- Fixed some story achievements not triggering - Fixed issue where regulars would sometimes not show up in the Phone UI - Eased timing between Friendship Furniture stories in the late game a bit - Added notification for when customers can't reach their seats
Patch 1.2.449: Small bug fixes
- Fixed a crash in Friendship Furniture when regulars couldn't access certain spots - Improved pathfinding around larger furniture - Fixed bug in save game dialogue on Steam Deck
Patch 1.2.448: Small bug fixes
- Fixed staff sometimes not picking up orders after walking to them - Fixed Nain's Photobook missing a chair
Patch 1.2.446: Small bug fixes
Just a small update to fix a few localization issues and small bugs, as well as adding a new floor type and three new achievements related to the new Harvest Stories content!
- Fixed a bunch of localization issues - Fixed pathfinding issue - Added three new achievements - Added a new floor type: Sand!
Update #2: Harvest Stories
Trick or Treat?? Let's go with treat, as you treat yourself with πHarvest Storiesπ, the second major update for Cat Cafe Manager!
This spoopy update is all about adding more story and taking your cat cafe outside!
π±Points with this icon were Community Suggestions!
NEW FEATURE: Friendship Furniture
π±More story! Adding over 17.000 words of more story to Cat Cafe Manager!
As you reach the 3rd Shrine renovation event, you will meet a new character, Hoover, who opens the Curiosities Shop, where you can buy πFriendship Furniture, a new type of furniture.
Place πFriendship Furniture in your cat cafe, and your friends the Regulars will sometimes come over to hang! Telling π»ghost stories over the Campfire, playing βοΈKittens & Kaverns at the Game Table, or learning more about the valley's history at πGran's Photo Book are just some examples of the many new stories you can experience!
NEW FEATURE: Build Outside
π±Build outside! Take your cat cafe outside with the new π²Outside Floor Tiles.
These new floor tiles allow you to place furniture outside. Have your guests enjoy a cat's companionship out there in calm mother nature. These new furniture sets are perfect for building outside. Speaking of which...
NEW CONTENT: Furniture Sets
New Furniture Set: πSpooky Harvest! Bring spooky season to your cat cafe with this new furniture set! Use spooky decorations to celebrate halloween, or have your guests chill outside amongst the cornfields and freshly harvested crops.
New Furniture Set: ποΈSummer Beach! This new furniture set is perfect for giving your cafe those summery vibes, or building a relaxing outdoor picnic hang for your guests and cats.
MORE!
π±FEATURE: Added a re-adopt button to the cat roster, allowing you to take cats back in after the main story has finished.
π±BALANCE: Eased up recipe and ingredient cost in the late game.
FIX: Fixed visual bug with the diner floor
FIX: Added potential fix for red walls/furniture sometimes popping up after playing a long time
FIX: Fixed crash with some ghost furniture messing up save games
FIX: Added missing Diner tag for Deep Frier and Stove
FIX: Fixed crash when switching shop tabs right after entering a shop
Patch 1.1.421
Heya folks! Just a quick hot fix this time. Version 1.1.421 contains a few small fixes:
- Fixed a crash when adopting the last cat of a lure using a controller - Fixed a disappearing chair causing big slowdowns - Fixed duplicate or no cats showing up sometimes when petting strays
Don't forget you can always let us know about issues on Discord or the Steam forums! Have fun playing!
Update #1: The Comfy Update
Hullo there! Are your feet up? Is your blankie all the way up to your chin? Hot coco and a purring cat nearby? That's right, get comfy for the β¨Comfy Updateβ¨, the first big update for Cat Cafe Manager!
The Comfy Update
First of all, I want to quickly thank each and every one of you that played Cat Cafe Manager! It's been a dream come true for us, a tiny 4 person studio, to see you enjoying the game, and telling us how you feel about it. On that note, I also really want to thank everyone that shared feedback, suggestions and bug reports with us on our Discord and the Steam forum! It's been sooo helpful in determining what we can do to make Cat Cafe Manager a more relaxing, comfy experience for you!
This update is all about quality of life! Giving you the tools to play CCM better and easier. Let's comfortably slide right into the patch notes, shall we?
π± Points with this icon were Community Suggestions!
NEW FEATURES
π± You can now sell your unwanted furniture in Decorate Mode! In the Decorate UI, select the piece of furniture you want to sell, and click the blue 'Sell' box. You'll get back 25% of the price you paid for the furniture!
π± You can now select which tasks a Staff member will perform. You can set them in the 'detail screen' for a Staff Member by checking or unchecking the little box next to a skill. This allows you to focus Staff Members on only serving customers, or only cooking food.
π± Added new Traits for Staff members which unlock the Cat Care and Maintenance skills.
π± You can now edit your character and cafe name while playing. Simply press ESC to go to the menu, which now has 2 new options: Edit Character & Edit Cafe Name.
Added a new Gameplay option to single press a key/button instead of holding it to perform actions. Go to Settings > Game, and tick the 'Tap to Perform Task' box there.
UI ADDITIONS
π± The Autosave file now includes the player name so you can have Autosaves of multiple games, and the game warns you if you start a game with the same name, to prevent accidentally overwriting it.
When a Customer Group levels up (after getting a Friendship Level with a Regular) a new screen will tell you what their new rewards and Needs are.
π± Added arrow keys as valid control option for moving your character and camera for left-handed players.
Food Menu UI now displays your recipe inventory and the recipes you're currently missing that your customers sometimes want to order.
π± The Cat Roster UI now shows your total score per Customer Group, so you can more easily determine which Customers will be happy with your cat roster.
You can now open the Cat Roster UI when petting stray cats.
π± The Advertising UI now shows all the Needs and desired recipes of customers.
Clearer indication when a Stray Lure cannot attract more Strays, and that Lure is removed from the shop. You'll also automatically get a refund on any Lures you own that can no longer attract Strays.
π± Added icons for furniture style to the Shop and Decorate Mode, so you can see how much of a style you own.
π± Added sorting options to the Shop UI. Sort based on name (A>Z), price (low>high), furniture style or amount owned (least>most).
π± Added a number of how many of an ingredient you own in the Ingredient Shop, so you can more easily add the ones you need. (Tip: sort by 'amount owned' to see what you own the least of!)
π± You now get a notification whenever a piece of equipment breaks.
π± Added a button to show walls in Decorate mode, so you can easily move / remove windows and doors.
π± The shops now show how many of an item you already have in your inventory.
Added a line in the shop clarifying that a Stat won't get added when you already have one of that piece of furniture in your cafe (duplicates don't add stats, except for Cat Needs like Toy & Food, and Toilets for customers).
Explanation in the reward screen when you get a Stray Lure as a present, that it is, in fact, a Lure.
π± You can now skip the customer count at the end of the day by clicking.
π± Fixed some readability issues in the Forever Home rewards.
Improved how traits are displayed, especially when you have a lot of traits.
Added some more indicators for controls to the Decorate Mode.
π± Serving food Tasks are now yellow instead of orange, so you can more easily see which Customers are waiting for orders to be delivered.
BALANCE
Kitchen tasks now spawn at the closest possible kitchen appliance, instead of randomly, better allowing for multiple kitchens.
π± Customers with a "Comfort" need now automatically pick the most comfortable free chair available.
Staff now prioritizes rarer tasks like maintenance, cat care and cleaning, if they're able to perform those.
Made almost all traits a little more effective.
π± End of the game story now triggers when the shrine is actually fully completed.
FIXES
Fixed some traits not applying their bonus correctly.
Fixed some stats overlapping in the UI.
π± Fixed a few bugs related to relationship levels not displaying correctly.
π± Fixed the Cat HUD in the lower right sometimes shifting left and hiding cats when you had a lot of cats.
π± Fixed dialogue skipping when you were holding down a button when the dialogue popped up.
If you have any questions about the update, be sure to fire away at us on our Discord or the Steam forum! We'll try to answer asap!
Thanks!! - Rick
Cat Cafe Manager IndieLiveExpo Showcase!
Hello fellow cat enthusiasts!
We're excited to announce that Cat Cafe Manager will be showcased at Indie Live Expo this weekend! Check out Indie Live Expoβs stream showing off the game at the following link: https://indie.live-expo.games/en/
Thank you all for all of your support throughout our launch and beyondπΈAs a quick reminder, if you haven't already, please consider leaving us a review. You can also join our awesome community on Discord, or follow us on Twitter.
Patch 1.0.406: New staff members!
Hey all! Hope you're all having a great week! We have a new patch for you, probably the last one before the big upcoming Quality of Life update! Not many changes, but one big one: additional staff members for after the end of the story! To make managing that massive cafe a little easier π
Patch notes for 1.0.406:
- Added five additional staff members when you unlock the extra staff slots at the end of the game AND if you've hired all previous staff (should also unlock for existing save files) - Fixed Forever Home achievements not unlocking correctly if the cat's stat was too high - Fixed a crash when pressing the right mouse button at very specific moments during dialogue - Fixed a crash caused by tasks not saving properly in some cases - Fixed cats sometimes getting stuck in a non-productive state - Fixed hipster stove not counting towards the amount of hipster furniture in your cafe - Added some feedback for when staff can't pathfind to a task
Patch 1.0.401
Hello fellow cat enthusiasts!
Another week, another patch! This one's a bit more sizable, and fixes some crashes as well as some other common complaints. In the meantime, we're hard at work to fix some issues that require a bit more work: don't forget to join our Discord to be notified whenever our next patch goes into beta! If you run into any new bugs, please join our Discord and go to #take-a-ticket to make an official bug report. πΈ
Patch notes for 1.0.401-windows: - The missing floors/wallpapers added in the previous patch are now also available in older save games - Fixed two crashes that sometimes occurred at the end of the day if there had been a lot of customers - Fixed a crash when buying items in shops too fast - Fixed bug in Forever Home achievements where stat bonuses awarded by Traits were not taken into account for the achievement requirements - Fixed some bar furniture not counting towards the A Pint at the Winchester achievement - Disabled recipe selection functionality, since it was confusing a lot of players. We're working on a more elegant solution that better communicates the recipe mechanic. - Fixed cat toy need display being wrong in build mode - Fixed floors/walls being repurchasable (might still happen in ongoing save games) - Fixed some tasks being able to pile up (such as calling regulars, petting cats, cleaning litterboxes) (existing tasks in save games are not removed) - Fixed the recipe limit being one too low for all recipes in the game - Set the staff limit back to six while we get the additional staff members ready (it's coming! very soon!)