Cast of the Seven Godsends: Redux cover
Cast of the Seven Godsends: Redux screenshot
PC PS4 XONE Steam
Genre: Shooter, Platform, Adventure, Indie

Cast of the Seven Godsends: Redux

Major REDUX Update for Cast Of The Seven Godsends!

Exactly one year after Cast Of The Seven Godsends, we’re back with an updated version of the game, which we renamed "Redux". Over the past year we received a bunch of constructive criticism that has helped us improve the gameplay experience. We decided to give console owners the opportunity to play the game too and went about completely re-writing the game in Unity so we could further exploits the game’s potential - New physics, new shaders and greater adaptability to your hardware configuration.

- New animations: we doubled the number of frames for the vast majority of the characters. The visuals are now far more fluid.

- New engine: the action and movements are faster, the jumps are more controllable and have an expanded tolerance with which you can reach the platforms. The weapons trajectories are crisper; collisions are more accurate with a slight tendency in favor of the player. The camera distance allows for greater readability of the scene at any screen resolution.

- New FXs: the flashes are brighter and more colorful, the fire is more alive than ever, the entire post-processing has been enhanced. One example, among many, is the fog at the beginning of the second level. Unity handles these effects depending on your configuration automatically, so it is no longer present deactivation option. But we added the effect scanlines / 80s tv, which accentuates the warm colors and gives a nostalgic effect that as many of you we also love passionately.

- New save feature: many have asked us for save points and we just could not ignore it. Cast Of The Seven Godsends is and wants to be a tribute to the arcade of the old school, meant to be played with something that is as close as possible to an arcade cabinet. So we decided on a compromise: in the pause menu you will find the "Save level" choice that will store the level in which you are playing. From the main menu, selecting Load, you can start playing from that level. They are not saved nor checkpoints reached neither the obtained power ups and weapons. This is a feature that helps you train on the level without having to start from scratch each time, until you are indeed able to overcome it. This choice has also been made to preserve the longevity of the game.

For now, it seems to have it all! Let us know what you think and tell us any bugs and possible improvements in the appropriate sections of the hub, we will always be ready to listen. We hope this new version will be to your liking.

Unleash your rage from the deepest of your heart again!

Kudos,
R.T.S.

Major REDUX Update for Cast Of The Seven Godsends!

Exactly one year after Cast Of The Seven Godsends, we’re back with an updated version of the game, which we renamed "Redux". Over the past year we received a bunch of constructive criticism that has helped us improve the gameplay experience. We decided to give console owners the opportunity to play the game too and went about completely re-writing the game in Unity so we could further exploits the game’s potential - New physics, new shaders and greater adaptability to your hardware configuration.

- New animations: we doubled the number of frames for the vast majority of the characters. The visuals are now far more fluid.

- New engine: the action and movements are faster, the jumps are more controllable and have an expanded tolerance with which you can reach the platforms. The weapons trajectories are crisper; collisions are more accurate with a slight tendency in favor of the player. The camera distance allows for greater readability of the scene at any screen resolution.

- New FXs: the flashes are brighter and more colorful, the fire is more alive than ever, the entire post-processing has been enhanced. One example, among many, is the fog at the beginning of the second level. Unity handles these effects depending on your configuration automatically, so it is no longer present deactivation option. But we added the effect scanlines / 80s tv, which accentuates the warm colors and gives a nostalgic effect that as many of you we also love passionately.

- New save feature: many have asked us for save points and we just could not ignore it. Cast Of The Seven Godsends is and wants to be a tribute to the arcade of the old school, meant to be played with something that is as close as possible to an arcade cabinet. So we decided on a compromise: in the pause menu you will find the "Save level" choice that will store the level in which you are playing. From the main menu, selecting Load, you can start playing from that level. They are not saved nor checkpoints reached neither the obtained power ups and weapons. This is a feature that helps you train on the level without having to start from scratch each time, until you are indeed able to overcome it. This choice has also been made to preserve the longevity of the game.

For now, it seems to have it all! Let us know what you think and tell us any bugs and possible improvements in the appropriate sections of the hub, we will always be ready to listen. We hope this new version will be to your liking.

Unleash your rage from the deepest of your heart again!

Kudos,
R.T.S.

REDUX !!! The new Cast Of The Seven Godsends is here !!!

Exactly one year after Cast Of The Seven Godsends, we’re back with an updated version of the game, which we renamed "Redux". Over the past year we received a bunch of constructive criticism that has helped us improve the gameplay experience. We decided to give console owners the opportunity to play the game too and went about completely re-writing the game in Unity so we could further exploits the game’s potential - New physics, new shaders and greater adaptability to your hardware configuration.

Here's a new video that summarizes the changes.
https://youtu.be/3cAR6c2jtL4

And here are the details:

- New animations: we doubled the number of frames for the vast majority of the characters. The visuals are now far more fluid.

- New engine: the action and movements are faster, the jumps are more controllable and have an expanded tolerance with which you can reach the platforms. The weapons trajectories are crisper; collisions are more accurate with a slight tendency in favor of the player. The camera distance allows for greater readability of the scene at any screen resolution.

- New FXs: the flashes are brighter and more colorful, the fire is more alive than ever, the entire post-processing has been enhanced. One example, among many, is the fog at the beginning of the second level. Unity handles these effects depending on your configuration automatically, so it is no longer present deactivation option. But we added the effect scanlines / 80s tv, which accentuates the warm colors and gives a nostalgic effect that as many of you we also love passionately.



- New save feature: many have asked us for save points and we just could not ignore it. Cast Of The Seven Godsends is and wants to be a tribute to the arcade of the old school, meant to be played with something that is as close as possible to an arcade cabinet. So we decided on a compromise: in the pause menu you will find the "Save level" choice that will store the level in which you are playing. From the main menu, selecting Load, you can start playing from that level. They are not saved nor checkpoints reached neither the obtained power ups and weapons. This is a feature that helps you train on the level without having to start from scratch each time, until you are indeed able to overcome it. This choice has also been made to preserve the longevity of the game.

For now, it seems to have it all! Let us know what you think and tell us any bugs and possible improvements in the appropriate sections of the hub, we will always be ready to listen. We hope this new version will be to your liking.

Unleash your rage from the deepest of your heart again!

Kudos,
R.T.S.

BIG LUNAR SALE NOW AVAILBLE

YOU CAN GET CAST OF THE SEVEN GODSENDS FOR A SPECIAL PRICE THIS WEEK ONLY.

Kind regards,
MERGE GAMES

WINDOWS 10 COMPATIBILITY ISSUE : HOW TO FIX

If you're running Windows 10, you might have issues launching the game (it essentially doesn't start).

That's because the .exe file in the "steamapps\common\Cast of the Seven Godsends" folder on Win10 is set to run in Compatibility mode by windows, and this is wrong.

So, if you have Windows 10 and the game crashes at launch, just follow this simple guide:

1) Go into the Steam file system folder (you can google everywhere to find his location on your system)

2) Search for "steamapps\Common\Cast of the Seven Godsends" folder

3) Right click on Cast_of_the_seven_godsends.exe file --> Properties

4) Switch to "Compatibility" tab

5) Uncheck the "Run in compatibily mode" flag and press OK.

It should work now.

Don't forget to open a thread in the hub if you still have problems.

Thank you so much and enjoy the game!

Best Regards,
RTS

NEW UPDATES: ENHANCEMENTS & 1080 OPTION

We have included a bunch of new updates including:

  • Improved graphical assets
  • Tighter collision system
  • Better jump input system
  • 1080 option (makes the games more enjoyable

Come and play Cast of the Seven Godsends at EGX

Cast of the Seven Godsends will be on show at the UK's biggest video game show, EGX. Running from September 24 thru 27 at the National Exhibition Centre in Birmingham, England.



Tickets are selling out very quickly but there are some still available (Saturday's sold out). Make sure you've got yours by heading over to the EGX Website. We look forward to seeing you there.

1080p version

Hellooo CotSG fans !!

We'll spend the whole august working on the 1080p version. Here's just a first early preview of the work in progress. As you can see, you will have more room to play and there will be a bunch of changes in the gameplay too.

Stay tuned and enjoy holidays :)

EDIT:

Here's another update just to show you that we're also working on some changes in graphics.
We're adding a lot of details, look at the trees (although is still a wip) :)








Kudos!

RTS

How to beat the game - Tips 'n Tricks

Hi players!

Seems you're having great fun with the game, so we'd like to reveal you some secrets about it.

If you're stuck, well, this should help you a little :)

---

ABOUT WEAPONS



BASIC FEATURES
Knife: the fastest and weakest weapon, does little damage and requires accuracy on shooting. Goes straight, you can shot this weapon up to four times in a row.

Mace: makes an upward curve. Average speed and damage. Works beautifully with flying monsters or every enemy which needs to be hitted on the head. Up to three shots in a row.

Spinning blade: makes a circle around you, then goes straight. Useful when you're surrounded. Up to four shots in a row.

Sword: very short range, average speed, low fire rating, but maximum damage, and, most importantly, destroys the enemy bullets. Do not underestimate the power of this weapon.

Hammer: makes a downward curve. Good damage but average range and speed. Up to four shots in a row.

ADVANCED FEATURES are tied to the armor you're carrying on - we'll back on this later.


ABOUT ARMORS



The Fire Armor protects you from natural fire. That means you can pass through the flame rows in level 1 or the flames in level 3 without getting damage - although the armor doesn't protect you from enemy fire bullets, of course. This armor is also very powerful against ice monsters, but it takes more time to kill the fire monsters. Some weapons are able to catch enemies on fire, making them burning, causing them further damage.

The Ice Armor works in the same manner, it stops you from sliding on the ice and works terribly well against fire monsters, but it will take more time to kill the ice monsters. Most important of all, this armor can freeze enemies for a short time if you're equipped with knife.

The Plague Armor is slow but lethal like a plague. Lets you crawl quickly by pushing down-forward, that's useful to advance with less chances to be hitted frontally. This armor boasts some of the most powerful weapons of all, like the chasing bees or the demonic arm (which lets you run while shooting). This armor can also poison enemies, making them slow and unoffensive for a short time, and can make them bleeding, causing them further damage.

The Earth Armor is the most difficult one to use. It's the slowest but has the highest endurance. Its main feature is the vine: pushing up and jump at same time, you can throw a rope that grabs the nearest upper platform and lets you climb up. The rope can't hurt enemies and you can throw it only while you're lying on the ground. But it's incredibly useful in some sections, like in level 4, where you can use it to shortcut the path very quickly. This armors got also a parachute: if you press jump while falling, you will glide, that's useful for instance to attack enemies that are lying on the ground.

The Wind Armor is the fastest and less offensive armor, it's a good choice if you want to have a speedrun. You'll be able to fly (if you're carrying the mace) and you can use it to perform quick progress on your way. The armor also protects you from wind, so you won't be pushed back by the blizzard in level 3. If you got the spinning blade, try the hurricane spell, which will wipe out all the small foes and enemy bullets from the screen.

The Lightning Armor was designed to be very aggressive and it's fast and powerful like electricity. This armor will improve your jump. The electric bats will produce a spark that will chase enemies when they will hit one of them. The lightning dragon is very very effective. Indeed one of the best armors overall.

The Black Armor : ???

----------------------------------------------------------------------------------

ABOUT ENEMIES




How to beat Red Taurus
Yes, he blocks everything (except some magic spells).
You basically have two ways to beat him:
- Hitting him while he's turning back
- Getting close to him and quickly moving backward when he raises the mace

Here's a video that shows you how to do it:
https://www.youtube.com/watch?v=wUXRgSxFnjE


The Troll
This enemy acts exactly like the Megaman's one with shield and phaser. You can hit him only while he's throwing the rock. You have to find the right time to attack him and avoid the rock - he will die with few hits.

How to beat Mage
Level 1: if you get close to him, he will send you a lightning. So stay away and attack him from distance, or, if you got the sword, get close to him and prepare to run away quickly after your attack. After some hits, he will go in a sort of trance and will start to raise skeletons: this is the perfect moment to blast him. Watch out from skulls and lightnings he's throwing, and keep blasting him from the ground. Repeat the process until he dies. Remember: he cannot be poisoned.

How to beat Fangster (Level 1 Boss)
You must hit him in the head. That will be easier if you're carrying the mace, otherwise you can jump and shoot by the floating platforms. When he's going to charge you, just run to the left edge on the screen to avoid his attack, or alternatively you can jump him from the floating platforms while he's running forward to you, but be sure to climb down the platforms quickly after you jumped, otherwise he could hurt you while he's getting back. Remember: ice weapons are particularly effective against him.

How to beat Antirad (Level 2 Mid Boss)
This recurring character is really annoying. You will meet him for the first time in level 2, on the top of the mill in the swamp. This first fight is clearly inspired by Megaman's boss fights. Keep in mind that he will try to jump to avoid your shots, so the best way to fight him is to constantly run away and shooting him using every fraction of time you can find, making sure that he will clash in your bullets meanwhile he's chasing you. It's a good idea to climb on the statue then jump forward while shooting down, for example. If you have the sword, remember that you can block his bullets, and this makes a great difference because you will have enough time to attack him closely then run away.
In level 4 and 6 things will be more complicated. He will be faster and more lethal, but remember that the key to win rest the same: run away and ambush him.

How to beat Dragon Rider (Level 4 boss)
This is one of the hardest game bosses for sure. It will take a while to understand his patterns. Basically, he follows this schema:

- Throws 3 way fireballs
- Flies offscreen then charges
- Throws 3 way fireballs
- Spits big flame

And so on. When the fight begins, just stay on the left side and keep avoiding fireballs. When he's flying off to the left, run to the right side of the screen. The "back and charge" attack works like this: he takes note of your position, flies away, then he charges back to the position he took note before. So, when he's flying away, you have your time to move on and avoid his incoming attack. When he will miss you, you'll have precious seconds to BLAST him as much as you can. He then will start to spit fireballs again: jump on the cubes and go up away to avoid the fireballs, and keep avoiding him when he's spitting the big flame also. Meanwhile, keep shooting to him as much as you can. Repeat the process until he dies.


(TO BE CONTINUED)

Trading Cards now available.

Hey Cast of the Seven Godsends fans.

Trading Cards are now available. If you have not purchased the game. Give the demo a try and tell us your thoughts.

We hope you enjoy the game.