Government forces can now attack Ferry Stations, and capturing enemy Ferry Stations will cause Terror to rise.
Bug Fixes:
Fixed: Most of the Quests can’t be obtained if the only Lieutenant in the Cartel is injured.
Fixed: Quest-Event prompting you to kill a Lieutenant can trigger on the story characters during the campaigns. (cantora_)
Fixed: Quest-Event about the end of Alliance can trigger for a story-related Allied Enemy Gang in the ‘Crashing the System’ campaign.
Fixed: Quest-Event ‘Armory Surplus’ description mentioned Military Base instead of Guerrillas. (Gasolina)
Fixed: Can’t raise upkeep for injured Lieutenants.
Fixed: Incorrect regions mentioned in the Quest-Event ‘The Path of Humility’ on the San Rafaela map.
Fixed: A wild marker for a long-gone Enemy Gang can appear on the map (cantora_, gods_judge)
Fixed: Laundering bonuses and fines from completing some Quest-Events (jok3.)
Fixed: Alliance with an Enemy Gang stops working correctly after a Quest-Event that prompts the player to hire a new Lieutenant (Old saves can’t be fixed; restart from a save made before encountering the bug). (BALBESIZCHATA, rodrigo.ferrari#1926)
Fixed: ‘Lambs to the Slaughter’ can’t be completed if Gil Gilmar is taken to Prison. (Fearitself)
Fixed: Buying and delivering too many Weapons can break a Quest in the Tutorial.
Fixed: A Lieutenant injured in Rogandes region couldn’t be evacuated in Tutorial (Old saves can’t be fixed; restart from a save made before encountering the bug). (Meowdy Partner)
Fixed: Rogandes could be liberated without using the 'Suppressing Fire' Ability (Tutorial). (Meowdy Partner)
Fixed: Players lose control of multiple regions in Story Mode after changing their Capo.
Fixed: Some Quests in the Sandbox Mode couldn’t be completed if players changed Storage Capacity in Advanced Settings. (odginn)
Fixed: Players couldn’t recapture some Regions if roads leading to pre-constructed buildings were deleted. (cor3ez)
20 Days of Giveaways!
Ho-ho-hola Capos! ːcartel_loveː
We’ll give a present to one lucky winner every day for the next 20 days on our Discord! Each day's winner* will choose their own Cartel Tycoon present**! Yes, it can even be San Rafaela! ːcartel_nothing_personalː
Click on the picture below to join our Discord! The first giveaway has already started!
*One player can win up to 2 times during the giveaway period. The winner will be rerolled if a randomizer chooses them for the third time. It’s a festive time, so everyone needs a present! **Available prizes:
Cartel Tycoon (Base Game) - Digital Key
Soundtrack 1 + 2, Artbook - Digital Key
Lieutenant Pack: Guerrillas - Digital Key
Lieutenant Pack: La Familia - Digital Key
San Rafaela - Digital Key
Steam Awards + Autumn Sale!
Hola Capos!
The Steam Autumn Sale and Steam Awards are live! ːcartel_loveː
It's been a big year for us, and we appreciate your support! The game launched in Steam Early Access 2 years ago, and we released the 1.0 version last year. Throughout this year, we've been updating the game to highlight the parts you love and reimagine gameplay mechanics based on our and your ideas!
We truly want to thank you for being on this journey with us! ːcartel_loveː
If you enjoy Cartel Tycoon, vote for it in the 'Labor of Love' category on Steam Awards and leave a review for the game!
Grab the game and the DLCs for yourself or your friends with these big discounts:
Expanded the San Rafaela map non-playable zone and moved the fog for a better view while rotating the camera.
Launcher
After disagreeing to provide crash reports and information about the game for the first time, the pop-up window in the launcher won't appear again.
Patch Notes - Cartel Tycoon v 1.0.9.6356
Bug Fixes
Fixed: Some animations for Ferry Station ferries were missing.
Fixed: Missing visuals when selecting a target for some of the Lieutenant Abilities.
Fixed: It was possible to kill Miguel early on in the ‘Needs and Fears’ campaign, locking the storyline. (thanks, Wouter Koek)
Fixed: Demolishing the Paranoic Residence could crash the game in some instances (thanks, Spreck2022)
Fixed: Quest ‘Send Them Off II’ couldn’t be completed in the ‘That Sinking Feeling’ campaign. (You need to start the game from the save made before acquiring this quest for the fix to work).
Fixed: WASD, QE, and Space buttons didn’t work while the mouse cursor was over a Lieutenant or Building window.
Known Issues
Incorrect region mentioned in the description for the ‘The Path of Humility’ event on the San Rafaela map.
The penalty for failing the ‘United By A Ball’ quest doesn’t disappear.
A marker for an allied gang that is no longer on the map can appear sometimes.
Quest-Event ‘Industrial Action’ in the ‘That Sinking Feeling’ campaign doesn’t count the number of cartel members correctly and can’t be successfully completed.
Terror doesn’t increase during combat encounters on Ferry Stations (San Rafaela).
Enemy Gang event ‘Hire a New Lieutenant’ could trigger if the Cartel is full. (Alejandro_Dai, TacticalFaux)
Patch Notes - Cartel Tycoon v 1.0.9.6307
Changes
Updated the Soil Quality Menu.
Updated Plantations to expand the number of spaces where it can be placed.
Selecting a Lieutenant through the Lieutenant List will now open their action menu.
Visual
Optimized models for Transport Company I, II, and III.
Optimized models for Workshop I and II.
Optimized models for Food Factory II and III.
Added new animations to Ferry movement.
Optimized Soil Quality placement to not obstruct roads, buildings, and cities.
Bug Fixes
Fixed: Multiple localization and technical text issues.
Fixed: Camera could zoom in and out when scrolling the Lieutenant and Building Menus.
Fixed: It’s impossible to complete the ‘Crashing the System’ campaign if the player destroys all the Enemy Gangs early in the storyline. (thanks, LORSOLT)
Fixed: Missing description for the "Riverside Storage" bonus in the Research Tree. (thanks, bananatree123)
Fixed: Incorrect location mentioned in the 'Reprogram II' Quest description. (thanks, Cantora)
Fixed: Missing Spanish translation in one of the Mayor dialogues. (thanks, SANCRUBOT)
Fixed: Quest Markers for the beginning of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, CTY)
Fixed: Quest Markers for the ending of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, Maks Wenger)
Moving Lieutenants out of the River Pier while the building upgrade is in process can cause them to continue delivering even when they’re away. (thanks, sirjean04)
Fixed: Enemy Gangs could telepathically kill or kidnap a lieutenant who left the building they’re attacking.
A wild Government Forces icon can appear outside of roads and disappear during the ‘Crashing the System’ campaign.
Fixed: Weapons delivered using Transport Companies didn’t count for the quest goal in the ‘Roberto’s Request' Quest.
Fixed: An allied Gang can become a target in the ‘Urban Guerrillas’ quest ('Crashing the System' campaign).
Fixed: Some non-DLC Liutenants can’t be recruited on the San Rafaela map in Sandbox Mode.
Fixed: Hotels and Residencies don’t collect money from the Guerrillas. (cantora_)
Fixed: Marker for the ‘Urban Guerrillas’ Quest doesn’t disappear if there are no Enemy Gangs left.
Known Issues
Some localization and technical text issues.
Missing visuals when selecting a target for some of the Lieutenant Abilities.
Enemy Gang event ‘Hire a New Lieutenant’ could trigger if the Cartel is full. (Alejandro_Dai, TacticalFaux)
San Rafaela: Cars can go sicko mode on some of the roads.
Missing sound effects for the Castle Residence helicopter.
The ‘rotten money’ effect in Caches is displayed incorrectly after reloading a save.
Pre-built Residence and Cache in Costa Blanca can be bought out even if the player doesn’t own the region (San Rafaela).
Discord Q&A Stream Highlights!
Hola Capos!
Recently we conducted a Q&A Livestream on our Discord, and here are the highlights!
Unfortunately, the video footage from the stream was corrupted, so it became our first podcast! Enjoy! ːcartel_roflmaoː
Text version: [expand type="details"]
How long did it take to make San Rafaela? We started working on San Rafaela almost 1.5 years ago! We actually found one of the first map drafts to show you! The goal of this map was to challenge not only the new players but the experts of our first map as well! We also wanted the map to look different from the first one, so we modeled new city buildings, new plants, trees, biomes, and water. So, yeah, we started thinking about San Rafaela even earlier but started making it 1.5 years ago.
Is Andrey a programmer? Nope, I’m just a community manager, but I’m learning a lot from my awesome colleagues! I’ll answer another question cause that was a pretty short answer!
I’m terrible at the game, can you teach me? All I can tell you is that I have over 300 hours in the game, and I sometimes feel like I’m playing for the first time. Trial and error are the best teachers in Cartel Tycoon! But with recent updates, we were closely looking for feedback from players who are just starting out - we wanted to make the game easier to get into, to make these first hours feel good for the player. So, if you’re having trouble with the game - tell us what systems aren’t explained enough, and we’ll take a look at them! In the meantime, you can talk to awesome players on this server, who, I feel like, sometimes know the game better than us.
How was it working with tinyBuild? Any interesting stories? It’s great! They supported us from the beginning, and we couldn't have made this game without them! As for interesting stories, we can show you the first teaser draft that we pitched the game with! Back then there were only five people on the team, and we all pitched in to make this teaser that started our journey with tinyBuild and Cartel Tycoon. It’s an exclusive, don’t show anyone else!
How is the art for this game made? It’s incredible! We agree it’s completely incredible! We have two 2D artists and four 3D artists! 2D artists are responsible for the UI and character designs and cinematics, while 3D artists are responsible for all of the 3D in the game - cars, trees, birds, buildings, the whole map! Our 2D character artist uses the IPad and Procreate as her main tools of trade, and for 3D we use 3DS Max and Blender! We will tell our artists that you love their work! A lot of work-in-progress visuals, early concepts, ideas, cinematics storyboards, and many more can be found in our official artbook. Oh, and as a bonus, I’ll show you early sketches of some of the cinematics!. For each character, there’s always a mood board reference board with all the ideas and elements that we’d like to incorporate. Each character has its own backstory that’s tightly connected with how it looks. So, it’s always a collaboration between artists, game designers, and writers.
We also had a lot of questions about the future of Cartel Tycoon. So we’re going to try to answer all of them at once. After the release of San Rafaela and multiple free updates for the game, we want to take a break from constant releases and focus on our long-term plans for the game - researching mod support, for example. We will, of course, continue releasing patches with bug fixes and small changes if needed. The next patch should be released in 2 weeks and will not only contain bug fixes but also some changes based on the feedback we got on Discord and from Steam reviews. But no big content drops are planned until the end of 2023.
We’re also taking a step back to look through all of the feedback provided to us and to calculate which requested features can be added to the game and which of the features require a new game of their own! For example, auto-buying from Area Depots and Villages. Next year Cartel Tycoon is also releasing on consoles, so we need to focus on helping and supporting the porting team to get the best version of Cartel Tycoon possible! We don’t have a concrete release date for the console edition yet, but we’re hoping for a spring release.
Another reason we’re slowing with the updates is that… we have new projects in development! We won’t share any details just yet but just wanted to let you know we’re cooking something up unrelated to Cartel Tycoon!
There were also a couple of questions about future DLCs. Right now, we don’t have plans for future DLCs, but we’re also juggling a couple of long-term ideas and are thinking of different ways of implementing them! We also don’t want to simply release a DLC with new characters without providing a free update for all of the Cartel Tycoon owners, and as we said above - we’re focusing on the long-term plans and ideas, so if we find an idea that warrants creating several new characters while also providing awesome content for all of the Cartel Tycoon owners - we’ll make a small DLC!
So, to sum it all up - we have plans for the long-term future of Cartel Tycoon, but we need to take a breather to focus on them fully. We’ve been releasing an update a month (well, almost) for 2 years now, so with the latest huge release behind our backs, we finally feel like the game is in a healthy position where we’re able to do that. It doesn’t mean that it can’t be improved further, no! We’re still taking your feedback to heart, and, in fact, pretty soon we should be adding one of the most requested features into the game!
We wanted to thank you for being with us through these eventful years and helping us make the game that we always wanted to make. And making it better along the way! We always try to thank you, and we’ll continue doing so! [/expand]
San Rafaela: Several localization and text issues (will be fixed shortly).
San Rafaela: Cars can go sicko mode on some of the roads.
San Rafaela: The Prison border with Teguan is colored incorrectly.
The quest ‘Roberto's Request' behaves incorrectly if the player ends the Alliance with an Enemy Gang and brings weapons to fight them.
San Rafaela: The ‘Hold the press’ Quest is missing a region in the dialogue and a description.
San Rafaela: When connecting two Ferry Stations there’s no visual indication when selecting a connection.
The Camera zooms in and out when scrolling through the Building and Lieutenant menus.
Water ripples and smoke for the Rvier Pier III vessels disappear when reloading a save.
De Ojeda: A wild cordon can appear instead of an Aerodrome when starting a Sandbox game without pre-built buildings.
The Costa Blanca region can't be captured when starting a Sandbox game without pre-built buildings.
Global Goals cinematics are not playing on some Steam Decks.
Cartel Tycoon: San Rafaela - Available Now (+ Balance Patch!)
Cartel Tycoon: San Rafaela is out! Get the DLC to explore and conquer a new map, experience a new campaign, earn exclusive rewards, and meet new characters! ːcartel_loveː