Carrier Battles 4 Guadalcanal: Pacific War Naval Warfare cover
Carrier Battles 4 Guadalcanal: Pacific War Naval Warfare screenshot
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Genre: Simulator, Strategy

Carrier Battles 4 Guadalcanal: Pacific War Naval Warfare

CB on Android

Carrier Battles 4 Guadalcanal is now available on Android platform.
It is quite similar to the desktop version, set aside screen size, some graphical tips and shortcuts.

There is also a LITE version with a single scenario (Coral Sea) which allows you to see how it renders on your device.

Enhancement which will come later
- DLC Seaplanes and Advanced fog of war
- Cross-platform multi-player

Once this is in place, the iOS version can be upgraded with the modern look and feel

Carrier Battles 1.6

Airstrike Intelligence


- Airstrikes can also be detected by airstrikes, CAP or scouts
- You won’t see the detailed composition of an airstrike on map until it enters battle. Several level of intelligence are displayed in between

TF Intelligence


- After an air-to-sea battle, the enemy TF is displayed at the highest intelligence level
- The 3rd level of intelligence shows the number of ships +/- 2
- TF location errors on false scouting reports have been slightly reworked, see Advanced Search rules

New optional feature module


Advanced Fog of War (DLC)

Faster game loading time


Carrier Battles 1.5

1.5



New Scenario : Essex, September 1943


- features the carrier raid on the Gilbert islands and a plausible Japanese interception
- it is included with the Seaplanes extra feature



TF


- Autopilot: the estimated time of arrival also mentions the arrival day

Units


- B24 has a greater air-to-air rating
- Old Japanese BB, CV Hiyo, Junyo are faster

UI:


- Progress bar from scenario loading and faster IA phase processing
- Conflicts between scrolling, zooming, double-click, long-click, right-click have been fixed

Survey


- you have been about one thousand to asnwer the questionnaire
- thank you very much for this valuable feedback
- results and roadmap will be gradually unveiled, stay tuned !"

1.4 and Survey

A big survey to improve the game



The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you.
Time has come to make some choices in order to build a decent roadmap.
To do so, we need your expectations.

Check out this survey!
survey

Non-owners of the game may answer the questionnaire.
Feel free to share the link.

The survey will remain open until mid-March approximatively.



1.4



TF


- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
- Enhanced ships silhouettes
- Allowed naval move hexes get highlighted before drawing the TF

Damage


- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn

Left menu, map button


- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase

Scenarios


- New what-if for Guadalcanal
- Tutorial improvement
- US Set-up option for the Lexington for the Revenge Raids scenario

Miscellaneous


- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
- The hex grid was refitted to improve the graphic performance

Seaplanes in Carrier Battles

Seaplanes


New option to manage your seaplanes
- See and access seaplane bases
- Click on any ship carrying seaplanes to enter Air Op with a zoom on current TF
- Launch Search and CAP missions
- Create seaplane base with tenders TF located in a seaplane spot hex
- You are also allowed to observe and attack enemy seaplane bases by air and by sea



Version 1.3


Search
• Counters colors have been aligned with their search pattern
• No choice of speed in the search pattern anymore. Seaplanes will always be slow and others fast
• When seaplanes are manageable by the computer, surface TF will send reco seaplanes more often
• Intercepted scouts have less chance to transmit TF position
• Overcast and rain have more effects on detection

Scenarios update
• Extra seaplane tenders
• Less fuel on airfields for 2P games
• Wake starts with less fuel to prevent abused rebasing to the island from US CV
• Coral Sea New set-up and victory condition
• Eastern Solomon : new option for F4F

AirStrikes
• Slight improvement of Air-to-air combat table
• Observing an enemy airstrike won’t reveal the exact payload of the bombers until they reach their target. Will these G4M go for your TRS or for Henderson Field ?
• When a TF and a friendly base share the same hex, sum their heavy AA

Naval bombardment
• Bombardment effects have been increased to match reality, check the rules
• Aircraft destroyed by naval bombardment are concealed to the enemy

General
The game takes less memory. A prerequisite for the adaptation for mobile devices
Support of touch screen for the zoom

PBEM - JAPANESE - CHINESE

Dear players of Carrier Battles 4 Guadalcanal,

A new major version is now available.
You may now play the game against a human opponent by using the PBEM system.



Content

  • Play-by-Email mode
  • Possibility to launch a new game with a random side
  • Possibility to select options at random without knowing which options are active or not
  • The scenario info screen list the selected options for the current game
  • Wake, Revenge Raid scenarios : new option


Fixes

  • The map should only controllable by keyboard and joystick. This will be prevent any joystick-like hardware to mess up with map scrolling
  • Miscellaneous fixes
  • Technical upgrade of Unity components


Note

  • Because of the necessary changes in the game data model, on former games, you may notice the absence of old events
  • The PDF has been updated



What’s next
There is a huge roadmap ahead of us. The 1.3 should see the addition of one major feature among submarines, seaplanes, advanced fog fo war, wind, radio silence, search & destroy

Come to check them on Patreon https://www.patreon.com/CB4G
Patrons will be able to vote for their preferred improvement


Version 1.2 - Beta

Hi all,

Summer vacation are approaching for us and we wanted to leave a little gift for you ːsteamhappyː
The Play by email feature is going to open for beta-testing

Moreover, the following features comes with the 1.2
- Possibility to launch a new game with a random side
- Possibility to select options at random without knowing which options are active or not
- The scenario info screen list the selected options for the current game

If you are interested by beta-testing this version, please write to the support (email link in the feedback section of the game)

Cheers !






Version 1.1 Update

List of additions, modifications and changes - V 1.1



Interface


  • Improved behaviour of screened edge scrolling
  • Possibility to hide the hex grid
  • Hexes are thinner
  • Hex numbers are displayed by a right-click
  • Wind direction and rain/storm sounds on right-click
  • Possibly to display the distance from the last selected TF on the map
  • Use the TAB key to iterate through your TF and airstrikes
  • Use the SPACE key to advance by one phase
  • Short reminder of the sequence of a day on the briefing and as a tooltip over the clock
  • Show the hangar capacity above the hangar in the AirOperation screen


Air combat


  • New result for the air-to-air combat table : bomber confused. Pressed by enemy fighter, it will attack a random ship with a penalty. This increase a bit CAP effectiveness while keeping the same loss level among bombers
  • SBD add only +1 to air combat against unescorted bomber


Miscellaneous


  • Better management of seaplanes when merging or detaching TF
  • No more VP for inoperative runways
  • display bug fixes



Carrier Battles Roadmap

Dear players,

we must say that these last 12 days were quite stressful, in particular for our lone developer: Carrier Battles go-live, family life, school, some expected turmoil in the company employing the dev (CB is not the dev's primary job... so please help him to switch to game development) , etc….

Hopefully, major bugs have been fixed and the current version appears stable, with updates made almost daily.

Now It is time for doing the fun part of creation, so let’s take into account some of your suggestion :-)

What could be foreseen in a 1.1 version update




  • Keys to advance turn and to navigate to next TF
  • Toggle on/off the hex grid
  • Emphasise of the autopilot destination
  • A range indicator (if possible)
  • Enhanced CAP combat (if necessary)
  • Other miscellaneous good stuff and minor fixes


If all goes as planned, you may expect a release in about 3 weeks, but the scope may vary depending on the difficulty and the timing.

What will be studied for a 1.2




  • Play by email
  • Chinese language. We have already 95% of the text. But we need to adapt the font to the Chinese characters, and that graphical part takes longer than one may think (due to the number of 'words')


Of course, we did not forget or dropped the various other suggestions, but we just tried to make a balance with what can be realistically achieved in a rather small time span.

... and Avalon is also pushing the dev to take some vacation... an exhausted man makes mistakes, which in turn means more work and bugs to fix.

Anyway, in the meantime, have a nice week-end, have fun and take care !!!

Avalon & Carrier Battles

Release Approaching...

The game has entered last changes and fixes, release is as scheduled, full steam ahead...