Castle Clamber cover
Castle Clamber screenshot
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Genre: Indie

Castle Clamber

Potions!

The latest update for Castle Clamber is now live! Here's a summary of what's included:

New features:

  • New potion power ups with a variety of effects, each with its own advantage or disadvantage in different situations
  • More achievements
  • Updated background artwork
  • Revamped menus with full controller support
  • Analogue controller input now affects player movement
  • Multi-threaded map loader for buttery smooth transitions


Fixes:

  • Removed bbcode from news ticker
  • Prevent showing incorrect level time if no personal best found
  • Fix players sticking to crates when pushing them off the edge of a platform
  • Fix players falling through more than one floor when dropping through a platform and touching a wall
  • Fix being able to infinitely farm the Magic Hat for points
  • Game is paused automatically when opening the steam overlay
  • Game is paused automatically if a controller is disconnected
  • Game starts in full screen mode when running steam in big picture




The most notable addition is the new potions - these drop at random from defeated enemies or broken crates. Collect one by running over it, and it'll cast its spell for a limited time. Each colour potion has a different effect which can help (or hinder!) the player in a given situation. Keep an eye on the duration icon at the bottom of the screen to see when it runs out.

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Also in this update is full controller support for Xbox controllers and direct input devices, thanks to the updated navigation control for the menus. Now you can easily enjoy Castle Clamber from the couch in big picture mode in Steam!

We really appreciate all the feedback we get, so make sure to let us know what you think! Thanks for playing, and happy clambering!

Beta 1.5 available - Test the potions update!

The 1.5 update is now available in beta for anyone who owns the game. This feature update adds new potions which give the player an array of special abilities! Also in the update is a revamped menu layout with full controller support as well as a selection of bug fixes and performance improvements. To try out the beta simply right click the game in your library, choose properties then the beta tab. Select the beta from the drop down list to opt in. If you do try out the beta do please leave some feedback! Many thanks, and happy clambering...

1.4.1922 Released

Another small patch, which addresses the following issues:


  • Round timer now pauses when the game is paused
  • Map 2 - 26 wasn't teleporting players correctly
  • Fixed some crashes in rare cases where animations were played on dead entities


This update also introduces a new file format for maps, as well as some other under-the-hood changes in preparation for the next feature update, 1.5.

As always thanks for playing, and be sure to leave any feedback!

Patch 1.4.1921 Released

This is a small patch that addresses user reported crashes which can happen in some edge cases. It also includes a few tweaks to some maps here and there to improve quality. If you were having issues before please try out this version and let us know your experience! Many thanks, and happy clambering!

Update 1.4.1919 Released

This is a small update which brings the library, xygine, used by Castle Clamber up to date. The latest version addresses the way memory was assigned to sprite animations and shader uniform bindings. Happy Clambering!

Update 1.4.1918 for Windows and macOS

This update rolls up some fixes released by the support libraries used by Castle Clamber, generally small improvements in reliability and performance. Happy clambering!

Update 1.4.1917

This is a small release which attempts to address some user reported bugs such as random crashes around level 20. Be sure to leave any feedback you might have!

Update 1.4.1911 Released

This update is a fairly large overhaul to the game mode, bringing fixes, tweaks and whole new features. The change list includes:


  • All new renderer featuring 3D effects and real time lighting
  • New animations
  • Improved physics
  • Many bug fixes and performance improvements incorporated from the latest version of xygine
  • New steam features such as network play via remote play together and rich presence
  • Updated game play with added high score challenges and time trial leaderboards
  • New enemies and bonuses
  • More achievements


Hopefully you'll have fun with the new features, especially the time trial - as always if you have any feedback please comment! Happy Clambering!

Beta 1.4.1910 for macOS and Windows available

It's been a while, so it was time to give Castle Clamber a bit of love. The most notable change is the brand new renderer which is now 2.5D and supports fancy dynamic lighting effects! Networking has been completely overhauled too, opting to take advantage of Steam's Remote Play Together feature, which offers a great experience if your platform supports it. There are also many new smaller improvements, such as new animations, updated graphics, added achievements and stats, tweaked physics, as well as a time-attack leaderboard. As this is a fairly major re-working there are bound to be a few bugs too, which is why this is a beta release. This is particularly true on the mac platform since Apple's release of Catalina, those of you still running Mojave are much less likely to experience problems. As always feedback is welcome, particularly for bugs, as well as suggestions for any new features! To try the beta version simply right click the game in your library, select the Betas tab in the game's preferences and opt in to the beta branch.

Version 1.3.1906 now available on the beta branch

We're trying out some new netcode in Castle Clamber, starting with a client side update which should make everything feel a little less laggy. If you want to check it out and offer some feedback, please do! Simply right click on the game in your library, choose Properties and opt into the beta. Thanks!