Our next release is tentatively scheduled for late March 2016, and will include improving the graphic quality of the game with custom shaders. We will also make improvements to combat. See you then!
Castle Torgeath 0.9.7B Update Now Available
Hello everyone!
Some of you have requested that we add a mouse Y axis invert option, and we now have it implemented.
Enjoy!
Castle Torgeath 0.9.7 Update
Hello everyone!
We have made a major release this time with many new features added. You now have the ability to customize the player, and we have finished all the artwork and features needed to complete the first level. The first level now has some new surprises and new enemy types. We added a lot of new scenery in the first level especially in the torture room and the hallways.
We have also set the default graphics option to “fantastic” so you will get the best graphics quality possible right now. Most of you should be able to run with these settings but please use Main Menu Options Graphic Quality Level to select the option that works best for you.
By the way, if you want to customize the player in your existing saves just start a new game and setup the player the way you want. You then can load your old save file and re-save it again. The save file will now be updated with the new player look.
Here are the full details of the update:
Added player customization
Finished adding art and scenery in first level
Finished adding new features and enemy types in first level
Updated start pictures
Added battle music fade out
Food is now easier to pick up
Torches are easier to relight
Default graphics option set to “fantastic”
Default brightness set to 75%
Help page is now shown when starting a new game
Fixed several minor bugs
Thanks for your feedback and support. Let us know what you think!
Castle Torgeath Interim Update #2
Hello everyone! We decided to create another small update based on your feedback. We have made it easier to explore by rebalancing hunger burn rate in favor of the player. We have also improved the player’s hands. We will do a lot more with the player before full release but thought these changes would make the player look better now. Our next major update will still be at the end of February.
Here are the full details of the update:
Improved player hands
Adjust camera slightly forward to the action
Rebalanced hunger by reducing burn rate when walking or running
Thanks for your feedback and support. Let us know what you think!
Castle Torgeath Interim Update
Hello everyone! We decided to create a small update that deals with some of the comments and issues found so far. Our next major update will still be at the end of February. Thanks for your feedback and support. Let us know what you think!
Here are the full details of the update:
Sped up player attack animations
Killed enemies remain visible longer
Rebalanced hunger slightly in favor of player in first level
Added low hunger indicator sound
Expanded magic spell hit size
Increased door open speed
Fixed duplicate key remapping problem
Fixed “Apply” button remapping bug in key binds
Castle Torgeath – The Next Update
Hello everyone! We're excited to be out on Steam and hope you enjoy the game.
Our next release is scheduled for end of February 2016, and currently will include the following features:
Player customization
Finish first pass of in-game character customization
Scenery and Art Improvements
Complete scenery additions in the first level.
Complete new artistic elements in the first level.