It's been a while since the last update. Some of you may wonder what happened during that time. Fortunately for us, we had a big contract that allowed us to grow our studio. Unfortunately for the rabbit project, we didn't have much chance to move the game progress forward. We started developing a new prototype of the game featuring online multiplayer. It quickly turned out that it will require rewriting most of the game features. It will be a long process, and we won't be able to show a working demo anytime soon. However, this should be the last obstacle blocking the road to the release. Stay tuned!
Mac OSX release build available (v0.88a)
First, a sincere Canadian-sorry for the silence. We have been focusing on contract work to catch up with the budget. Recently, we managed to improve our financial condition and find some time to work on the game.
Thanks to this update, the rabbits conquered all three major platforms: Windows, OSX, and Linux. We also received XDK from Microsoft, so there are plans to release the game on Xbox One. However, before that happens, the game must leave Early Access first, which can take several months.
In the next update, we will add the Multi-Input feature. It will allow the game to support multiple keyboards and mice. Each bunny will be able to play comfortably. We remember that online multiplayer is the most anticipated feature. It is hard to estimate how it will take, but we will inform you about the progress.
Super Critical Video
A hilarious split-screen gameplay video by Super Critical Gaming: https://youtu.be/TO8Xxuq3V_8
Trying to trickshot a rabbit!!
A nice video and giveaway from Born 2 Game:
https://youtu.be/zJX5Auu0wJ0
Bunny massacre continues
Another warm review of our gem: https://youtu.be/kbxWGBJvfU4
EASTER MASSACRE!
Here is a brutal video review of our game: https://youtu.be/zazDnQ3ekFo
Faster Harder Stronger (v0.87a)
The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected:
gravity,
water,
jumping,
the strength of physics-based weapons,
recoil and explosion forces,
missile and grenade launching strength,
weapon mobility parameter,
collision damage parameters.
Minor improvements:
precise laser guiding of the bazooka missile,
more dynamic bullet trail,
performance optimizations,
small fixes.
Juicy Update (v0.86a)
New weapon: Punching Gloves
Furnished interiors in Residential level
More blood
A shortcut for Extinguisher (pad: Y, keyboard: Q)
Easier Gravity Gun launching (charge and release any key to throw an object)
New water material
New FXs and terrain marks
Improved performance
In the next update, we will focus on a new UI system. It is required for weapon customization and new game modes. Then, we will start implementing online multiplayer. During that time, we will also be working on a single-player campaign.
New Bunnies in v0.85a
Two new bunnies and remastered old ones. Vote for the ugliest one in the comments! The winner gets a consolation carrot.
The bunnies now have different weight (jump range), speed, and initial health. Your feedback is welcome.
New atmospheric music in Ice Floe map.
Fixed the beheaded bunny error when pausing the game (probably). Let us know if it still happens.