Cascade Tactics cover
Cascade Tactics screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Indie

Cascade Tactics

Monsters Have Arrived!


  • New Monsters



    • Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength.
    • 6 Monster sprites that make up 40 possible new enemies.

      • Spiders


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      • Scorpions


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      • Elementals


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      • Gargoyles
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      • Dragons
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      • Beasts
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  • Beastiary



    • A new option appears at Recruitment Center that displays all monsters you've run into. As you expand your bestiary, you'll earn rewards (Epic Mode Only).

  • New Missions



    • Creature Cull: Defeat a random set of monsters
    • Monster Hunt: Take out the powerful monster-boss. Rewards a Treasure.
    • Titans: Post-game mission sequence where you must defeat an extremely powerful Titan (a monster-boss with overpowered abilities).


  • New Items



    • Dragon Armor: Gain ability Summon Dragon
    • Scorpion Staff: Gain ability Summon Scorpion
    • Ring of Arachnids: Gain ability Summon Broodling
    • Storm Shield: Absorb Lightning Damage
    • Demon's Ring: Gain ability Acquire Strength
    • Venon Blade: Gain ability Venomous Strike
    • Poison Staff: Gain ability Poison
    • Pyromancer's Mask: Gain Rage: Flames
    • Arcane Cloak: Increase Magic upon Rage trigger

  • Steam Cloud



    • Players can now open a save file on Steam Cloud.
    • Unfortunately, cannot transfer existing files to the cloud

  • Survival Mode Fixed



    • Removed Party Upgrade missions. Was never intended to be part of this game-mode.
    • Missions levels will rise to 90% of the next story mission. So there will no longer be lingering easy-missions.
    • As a result of these two changes the game mode should be more difficult, I'll reset the leaderboard closer to the release date.

  • Color Changes



    • Terrain across the game is less saturated
    • The UI is less saturated
    • All characters' colors have been redone. Colors are lighter and saturation is more consistent.
    • Black colors on characters have moved closer to dark-blue, dark-green, or magenta.

  • New Features and Improvements



    • Turn Panel Hover: Hovering over a character in the turn-panel with a mouse will show an effect over the corresponding unit
    • The UI Turn Panel now works properly with Pyromancer's Gem and Kings' Crown
    • First few job-levels provide double the Job-Points (Upgrading jobs felt too slow early on)
    • Improved Commander and Pyromancer Sprites
    • New Mercenaries for hire. Larger of variety of mercenaries to hire at the Recruitment center.
    • Players can now trade special items (Treasures). The treasures are divided into a handful of buckets.
    • Rogue's "Strength and Magic" passive skill (Use the max between the two) now works during battle and not just before battle. It will also work with Arcane Staff.
    • Speed, Focus, Strength, Magic and other job-upgrades have more description
    • Arrest Warrant Mission will show the next enemy to defeat as the character in the Mission List screen

  • Bug Fixes and AI Improvements



    • Fixed Astromancer's lack of ability to use Meteor
    • Disease Icon is removed when character no longer has disease
    • No longer a slight delay in summoning units. Sprites are loaded before battle
    • Fixed issue where Curse was not always working as intended (some skills avoided the effect)
    • Fixed Holy Cloak + incorrectly reducing wearer's speed
    • Fixed Champions Crown + and Mystic Pendant + (weren't increasing stats)
    • Rock Armor affects Teleport-Move and not just Move
    • Reinforcements have names
    • Removed final Blacksmith Rarity mission that would crash the game
    • Fixed issue where Triple-cast was not indicated as needing to be unlocked for Sorcerer
    • Fixed issue where cure was indicated as needing to be unlocked for Paladin
    • Fixed crash that could occur with Archer and Plague
    • Fixed Bug/Crash with Kings' Crown description
    • Aligned characters on Load Game button
    • Fixed price of Celestial Pendant +
    • AI will cast less often when enemies are nearby
    • AI Melee units with Range abilities will not behave as though he were a range unit
    • AI will use Fireball more often
    • AI will stop using Ice Shield on enemies and use it on allies
    • AI with Deflect or Ice Shield are less likely to cower away from Ice Shards
    • AI Mystic Knights are a little smarter and will not use Mystic Blade as often
    • AI will avoid attacking bombs or earth pillars for little reason
    • AI will choose better targets for Summon Bandit and Summon Lancer


  • What's Next?



    • New Trailer
    • Achievements overhaul
    • Set a release date

Roguelite-Mode Overhaul and New Items

Roguelite Mode Overhaul



All enemies are on the battlefield at the start. There are no reinforcements, pickups, or rewards when taking out enemy units.

Dev Comment: Most of the features from the former Roguelite mode are a staple in Epic Mode. Now that the battles are standard 6v6, the game mode can be faster and focus more on strategy.


Epic Mode EXP Change



Epic mode no longer allows users to "Upgrade Equipment", which was a way to buy character levels with earned gold. EXP earned is nearly doubled, but Gold earned after each battle is reduced.

Dev Comment: This feature was confusing for newer players because of how unusual it is to see in an RPG. It is an important feature for the more strategy-oriented game modes (Survival, Roguelite) and so it still exists within those modes.



New Tier 5 Items



After completing the game, there will be opportunities to earn special gems that can be merged to create even more powerful items.

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Collect the gems above to create items such as:
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Arcane Staff +
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Add total Magic to Hp . Magic Resistance +16%
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Champion's Helm +
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Hp +60% Block and Accuracy +2
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Knight's Shield +
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Gain Rage: Summon Lancer
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Visit Cascade Tactics Website to see the other new items.

Dev Comment: Now that there are three tiers of jobs, the ability to restart the story mode sequence, and a post-game dungeon the game can carry on even longer. So, I wanted to offer more things for the player collect and craft.




Bug Fixes



  • AI processing time improvements. Around 5% to 15%.
  • First story mission has less units spawning. The battle is easier and quicker to finish.
  • One of first undead story missions is also made easier
  • Fixed bug that could occur in the Help menu while in Town
  • Players start with an extra unit
  • Fixed issue where repeatable History Missions would appear too early



What's Next?


I have some new monster characters I'd like to incorporate into the game and then I'll be working on a new trailer.

New Job and 18 new Abilities


  • Cataphract



    • Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting.
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    • Abilities


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      Defend: Replaces Wait. Gain bonus Block until the following turn.
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      Bash: Deal unblockable physical damage to adjacent target. 50% of damage is also inflicted to self.
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      Protect: Increase the Block of units around the caster
      Developer Note: I was tired of melee units having to turn around to cast this, so I changed it to affect units around the caster.
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      Battlecry: Increase the Strength, Speed, and Move of units around the caster
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      Always Counter: This passive upgrade allows Cataphract to always counter an attack even if he does did not block it.
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    • Knight's Gauntlet Changes



      • Knight's Gauntlet renamed to Cataphract's Gauntlet.
      • Bash ability has been added to each tier of Cataphract's Gauntlet.
      • New item, Cataphract's Armor, can be created from Cataphract's Gauntlet++ and grants this job.




    • New Abilities




      Ninja



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      Sand Throw: and Throw Reduce target's Accuracy by 3. Target regains it the next time he uses Wait.
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      Shuriken: Throw projectile to deal a small amount of physical damage to target.
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      Quick Attack: Use weapon to attack with reduced damage, but if the attack is successful progress attacker's next turn by 40%
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      Sorcerer


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      Plague: Deal damage to a location. 50% of the damage is added as Disease. Disease self-damages unit when he attacks, is spread by attacks, and can be removed by using Wait.
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      Berserk: Target gains Strength equal to 40% of the caster's Magic. Target immediately stops any action, cannot use abilities, and cannot be controlled.
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      Magic Shell: Target will take no damage from the next spell he receives.
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      Necromancer


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      Blight: Target unit will always take damage instead of healing.
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      Wither: Deal a small amount of damage to an area periodically. Any damage dealt to living units is given to the caster as HP when he returns as a Skeleton Knight.
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      Command Undead: Issue a command to a target ally or enemy undead unit. No Cast time.
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      Ice Mage


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      Ice Fall: Deal damage periodically to two adjacent locations
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      Pyromancer


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      Fireball: Cast a projectile spell at target location periodically. Projectile has reduced Accuracy.
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      Rogue


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      Advanced Combo: Choose another physical action. Periodically execute the action. Similar to Combo but does not default to Weapon. Can be used with actions like Shuriken, Bash, Aim.
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      Paladin


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      Purge: Remove all status effects from target unit (except those he gained at the start of the battle)
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      Rift Mage


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      Transfer: Move all channeled status effects of one unit to another
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      Enchanter


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      Mimic: Copy all actions target is casting or channeling
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      Geomancer


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      Petrify: Prevent Target from progressing toward his turn. Target cannot Block and cannot take damage.
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      Silencer


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      Delay: Delay target unit's turn as well as any action he is trying to execute. Amount is based on caster's Focus.
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    • Job Changes



      • Summon Skeleton Archer now reduces the caster's HP when cast. (Now that Necromancer has much more utility he no longer needs such an strong ability).
      • Removed HP Absorb Upgrade from Necromancer (but he has gained some ability upgrades)
      • Slight nerfs to Necromancer stats
      • Sentinel HP nerfed (so high it was annoying)
      • Lancer gains Physical Resistance upgrade
      • Geomancer loses Physical Resistance upgrade
      • Immunity extended to other abilities
      • Removed Ninja's Magic Resistance, Magic +20%, and Block Upgrade. Now that Ninja has many other abilities I don't want to give it any extra passive upgrades.
      • Note: if you already unlocked any of these removed abilities, it stays in your game file as part of your character anyway.
      • Quick's effectiveness on a unit's Cast time is halved.



    • Bug Fixes



      • Fixed Bug where Reflect would not immediately reflect projectiles as intended.
      • Fixed bug that would often occur with Double or Triple Cast
      • Fixed issue where Dice never rolls on highest face (sorry!)
      • AI More likely to optimize AOE positioning
      • Fixed crash that would occur when trying one of the Shop Rarity Missions.



New Astromancer Job!


  • Astromancer



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    • Tier 3 Long-Range Spellcaster.


    • Meteor: Deal damage to an area. Has large cast time, a long range, and deals a large amount of damage.


    • Solar Flare: Deal damage to an area in the shape of a wall relative to the caster. Cannot target diagonals. Also has high damage, large range, and long cast time.


    • Lock-On: Choose another spell. The spell will follow the target unit rather than his current location.


    • Magic Shell: Target will take no damage from the next spell he receives. (This ability has also been given to the Sorcerer Job)


    • Craft the Astromancer's Staff to unlock the Job (Very Late-Game).


  • Projectile Lines



    • When Targeting with a projectile ability, a line is drawn indicating who it will hit

    • The lines are also drawn when a player is choosing where to move and indicate how your movement affects projectiles that will soon fire.

    • You can also see these lines when using Teleport. Warpgate, and Earth Pillar



  • New Features



    • When selecting a Job, all abilities are listed and those that haven't been unlocked are grayed-out.
    • Hold Down Mouse Button (Or Confirm Button) to speed up animations
    • Magic Resistance upgrades are now available for: Ninja, Berserker, Sentinel, Sorcerer, and Champion
    • Show more text when choosing equipment


  • Nerfs/Changes



    • Kings Crown no longer sets cast Time for Infuse / Doublecast / Command to 0. It now halves the cast time (stacks with multiple Kings Crowns) and also applies to Triplecast and Command Enemy.
    • Geomancer Gem damage bonus reduced from 50% and 80% to 40% and 50%
    • Paladin Gem bonus reduced from 75% and 100% to 50% and 75%
    • Doublecast and Triplecast must now target different locations for each ability
    • Triplecast Charge Time increased from 300 to 400
    • Command Enemy Charge Time increased from 250 to 300


  • Bug Fixes



    • Fixed issue where Green/Orange numbers in turn order at the top did not match those of units on the battlefield
    • Fixed Crash that occured with Guard + Dark Bolt
    • Fixed Issue where Cure became unavailable for High Priest even if it was unlocked.
    • Fixed Damage Bonus Text for Direct Shot
    • Fixed 8x dice being able to equip in a normal dice slot
    • Fixed crash that could occur with Cure AOE
    • Fixed crash that could occur with Doublecast / Triplecast
    • Fixed infinite damage with Explosive/Penalize Magic combination
    • Fixed Curse Range Bonus
    • Fixed crash that could occur when changing jobs that require an item and the number of items you can equip would decrease upon job change


  • Developer Notes



    • Why am I introducing new jobs? Because its fun and I held off on it for year while redoing the story mode.
    • I'm looking to add more abilities to some of the classes even if those abilities are similar to ones that already exist. The game is at the point where two jobs can share a similar ability and still be different enough.



New Dragon-Knight Job


  • New Job



    • Dragon Knight


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    • Tier 2 Job that can put any spell into Breath form: altered area-of-effect in the shape of a T
    • Works with almost every spell: Flames, Cure, Haste, Upon Death
    • Works with other special skills like Guard, Double-cast, Infuse (Melee only)


  • New Features



    • Upon the second run-through of the story mode (after finishing the first), enemies have upgraded jobs. They'll have Tier 2 jobs instead of the Tier 1 jobs that appeared in the first run-through. This is to have the second run-through feel different and be sufficiently challenging.
    • Swap Job Button. If you have correct job upgrades you can more easily swap your Main Job and Sub Job.
    • New Cloaks of Dragons item that grants Breath: Flames ability and the upgraded version offers the Dragon Knight class.
    • Hold Down DPAD for faster cursor navigation. Works how you would expect: hold down an arrow key and then after a short time the cursor will quickly move in that direction.
    • Necromancer's Upon Death may now have AOE. There is a new upgrade to increase its AOE. Lancer's Charge now increases the AOE of Upon Death instead of the ability that it triggers.
    • Timeline appears when viewing the scene and considering whether to continue casting or not.
    • More random maps will appear in Bandit missions and Mercenary Training missions.
    • Expected HP absorption from magic or weapon will appear over the caster when selecting a target
    • You may now use Guard with Bombard, Direct Shot, and Sniper Shot
    • AI Improvements

      • When your party is much stronger than the enemy, the enemy is more likely to engage than delay
      • Dumb AI units (soldiers, bandits) now think they have more accuracy than they actually do, resulting in them attacking more often and being idle less.
      • AI no longer considers enemy Rage. Oftentimes enemies attack their own units that they expect to die, to remove any Rage that could be gained by their opponent. It appeared as though the AI was making a mistake.
      • Enemy is less likely to buff melee units that are not near an opponent.


  • Fixes



    • Fixed crash that could occur with Champions and one of its upgrades
    • Fixed issue where items would disappear when trying to remove an item that grants a job
    • Change Job Bonus descriptions to be more consistent with the number appearing on right or left of text.
    • Controller orientation settings now correctly affect choosing direction with Wait
    • Buffed Berserk HP, Speed, and Concentration to be more inline with other Tier 2 jobs



Join the Discussion on Discord .

Three New Jobs! Tutorial Re-vamped.


  • Three new Jobs have been added! One of each tier.



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Marksman


Tier 1 class. Able to alter projectile abilities (Ranged Weapon, Ice Shards, Dark Bolt).
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Bombard


Add arc to projectile ability so that it flies over characters and lands on target.
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Sniper Shot


Add Accuracy and Range to projectile ability.
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Direct Shot


Add extra damage and push target back with projectile ability. Must fire in a straight line.
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High Priest



  • Tier 2 class (Like Outlaw, Tempest, Vampire Knight)
  • Has abilities from Priest Spellbook (Blind, Fountain, Wrath)
  • Has Rage: Cure All
  • Also can be upgraded to have:

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Resurrect


Bring an allied character back onto the battlefield. Limited uses.
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Champion



  • Final tier of jobs (on par with Mystic Knight)
  • Can summon another character onto the battlefield

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Summon Apprentice


Summon a character with job equal to your non-Champion Primary or Secondary job. Can use once.
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  • Tutorial Re-vamped



    • There are more battles and more information
    • Battles, transitions, and load time are all very quick
    • Completing one tutorial will immediately move you to the next tutorial

  • New Features



    • Can change controller orientation (Up can move cursor Top-Left or Top-Right)
    • New "Mercenary Training" battle appears in final town.

      • The battles are tougher.
      • Appear multiple times in the mission list with different levels and scales with your party
      • Units can be any class or any combination of classes. May fight against a Paladin/Warlock for instance.


  • Bug Fixes and Changes



    • Fixed issue where repeatable missions were not repeatable.
    • Fixed Economy and Potion party upgrades (they weren't doing anything. If you completed the missions it will adjust and work correctly for you after the next battle).
    • Dice Game Crash Fixed
    • Duo Challenge Fixed
    • Removed situations where player is waiting for enemies to spawn so that the battle ends.
    • Removed more instances of default hero name (after user changed name)
    • When using a controller, default target is more consistent (will focus on ally or enemy depending on ability)
    • Tier 2 and 3 jobs no longer have increased JP costs for stat upgrades.
    • Berserker JP requirements upgrades have increased (matched other Tier 2 jobs)
    • Fixed issues with arrows going through floors
    • Fixed issue with Charge not providing enough bonus accuracy
    • Some ability icons have been replaced to have more similar styles and colors among classes
    • Fountain may now include caster in AOE
    • "Guarded" will appear when a character walks over a guarded tile
    • Changed the 3rd Story Mission to not have reinforcements. Starting units are stronger.
    • Moved repeatable Story Missions to Mission List instead of Challenge.
    • Fixed issue where enemy job variety was not as random as intended. Expect more combinations of enemies on repeatable missions.
    • Enemies won't Ice Prison entire team
    • When rotating the screen with a controller, Damage/Hit Chance will render in proper location.


  • What to expect next



    • Another job will be coming. Perhaps more.
    • I will be working on a new game trailer and updating the website and steam page




Game Fully Renovated

Start a new game to play!


  • What's New?



    • Story is completely overhauled!



      • 40 story missions (not including the many quests and challenges)
      • 12 Cities / Towns

    • New Dice Mini-Game


      • Buy, equip, and roll special dice in this minigame to earn prizes

    • Pickups


      • Many missions have special bonuses lying around that when picked up offer increased stats, a summoned ally, a special buff, or the immediate casting of a spell

    • Enemy-Kill Rewards


      • On some missions, when an opponent is defeated your character gains a bonus for the remainder of the battle

    • Enemy Reinforcements


      • Enemies (not just soldiers) can arrive on the battlefield late

    • Enemy Bosses



      • Boss characters have significant HP boost and may also have a special ability.
      • Some have the ability to cast a spell at multiple locations. Others have special rage abilities.
      • Enemy units will trickle in while you battle

    • More Mission Options



      • Mission board offers quests, story, and generic missions
      • History allow you to play battles from the lore as though your character was there
      • Party Bonus offers mission that grant party bonuses (Epic Mode Only)
      • Challenge offers a variety of special missions for fun (Epic Mode Only)

    • Repeatable Story Missions



      • Upon completing the game, you can keep your party and go through the missions again with ramped up difficulty!

    • Mysterious Dungeon Reworked



      • Post-game missions have returned but have been overhauled.

    • Significantly Improved Loading / Startup time





  • Developer Notes



    • I was able to achieve my goals for the rework of the game:



      • Develop more classic RPG-style story and gameplay
      • Have more variety between the different missions.
      • Provide moments where a character can grow strong over the course of a battle and do powerful things.
      • Add a mini-game to play between missions



  • Other Notes



    • All Scores are Reset
    • Congratulations to SilverPrime for completely breaking Roguelite Mode! But, rage abilities no longer increase the rage of the caster.
    • Epic Mode and Survival Mode are affected this update. Survival Mode keeps the mechanic where you select bonuses and treasures every few days. Epic Mode now requires you complete battles to unlock these bonuses/treasures.
    • Roguelite Mode has only been affected by bug-fixes and the addition of Pickups


  • Notable Features / Bugfixes



    • Now 12 Save Spots instead of 4
    • Holy Cloak item: Cast Judgement after a weapon attack
    • Rage does not increase when attacking your own ally
    • Longer item descriptions in shops
    • Mouse scrolling within menus is no longer slow
    • Undo defaults to the Move option (no need to click move again)
    • Roguelite no longer repeats the last mission
    • Delay in menu when hovering over units. Will be less flickering when moving mouse.
    • Fix issue where scenes are "Stuck"

  • AI Improvements



    • Significant speed up
    • Less sitations where AI attacks own player
    • Avoid actions altogether that will have little impact so that the player does not have to wait for the animation
    • Soldiers no longer push. Soldiers are meant to be dumb and pushing is often a smart move.

  • What to expect on next update?



    • Complete rework of the Tutorial
    • New archer class that has more damage output than current one



Join the Discussion on Discord!

Goals for 2024

My priorities for 2024:

  • The new version of the game that completely replaces the original will be available soon! Looking like March 2024.

    • All of the details of the new game will be given when it becomes available
    • There will be a new dice minigame available in Epic Mode that rewards the player with items.
    • 8 Months of bugfixes, AI-improvements, and optimizations will be included
    • New graphics for the late-game classes that were added last year
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  • I will be focusing on testing the game on more devices and optimizing some loading times. Most of the negative reviews are the result of the game not functioning properly on some players' machines.
  • I will set a release date and focus more on marketing. I will be looking for official reviews as well as more player reviews.
  • There are more jobs and items I'd like to add to the game as well as some super-late-game-content.
  • And lastly, I'll start testing on XBOX in preparation for releasing on some consoles next year.


Thank you for your patience and your feedback!

New Rage mechanic, new Job, and new Abilities

Progress is being made on the completely redone story-mode. In the meantime here is an update for the existing version of the game.


  • New Rage Mechanic



    • Dealing damage or taking Damage increases your Rage meter
    • When filled, if the character has a Rage ability, he will immediately choose a target and cast that ability.
    • Several Rage abilities have been added to the game. See below

  • New Berserker Class



    • Revolves around new Rage mechanic.
    • Has ability Fury which will increase caster's Rage meter

    • Has Rage ability Unleash which deals unblockable physical damage to a target from a distance

    • Job is available to Protagonist by default, but can be unlocked by others with the new accessory: Berserker Axe.

  • New Job Upgrades



    • Tempest → Rage: Lightning+
      • Immediately cast an AOE Lightning

    • Commander → Rage: Command
      • Immediately issue a Command to an allied unit

    • Ninja → Rage: Strength
      • Immediately gain additional strength

    • Ninja → Start Turn Speed
      • Gain Speed at the start of each turn

    • Sentinel → Stone Skin

      • Reduce damage taken from physical attack
      • Previously only available to Geomancer

    • Rogue → Gain Spin Strike

      • Use weapon in 4 directions
      • (Really awesome when an archer uses it. Can choose any angle)


    • Rifter → Gain Blitz

      • Caster teleports to target location and deals Magic damage to an area around himself.


    • Pyromancer → Gain Explosive

      • When target unit takes damage, he will cast Flames upon himself.


    • Ice Mage → Gain Ice Shield

      • Increase target's Block by 3 and target can deflect incoming projectiles back to the caster.


    • Enchanter → Gain Amplify Magic

      • Target takes and deals extra magic damage


    • Paladin → Gain Rejuvenate

      • Send healing projectiles in three directions. Cannot be blocked.


    • Geomancer → Gain Rock Armor

      • Weapons deal 50% less damage to target. Additionally, set target's Move to 2.


    • Silencer → Gain Penalize Magic

      • Targets take 50% of any Magic damage they deal



  • New Features

    • Abilities like Double-Cast or Infuse are no longer limited to 7 abilities. There is a More option.
    • Added status icon for Rebirth
    • Tempest's Mask accessory → Grants Rage:Lightning+
    • Berserk Axe accessory → Gives access to Berserker Class

  • Bug Fixes

    • Fix issue with Camera moving too fast during scenes
    • Fix issue where Rebirth is not considered when determining Win/Lose conditions
    • Fix crash that might occur when win condition is "Defeat at least..."
    • Fix issues where you cannot Undo your move
    • Fix issue where battle continues even if you lose all your units
    • Fix crash related to Mind Control
    • Fix crash related to Vampire

New-Game Bug-fix

Fix issue where player could not create a new game (Sorry!)