anywhere. You may not have noticed that it also submits your highscores (whether you’re logged in or not) to carnageinspace.com for public viewing too.
Well, that’s going to change soon!
These features were designed way back when Ignition was going to be primarily a browser-based game, so it made sense to add a login so you could access your saves from any computer. But then the browser-based architecture didn’t pan out and the game turned into a desktop app (using the handy NW.js webapp wrapper) on Steam & GameJolt, and that online functionality started making less sense.
Anyway, I have been hard at work redesigning the way save data works so that you won’t need to log in; your progress will be saved on your own computer and synced automatically via Steam cloud (for Steam users) or manually via Dropbox/what-have-you (for GameJolt users).
Don’t worry; long-time users (registered and unregistered) aren’t getting screwed over. You’ll still be able to log into your old account to download your old save files and then keep playing them offline like nothing ever happened.
Until this happens (hopefully this month), feel free to keep playing with or without an online account. I’ll be testing this update thoroughly to ensure nothing is lost in transition.