Remember how last Halloween the Corruptrons came knocking on your Castle’s doors wearing ridiculous disguises and you totally kicked their stoney butts back into the ground? Well, little did you know, Bougre wasn’t going to let good costumes go to waste and secretely saved them for this year’s Halloween. Your Bricktrons will be the one wearing the disguises this Halloween.
Second, we’re introducing a time-limited, Halloween gamemode called ..
CAPTURE THE PUMPKIN!
Capture The Pumpkin is a special multiplayer only gamemode that will only be playable around the Halloween period, so grab a friend, get in game and cap some pumpkins!
In Capture the Pumpkin, instead of a crystal, each player has a cauldron in their base and the shards on the map have been replaced by pumpkin patches! Over time, pumpkins will grow in the pumpkin patches and the first faction to collect 10 pumpkins will win the game! Naturally, you’re encouraged to slice and dice enemy workers trying to collect the pumpkins back to their cauldron and steal their pumpkin!
Check out this video for more info on how to play.
https://www.youtube.com/watch?v=qvBvMjhf39k
Still with me, brave soul? We also changed some things around and fixed some bugs! Here’s the changelogs for those;
NEW STUFF
Capture the Pumpkin gamemode during Halloween.
The moon got a spooky facelift.
Military Bricktrons are now wearing costumes.
IMPROVEMENTS
Improved performance when selecting several units.
Replaced several deprecated icons.
FIXES
Fixed an issue where clients could create ghost bricks with the fog of war.
Fixed an issue where cracks in damaged bricks would disappear when entering x-ray mode and at certain LODs.
Fixed an issue where MAC players hosting a game couldn’t transfer a custom savefile to other clients.
Fixed an issue where Bricktrons would break if a workstation they were working on was destroyed.
Fixed an issue where weapon racks could end up containing different kits after loading a game.
Fixed the bottom of stockpiles looking pitch black on Linux.
Fixed explosions being all black on Linux.
Fixed the first tooltip showing up for a second even if tooltips were disabled.
Fixed an issue where a multiplayer host wouldn't be put into the game if the client changed to an invalid save file's faction.
Removed the useless little line under the scoreboard that served no purpose in multiplayer.
We hope you enjoy this update and be sure to let us know what you think about the CTP mode!
We're working on something spooooooooky!
Are you feeling it?
The air is getting colder. The night is coming sooner and lasting longer.. The distant screams of tortured souls is echoing through the streets.. Okay maybe not that last one, but STILL!
Halloween is riiiiiight around the corner and we've been working on something for you folks to celebrate the spookiest holiday of them all with the Bricktrons!
Who can guess what it is?
Check out the video below!
1.0.3a Hotfix - Multiplayer Lobby fixes
Hey everyone,
This is a hotfix to resolve certain multiplayer lobby issues we’ve been reported – thank you to those who took the time to report these bugs on the forums, keep it up :D
<*>Added a message to explain why you left the lobby – kicked, timed out, etc.
<*>Fixed an issue where trying to load a Conquest Co-Op save file forced players to be on opposite teams in the lobby.
<*>Fixed an issue where players couldn’t select a team in the multiplayer lobby.
Enjoy!
Update 1.0.3 - Conquest & Mining changes!
Hi!
Despite the awful scorching heat burning our delicate Canadian frost-kissed skins, we’ve been enthusiastically at work on 1.0.3 with important changes to the Conquest mode.
NEW STUFF
Added a button in the pie menu to unequip a soldier’s kit in weapon racks.
Added structures’ name in the requirements box.
CHANGES
Mining surface iron, brimstone and stone boulders is now much more gradual and all maps have been rebalanced to include a better amount of starting resources around crystals. To elaborate, a single voxel of brimstone crystals used to take a few seconds to break and instantly give 10 brimstone. Now, every pickaxe hit will generate 1 brimstone and each voxel will supply 40 brimstone. Same deal with boulders and iron. This limits the necessity to send your Bricktrons travelling far away to mine resources when you run out of the little ones available near your crystal.
In Conquest, player crystals can now be destroyed instead of captured. This solves the issue where you’d be at your enemy’s base, capturing their crystal with an Unsullied sized army, but the capture would keep getting reset because one of their workers would respawn. Now you can just destroy their Crystal, homes and everything they love.
You can now build rope bridges above quarries – Bricktrons won’t destroy them anymore.
Ctrl + Right-clicking a stockpile with a Bricktron selected will make the Bricktron drop their resources in it, instead of filling their inventory with the stockpile’s contents.
Halting workers no longer shows their inventory and thoughts unless you hover them or select them.
Improved performance when hovering blueprints to see their requirements.
FIXES
Fixed an issue where quarries, landscape and tunnel tasks would assign surface resources as acceptable goals.
Fixed issue with the landscape task’s “highest level” button picking the lower surface possible instead.
Added missing names to Credit Island.
Fixed an issue where cogs were invisible if on the ground.
Fixed a visual issue where multiplayer clients would see the axe on the chopping block even if Bricktrons were using it.
Fixed strange animations with Sentinel wards’ cool down bar.
Fixed an issue where the in-game screenshot tool didn’t apply visual enhancements to the image.
Fixed the in-game screenshot tool not removing the vertical yellow lines of task beacons.
Fixed the selection circle on stockpiles being too small.
Fixed Sentinel ward’s mesh when it’s in the Altar.
Fixed multiplayer clients’ crafting station animations.
Fixed the materials for wards in crafting stations.
Fixed an issue where quarries’ stairs could pop out above the ground.
Fixed an issue where Bricktrons kept their tools equipped when carrying stuff.
Hovering red blueprints no longer shows you their requirements.
Have fun :D
1.0.2a Hotfix - Debug Corruptrons & Pylons
Hey everyone,
We just released a hotfix to resolve the following issues;
Fixed spawning Corruptrons in the debug menu not working.
Fixed pylons being spawned on slopes sometimes not saving.
Thanks!
Minor update 1.0.2! Tooltips, Graphics Options & More!
Hey everyone!
We've just dished out the 1.0.2 minor update and you're gonna like what's on the menu! After actively watching Youtubers, streamers and collecting intel from your bug reports and suggestions, we've realigned the focus of our work on improving the "quality of life" aspect of the game - all those little things that make the game a tad more difficult to learn, get into or just play in general is in our crosshair.
We'd also like to start releasing updates in smaller sizes, but higher frequency, to pinpoint specific issues the community is having trouble with and allow us to maintain interest in the game post-launch. We'll see how this works out!
This also means that we're very open to hearing your criticism about how the 1.0 launch feels in general. It doesn't have to be a bug report or a suggestion, but just letting us know what's on your mind when it comes to these things will be super useful to us. You can reach us, like, anywhere, really.
And now for the reason you're here, ze changelogs:
NEW STUFF
We've added a new tooltips system that allows us to guide the players through the first few steps of a game. We recommend playing them in Sandbox to give you all the time in the world to learn the game, but they'll work in any of the modes. Those can be disabled in your options.
We added new graphics options that will help improve FPS.
Added the possibility to join via IP address for those who don't go thru Steam.
Harvest tasks will now change icon depending on what's toggled on or off, which will help avoid the confusion of "why won't my harvest (which only has trees toggled on) not harvest this Brimstone?!
IMPROVEMENTS
You can now see required ingredients by hovering a blueprint even if you're not in its construction task, which will help reduce instances of "why won't Bricktrons build my Catapult?"
Rubble from destroying boulders doesn't fly so far away anymore
FIXES
Bricktrons will no longer throw all their life savings at the crystal.
Fixed several instances of multiplayer loading saved games not working properly.
Fixed the gamemode description always saying Sandbox even if you loaded Invasion or Conquest.
Fixed boulders not following alignment changes in world editor
Fixed cheated military units not being able to drop their kit in a weapon rack
Fixed radius task on some tasks not saving on the client visually
Fixed a corner case where you could place blueprints outside of a construction task
Fixed stockpiles exclusions not working for clients in multiplayer games.
Fixed the Corruptron spawn points not working in the World Editor if you weren't playing in English.
Fixed loading Conquest games always setting the game to night time even if you saved during daytime.
Fixed an issue where overwriting a save game wouldn't update the thumbnail with a new screenshot.
Fixed an issue where World Editor brush's affectation circle weren't there.
EnjooooOooOooy!
1.0.1 Minor Update released - Multiplayer Lobby Privacy & more!
Hey hey!
Here’s another small update for you guys! Once again a big big thank you for reporting these issues and keep it up!
Also, a little P.S: tomorrow’s Friday livestream will be a Q&A session with the two founders of Sauropod Studio, François & Germain! Drop by on Twitch or Youtube at 3PM EST.
Added Steam profile pictures to the lobby.
Added privacy settings to multiplayer lobbies now. You can set them to public (which they are by default), to friends-only (meaning only your friends will be able to join you off Steam) and to private, meaning only people on the same network as you can join off the LAN server list.
Made the in-game help panel open by default.
Added “help” button in the escape menu that opens the in-game help.
Tweaked the noise that spreads the resources underground.
Tweaked the explosions to actually have bricks flying around, which looks cooler.
Tweaked the workers’ damage on structures.
Made the “T” hotkey stop Bricktrons for at least 8 seconds, rather than only 1.
Fixed an issue where certain kit parts would fall through the ground at times.
Fixed a bug resetting your achievements progress if you reinstalled the game.
Fixed Call to Arms not working properly if you were in build mode.
Fixed issue where choosing a color in the multiplayer lobby didn’t close the drop down menu.
Fixed visual issue with the fog of war slider.
Fixed a situation causing workers to drop resources at the crystal.
Fixed the lack of visual feedback when hovering above the planks of a ropebridge.
Fixed a bug where you couldn’t remove destruct orders on a rope bridge.
Fixed a bug allowing players to place brick braces on dirt voxels.
Fixed an issue where wards looked different if they were on the ground and in a stockpile.
Fixed the text size in french localization.
Deprecated the “Show unsupported gamemodes”.
Fixed an issue where having two repair tasks over the same broken bricks would place a red blueprint there.
Fixed an issue where holding alt would show enemy players’ overheads in the fog of war.
Enjoy! :)
LIVE Q&A Tomorrow - with the two founders of Sauropod Studio!
Hey everyone!
Tomorrow's stream will be a Q&A session with Germain & François, the two founders of Sauropod Studio!
We'll be taking questions in the chat tomorrow too, but we might miss them since there's gonna be tons!
Instead, you can already submit your question today by posting a comment below. We'll compile them and already have some questions to start with tomorrow.
The livestream is tomorrow at 3PM EST, on Youtube and Twitch. (Search up Sauropod Studio!)
Thank you for reporting these issues and keep it up! :)
Hotfix 1.0.0b - Debug menu, landscape and other fixes.
Hey everyone! We're back with a hotfix. Keep the bug reports coming. :)
* Added "Pick up" button in the pie menu on wards. Oh yeah, you can pick wards up by the way.
* Fixed the debug menu not toggling on.
* Fixed the landscape task breaking on new ground textures.
* Fixed the healing aura being stuck on the Artificer even after unequipping the kit.
* Fixed an issue that broke Bricktrons if you recalled them to the Crystal while having a task open.
* Fixed some multiplayer lobby crashes.
* Removed the extra "Obvious" from Arecibo's description, obviously. It was obvious. Such an obvious bug.
Enjoy!
P.S: We're streaming live right now on https://www.youtube.com/watch?v=Q_svN93aCL8