CarX Drift Racing Online cover
CarX Drift Racing Online screenshot
PC PS4 XONE Switch Steam
Genre: Racing, Simulator, Sport

CarX Drift Racing Online

Hotfix 2.7.2

Patchnotes:

Main

  • Physics update (fixed transition, improoved car control, removed random car spin outs)
  • Multiplayer Stabilization


Graphics

  • Updated Motion Blur
  • Fixed vehicle disappearing at a great distance from the player


Cars

  • Fixed decal displaying on Falcon RZ
  • Fixed decal displaying on rear windshield of Burner JDM


Driver

  • Fixed steering wheel turning animation
  • Fixed driver's head turning while steering


Other

  • Added the opportunity of returning to the last missed checkpoint
  • Fixed lacking time on some race configs in multiplayer

PTR 2.7.2

Patchnotes:

Main

  • Physics update (fixed transition, improoved car control, removed random car spin outs)
  • Multiplayer Stabilization


Graphics

  • Updated Motion Blur
  • Fixed vehicle disappearing at a great distance from the player


Cars

  • Fixed decal displaying on Falcon RZ
  • Fixed decal displaying on rear windshield of Burner JDM


Driver

  • Fixed steering wheel turning animation
  • Fixed driver's head turning while steering


Other

  • Added the opportunity of returning to the last missed checkpoint
  • Fixed lacking time on some race configs in multiplayer

PTR Alpha v7

Patch Notes

Multiplayer

  • Network optimization


Other

  • Vinyl system optimization

PTR_alpha v6

Optimization and stabilization of network code

PTR_alpha


Fixed and improved stability of racing setup. This update compensates for the lack of a 150 grip.

PTR_alpha v4


Changes

  • Improved steering wheels work
  • The detection of transition has been improved
  • Improved drift stability at low speeds
  • Fixed animation of the pilot's head
  • Improved network stability
  • Graphics optimization
  • Added detection mark when switching cameras
  • The blur effect when viewed from the salon has been improved
  • Fixed animation of pilot interaction with handbrake

Physics test

How can I try out the updated physics

To select a version of the game with a physics update, you need:

<*>Go to the Steam library
<*>Right click on CarX Drift Racing Online
<*>Select properties
<*>Go to the BETA VERSIONS tab
<*>Select version ptr_alpha 2.7.2 (phys fix test)


In this version of the game, we have updated the physics of the behavior of cars based on your comments and requests.

Also, after testing, we suggest you fill out a small form, it will not take more than 3 minutes.
https://docs.google.com/forms/d/e/1FAIpQLScJmZwQnSnhik1OHBOTP_TpwiGfaaE7Hp4F-wSW_AdwehvlDw/viewform?usp=sf_link

Update 2.7.1

Patch notes:

Physics

  • Car physics was updated


Tracks

  • Fixed behavior of dynamic objects when interacting with a car. Now, cones and other objects will not cause a car to turn over when hitting them;
  • Added new track - ATRON





XDS

  • Fixed issue with constant corrections
  • Fixed problem with early completion of the race while safe mode is enabled


Tandem drift XDS

In this update, we focused on reworking the tandem drift mode. The following changes were made to the rules of this mode:

First run

  • If one of the players is disqualified for a U-turn, off-the-track, etc., then the second run will still be held;
  • If the follower is disqualified, the leader must end the run and receive his points, while the follower remains in the auto-brake mode;
  • If the follower hit the leader - the victory will be automatically assigned to the leader, and the follower will be disqualified;
  • If the follower was disqualified (did not collide with the leader), the leader will be able to get to the finish line and complete the race;
  • If the leader was disqualified, the follower automatically wins, and the race stops.

Second run

  • If the leader has a technical victory (without points) and points for one more race, then he automatically wins the race;
  • If both players have a technical victory (without points) and points for one more race, then the points will be compared. Technical wins do not count.

Draw

  • If each player has 0 points for one of the races, as well as a technical victory (without points), there will be a draw in the race;
  • Technical wins are not compared to ordinary points - a draw is immediately given;
  • If a draw occurs during the race, then another race will be launched after the consent of both players. According to the results of this race, the winner will be determined.

Collision rules

  • In a collision, the follower will always be to blame;
  • If after a light contact the leader has deployed, straightened the wheels, or he has left the track, the follower will be disqualified.


Free camera

Updated free camera mechanism. Added parameters for fine-tuning camera behavior. The camera has three modes: follow mode, autofocus mode and free camera mode.

The entrance to the free camera window is in the pause menu (Hotkey G):



  • In the following mode, the camera will move behind the selected target (player's own car or the car of another player), while allowing it to freely rotate the camera.
  • In autofocus mode, the camera will strictly follow the selected car without the ability to rotate the camera.
  • In free camera mode, the player fully controls the movement of the camera.


Replays

  • Fixed a problem with broken wheel base in replays


Garage

  • Updated garage lightning



Steering wheels

  • Added support for Fanatec CSL Elite;
  • Improved auto detection of Logitech and Thrustmaster steering wheels.


Steering Assist

  • The ability to turn off the steering assist on gamepads has been returned to the settings menu


Sounds

Added the following parameters to the volume settings menu:

  • Volume setting for player's car
  • Volume setting for other's players cars
  • Volume setting for ambient sounds



  • Updated game sounds adjustments.
  • Updated brake sounds.


Physics update

  • The physics of tires and suspension has been improved.


Other


  • Fixed a bug when observing another player, when the pedals were displayed incorrectly in the indicator.
  • Barriers on Red Ring have been fixed
  • Physics stabilization
  • Optimization.
  • Anti-aliasing has been fixed
  • Added an option to turn on/off pedals indicator




  • In the dyno, the part of UI with the current values of toe and camber was removed. Now the actual values are displayed in the parameter itself. The camber value will change dynamically when changing other suspension parameters, so consider this when setting up your car.


Bugs

  • Fixed a bug with saving tire pressure in the "Tandem Drift" mode in a single game;
  • Fixed a bug with displaying rewards in the "Tandem Drift" mode in a single game;
  • Fixed a bug with car recovery on tracks;
  • Fixed a bug with the disappearing of the car body at a long distance from the free camera.

PTR 2.7.1

Patch notes:

Physics

  • Car physics was updated


Subscription

  • Subscription was fixed


Tracks

  • Fixed behavior of dynamic objects when interacting with a car. Now, cones and other objects will not cause a car to turn over when hitting them;
  • Added new track - ATRON





XDS

  • Fixed issue with constant corrections
  • Fixed problem with early completion of the race while safe mode is enabled


Tandem drift XDS

In this update, we focused on reworking the tandem drift mode. The following changes were made to the rules of this mode:

First run

  • If one of the players is disqualified for a U-turn, off-the-track, etc., then the second run will still be held;
  • If the follower is disqualified, the leader must end the run and receive his points, while the follower remains in the auto-brake mode;
  • If the follower hit the leader - the victory will be automatically assigned to the leader, and the follower will be disqualified;
  • If the follower was disqualified (did not collide with the leader), the leader will be able to get to the finish line and complete the race;
  • If the leader was disqualified, the follower automatically wins, and the race stops.

Second run

  • If the leader has a technical victory (without points) and points for one more race, then he automatically wins the race;
  • If both players have a technical victory (without points) and points for one more race, then the points will be compared. Technical wins do not count.

Draw

  • If each player has 0 points for one of the races, as well as a technical victory (without points), there will be a draw in the race;
  • Technical wins are not compared to ordinary points - a draw is immediately given;
  • If a draw occurs during the race, then another race will be launched after the consent of both players. According to the results of this race, the winner will be determined.

Collision rules

  • In a collision, the follower will always be to blame;
  • If after a light contact the leader has deployed, straightened the wheels, or he has left the track, the follower will be disqualified.


Free camera

Updated free camera mechanism. Added parameters for fine-tuning camera behavior. The camera has three modes: follow mode, autofocus mode and free camera mode.

The entrance to the free camera window is in the pause menu (Hotkey G):



  • In the following mode, the camera will move behind the selected target (player's own car or the car of another player), while allowing it to freely rotate the camera.
  • In autofocus mode, the camera will strictly follow the selected car without the ability to rotate the camera.
  • In free camera mode, the player fully controls the movement of the camera.


Replays

  • Fixed a problem with broken wheel base in replays


Garage

  • Updated garage lightning



Steering wheels

  • Added support for Fanatec CSL Elite;
  • Improved auto detection of Logitech and Thrustmaster steering wheels.


Steering Assist

  • The ability to turn off the steering assist on gamepads has been returned to the settings menu


Sounds

Added the following parameters to the volume settings menu:

  • volume setting for player's car
  • volume setting for other's players cars
  • volume setting for ambient sounds


  • updated game sounds adjustments.
  • updated brake sounds.


Physics update

  • The physics of tires and suspension has been improved.


Other


  • Fixed a bug when observing another player, when the pedals were displayed incorrectly in the indicator.
  • Barriers on Red Ring have been fixed.
  • Physics stabilization.
  • Build optimization.
  • Anti-aliasing has been fixed.
  • Added an option to turn on/off pedals indicator




  • In the dyno, the part of UI with the current values of toe and camber was removed. Now the actual values are displayed in the parameter itself. The camber value will change dynamically when changing other suspension parameters, so consider this when setting up your car.


Bugs

  • Fixed a bug with saving tire pressure in the "Tandem Drift" mode in a single game;
  • Fixed a bug with displaying rewards in the "Tandem Drift" mode in a single game;
  • Fixed a bug with car recovery on tracks;
  • Fixed a bug with the disappearing of the car body at a long distance from the free camera.

PTR 2.7.0

How can I play update 2.7.0?

To choose version 2.7.0 of the game:

<*> Go to the Steam library
<*> Right click on CarX Drift Racing Online
<*> Choose “Info \ Properties”
<*> Go to “BETAS”
<*>Choose version ptr_beta - 2.7.0


Players in the ptr_beta 2.6.4 branch will receive the update automatically.

Patch notes:

Other


  • Physics stabilization.
  • Build optimization.
  • Anti-aliasing has been fixed.