Castle Explorer cover
Castle Explorer screenshot
Genre: Strategy, Indie

Castle Explorer

Changelog 1.28

Changelog 1.28:



  • Lets player choose tile direction (Highly requested feature)
  • Better indicator in online multiplayer if playing as a monster
  • Fixed shuffle sfx not playing
  • Show player achievement progress in main menu
  • Moved savegames, achievement and settings to local storage
  • Better error message/error handling in main menu if Steam is not running

  • Upgraded .net from version 3.1 to 6.0
  • Upgraded VS from version 2019 to 2022
  • Upgraded Newtonsoft from 13.0.1 to 13.0.2
  • Upgraded MonoGame from 1.8.0.1641 to 1.8.1.303

Hotfix 1

  • Fixed AI bug not taking a tile direction decision

Hotfix 2

  • Fixed Mac and Linux kernel reference error

Dark magic is live with 40% discount!

Dark magic is live with 40% discount!


Dark magic brings all new adventures to the Castle explorer. Introducing new cards to challenge you, a new character to play and game mechanics, it’s time for your final showdown within the Castle.

Dark Magic Store URL

Content list



  • 6 new crypt cards
  • 5 new below cards
  • 4 new corpse cards
  • 4 new search/trap cards
  • 2 new door cards
  • 9 new room cards
  • 1 new hero
  • Rewards from killing monsters.
  • Monsters can spawn on tiles.
  • Potions have been made stronger. New effects, cure negative buffs and no longer take a turn to drink.
  • New exciting effects for the book of magic.
  • Determination game mechanics.
  • Tiles can spawn by card events.
  • Global effects for wizard rotate events.
  • Tiles can spawn by card events.







Join CastleExplorer beta test branch

Feel free to join as a beta tester.
You will see new contents, features, and game mechanics before they become public.



If you want to join as a beta tester, please follow this guide:
1. Go into CastleExplorer steam game properties.
2. Click on Beta tab and opt in.
There is no password.
Note, you can always undo this action and resume the stable CastleExplorer branch.



Disclaimer: The Beta branch is an unreleased version of the game that may contain bugs, crashes, etc. We do not advise you to play on it unless you are aware of this and it doesn't bother you.

Heroes and rings is live with 40% discount!

Heroes and rings is live with 40% discount!


9 new Heroes ready to confronts the dark castle



  • Play as Urafeus a mystical wizard who uses magic spells to twist the maze and defeats his foes.
  • Play as Dwyght a sneaky thief who easily detect secrets in the castle.
  • Play as Dazzaxath a mighty Chaos warrior who uses dark power to survive.
  • Play as Romulus a fast scout who travel around with ease.
  • Play as Gretnas a strong gladiator with no fear from foes or traps.
  • Play as Maleriona a mystical dragon princess who uses her dragon to protect herself.
  • Play as Kobberknight a warrior with a magical spear and trustworthy cat pet.
  • Play as Gruddaes a dwarf with anger issues ready to smash everything.
  • Play as Stillstreak a Ninja with a dozen weapons to kill every living being.




4 new mystical rings



  • Ring of transformation with the power to change a room to your desire.
  • Ring of luck with the power to change an event to your favour.
  • Ring of teleport with the power to escape from dark below.
  • Ring of Vision with the power to easily find what you seek in a room.

Lots of new heroes and playstyles to challenge the castle once more...

Link to Heroes and Rings

Changelog 1.25

Changelog 1.25:



  • Added support for Linux / Mac with cross platform multiplayer
  • Updated to MonoGame 3.8 (Link)
  • Updated to Steamworks v.1.48
  • Updated VisualStudio 2015 -> VisualStudio 2019
  • Changed architecture from .Net standard to .Net Core
  • Fixed Loot bug in online game (loot icon never disappears at clients)
  • Added Hero information on mouse over (statistics and abilities)
  • Changed TrappedForEver achievement (made it more easy to achieve)
  • Corrected bug with character selection where stats was empty
  • Added abilities, spell and pet overview in character selection


Hero survival statistics (Live stats link):


Mac / Linux screenshots:



New DLC "Castle Explorer - Heroes and rings", release date: 25-09-2020:
https://store.steampowered.com/app/1334270/Castle_Explorer__Heroes_and_rings/

Changelog 1.25 Hotfix 1:



  • Corrected start resolution to match screen size
  • Fixed furious achievement not triggering


Changelog 1.25 Hotfix 2:



  • Fixed highscore bug with assembly version mismatch
  • Added new hero avatar background at 30.000xp
  • Added 5 new achievements
  • + RING_LUCK
  • + RING_TELEPORT
  • + RING_VISION
  • + RING_TRANSFORM
  • + HERO_LEVEL_UP_GOLD


Changelog 1.25 Hotfix 3:



  • Fixed achievement bug not triggering (Escape_Dragon)
  • New interface no longer reveal Amulet of luck (+2 luck)


Changelog 1.25 Hotfix 4:



  • (Multiplayer) Fixed crash when 1 player escapes and another player searches a room
  • (Multiplayer) Buster the cat no longer freezes the game after movement
  • (Multiplayer) Fixed freeze bug when going up from the dark below to a special tile

Changelog 1.25 Hotfix 5:



  • AI no longer takes amulet with a character who cannot use them

Castle Explorer version 1.24

Changelog 1.24:



  • Changed troll event, no longer possible to cancel the event and the player is forced to select a bribe amount.
  • Made wizard amulet event better with new icons and description.
  • Fixed bugs found by kthulhu, thanks. Forum



Changelog 1.24 Hotfix1:



  • Spelling corrections. (Thanks Kip Kohlman)
  • Added gamemode selector. (Suggestions by ClaytonCross)


Changelog 1.24 Hotfix2:



  • Fixed "Loot" achievement bug
  • Optimized AI to only use arrows against spider when low on health
  • Optimized AI to run home when bitten by a vampire

Changelog 1.24 Hotfix3:



  • Fixed "Play as monster" network AI bug

Castle Explorer version 1.23

Changelog 1.23:



  • Added new game mode: Catch the magical dodo.


  • Tutorials stay longer before disappearing.
  • Fixed bug with AI pathfinding seeing dlc stair-tiles as a blocking wall.
  • Fixed rare crash bug with next turn logic.

Changelog 1.23 HotFix 1:



  • Fixed screen resolution bug when resizing window mode.

Changelog 1.23 HotFix 2:



  • Added camera focus on current player after dodo/spider queen movement.
  • Fixed Statistics not resetting correct for The Dark Below deck.
  • Corrected giant worm event shuffling Door deck instead of below deck.
  • Possible to catch the dodo on a corridor tile.

Castle Explorer version 1.22

Changelog 1.22:



  • Updated Monogame engine from 3.6.0.1625 -> 3.7.0.1232 (This should fix the alt-tab fullscreen problem)
  • Fixed problem with looting from player/ai corpses.
  • Fixed highscore crash when opening old highscores.
  • Corrected spelling error in explosion event.
  • No longer possible to attack a dead player.
  • (Multiplayer online) Players no longer get kicked from lobby after being inactive for 2 minuttes.
  • (Multiplayer online) Added Windows notification when a player get his turn playing in window mode.
  • (Multiplayer online) Fixed pvp combat bug where it reused previous attack stance instead of selected attack stance.



Castle Explorer version 1.21

Changelog 1.21:


Added 3 new game modes:

  • Possible to attack and kill other players.
  • Players drop items when dying.
  • Another player plays as a monster in online multiplayer.

- Fixed minor highscore amulet bug.

Castle Explorer version 1.20

Changelog 1.20:



  • Added new game option: Unlimited turns. (Requested by MegaHeat)
  • Added fix to double click event on escape dialog box
  • Added amulet information to highscore

Changelog 1.20 HotFix:


  • Fixed save/load bug when DLC is disabled
  • (Multiplayer only) Fixed multiplayer bug with invite-friend
  • (Multiplayer only) Fixed multiplayer bug when server change game modes
  • (Multiplayer only) Fixed multiplayer bug when server got DLC and clients don't