We're rolling out a new update that should address certain clarity issues some of you might've encountered after the latest tweaks.
Version: 1.0.5-RELEASE-592-gf8b9af8e
Patch notes/changelog:
Fix: Frontier: increased visibility of the Military Junkyard pipe
Fix: Military Junkyard: floating screen fix
Quality-of-life Update
Hello, Apex Predators!
A new update is out! The patch focuses on quality-of-life improvements and some level design tweaks and fixes. We have some further enhancements in mind though, so stay tuned for future updates!
Version: 1.0.5-RELEASE-589-g7236f57f
Patch notes/changelog:
General:
New Controller Setting: Smoothing - smoothes out the motion of the crosshairs/prehensile tentacle while aiming with an analog stick (Options -> Controls -> General Settings -> Smoothing)
Enhancement: you can now exit mechs by pressing the "Use/Activate" button - breaking parasitism is no longer required to leave the mech
Enhancement: the status of the level is now displayed in the "Squeeze In" tooltip
Fix: improper fire resistance HUD order
Level Design:
Enhancement: Frontier/Military Junkyard - additional clues leading the player to the Hazardous Waste Landfill after obtaining the required skill*
Enhancement: Frontier/Leviathan Reef Base - additional clues leading the player to the Leviathan Reef Base - Bridge after obtaining the required skill*
Enhancement: Botanical Gardens - clearer order of the puzzles leading up to the chamber containing the Biomass Sample*
Fix: Leviathan Reef Base - out of place splashing sound
Fix: Bunker - cocoons getting stuck in the pipes in the Caverns
Fix: Bunker - a minor tunneling glitch in the Caverns
Fix: GTOY mech softlock no longer occurs now that the player can exit mechs
*old saves might remain unaffected
Santa Carrion is infesting consoles - GTOY DLC out now on Xbox and Switch!
Our beloved Master may have had some trouble navigating the console landscape, but console players could elude its frigid appendages only for so long - Santa Carrion has finally brought the Greatest Time of Year DLC over to Xbox and Switch!
As per our Master's wishes, the DLC remains free, so no excuses will be accepted - do your bidding and GO PLAY IT NOW!
Best Wishes, Santa Carrion's Devout Elven Developers (totally not controlled through Parasitism!)
P.S. While we were working on porting the DLC, we also discovered and fixed some minor bugs - hence today's update on PCs.
It's the Greatest Time of the Year!
As anyone can plainly see, the beast is a huge proponent of the holidays. Yes, consuming the flesh of those that seek to imprison you is still #1, but spending time with beast family and a white elephant gift swap is a close #2. Eh, let's call it 1a and 1b, just to stay on its good side.
To appease our gracious host and keep our free will, we've finally married its two favorite things together in a brand new level. Now listen, this ain't no weak ass, slap-a-santa-hat-on-it-style event. Alot of blood, sweat, and limbs were sacrificed to get this just the way the beast likes it. Premium products cost premium ducats. So for the low cost of three monthly installments of $9.99, I present to you "The Greatest Time of......th....HURK>>>
The Deluxe Edition bundle consists of the reverse horror indie hit CARRION, its critically acclaimed Original Soundtrack by Cris Velasco, and the brand new Deluxe Edition Content:
CARRION Digital Comic Book - written by Rob Yescombe, illustrated by Damien Worm
The Art of CARRION Art Book - featuring a peek behind the scenes, in-game art, promotional materials, and art inspired by the game
an exclusive set of CARRION wallpapers (including 4K versions!)
P.S. Don’t forget to check out the amazing mods that are starting to appear on the CARRION Steam Workshop page!
Minor Workshop Updates
Some of you might have noticed that we have published several updates in a row over the last few days. They are mostly related to the Workshop, as we still occasionally stumble upon some minor issues and missing features that need to get fixed or implemented.
Full changelog:
Added: new Lua wrappers to expose sound and music API;
Added: missing property setters in some types exposed to Lua;
Fixed: inconsequential asset paths in the mods;
Fixed: hot reload not working with user levels;
Fixed: hard crashes happening in Lua wrappers not logging any meaningful error messages;
Upgraded: SDL 2.0.10 to 2.0.12.
That's all for now. Happy modding!
Carrion Workshop Features - Open Beta
Gain early access to the new Steam Workshop integration and modding features by joining the following Steam group: https://steamcommunity.com/groups/carrion-workshop-tests The new Carrion build is now available in the beta branch on Steam (no passphrase needed) and gets new updates frequently.
The Workshop is now LIVE!
New features include:
Streamlined and safer mod loading - each mod is a self-contained hermetic package stored in a single folder and doesn't require hacking/changing the base game's resources. When the game loads a mod, it prioritizes loading the mod's resources over the base game's ones, falling back to the original assets only if necessary.
Save files stored separately for each mod allowing for fail-safe experimentation.
In-game mod browser - subscribe to Workshop items or unzip the mods into a "UserContent" folder to make them visible in the game!
User-Generated Content Toolkit shipped alongside the game's binary.
Basic Lua integration - makes it possible to add new functionality or load extra assets (check out the Streaming Avatar mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2252217602).
...and more to come!
We're looking forward to your feedback on our Discord server: https://discordapp.com/invite/phobia-game-studio Happy modding!
The First Post-Release Update
Hello, Amorphous Beings!
The first post-release update is coming out today! The patch focuses on the most critical issues you've reported so far since day one, such as game-breaking softlocks, crashes, and so on. Additionally, there are some quality-of-life improvements made with custom level creation in mind. Not quite the Workshop integration we're after yet, but there's more to come soon!
Version: 1.0.3-RELEASE-140-gaacc44a3
Patch notes/changelog:
General:
Fix: linking to glibc 2.2.5 on Linux (instead of glibc 2.27)
Fix: the prehensile tentacle is no longer able to keep grabbing switches through walls
Fix: the prehensile tentacle is now unable to keep grabbing objects while traversing through background doors
Fix: more windowy windows
Fix: KO translation for "Deposit biomass"
Fix: crash caused by some controls being bound to "None"
Enhancement: power nodes cannot be grabbed while they are inactive/charging
Level Design:
Fix: First Flashback Sequence softlock
Fix: Frontier - Highlands minor geometry bug
Fix: missing ladder pieces added in Bunker
Fix Leviathan Reef Base - Bridge Arachnoptysis puzzle skip*
Fix: Leviathan Reef Base - Bridge Parasitism puzzle softlock*