Optimization update 2 and fixed bugs for CARNAGE OFFERING!
-Optimization of the performances related to the shooting of the weapons -Performance optimization on some particle effects including the portal and the vortex -Correction of the lights on level 6 -Optimization of lights, shadows and particle effects on some levels -Fixed a collision bug on the base of operations
New optimization update for CARNAGE OFFERING!
Graphic optimization and bug fixes on all levels of the game
-Optimization of lights, shadows and particle effects -Compression of some textures and consumer materials -Better management of LODs (level of detail) -Optimization and corrections of the codes concerning the life of Jake: -Management of the damage, the care and the death of Jake.
Gain of 10 to 30 FPS depending on the level
News update : All the improvements since the release of CARNAGE OFFERING
Major improvements:
-Close combat allowed -Automatic reloading -New Language (Spanish) -2 New difficulty modes ("Too easy" and "Impossible" mode) -New interesting loots are hidden on each level -2 New Steam achievements
Bugs fixed:
-Weapon selection problem -Level 2 map exit in a hole in the cerberus base -unintentional slowdown of the character (jake) -problem of display on the screen of the level 2 in the base (metro) -Level 1: You can't camp to farm anymore, sorry Level 7: Improved door opening -Improvement of the ia of the replicator crabs -Fixed a small animation bug when reloading weapons with the zoom activated -Fixed a map exit on level 5 -various collision bugs
Many other improvements and new features are planned.
Running low on bullets or want to save your ammo? You can now attack the dirty beasts by sending your rifle in their face. "F" on the keyboard or "B" on the joystick New updates are planned to improve the body to body attacks.
Update: Automatic reloading
New Update Available
-Automatic reloading of weapons when you run out of bullets -You can now reload manually with mouse 3 (press the mouse wheel) or "R" or "Y" on the controller. -New interesting loots are hidden on each level -Fixed a small animation bug when reloading weapons with the zoom activated -Fixed a map exit on level 5
New update coming soon If you encounter other bugs or if you have suggestions for improvement let me know :)
UPDATE: CARNAGE OFFERING FINALLY ARRIVES IN SPANISH
Language update Translation of subtitles, interface and store page into Spanish
Our strategy game is on special offer right now!
Take advantage of the moment to work your brain with PAGO FOREST TOWER DEFENSE
The goal of the game is to put the defenses at the right time and place against the enemies. For this, you will need gold! A lot of gold! And courage of course... The game is composed of 5 acts, 26 missions that each have their own cinematic. Each act ends with a boss. We will also find a mana bar for the spells delivered by the artifacts (be careful, some powers are only used once per level). The game is simple to understand but you will have to be strategic to finish it...
Summary of the story: Flora, former leader of the Nova army, is back. Still alive, Baal the necromancer, contaminates the lands of Pago with his evil powers. Flora's mission is to build a great army and recover the artifacts of power to destroy her enemies.
Too easy : Less enemies per wave Monsters are easier to kill You have more ammunition, healing and money
Impossible : Enemies do more damage Loots disappear after 3 seconds No vests or leggings Monsters are harder to kill You have less ammo, less healing and less money
2) 2 New Steam achievements:
-Is this what smells bad? Kill the worm in impossible mode
-Grand Master! Kill the final boss in impossible mode
3) And some bug fixes :
-Level 1: You can't camp to farm anymore, sorry Level 7: Improved door opening -Improvement of the ia of the replicator crabs
Bug fix
-Weapon selection -Level 2 map exit in a hole in the cerberus base -unintentional slowdown of the character (jake) -problem of display on the screen of the level 2 in the base (metro) -various collision bugs
Back to the coding of Carnage Offering
Back to the coding of Carnage Offering
Hello everyone :) I start by thanking the players for their comments on the networks and their reviews on Steam. The streamers, curators and magazine also for their thirst for discovery and the interest they had for this independent project. It is essential for the development of the Carnage Offering project, especially since it is a trilogy in preparation.
I just came back from a video game convention and now I'm working on improving the coding of Carnage Offering. I noticed some bugs while watching the twitch and youtube videos made by you (I didn't miss a single one) that I hope to fix in the next days.
In a second time I intend to improve the immersion of the game by adding animations, music, improve the AI and many other surprises if you are wise ;)
In the meantime continue to make reviews on Steam to inform me of some problems and of course support us.