Quicker update this time, skills must now be unlocked. I did this to try and encourage different builds and to try and create a "completionist" goal to work towards. Co-Op skills don't need to be unlocked though, only single-player skills.
Anyways here's what was added and changed in this update.
Additions
Skills must now be unlocked like classes. You'll unlock them pretty quick, this is just a way to try and encourage use of different skills. Every $1000 you steal unlocks a new skill.
Unfortunately, due to the way this workds, you'll have to re-unlock the classes. (When classes were unlocked, you start off with 3 skills, since you unlocked them before the update, you don't start off with any skills and the game crashes.)
Some achievements have been added!
New Hats
- Tinfoil Hat: Taking an enemy hostage (and letting them go) causes them to attack other enemies for 5 seconds.
- Knight's Helmet: Spawns a shield that blocks damage from the back.
- Hero's Mask: Fist damage causes explosions on hit.
Balance
Increased enemy health by 15%.
Enemies now turn much much quicker when hearing a sound.
Hats that aren't part of a clothing set are now more common.
Hats are also now more common.
Other Changes
The "Crown" hat now unlocks at $500,000 globally stolen, and the golden guns now unlock at $750,000 globally stolen. (Both of which are already unlocked.)
It now costs $5000 to unlock a new class. Every raid attempted counts as $1000 dollars towards this goal. (This also counts towards unlocking skills.)
Non-clothing set hats can now spawn in career mode.
Bug Fixes
A large amount of bugs caused by last update have been fixed.
Fixed puzzleboxes.
Fixed random crash when starting a new game.
Fixed a crash caused by the outbreak skill.
Fixed an issue where the second class you unlocked wouldn't be unlocked until you stole $10000.
Fixed a crash caused by the voodoo skill.
Fixed an issue that was causing a maximum of 24 clothing slots in career mode even though the real maximum is 48.
Fixed an issue where the second floor was starting at the top corner of the map instead.
Next update will focus on Co-Op again, in the next couple of patches I'd like to formally "complete" Co-Op, there are some things still missing and some changes I'd like to make.
Enjoy!
Cash_Out has been updated to 0.9.3.0!
Large update, unfortunately took longer than I had anticipated due to several factors but I got hats in. Like mentioned last update, they replace the global perks. They're mostly based off the existing clothing items, but a couple aren't. I plan on adding more in the future too, I just can't say when.
Additions
A new clothing slot has been added... hats! These take the place of perks, and cannot be upgraded and don't have levels. Hats that aren't part of a clothing set are rarer than usual.
Sunglasses - Enemies spot you half as fast.
Sombrero - Spawns a sun that spins around you.
Sweatband - Move 20% faster if an enemy is going after you.
SkiMask - Enemies are stunned, blinded and deafened on death.
Chef Hat - Picking up health or ammo increases movement speed by 25% for 3 seconds.
Crown - Picking up money heals you a slight amount. (Functionality is in, can't actually get it yet as it will be a steam unlock and I'm going to be reworking that next patch.)
Construction Helmet - Spawns a flying turret that fires like a shotgun.
Fire Helmet - Enemies will create a small burst of flame on death.
Party Hat - All attacks deal minicrits to enemies with a status effect.
Gas Mask - Enemies will create a small gas cloud on death.
Medical Mask - Ammokits and Healthkits function interchangibly at 25% effectiveness.
Army Helmet - Increases damage based on how far away you are from the enemy.
Trilby - Overkill damage heals you based on the overkill.
Baseball Hat - Blunt attacks now knock enemies out on stealth attacks.
Flower Hat - Spawns a peaceful turret that also slows down enemies.
Pimp Hat - Stunned enemies take crits instead of minicrits.
Cowboy Hat - When standing still shots will suffer much less kickback and spread.
Biker Helmet - Increases movement speed by 25% while carrying a melee weapon.
Hacker's Hood - Reduces damage by 60% while hacking.
Electrician's Goggles - Enemies will create a small shock burst on death.
Prison Cap - Opening up crates now heals you based on how much it costs to open.
At the moment, hats do not drop in co-op. In the future I'm going to be doing some more work on co-op, they'll be added then.
Bug Fixes
Turrets no longer get stuck on pool tables.
Fixed being unable to edit the seed on the quickplay menu.
Dropping clothing in quickplay now unequips it.
Fixed a glitch that was allowing the same skill to be equipped twice.
Balance
Knife attacks now hit quicker.
Golden clothing boxes now have hats instead of upgraded clothing. (Wasn't even functioning properly anyways.)
Class perk is now unlocked at floor 3 in quickplay, floor 15 in arcade mode, and level 3 in career mode.
Other Changes
Redid some culling and optimisation stuff, game should run significantly better now.
Temporarily, career mode map themes are no longer random. (To avoid getting the same map 5 times in a row.)
Next update I'm going to change the way unlocks work slightly, to try to encourage different build options with characters.
Enjoy!
Cash_Out has been updated to 0.9.2.0!
In preparation for an upcoming update, I've added stores! These replace the "campfire" rooms. While the bonuses are still ingame, you can't get them anymore. This is temporary, I don't really like how perks work at the moment, I feel as if having clothing AND perks is arbitrary, so I'm going to be changing the perk system up a bit, this should be in next update.
Anyways, here are the changes.
Additions
Added in-raid stores where you can buy weapons/clothing/items and health. (The campfire room has been removed, the bonuses will be re-added in a future patch as I'm changing the way perks work too).
Balance
Reduced knife damage globally by 25%, knife stealth damage has been increased from 3x to 4x.
"Electrified" knife tech stun time reduced 75%.
Kunai - Damage increased, speed reduced.
The "stealth" bonus on knives is now multiplicative instead of additive.
Bug Fixes
Flying turrets should no longer get stuck on fishtanks.
Fixed a visual issue to the flower turret.
Dropping a weapon while firing or holding an item no longer deletes the weapon.
Fixed an issue with the news feed.
Fixed room spawning with mods.
Quitting the game after playing a mod no longer crashes the game.
Fixed a major crash caused by clicking on the endraid screen.
Fixed a crash caused by minimizing the game and changing floors.
Enjoy!
Cash_Out has been updated to 0.9.1.0!
Not a lot added this update, unfotrunately this update took much longer than I had anticipated due to some issues with bugs. Next update will actually add some content though, hopefully.
Additions
Readded the map/key/keycard/treasuremap indicators, theyre on the inventory screen now.
Added a new patch notes button.
Modding
Added nested commands into modding.
Added the ability to repeat multiple commands.
Fixed a major issue causing major framerate drops in modding. (May also have effected normal play, but at a smaller scale.)
Fixed another major issue that was totally making scripts not work.
Random junk items will now spawn in mods.
Other Changes
The "campfire" room can now spawn in rooms besides the end rooms. (I will be doing some stuff with this next patch.)
Increased the inventory size from 60 to 75. (The end of raid inventory box had more slots than the ingame box.)
Bug Fixes
Fixed an issue that was resulting in the wrong coop rank being given.
Fixed several bugs related to modding and resetting the game.
Fixed an issue that was locking the player in the tutorial if they left it.
Fixed a crash with the tutorial if the player left it.
Fixed the raid buyout button.
Enjoy!
Cash_Out has been updated to 0.9.0.0!
Co-Op is here. After a long (sorry about that) wait, co-op has been moved from beta to a more stable release. Along with it is a lot of quality of life changes and a new tutorial. Hopefully the game will be smoother now.
Additions
A new tutorial has been made. This should explain content better than the old tutorial, hopefully. I've temporarily removed the advanced tutorial as it covered stuff in this new tutorial, and it doesn't work right now.
Added keyboard and gamepad controls to the autosetup.
Added some more unique weapons to coop. Due to the mechanics of some weapons, not all weapons were ported over.
-Boxing Gloves
-Scout Rifle
-Used Needle
-Bolt Action Rifle
-Assault Rifle
-Stake
-Six Shooter
-Greatsword
-Ballistic Knife
-Taser
-Chainsaw
-Spiked Plank
-Icicle
-Claws
-Rapier
-Peppergun
-Dual Pistols
-Blowtorch
-Flare Gun
-RPG
-Grenade Launcher
Bug Fixes
Fixed performance issue in coop related to the floppy disk pickup.
You can now rebind the aim mode properly.
Fixed many gamepad issues in the menu.
Fixed item popup for unique weapons.
Added a frozen sprite for enemies holding items.
Fixed a bug with the hockey stick weapon.
Fixed a bug where confused enemies wouldn't attack other enemies.
Backup helpers no longer fire at the player.
Tightened up collision detection.
Shock field no longer shocks enemies outside of the field.
Clients can no longer change the map in coop.
Fixed a crash caused by hitsplats in coop (may have also occured outside of coop too.)
Fixed riot cops in coop.
Fixed being able to enter the car in coop before picking up the money.
Fixed an issue related to completing a raid in coop.
Fixed being unable to damage concrete blocks outside of coop.
Fixed a potential issue with the greatsword. (Was using the same index as the claws.)
Fixed resizing the game screen in the options menu.
Fixed a potential crash in coop with thrown items.
You can no longer melee through walls in coop.
Fixed thrown weapons in coop.
The tutorial will now play for the first quickplay raid.
Fixed an issue causing all the unlocks based on global money stolen not to unlock.
Leeching Shots - Health on hit reduced from 20% to 5%.
Healing Spores - Hitbox size increased.
Damage Leech - Health on hit increased from 5% to 10%.
Shadow Shield - Reduced active time from 2s to 1s.
Defense Bubble - Increased the speed in which the bubble shrinks.
Hang On - Increased revival percentage from 20% to 40%
Lone Survivor - Increased amount of healing per dead team from 10 to 15.
Counter - Reduced cooldown.
Confusion Field - Changed to frost field, freezes any enemy stuck in it.
Reshuffled coop stat bonuses.
Leader enemies now have more health, but will move slower and glow red. Theyll also drop more ammo and health on kill.
Enemies now only notice sounds that are only louder than the sounds theyre currently noticing.
Knocking out enemies gives stealth points, combo points, adrenline and stance now.
Increased the speed in which doors are opened in coop.
Weapon spread is now determined by how close your cursor is to you in coop.
Bullet offset has been added to coop.
Scavengers can no longer pick up ammokits, but will pick up healthkits and carry them instead.
Slightly changed Assassin AI.
Other Changes
Some default keybinds for gamepad have been changed around.
Inspecting no longer creates a popup, but instead will show the nametag of the object you are inspecting.
You can now pause in coop.
You can now resize the game screen with the gamepad and keyboard.
Added some backend security to the steamworks connection for coop. (Was possible to send data to games you're not a part of.)
Changed how cash_out is loaded slightly, the game no longer restarts after every raid.
Added visual effects for the medic and assassin enemy in coop.
You can no longer crit with swing weapons in coop.
Coop
You can now invite members to your steamworks games.
You can now join a steamworks game from your friends list.
Ranks and a leaderboard have been developed for co-op.
Added some chat commands. Lobby only.
-/kick 2,3,4 - Kicks the chat member in the slot. (ADMIN ONLY)
-/ping - Pings, and displays the chat members pings.
-/quit - Quits the server.
-/hide - Hides the lobby from the matchmaking. (ADMIN ONLY)
-/show - Shows the lobby on the matchmaking. (ADMIN ONLY)
-/invite - Opens the invite page.
I'd like to work on some stuff related to achievements next, the current two achivements in the game will be removed, they were tests rather than actual concrete additions.
Enjoy!
Cash_Out has been updated to 0.8.10.0!
Sorry for the long wait between updates, been busy lately with stuff. Unfortunately that isn't slowing down right now, but I did manage to get some time in to update stuff.
Additions
Traps can now spawn in co-op.
Added player visibility to co-op.
Added enemy leader visuals and mechanics to coop.
Healer
Health Split - Heal and equalize all teammates health values.
Healing Spores - Create some spores around you that heal teammates who pick them up.
Damage
Deadly Stealth - For 3 seconds, stealth damage does 5x instead of 3x.
Blast Charge - The next enemy you hit is marked with a blast charge and explodes on death.
Tank
Defence Bubble - Spawn a field that reduces damage taken by 50% while standing in it.
Light Barrier - Spawns a barrier that blocks bullets for 5 seconds.
Support
Confusion Field - Spawn a field that applies confusion to enemies standing in it.
Shadow Cloak - Reduces visibility of teammates by 70% when active.
Global
Silence - Greatly reduce the sound you make and reduce the effect of threat for 3H seconds.
Retreat - Warp to the teammate with the lowest threat on your team.
Bug Fixes
Hacking speed is no longer based on movement speed. (?)
When using radial aim on a controller, you no longer have extra spread.
Fixed aim magnetism in co-op.
Fixed "#" acting as a newline while chatting in coop.
Fixed an issue where framerate issues would occur at the start of a coop game.
Fixed bullet damage using the enemy damage hitsplat in coop.
Completing a coop raid no longer messes up the offset of the UI.
Dying in coop no longer causes issues when you restart the game.
Legendary unique weapons can no longer spawn in coop.
Fixed a crash caused by the electrified tech in coop.
Fixed a crash related to lobbies.
Other Changes
Firing your gun no longer prevents you from dropping it or picking up another weapon until you can attack again.
Item use/pickup system has been changed to a list instead of being radial.
Quickplay levels are now 3x3 instead of 5x5.
Co-Op is almost nearing release state, there is some more polish I'd like to add though, it should be out next patch unless something goes totally wrong.
Enjoy!
Cash_Out has been updated to 0.8.9.0!
More Co-Op stuff! Co-Op is almost in a viable release state now. As requested I've added steamworks networking and matchmaking support. Both are early, I've only tested each with 2 players due to limitations. As a result, there's probably a large amount of bugs with the steamworks system related to connecting and disconnecting.
Additions
Cash_Out has been updated to 0.8.8.0!
Another coop update that adds quite a bit this time, coop is almost in a near functioning state, there's still more I need to convert over though.
Additions
Cash_Out has been updated to 0.8.7.0!
The last update of the year is here, this one focused on coop again, more and feature completion, the four classes now do something. Along with that, you may notice a huge increase in download size. I've included the DirectX redistributable with this update, a couple people were having issues related to shaders, this should fix it.
Anyways here are the changes.
Additions
Players taking damage in coop are now affected by screenshake.
Added bottles to coop.
Defence now counts for something in coop. (everything else worked as they were client sided)
Added bleed mechanics to coop.
<*>Added some skills and class mechanics.
Tank
Take Control - Drains nearby teammates threat levels, healing based on how much was drained.
Covering Wall - Reduces damage taken by 40% for 5 seconds, nearby teammate damage taken is redirected to you.
Healer
Threat Heal - Heals all teammates based on their threat level.
Heal Pulse - Adds a healing pulse to nearby enemies, that heals over time.
Support
Threat Reset - Stuns enemies and clears threat from teammates.
Mirror Shield - Applies a state to all teammates for 5 seconds, 25% of damage taken is dealt back to enemies.
Strength
Silent Threat - All player damage is increased the less threat they have for 5 seconds.
Wind Stance - Nearby players attack speed is increased by 30% for 3 seconds.
Global
Enrage - Raises threat level by a small amount and makes a large noise.
Hang On - Revive % is increased by 20%.
Balance
Reduced enemy melee damage and increased enemy bullet damage.
Increased health per enemy in shared loot mode from 25% more per player to 62.5% more per player.
Floppy disks are no longer a global drop in coop. (Every client can now pick up one regardless of if shared loot is on.)
Enemies can now drop floppy disks on death.
Bug Fixes
Fixed an issue with coop AI related to the AI would losing target of the player.
Fixed a visual and potential gameplay glitch related to screenshake.
You can no longer "die" in coop, if there was enough ping, it was possible to die like in single player.
Fixed minimap in coop.
Fixed an issue where everything in the map would become active randomly for the server.
You can no longer throw guns in coop.
Fixed an issue where enemies would not drop weapons for all clients.
Fixed a visual issue with the leather pants.
Fixed a crash with the juggernaut skill.
That's it for this update, I'll be working on coop some more next update, unless something happens I want to add at least 1 set of skills pet coop update.
Enjoy!
Cash_Out has been updated to 0.8.6.0!
This update mainly focused on co-op. When I previously said that co-op was functional, it turns out that wasn't the case, as loading without a crash was impossible. I've fixed the co-op related crashes that I know of, so it should actually be stable now, hopefully.
Small authoring tools update too, just changed up the materials option.
Modding
It is now possible to specific whether or not materials are glass or metal.
Metal - Bullets reflect off of the object.
Glass - Enemies will try to fire through blocks as if they can be broken.
Bug Fixes
Fixed an issue related to grabbing steam names causing a crash.
Increased the ping limit before disconnection on connection. (Though if you're taking more than 2 seconds to connect, the game will be pretty much unplayable.)
Fixed entities not updating when changing rooms, resulting in broken weapons in coop.
Occasionally the countdown to start a game in coop would trigger more than once, causing the game to start more than once.
Fixed many visual issues with coop.
Fixed a crash related to lighting when playing coop.
Player shadow is no longer based on the server position of your character.
Fixed a sound issue in coop.
Fixed an issue with enemy targetting rules where enemies would target dead players.
Melee enemies will no longer always target the host in coop.
Fixed a crash related to enemy AI visuals.
Fixed pathfinding in coop.
Coop
Added some lag compensation to player attacking.
Changed the way room transitions work.
Previously, only hosts could move towards levels.
Now, if a level has been beaten, all players can return to that room.
All players can open doors, the first door entered, everyone will warp to.
The more players opening a single door, the faster it'll open.
Changed the rate in which the player and enemy info is sent to clients,
previously it was whatever the server host's framerate was, now it's 30 times every second regardless of the framerate.
Killing enemies and firing shots now makes noise in coop.
That's about it. Keep in mind, Co-Op is still early iin development, there's still issues, I'll be doing some more work next patch.