Major Update 5 - The Carrier Fleet Update - 17th March 2023!
Dear Players,
Major Update 5 will be released on 17th March 2023 at 5pm UTC!
We are calling this major update the "Carrier Fleet Update" (multiple player controlled carriers per team!) but there is actually much more, actually several new big features! Please read more below...
Allied Carriers
Multiplayer games will support multiple carriers per team, allowing players to cooperate and coordinate between crews, and teams can have many times more fire power. Team communication is greatly improved with the new text chat option, including team and global channels.
HOTAS Support
We have made some big improvements to our controller support and bindings, and added support for HOTAS controllers. This is something that players have been asking about for a long time, and provides some very immersive piloting simulation gameplay!
Gimballed Air Support Cannon
We are adding a new cannon for aircraft... mounted on a gimbal! You can now provide rounds from the air from winged and rotor aircraft, in a similar way to the cannon on a real world helicopter gunship such as the Apache or Hind. Again, this has been a very popular player request and we are really excited to add it.
Gameplay Improvements
We are also implementing several other smaller player requested changes such as air-boss controls to hold take offs (to assist take offs during heavy waves), changes to torpedo behaviour, etc.
This major update will be launching on Friday 17th March so please do join us for the launch then!
We also have minor updates including fixes and improvements in the works and due for release soon.
Much love <3,
The Carrier Command Developers
v1.4.5
v1.4.5
Patch Notes
Fix - Fixed controller axis invert issue
v1.4.4 - Fixes and Improvements
Dear Players,
Today we release a new minor update with various fixes and improvements!
Thanks to all the players who have given us feedback and requested changes. This update brings some much needed improvements in specific areas.
Please see the patch notes below for full details.
We are hard at work on the next major update and plan to make a big announcement soon!
Much love <3,
The Carrier Command Developers
v1.4.4
Fix - Improved accuracy of aircraft when engaging moving targets with unguided weapons Fix - Improved enemy aircraft takeoff from land-based runways so they are less likely to crash into cliffs/trees Fix - Disabled obsolete camera stabilisation modes for stationary turrets Fix - Destroyed ships no longer cause gaps in formation when supporting the carrier Fix - Missile targeting behaviour is consistent with target diamonds displayed on attachment HUDs Fix - Fixed island turrets not spawning in close proximity to drydock Fix - Fixed actuated camera being able to rotate infinitely on Y-axis
v1.4.3 - Fixes and Improvements!
Dear Players,
In this minor update, we have implemented a few fixes and improvements. This is a small update, but more are to come, and we will share these improvements in stages as we implement and test them.
Thanks to all the players who have reported these issues! We really appreciate your help and feedback.
Much love <3,
The Carrier Command Developers
v1.4.3
Fix - Fixed drydock elevator navmesh not being targetable in VR Fix - Enemy carriers no longer continue to product fleet ships after being destroyed Fix - Fixed virus bots triggering a vehicle destroyed notification as well as a retired notification when retiring Fix - Manta landing gear no longer clips through gear doors when retracted Fix - Fixed vehicles appearing to be docked when being dropped by the crane even when undocking
Major Update 4 - Defence and Resupply - OUT NOW!
Dear Players,
The new major update is out now!
The Defence and Resupply Update is the new major update, featuring the ability to defend and fortify captured islands, the new land chassis to resupply deployed vehicles in the field, and new consumable fighting droids to flood the battlefield with fire power.
Fortifications
From the vehicle control map, you can select your captured command centers and build static defences. There are 3 static defence turret loadouts, and it's the players decision where to place their fortifications. Static defences take time to manufacture and build so it is important to plan and start early and invest in securing your islands.
The Mule
The Mule is a new land vehicle chassis, with 6 attachment slots of the new utility type. Attachment options include fuel and ammo resupply modules, as well as combat droids. This new vehicle and attachment set allows resupply and replenishment in the field. This has been a popular request, with limited ammo being a major logistics consideration when deploying a landing group.
The Combat Droid
The new combat droid is a deployable fighting unit, similar to virus bots, except equipped with dual chain guns. These droids are consumable and last only as long as their fuel and ammo lasts, but with the ability to carry up to 6 on a single Mule, then deployment can dramatically increase firepower for a limited time.
Once deployed, the new droids work a lot like the other land vehicles, and can be commanded from the map and remote controlled with movement and weapons control.
Please see the notes below for full details of the changes. We also have minor updates in the works and will have more updates out to you as soon as they are ready.
We look forward to your feedback on this new update, and let us know what you want to see next too!
Much love <3,
The Carrier Command Developers
v1.4.1
Feature - Defensive turrets can be built on captured islands by selecting the command center on the vehicle control map - 3 turret loadouts can be constructed Feature - Added new logistics support vehicle - the mule - New logistics container attachments can be equipped on the mule - Mules will automatically resupply nearby vehicles with ammo from their logistics containers Feature - Added new deployable droid vehicle - Droids can be attached to the mule and deployed using a deploy waypoint from the vehicle control map - Droids have a finite amount of ammo but are powerful, making them a good temporary defense - Up to 6 droids can be attached to a mule at once - Droids retire and self-destruct when they run out of ammo or fuel Rework - Rebalanced island control currency rewards Fix - Fixed chaingun weapons not syncing in multiplayer in some situations
Major Update 4 - Defence and Resupply - 29th September 2022!
Dear Players,
Major Update 4 will be released on 29th September 2022!
This next major update is the island defense and resupply update. This is a gameplay focused expansion in response to player feedback and common requests, to extend your strategical capabilities.
The Mule
The mule is a new land vehicle chassis, designed specifically for a support role! This chassis has 6 attachment points for the new support modules. These modules include fuel resupply and various types of ammo resupply for replenishment in the field. Your other land vehicles can refuel and resupply when nearby these modules, allowing for extended operation time once ashore.
Fighting Droids
The new fighting droids are mounted to mules via the fighting droid support module - and can be deployed in a similar way to virus bots. These new droids are consumable, with limited power and lifetime, and cannot be recovered from the battlefield. However, they are also ferocious, with high damage output and up to 6 can be mounted to a mule at a time. They can also be remote controlled like any other vehicle.
Base Fortifications
In the next major update, you will be able to build defenses and turrets and fortify your captured islands. This is a critical capability, particularly for PvP games, where capturing neutral islands has been much more difficult than capturing player controlled islands.
This major update will be launching on Thursday 29th September so please do join us for the launch then!
We also have minor updates including fixes and improvements in the works and due for release soon.
Much love <3,
The Carrier Command Developers
v1.3.3 - Fixes and Improvements!
Dear Players,
In this minor update, we have continued to look at fixes and improvements. Please see below for the full list of changes in this update.
Changes are typically minor, as we have been keeping a close eye on issues and have been doing extensive internal testing throughout development. We are continuing to work through any remaining quality issues as we want the player experience to be tight and as smooth as possible.
Thanks to all the players who have reported these issues! We really appreciate your help and feedback.
You can expect more minor updates in the coming weeks and months, as well as details on our next major update which we are working on at the moment. The next major update will be gameplay focused with new gameplay features.
Much love <3,
The Carrier Command Developers
v1.3.3
Rework - VR version uses same application name as non-VR so saves/settings are in the same folder Rework - Wheels no longer consume fuel on air vehicles Rework - Fuel blueprint is always unlocked Rework - Aircraft no longer fire guns at ground targets unless pitch delta is small enough Rework - Waypoint line renders in grey if vehicle waypoints are unavailable Fix - Safety hatch no longer appears interactable to non-admin players on dedicated servers Fix - Fixed vehicle hud script not using modded script in multiplayer Fix - Fixed dedicated server not restarting if all human teams have been defeated Fix - Vehicle waypoints can no longer be modified when vehicle is in docking state Fix - Fixed -dev command line option not live-reloading modded files Fix - Splash sequence waits for main menu to finish creating before updating to fix splash sequence not rendering and starfield being visible when menu loads Fix - Fixed map context menu opening when trying to add waypoint to docked vehicle Fix - Fixed not being able to cancel air vehicle docking in some valid states Fix - Fixed air vehicles sometimes failing to undock immediately after docking
v1.3.2 - Fixes and Improvements!
Dear Players,
Today we release v1.3.2, including some fixes and improvements to Carrier Command 2.
We have more fixes and improvements planned in minor updates over the coming weeks and months, and are also working on the next major update which will have a gameplay focus. We will share more info as the work is completed!
Thanks to everyone who has reported issues on the official issue tracker, making this update possible.
Much love <3,
The Carrier Command Developers
v1.3.2
Fix - Fixed aircraft destroyed by impacting the ocean not showing on the ship log Fix - Surface vehicles no longer try to pathfind through hangars or across runways to avoid collisions with aircraft Fix - Selecting self-destruct monitor using VR controller no longer prevents deselecting Fix - Fixed self-destruct timer overflowing UI when set to a value greater than 99 Rework - Enemy air units no longer run out of fuel and crash
v1.3.1
v1.3.1
Fix - Fixed crash on launch for Mac users Fix - Fixed dedicated server password protection not working correctly Fix - Fixed not being able to reconnect to a dedicated server after it has restarted at the end of the game Fix - Fixed all players displaying as admins in the player list Fix - Players with unsupported characters in their display name now display their player number in their name so they can still be identified Fix - Specific "banned" message is now displayed when failing to connect to a server due to being banned Fix - Fixed friend rich presence data not being set when playing on a dedicated server Fix - Fixed password not being set in-game when connecting to a password-protected server from the Steam server list Fix - Fixed Steam server list sometimes showing different number of players to actual player count Fix - Fixed some minor UI inconsistencies Rework - Admins can no longer kick/ban other admins from dedicated servers Rework - Admins can join full servers for moderation purposes Feature - Added option to mute an individual player's voice chat from multiplayer player list
Major Update 3 - The Dedicated Servers & Server List Update - OUT NOW!
Dear Players,
Major Update 3 is out now!
In this major update, we have added:
Dedicated Servers
We now include a new dedicated server with Carrier Command 2, and you can set up your own server by following the dedicated servers guide.
Public Server List
You can now browse and join public servers from the game (main menu > multiplayer > public games) and also from the Steam server browser that is built into Steam.
Mods-Over-Wire
Servers can now be modded, and mods are shared automatically when you join a server. Modded servers show an icon in the server list so you can tell which servers are modded. Only certain files can be modded and the game scripts are all sandboxed to help protect players security.
These are frequently requested new features by the community, and an obvious next step for Carrier Command!
We hope you enjoy this new update and we look forward to supporting players more in the future with another major update and other improvements already in the works!
See you in the public servers!
Much love <3,
The Carrier Command Developers
v1.3.0
Feature - Added dedicated server program for hosting public servers (see http://geometa.co.uk/wiki/carrier_command_2/view/dedicated_servers) Feature - Added public server browser Feature - Added in-game text chat box Feature - Server mods are downloaded on clients when joining a game Rework - Mods are no longer loaded on the main menu (except for translations) Rework - Modding enabled for game objects and tile definitions Rework - Rebalanced CIWS ammo capacity