1.1.8 is a minor update with additional fixes to reported issue and some minor adjustments to the camera.
Changes:
Battlements can now be built at height 4 when on a tower starting with a Vault.
Added a 'quit game' button to the options menu to allow for quickly exiting without having to return all the way back to the main island of the menu.
Added right click drag as an additional way to move the camera around.
Added faster movement using 'wasd' when holding down 'Shift'.
Slightly increased the normal movement speed.
Fixes:
Fixed an issue where some enemies would not appear in a level due to an oversight in the code handling which enemies could be selected to come in next. This resulted in a chance of later game enemies never being added to the list and thus never showing up even when getting to wave 100+ in endless.
Game will no longer get stuck on the transition screen if clicking the triggering button again before the transition completes.
Fixed an issue where the game would softlock if the player lost during the transition when returning to the map.
Made sure that the reporting tool can be closed if an error occurs when submitting a report.
Visual effect for Battle Drums will now correctly reach the full height of the tower even when using vault.
1.1.7 Patch
A small patch to fix a minor issue with the previous patch. The Sawyer tech now works correctly.
1.1.6 Patch
A small patch to fix some reported issues. List is below.
Changes:
Archers: Improved accuracy when shooting at enemies that are climbing or standing still at the top of the keep.
Fixes:
Endless: Sawyer tech now correctly applies even if the tech is purchased after a stone wall has already been purchased in the current wave.
Endless: Card unlock points are now properly reset when starting a new level and players will start with 1 point.
Archers: Adjusted how shooting arrows is handled to catch some cases where the arrow could collide with the unit shooting it and be removed right away.
Bug Reporting: Made sure when there is an error in submitting a report the error message can be closed by clicking on it.
1.1.5 Minor Update
1.1.5 is a minor update with improvements to the camera, water, and skybox as well as fixes to several reported bugs.
Changes:
Updated Camera: The camera has been improved with the player now having more control over it. You can move in and out with 'w' and 's', up and down with the mouse wheel, rotate as before with 'a' and 'd' and holding down the mouse button will also allow you to look around from the camera's current position. This will allow players to get better angles on what they are trying to look at, both for block placement and for aiming volleys, catapults, and ballistae.
Updated Water: The water has been improved so it no longer looks as flat.
Updated Skybox: Before the sky was a flat color since the camera would only ever see a small part of it. With the camera changes it has now been updated to match the day/night cycle and have some more detail to it.
Ballista: Slightly increased the splash range as it was struggling to catch any enemies within the small radius it had.
Fixes:
Fixed an issue where units that got knocked down were not properly clearing a movement flag which resulted in units being knocked off towers from sometimes thinking they were still where they were supposed to me. This led to some units remaining at the base of a tower instead of moving to climb back up.
Fixed an issue with the in game pause menu where it could remain up even when returning to the map.
Fixed archers within the Archer block floating a bit above the floor instead of standing on it.
Fixed several null reference errors and other minor issues.
1.1.2 Patch
This patch fixes some more reported issues. See the list below.
Fixes:
Levels - Fixed the edge tiles on the Flood Plains level not properly being set as unbuildable.
Targetting - Fixed an issue with aiming volleys, catapults, etc where the end point would jump around while the mouse cursor was near enemies.
Keep - Adjusted pathfinding to keep enemies from getting stuck at the base of the keep.
1.1.1 Achievements Fix
This is a small update to fix a problem where the game was not properly granting achievements. All achievements should now properly trigger. If you are still encountering any issues unlocking achievements please send in a report.
1.1 - Achievements
Version 1.1 brings a couple more fixes and the addition of achievements to the game. Nothing too major, just 9 simple achievements that can be unlocked. If you experience any issues with them not unlocking please let me know.
Changes:
Achievements - Added 9 achievements to the game.
Fixes:
Campaign - Forest Hideout should now properly spawn the ambush soldiers.
Campaign Map - Final level unlock progress is now hidden when the final level has been unlocked.
Keep - Adjusted code to deal with enemies that get stuck inside the keep.
Keep - When build phase starts any keep defenders stuck at the base should now be teleported back to their proper positions.
Ranged Soldiers - Made an additional adjustment to prevent a null reference.
Siege Towers - Made an additional adjustments to prevent a null reference.
1.0.1 Patch
So far the game seems to be pretty stable and working well based on the limited number of reports we have received. However there were a few minor issues which this patch should take care of.
If you are still encountering any problems with the game please send in a report or post it on the discord.
Fixes:
UI - Fixed a ui issue where both the "Final Wave!" text and the current wave number would both be shown during the final wave on campaign level with more than 15 waves.
Siege Towers - Fixed a potential null reference when trying to connect to a tower.
Ranged Soldiers - Made some changes to avoid a weird unity issue.
Castle Constructor Release
After a lot of time and effort Castle Constructor is releasing! The game has come a long way since it first entered early access and now it's finally ready.
There are likely still a few bugs remaining but the game is currently pretty stable based on reports. In the coming weeks we will continue to work on fixing any remaining problems with the game so please continue to report any issues you encounter.
A big thanks to all who supported us in early access, for their contributions in both suggestions on how to improve the game and for reporting any bugs or other issues they encountered.
Castle Constructor Release 1.0 Patch
The release patch, fixing the last couple reported issues with the game. If you are still encountering any problems please continue to report them and we will do our best to get things fixed soon.
Changes:
Reporting Tool - Changed the reporting tool to have it include the save file by default.
Fixes:
Repair Action - Fixed an issue introduced with the previous changes. Previously trying to use the card on an empty tile would result in an error.
Save Issues - Added some error messages for a couple potential save issues instructing those who encounter them to send a report with the save file included so we can determine what went wrong.