Physics update (fixed transition, improoved car control, removed random car spin outs)
Multiplayer Stabilization
Graphics
Updated Motion Blur
Fixed vehicle disappearing at a great distance from the player
Cars
Fixed decal displaying on Falcon RZ
Fixed decal displaying on rear windshield of Burner JDM
Driver
Fixed steering wheel turning animation
Fixed driver's head turning while steering
Other
Added the opportunity of returning to the last missed checkpoint
Fixed lacking time on some race configs in multiplayer
PTR 2.7.2
Patchnotes:
Main
Physics update (fixed transition, improoved car control, removed random car spin outs)
Multiplayer Stabilization
Graphics
Updated Motion Blur
Fixed vehicle disappearing at a great distance from the player
Cars
Fixed decal displaying on Falcon RZ
Fixed decal displaying on rear windshield of Burner JDM
Driver
Fixed steering wheel turning animation
Fixed driver's head turning while steering
Other
Added the opportunity of returning to the last missed checkpoint
Fixed lacking time on some race configs in multiplayer
PTR Alpha v7
Patch Notes
Multiplayer
Network optimization
Other
Vinyl system optimization
PTR_alpha v6
Optimization and stabilization of network code
PTR_alpha
Fixed and improved stability of racing setup. This update compensates for the lack of a 150 grip.
PTR_alpha v4
Changes
Improved steering wheels work
The detection of transition has been improved
Improved drift stability at low speeds
Fixed animation of the pilot's head
Improved network stability
Graphics optimization
Added detection mark when switching cameras
The blur effect when viewed from the salon has been improved
Fixed animation of pilot interaction with handbrake
Physics test
How can I try out the updated physics
To select a version of the game with a physics update, you need:
<*>Go to the Steam library <*>Right click on CarX Drift Racing Online <*>Select properties <*>Go to the BETA VERSIONS tab <*>Select version ptr_alpha 2.7.2 (phys fix test)
In this version of the game, we have updated the physics of the behavior of cars based on your comments and requests.
Also, after testing, we suggest you fill out a small form, it will not take more than 3 minutes. https://docs.google.com/forms/d/e/1FAIpQLScJmZwQnSnhik1OHBOTP_TpwiGfaaE7Hp4F-wSW_AdwehvlDw/viewform?usp=sf_link
Update 2.7.1
Patch notes:
Physics
Car physics was updated
Tracks
Fixed behavior of dynamic objects when interacting with a car. Now, cones and other objects will not cause a car to turn over when hitting them;
Added new track - ATRON
XDS
Fixed issue with constant corrections
Fixed problem with early completion of the race while safe mode is enabled
Tandem drift XDS
In this update, we focused on reworking the tandem drift mode. The following changes were made to the rules of this mode:
First run
If one of the players is disqualified for a U-turn, off-the-track, etc., then the second run will still be held;
If the follower is disqualified, the leader must end the run and receive his points, while the follower remains in the auto-brake mode;
If the follower hit the leader - the victory will be automatically assigned to the leader, and the follower will be disqualified;
If the follower was disqualified (did not collide with the leader), the leader will be able to get to the finish line and complete the race;
If the leader was disqualified, the follower automatically wins, and the race stops.
Second run
If the leader has a technical victory (without points) and points for one more race, then he automatically wins the race;
If both players have a technical victory (without points) and points for one more race, then the points will be compared. Technical wins do not count.
Draw
If each player has 0 points for one of the races, as well as a technical victory (without points), there will be a draw in the race;
Technical wins are not compared to ordinary points - a draw is immediately given;
If a draw occurs during the race, then another race will be launched after the consent of both players. According to the results of this race, the winner will be determined.
Collision rules
In a collision, the follower will always be to blame;
If after a light contact the leader has deployed, straightened the wheels, or he has left the track, the follower will be disqualified.
Free camera
Updated free camera mechanism. Added parameters for fine-tuning camera behavior. The camera has three modes: follow mode, autofocus mode and free camera mode.
The entrance to the free camera window is in the pause menu (Hotkey G):
In the following mode, the camera will move behind the selected target (player's own car or the car of another player), while allowing it to freely rotate the camera.
In autofocus mode, the camera will strictly follow the selected car without the ability to rotate the camera.
In free camera mode, the player fully controls the movement of the camera.
Replays
Fixed a problem with broken wheel base in replays
Garage
Updated garage lightning
Steering wheels
Added support for Fanatec CSL Elite;
Improved auto detection of Logitech and Thrustmaster steering wheels.
Steering Assist
The ability to turn off the steering assist on gamepads has been returned to the settings menu
Sounds
Added the following parameters to the volume settings menu:
Volume setting for player's car
Volume setting for other's players cars
Volume setting for ambient sounds
Updated game sounds adjustments.
Updated brake sounds.
Physics update
The physics of tires and suspension has been improved.
Other
Fixed a bug when observing another player, when the pedals were displayed incorrectly in the indicator.
Barriers on Red Ring have been fixed
Physics stabilization
Optimization.
Anti-aliasing has been fixed
Added an option to turn on/off pedals indicator
In the dyno, the part of UI with the current values of toe and camber was removed. Now the actual values are displayed in the parameter itself. The camber value will change dynamically when changing other suspension parameters, so consider this when setting up your car.
Bugs
Fixed a bug with saving tire pressure in the "Tandem Drift" mode in a single game;
Fixed a bug with displaying rewards in the "Tandem Drift" mode in a single game;
Fixed a bug with car recovery on tracks;
Fixed a bug with the disappearing of the car body at a long distance from the free camera.
PTR 2.7.1
Patch notes:
Physics
Car physics was updated
Subscription
Subscription was fixed
Tracks
Fixed behavior of dynamic objects when interacting with a car. Now, cones and other objects will not cause a car to turn over when hitting them;
Added new track - ATRON
XDS
Fixed issue with constant corrections
Fixed problem with early completion of the race while safe mode is enabled
Tandem drift XDS
In this update, we focused on reworking the tandem drift mode. The following changes were made to the rules of this mode:
First run
If one of the players is disqualified for a U-turn, off-the-track, etc., then the second run will still be held;
If the follower is disqualified, the leader must end the run and receive his points, while the follower remains in the auto-brake mode;
If the follower hit the leader - the victory will be automatically assigned to the leader, and the follower will be disqualified;
If the follower was disqualified (did not collide with the leader), the leader will be able to get to the finish line and complete the race;
If the leader was disqualified, the follower automatically wins, and the race stops.
Second run
If the leader has a technical victory (without points) and points for one more race, then he automatically wins the race;
If both players have a technical victory (without points) and points for one more race, then the points will be compared. Technical wins do not count.
Draw
If each player has 0 points for one of the races, as well as a technical victory (without points), there will be a draw in the race;
Technical wins are not compared to ordinary points - a draw is immediately given;
If a draw occurs during the race, then another race will be launched after the consent of both players. According to the results of this race, the winner will be determined.
Collision rules
In a collision, the follower will always be to blame;
If after a light contact the leader has deployed, straightened the wheels, or he has left the track, the follower will be disqualified.
Free camera
Updated free camera mechanism. Added parameters for fine-tuning camera behavior. The camera has three modes: follow mode, autofocus mode and free camera mode.
The entrance to the free camera window is in the pause menu (Hotkey G):
In the following mode, the camera will move behind the selected target (player's own car or the car of another player), while allowing it to freely rotate the camera.
In autofocus mode, the camera will strictly follow the selected car without the ability to rotate the camera.
In free camera mode, the player fully controls the movement of the camera.
Replays
Fixed a problem with broken wheel base in replays
Garage
Updated garage lightning
Steering wheels
Added support for Fanatec CSL Elite;
Improved auto detection of Logitech and Thrustmaster steering wheels.
Steering Assist
The ability to turn off the steering assist on gamepads has been returned to the settings menu
Sounds
Added the following parameters to the volume settings menu:
volume setting for player's car
volume setting for other's players cars
volume setting for ambient sounds
updated game sounds adjustments.
updated brake sounds.
Physics update
The physics of tires and suspension has been improved.
Other
Fixed a bug when observing another player, when the pedals were displayed incorrectly in the indicator.
Barriers on Red Ring have been fixed.
Physics stabilization.
Build optimization.
Anti-aliasing has been fixed.
Added an option to turn on/off pedals indicator
In the dyno, the part of UI with the current values of toe and camber was removed. Now the actual values are displayed in the parameter itself. The camber value will change dynamically when changing other suspension parameters, so consider this when setting up your car.
Bugs
Fixed a bug with saving tire pressure in the "Tandem Drift" mode in a single game;
Fixed a bug with displaying rewards in the "Tandem Drift" mode in a single game;
Fixed a bug with car recovery on tracks;
Fixed a bug with the disappearing of the car body at a long distance from the free camera.
PTR 2.7.0
How can I play update 2.7.0?
To choose version 2.7.0 of the game:
<*> Go to the Steam library <*> Right click on CarX Drift Racing Online <*> Choose “Info \ Properties” <*> Go to “BETAS” <*>Choose version ptr_beta - 2.7.0
Players in the ptr_beta 2.6.4 branch will receive the update automatically.